Geometry Nodes: Set Grid Background node
It's useful when creating a grid procedurally to be explicit about what background value it gets. This PR adds a very simple node just to do that. Pull Request: https://projects.blender.org/blender/blender/pulls/147235
This commit is contained in:
@@ -911,7 +911,6 @@ class NODE_MT_gn_volume_read_base(node_add_menu.NodeMenu):
|
||||
layout = self.layout
|
||||
self.node_operator(layout, "GeometryNodeGetNamedGrid")
|
||||
self.node_operator(layout, "GeometryNodeGridInfo")
|
||||
self.node_operator(layout, "GeometryNodeSetGridTransform")
|
||||
|
||||
self.draw_assets_for_catalog(layout, self.menu_path)
|
||||
|
||||
@@ -923,6 +922,8 @@ class NODE_MT_gn_volume_write_base(node_add_menu.NodeMenu):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
self.node_operator(layout, "GeometryNodeStoreNamedGrid")
|
||||
self.node_operator(layout, "GeometryNodeSetGridBackground")
|
||||
self.node_operator(layout, "GeometryNodeSetGridTransform")
|
||||
|
||||
self.draw_assets_for_catalog(layout, self.menu_path)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user