3D Audio GSoC:

* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.
This commit is contained in:
Joerg Mueller
2011-08-07 11:54:58 +00:00
parent 4370099fb0
commit 2d884fc035
43 changed files with 495 additions and 179 deletions

View File

@@ -282,8 +282,9 @@ void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_m
struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
void seq_update_sound_bounds_all(struct Scene *scene);
void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq);
void seq_update_muting(struct Scene* scene, struct Editing *ed);
void seq_update_muting(struct Editing *ed);
void seq_update_sound(struct Scene *scene, struct bSound *sound);
void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);

View File

@@ -62,9 +62,9 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
void sound_delete(struct bContext *C, struct bSound* sound);
void sound_cache(struct bSound* sound, int ignore);
void sound_cache(struct bSound* sound);
void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore);
void sound_cache_notifying(struct Main* main, struct bSound* sound);
void sound_delete_cache(struct bSound* sound);
@@ -92,7 +92,7 @@ void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int
void sound_remove_scene_sound(struct Scene *scene, void* handle);
void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
void sound_mute_scene_sound(void* handle, char mute);
void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);

View File

@@ -3145,6 +3145,28 @@ int shuffle_seq_time(ListBase * seqbasep, Scene *evil_scene)
return offset? 0:1;
}
void seq_update_sound_bounds_all(Scene *scene)
{
Editing *ed = scene->ed;
if(ed)
{
Sequence *seq;
for(seq = ed->seqbase.first; seq; seq = seq->next)
{
if(seq->type == SEQ_META)
{
seq_update_sound_bounds_recursive(scene, seq);
}
else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE))
{
seq_update_sound_bounds(scene, seq);
}
}
}
}
void seq_update_sound_bounds(Scene* scene, Sequence *seq)
{
if(seq->scene_sound)
@@ -3154,7 +3176,7 @@ void seq_update_sound_bounds(Scene* scene, Sequence *seq)
}
}
static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequence *metaseq, int mute)
static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute)
{
Sequence *seq;
int seqmute;
@@ -3170,26 +3192,26 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen
if(seq == metaseq)
seqmute= 0;
seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute);
seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute);
}
else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
if(seq->scene_sound) {
sound_mute_scene_sound(scene, seq->scene_sound, seqmute);
sound_mute_scene_sound(seq->scene_sound, seqmute);
}
}
}
}
void seq_update_muting(Scene *scene, Editing *ed)
void seq_update_muting(Editing *ed)
{
if(ed) {
/* mute all sounds up to current metastack list */
MetaStack *ms= ed->metastack.last;
if(ms)
seq_update_muting_recursive(scene, &ed->seqbase, ms->parseq, 1);
seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1);
else
seq_update_muting_recursive(scene, &ed->seqbase, NULL, 0);
seq_update_muting_recursive(&ed->seqbase, NULL, 0);
}
}
@@ -3469,7 +3491,7 @@ void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
if(seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
if(seq->sound)
sound_cache(seq->sound, 0);
sound_cache(seq->sound);
}
seq_load->tot_success++;

