Fix: Vulkan: Validation error on Qualcomm GPU
Qualcomm GPU doesn't support image load/store on framebuffers. We use load store to convert to the correct color space. This PR will only set the VK_IMAGE_USAGE_STORAGE_BIT when HDR is available. As Qualcomm doesn't support HDR using Vulkan this is safe. Pull Request: https://projects.blender.org/blender/blender/pulls/145775
This commit is contained in:
@@ -1183,7 +1183,8 @@ GHOST_TSuccess GHOST_ContextVK::recreateSwapchain(bool use_hdr_swapchain)
|
||||
create_info.imageColorSpace = surface_format_.colorSpace;
|
||||
create_info.imageExtent = render_extent_;
|
||||
create_info.imageArrayLayers = 1;
|
||||
create_info.imageUsage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
create_info.imageUsage = VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
(use_hdr_swapchain ? VK_IMAGE_USAGE_STORAGE_BIT : 0);
|
||||
create_info.preTransform = capabilities.currentTransform;
|
||||
create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
create_info.presentMode = present_mode;
|
||||
|
||||
Reference in New Issue
Block a user