bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. this can crash blender.
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@@ -942,7 +942,7 @@ PyObject* KX_GameObject::PyEndObject(PyObject* self)
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KX_Scene *scene = PHY_GetActiveScene();
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scene->DelayedRemoveObject(this);
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return Py_None;
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Py_RETURN_NONE;
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}
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