Committing patch [#31704] "Patch to fix keyboard sensor from blocking quit game key binding" by Jay Parker. This patch fixes [#31671] "Keyboard Sensor blocks Quit Game Key Binding"
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@@ -54,7 +54,8 @@ SCA_KeyboardSensor::SCA_KeyboardSensor(SCA_KeyboardManager* keybdmgr,
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bool bAllKeys,
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const STR_String& targetProp,
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const STR_String& toggleProp,
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SCA_IObject* gameobj)
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SCA_IObject* gameobj,
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short int exitKey)
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:SCA_ISensor(gameobj,keybdmgr),
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m_hotkey(hotkey),
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m_qual(qual),
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@@ -63,7 +64,7 @@ SCA_KeyboardSensor::SCA_KeyboardSensor(SCA_KeyboardManager* keybdmgr,
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m_targetprop(targetProp),
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m_toggleprop(toggleProp)
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{
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if (hotkey == SCA_IInputDevice::KX_ESCKEY)
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if (hotkey == exitKey)
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keybdmgr->GetInputDevice()->HookEscape();
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// SetDrawColor(0xff0000ff);
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Init();
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