Overlay: Wireframe: avoid using custom depth bias with xray enabled

e000dcb849 has a performance
impact as it prevents early depth test, it's best to restrict it to when
xray is disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/114466
This commit is contained in:
Xavier Hallade
2023-11-21 19:23:59 +01:00
committed by Clément Foucault
parent fa64573434
commit 14500953ed

View File

@@ -66,7 +66,8 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
GPUShader *wires_sh = use_select ? OVERLAY_shader_wireframe_select() :
OVERLAY_shader_wireframe(pd->antialiasing.enabled);
OVERLAY_shader_wireframe(pd->antialiasing.enabled &&
!pd->xray_enabled);
for (int xray = 0; xray < (is_material_shmode ? 1 : 2); xray++) {
DRWState state = DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_WRITE_COLOR |