Merge branch 'master' into blender2.8
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@@ -3489,17 +3489,25 @@ void DM_draw_attrib_vertex_uniforms(const DMVertexAttribs *attribs)
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{
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int i;
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if (attribs->totorco) {
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glUniform1i(attribs->orco.gl_info_index, 0);
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if (attribs->orco.gl_info_index != -1) {
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glUniform1i(attribs->orco.gl_info_index, 0);
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}
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}
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for (i = 0; i < attribs->tottface; i++) {
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glUniform1i(attribs->tface[i].gl_info_index, 0);
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if (attribs->tface[i].gl_info_index != -1) {
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glUniform1i(attribs->tface[i].gl_info_index, 0);
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}
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}
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for (i = 0; i < attribs->totmcol; i++) {
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glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB);
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if (attribs->mcol[i].gl_info_index != -1) {
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glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB);
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}
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}
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for (i = 0; i < attribs->tottang; i++) {
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glUniform1i(attribs->tang[i].gl_info_index, 0);
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if (attribs->tang[i].gl_info_index != -1) {
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glUniform1i(attribs->tang[i].gl_info_index, 0);
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}
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}
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}
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