Cycles / GPU Image Textures:

* On nvidia Kepler GPUs (sm_30 and above), there are now 145 byte images available, instead of 95. 
We could extend this to about 200 if needed. 

Could not test this, as I don't have a Kepler GPU, so feedback on this would be appreciated.

Thanks to Brecht for review and some fixes. :)
This commit is contained in:
Thomas Dinges
2013-06-20 15:14:14 +00:00
parent 370ebad2f9
commit 230f4e7ca2
10 changed files with 134 additions and 10 deletions

View File

@@ -340,6 +340,7 @@ void device_cpu_info(vector<DeviceInfo>& devices)
info.description = system_cpu_brand_string();
info.id = "CPU";
info.num = 0;
info.extended_images = true;
info.advanced_shading = true;
info.pack_images = false;