Fix T49657: Audio backend "Jack" should be named "JACK".

This commit is contained in:
Jörg Müller
2016-10-22 14:20:47 +02:00
parent d5ee031f76
commit 132478d4b8
6 changed files with 18 additions and 18 deletions

View File

@@ -1,15 +1,15 @@
# - Find Jack library
# Find the native Jack includes and library
# - Find JACK library
# Find the native JACK includes and library
# This module defines
# JACK_INCLUDE_DIRS, where to find jack.h, Set when
# JACK_INCLUDE_DIR is found.
# JACK_LIBRARIES, libraries to link against to use Jack.
# JACK_ROOT_DIR, The base directory to search for Jack.
# JACK_LIBRARIES, libraries to link against to use JACK.
# JACK_ROOT_DIR, The base directory to search for JACK.
# This can also be an environment variable.
# JACK_FOUND, If false, do not try to use Jack.
# JACK_FOUND, If false, do not try to use JACK.
#
# also defined, but not for general use are
# JACK_LIBRARY, where to find the Jack library.
# JACK_LIBRARY, where to find the JACK library.
#=============================================================================
# Copyright 2011 Blender Foundation.
@@ -56,7 +56,7 @@ FIND_LIBRARY(JACK_LIBRARY
# handle the QUIETLY and REQUIRED arguments and set JACK_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Jack DEFAULT_MSG
FIND_PACKAGE_HANDLE_STANDARD_ARGS(JACK DEFAULT_MSG
JACK_LIBRARY JACK_INCLUDE_DIR)
IF(JACK_FOUND)