diff --git a/intern/cycles/kernel/device/hiprt/common.h b/intern/cycles/kernel/device/hiprt/common.h index 1ff0b7d1b2f..8a522861f42 100644 --- a/intern/cycles/kernel/device/hiprt/common.h +++ b/intern/cycles/kernel/device/hiprt/common.h @@ -118,7 +118,7 @@ ccl_device_inline bool curve_custom_intersect(const hiprtRay &ray, const int key_value = prim_info.y; # ifdef __SHADOW_LINKING__ - if (intersection_skip_shadow_link(nullptr, payload->self, object_id)) { + if (intersection_skip_shadow_link(kg, payload->self, object_id)) { return false; /* Ignore hit - continue traversal. */ } # endif @@ -304,7 +304,7 @@ ccl_device_inline bool point_custom_intersect(const hiprtRay &ray, const int primitive_type = prim_info.y; # ifdef __SHADOW_LINKING__ - if (intersection_skip_shadow_link(nullptr, payload->self, object_id)) { + if (intersection_skip_shadow_link(kg, payload->self, object_id)) { return false; /* Ignore hit - continue traversal */ } # endif @@ -362,7 +362,7 @@ ccl_device_inline bool closest_intersection_filter(const hiprtRay &ray, const int prim = hit.primID + prim_offset; # ifdef __SHADOW_LINKING__ - if (intersection_skip_shadow_link(nullptr, payload->self, object_id)) { + if (intersection_skip_shadow_link(payload->kg, payload->self, object_id)) { return true; /* Ignore hit - continue traversal. */ } # endif @@ -393,7 +393,7 @@ ccl_device_inline bool shadow_intersection_filter(const hiprtRay &ray, const float ray_tmax = hit.t; # ifdef __SHADOW_LINKING__ - if (intersection_skip_shadow_link(nullptr, self, object)) { + if (intersection_skip_shadow_link(kg, self, object)) { return true; /* Ignore hit - continue traversal */ } # endif @@ -420,7 +420,7 @@ ccl_device_inline bool shadow_intersection_filter(const hiprtRay &ray, return false; # else if (num_hits >= max_hits || - !(intersection_get_shader_flags(nullptr, prim, primitive_type) & SD_HAS_TRANSPARENT_SHADOW)) + !(intersection_get_shader_flags(kg, prim, primitive_type) & SD_HAS_TRANSPARENT_SHADOW)) { return false; } @@ -480,7 +480,7 @@ ccl_device_inline bool shadow_intersection_filter_curves(const hiprtRay &ray, # ifdef __SHADOW_LINKING__ /* It doesn't seem like this is necessary. */ - if (intersection_skip_shadow_link(nullptr, self, object)) { + if (intersection_skip_shadow_link(kg, self, object)) { return true; /* Ignore hit - continue traversal. */ } # endif @@ -512,7 +512,7 @@ ccl_device_inline bool shadow_intersection_filter_curves(const hiprtRay &ray, return false; # else if (num_hits >= max_hits || - !(intersection_get_shader_flags(nullptr, prim, primitive_type) & SD_HAS_TRANSPARENT_SHADOW)) + !(intersection_get_shader_flags(kg, prim, primitive_type) & SD_HAS_TRANSPARENT_SHADOW)) { return false; }