From 281a4540e2385d3e2ba3da4a3290529a2ac7fd0f Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 15 Jun 2017 18:46:14 +0200 Subject: [PATCH] Expose World ID panel for Eevee That said, materials need to be updated when switching the world. --- release/scripts/startup/bl_ui/properties_world.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py index c7bf318faef..fc5835d23d0 100644 --- a/release/scripts/startup/bl_ui/properties_world.py +++ b/release/scripts/startup/bl_ui/properties_world.py @@ -37,7 +37,7 @@ class WorldButtonsPanel: class WORLD_PT_context_world(WorldButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} @classmethod def poll(cls, context): @@ -245,7 +245,7 @@ class WORLD_PT_mist(WorldButtonsPanel, Panel): class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_EEVEE'} _context_path = "world" _property_type = bpy.types.World