add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2
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@@ -1966,7 +1966,7 @@ Types
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:arg matrix: transformation matrix.
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:type matrix: 4x4 matrix [[float]]
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.. method:: transform_uv(matid, matrix, uv_index=-1)
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.. method:: transform_uv(matid, matrix, uv_index=-1, uv_index_from=-1)
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Transforms the vertices UV's of a mesh.
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@@ -1974,8 +1974,10 @@ Types
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:type matid: integer
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:arg matrix: transformation matrix.
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:type matrix: 4x4 matrix [[float]]
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:arg matid: optional uv index, -1 for all, otherwise 0 or 1.
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:type matid: integer
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:arg uv_index: optional uv index, -1 for all, otherwise 0 or 1.
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:type uv_index: integer
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:arg uv_index_from: optional uv index to copy from, -1 to transform the current uv.
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:type uv_index_from: integer
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.. class:: SCA_MouseSensor(SCA_ISensor)
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