remove *.select_inverse operators where the *.select_all operator has an invert option.

This commit is contained in:
Campbell Barton
2012-01-14 06:58:03 +00:00
parent 93cf1531d0
commit 166a37532f
23 changed files with 21 additions and 257 deletions

View File

@@ -219,7 +219,7 @@ kmi.properties.value_1 = 'DISABLED'
kmi.properties.value_2 = 'ENABLED'
kmi = km.keymap_items.new('view3d.game_start', 'P', 'PRESS')
kmi = km.keymap_items.new('object.select_all', 'A', 'PRESS')
kmi = km.keymap_items.new('object.select_inverse', 'I', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('object.select_all', 'I', 'PRESS', ctrl=True).action = 'INVERT'
kmi = km.keymap_items.new('object.select_linked', 'L', 'PRESS', shift=True)
kmi = km.keymap_items.new('object.select_grouped', 'G', 'PRESS', shift=True)
kmi = km.keymap_items.new('object.select_mirror', 'M', 'PRESS', shift=True, ctrl=True)
@@ -304,7 +304,8 @@ kmi = km.keymap_items.new('mesh.select_shortest_path', 'SELECTMOUSE', 'PRESS', c
kmi = km.keymap_items.new('mesh.select_all', 'A', 'PRESS')
kmi = km.keymap_items.new('mesh.select_more', 'NUMPAD_PLUS', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('mesh.select_less', 'NUMPAD_MINUS', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('mesh.select_inverse', 'I', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('mesh.select_all', 'I', 'PRESS', ctrl=True)
kmi.properties.action = 'INVERT'
kmi = km.keymap_items.new('mesh.select_non_manifold', 'M', 'PRESS', shift=True, ctrl=True, alt=True)
kmi = km.keymap_items.new('mesh.select_linked', 'L', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('mesh.select_linked_pick', 'L', 'PRESS')

View File

@@ -485,7 +485,7 @@ class VIEW3D_MT_select_particle(Menu):
layout.operator("particle.select_all", text="Select/Deselect All").action = 'TOGGLE'
layout.operator("particle.select_linked")
layout.operator("particle.select_inverse")
layout.operator("particle.select_all").action = 'INVERT'
layout.separator()
@@ -1508,7 +1508,7 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
layout.operator("mesh.remove_doubles")
layout.operator("mesh.hide", text="Hide")
layout.operator("mesh.reveal", text="Reveal")
layout.operator("mesh.select_inverse")
layout.operator("mesh.select_all").action = 'INVERT'
layout.operator("mesh.flip_normals")
layout.operator("mesh.vertices_smooth", text="Smooth")
# layout.operator("mesh.bevel", text="Bevel")