Fix #131236: 'batch_for_shader' not working with POLYLINE shaders
In Blender 4.4 (since commit 00a8d006fe), polyline shaders stopped
using geometry shaders and now rely on SSBOs.
In C++, workarounds allow these shaders to function as before, albeit
with some limitations.
However, this change broke the `batch_for_shader` function in Python,
as `GPUShader.attrs_info_get()` only reads attributes and does not
support SSBOs.
To address this, the method now treats polyline shaders differently,
accessing SSBO inputs instead of attributes.
fix
This commit is contained in:
committed by
Germano Cavalcante
parent
93e3da136f
commit
19fee82b72
@@ -700,30 +700,67 @@ PyDoc_STRVAR(
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" :rtype: tuple[tuple[str, str | None], ...]\n");
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static PyObject *pygpu_shader_attrs_info_get(BPyGPUShader *self, PyObject * /*arg*/)
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{
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uint attr_len = GPU_shader_get_attribute_len(self->shader);
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using namespace blender::gpu::shader;
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PyObject *ret;
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int type;
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int location_test = 0, attrs_added = 0;
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char name[256];
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PyObject *ret = PyTuple_New(attr_len);
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while (attrs_added < attr_len) {
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char name[256];
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int type;
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if (!GPU_shader_get_attribute_info(self->shader, location_test++, name, &type)) {
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continue;
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}
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PyObject *py_type;
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if (type != -1) {
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py_type = PyUnicode_InternFromString(
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PyC_StringEnum_FindIDFromValue(pygpu_attrtype_items, type));
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}
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else {
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py_type = Py_None;
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Py_INCREF(py_type);
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}
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if (bpygpu_shader_is_polyline(self->shader)) {
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/* WORKAROUND: Special case for POLYLINE shader. Check the SSBO inputs as attributes. */
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uint input_len = GPU_shader_get_ssbo_input_len(self->shader);
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PyObject *attr_info = PyTuple_New(2);
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PyTuple_SET_ITEMS(attr_info, PyUnicode_FromString(name), py_type);
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PyTuple_SetItem(ret, attrs_added, attr_info);
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attrs_added++;
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/* Skip "gpu_index_buf". */
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input_len -= 1;
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ret = PyTuple_New(input_len);
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while (attrs_added < input_len) {
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if (!GPU_shader_get_ssbo_input_info(self->shader, location_test++, name)) {
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continue;
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}
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if (STREQ(name, "gpu_index_buf")) {
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continue;
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}
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type = STREQ(name, "pos") ? int(Type::VEC3) : STREQ(name, "color") ? int(Type::VEC4) : -1;
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PyObject *py_type;
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if (type != -1) {
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py_type = PyUnicode_InternFromString(
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PyC_StringEnum_FindIDFromValue(pygpu_attrtype_items, type));
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}
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else {
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py_type = Py_None;
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Py_INCREF(py_type);
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}
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PyObject *attr_info = PyTuple_New(2);
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PyTuple_SET_ITEMS(attr_info, PyUnicode_FromString(name), py_type);
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PyTuple_SetItem(ret, attrs_added, attr_info);
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attrs_added++;
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}
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}
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else {
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uint attr_len = GPU_shader_get_attribute_len(self->shader);
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ret = PyTuple_New(attr_len);
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while (attrs_added < attr_len) {
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if (!GPU_shader_get_attribute_info(self->shader, location_test++, name, &type)) {
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continue;
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}
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PyObject *py_type;
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if (type != -1) {
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py_type = PyUnicode_InternFromString(
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PyC_StringEnum_FindIDFromValue(pygpu_attrtype_items, type));
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}
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else {
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py_type = Py_None;
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Py_INCREF(py_type);
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}
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PyObject *attr_info = PyTuple_New(2);
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PyTuple_SET_ITEMS(attr_info, PyUnicode_FromString(name), py_type);
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PyTuple_SetItem(ret, attrs_added, attr_info);
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attrs_added++;
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}
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}
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return ret;
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}
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@@ -1099,4 +1136,12 @@ PyObject *bpygpu_shader_init()
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return submodule;
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}
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bool bpygpu_shader_is_polyline(GPUShader *shader)
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{
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return ELEM(shader,
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GPU_shader_get_builtin_shader(GPU_SHADER_3D_POLYLINE_FLAT_COLOR),
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GPU_shader_get_builtin_shader(GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR),
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GPU_shader_get_builtin_shader(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR));
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}
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/** \} */
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@@ -68,3 +68,4 @@ struct BPyGPUShaderCreateInfo {
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PyObject *BPyGPUStageInterfaceInfo_CreatePyObject(GPUStageInterfaceInfo *interface);
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PyObject *BPyGPUShaderCreateInfo_CreatePyObject(GPUShaderCreateInfo *info);
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bool bpygpu_shader_is_polyline(GPUShader *shader);
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