From 17fdca3372f9eac7fd14599425273cb8887aa3f8 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 31 Jan 2006 23:25:53 +0000 Subject: [PATCH] Made preview render only use non-threaded tile processor, got reports of crashes, and noticed here theres something not well functioning with ghost & threads, probably. Will test that tomorrow more. --- source/blender/render/intern/source/pipeline.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index e4268735e8a..c1baa04553b 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -741,7 +741,7 @@ static void threaded_tile_processor(Render *re) void RE_TileProcessor(Render *re) { - if(1) + if(0) threaded_tile_processor(re); else render_tile_processor(re); @@ -761,7 +761,7 @@ void render_one_frame(Render *re) else RE_Database_FromScene(re, re->scene, 1); - RE_TileProcessor(re); + threaded_tile_processor(re); /* free all render verts etc */ RE_Database_Free(re);