View File

@@ -91,6 +91,7 @@ void sound_free(struct bSound* sound)
if(sound->cache)
{
AUD_unload(sound->cache);
sound->cache = NULL;
}
#endif // WITH_AUDASPACE
}
@@ -250,23 +251,25 @@ void sound_delete(struct bContext *C, struct bSound* sound)
}
}
void sound_cache(struct bSound* sound, int ignore)
void sound_cache(struct bSound* sound)
{
if(sound->cache && !ignore)
sound->flags |= SOUND_FLAGS_CACHING;
if(sound->cache)
AUD_unload(sound->cache);
sound->cache = AUD_bufferSound(sound->handle);
sound->playback_handle = sound->cache;
}
void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore)
void sound_cache_notifying(struct Main* main, struct bSound* sound)
{
sound_cache(sound, ignore);
sound_cache(sound);
sound_update_sequencer(main, sound);
}
void sound_delete_cache(struct bSound* sound)
{
sound->flags &= ~SOUND_FLAGS_CACHING;
if(sound->cache)
{
AUD_unload(sound->cache);
@@ -279,6 +282,12 @@ void sound_load(struct Main *bmain, struct bSound* sound)
{
if(sound)
{
if(sound->cache)
{
AUD_unload(sound->cache);
sound->cache = NULL;
}
if(sound->handle)
{
AUD_unload(sound->handle);
@@ -330,6 +339,11 @@ void sound_load(struct Main *bmain, struct bSound* sound)
break;
}
#endif
if(sound->flags & SOUND_FLAGS_CACHING)
{
sound->cache = AUD_bufferSound(sound->handle);
}
if(sound->cache)
sound->playback_handle = sound->cache;
else
@@ -400,7 +414,12 @@ void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
return AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
void* handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
return handle;
}
void sound_remove_scene_sound(struct Scene *scene, void* handle)
@@ -408,7 +427,7 @@ void sound_remove_scene_sound(struct Scene *scene, void* handle)
AUD_removeSequence(scene->sound_scene, handle);
}
void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute)
void sound_mute_scene_sound(void* handle, char mute)
{
AUD_muteSequence(handle, mute);
}
@@ -612,7 +631,7 @@ void sound_force_device(int UNUSED(device)) {}
void sound_init_once(void) {}
void sound_init(struct Main *UNUSED(bmain)) {}
void sound_exit(void) {}
void sound_cache(struct bSound* UNUSED(sound), int UNUSED(ignore)) { }
void sound_cache(struct bSound* UNUSED(sound)) { }
void sound_delete_cache(struct bSound* UNUSED(sound)) {}
void sound_load(struct Main *UNUSED(bmain), struct bSound* UNUSED(sound)) {}
void sound_create_scene(struct Scene *UNUSED(scene)) {}
@@ -621,7 +640,7 @@ void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {}
void sound_mute_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), char UNUSED(mute)) {}
void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {}
void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
void sound_play_scene(struct Scene *UNUSED(scene)) {}

View File

@@ -4473,7 +4473,7 @@ static void lib_link_scene(FileData *fd, Main *main)
#endif
if(sce->ed)
seq_update_muting(sce, sce->ed);
seq_update_muting(sce->ed);
if(sce->nodetree) {
lib_link_ntree(fd, &sce->id, sce->nodetree);
@@ -5608,6 +5608,13 @@ static void direct_link_sound(FileData *fd, bSound *sound)
sound->handle = NULL;
sound->playback_handle = NULL;
// versioning stuff, if there was a cache, then we enable caching:
if(sound->cache)
{
sound->flags |= SOUND_FLAGS_CACHING;
sound->cache = NULL;
}
sound->packedfile = direct_link_packedfile(fd, sound->packedfile);
sound->newpackedfile = direct_link_packedfile(fd, sound->newpackedfile);
}
@@ -5623,9 +5630,6 @@ static void lib_link_sound(FileData *fd, Main *main)
sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX depreceated - old animation system
sound_load(main, sound);
if(sound->cache)
sound_cache_notifying(main, sound, 1);
}
sound= sound->id.next;
}

View File

@@ -118,7 +118,7 @@ static int open_exec(bContext *C, wmOperator *op)
}
if (RNA_boolean_get(op->ptr, "cache")) {
sound_cache(sound, 0);
sound_cache(sound);
}
/* hook into UI */
@@ -356,6 +356,8 @@ static void mixdown_draw(bContext *C, wmOperator *op)
case AUD_CODEC_VORBIS:
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
break;
default:
break;
}
break;
@@ -382,6 +384,8 @@ static void mixdown_draw(bContext *C, wmOperator *op)
RNA_def_property_enum_items(prop_codec, all_codec_items);
RNA_enum_set(op->ptr, "codec", AUD_CODEC_PCM);
break;
default:
break;
}
RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);

View File

@@ -354,7 +354,7 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad
}
sort_seq(scene);
seq_update_muting(scene, ed);
seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);

View File

@@ -1228,7 +1228,7 @@ static int sequencer_mute_exec(bContext *C, wmOperator *op)
}
}
seq_update_muting(scene, ed);
seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@@ -1275,7 +1275,7 @@ static int sequencer_unmute_exec(bContext *C, wmOperator *op)
}
}
seq_update_muting(scene, ed);
seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@@ -1901,7 +1901,7 @@ static int sequencer_meta_toggle_exec(bContext *C, wmOperator *UNUSED(op))
}
seq_update_muting(scene, ed);
seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@@ -1965,7 +1965,7 @@ static int sequencer_meta_make_exec(bContext *C, wmOperator *op)
if( seq_test_overlap(ed->seqbasep, seqm) ) shuffle_seq(ed->seqbasep, seqm, scene);
seq_update_muting(scene, ed);
seq_update_muting(ed);
seqbase_unique_name_recursive(&scene->ed->seqbase, seqm);
@@ -2038,7 +2038,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
}
sort_seq(scene);
seq_update_muting(scene, ed);
seq_update_muting(ed);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);

