Cycles / GPU Image Textures:
* On nvidia Kepler GPUs (sm_30 and above), there are now 145 byte images available, instead of 95. We could extend this to about 200 if needed. Could not test this, as I don't have a Kepler GPU, so feedback on this would be appreciated. Thanks to Brecht for review and some fixes. :)
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@@ -340,6 +340,7 @@ void device_cpu_info(vector<DeviceInfo>& devices)
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info.description = system_cpu_brand_string();
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info.id = "CPU";
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info.num = 0;
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info.extended_images = true;
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info.advanced_shading = true;
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info.pack_images = false;
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