BGE Py API
use PY_SET_ATTR_FAIL and PY_SET_ATTR_SUCCESS return values so the fake subclassing can know if a value failed to be set or if it was missing from the type. (with PY_SET_ATTR_MISSING) Also noticed some other mistakes. - KX_LightObject, setting the type didnt check for an int. - KX_SoundActuator, didnt return an error when assigning an invalid orientation value - KX_GameObject, worldOrientation didnt return an error value.
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@@ -236,10 +236,10 @@ int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *at
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SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
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if (!PyInt_Check(value)) {
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PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
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return -1;
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return PY_SET_ATTR_FAIL;
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}
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self->m_basegenerator->SetSeed(PyInt_AsLong(value));
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return 0;
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return PY_SET_ATTR_SUCCESS;
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}
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/* eof */
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