diff --git a/source/blender/animrig/intern/action.cc b/source/blender/animrig/intern/action.cc index 31e606be3bd..eae58a3c578 100644 --- a/source/blender/animrig/intern/action.cc +++ b/source/blender/animrig/intern/action.cc @@ -251,7 +251,7 @@ Layer &Action::layer_add(const std::optional name) STRNCPY_UTF8(new_layer.name, name.value().c_str()); } else { - STRNCPY_UTF8(new_layer.name, layer_default_name); + STRNCPY_UTF8(new_layer.name, DATA_(layer_default_name)); } grow_array_and_append<::ActionLayer *>(&this->layer_array, &this->layer_array_num, &new_layer); diff --git a/source/blender/animrig/intern/versioning.cc b/source/blender/animrig/intern/versioning.cc index 44823f102c9..5f1c042c897 100644 --- a/source/blender/animrig/intern/versioning.cc +++ b/source/blender/animrig/intern/versioning.cc @@ -31,6 +31,7 @@ namespace blender::animrig::versioning { constexpr const char *DEFAULT_VERSIONED_SLOT_NAME = "Legacy Slot"; +constexpr const char *DEFAULT_VERSIONED_LAYER_NAME = "Layer"; bool action_is_layered(const bAction &dna_action) { @@ -99,7 +100,7 @@ void convert_legacy_animato_action(bAction &dna_action) DATA_(DEFAULT_VERSIONED_SLOT_NAME)}; action.slot_identifier_define(slot, slot_identifier); - Layer &layer = action.layer_add("Layer"); + Layer &layer = action.layer_add(DATA_(DEFAULT_VERSIONED_LAYER_NAME)); blender::animrig::Strip &strip = layer.strip_add(action, blender::animrig::Strip::Type::Keyframe); Channelbag &bag = strip.data(action).channelbag_for_slot_ensure(slot);