View File

@@ -106,7 +106,8 @@ typedef enum eSound_Type {
#define SND_DRAWFRAMES 1
#define SND_CFRA_NUM 2
#define SOUND_FLAGS_3D (1 << 3)
#define SOUND_FLAGS_3D (1 << 3) /* deprecated! used for sound actuator loading */
#define SOUND_FLAGS_CACHING (1 << 4)
/* to DNA_sound_types.h*/

View File

@@ -182,6 +182,7 @@ EnumPropertyItem image_type_items[] = {
#include "BKE_mesh.h"
#include "BKE_sound.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
#include "BKE_animsys.h"
#include "WM_api.h"
@@ -335,6 +336,7 @@ static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
sound_update_fps(scene);
seq_update_sound_bounds_all(scene);
}
static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))

View File

@@ -602,7 +602,7 @@ static void rna_Sequence_mute_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Editing *ed= seq_give_editing(scene, FALSE);
seq_update_muting(scene, ed);
seq_update_muting(ed);
rna_Sequence_update(bmain, scene, ptr);
}

View File

@@ -49,14 +49,14 @@ static void rna_Sound_filepath_update(Main *bmain, Scene *UNUSED(scene), Pointer
static int rna_Sound_caching_get(PointerRNA *ptr)
{
bSound *sound = (bSound*)(ptr->data);
return sound->cache != NULL;
return (sound->flags & SOUND_FLAGS_CACHING) != 0;
}
static void rna_Sound_caching_set(PointerRNA *ptr, const int value)
{
bSound *sound = (bSound*)(ptr->data);
if(value)
sound_cache(sound, 0);
sound_cache(sound);
else
sound_delete_cache(sound);
}

View File

@@ -95,10 +95,6 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
#include "BKE_ipo.h"
/***/
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
#endif
//XXX #include "BSE_headerbuttons.h"
#include "BKE_context.h"
#include "../../blender/windowmanager/WM_types.h"
@@ -108,6 +104,11 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
}
#endif
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
# include "AUD_I3DDevice.h"
# include "AUD_IDevice.h"
#endif
static BlendFileData *load_game_data(char *filename)
{
@@ -394,9 +395,13 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
AUD_setSpeedOfSound(scene->audio.speed_of_sound);
AUD_setDopplerFactor(scene->audio.doppler_factor);
AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
AUD_I3DDevice* dev = AUD_get3DDevice();
if(dev)
{
dev->setSpeedOfSound(scene->audio.speed_of_sound);
dev->setDopplerFactor(scene->audio.doppler_factor);
dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
}
// from see blender.c:
// FIXME: this version patching should really be part of the file-reading code,
@@ -581,7 +586,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
delete canvas;
canvas = NULL;
}
}
// stop all remaining playing sounds
AUD_getDevice()->stopAll();
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);

View File

@@ -388,7 +388,7 @@ void BL_ConvertActuators(char* maggiename,
{
bSound* sound = soundact->sound;
bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false;
AUD_Sound* snd_sound = NULL;
AUD_Reference<AUD_IFactory> snd_sound;
KX_3DSoundSettings settings;
settings.cone_inner_angle = soundact->sound3D.cone_inner_angle;
settings.cone_outer_angle = soundact->sound3D.cone_outer_angle;
@@ -406,7 +406,7 @@ void BL_ConvertActuators(char* maggiename,
"\" has no sound datablock." << std::endl;
}
else
snd_sound = sound->playback_handle;
snd_sound = *reinterpret_cast<AUD_Reference<AUD_IFactory>*>(sound->playback_handle);
KX_SoundActuator* tmpsoundact =
new KX_SoundActuator(gameobj,
snd_sound,

View File

@@ -251,6 +251,7 @@ endif()
if(WITH_AUDASPACE)
list(APPEND INC
../../../intern/audaspace/intern
../../../intern/audaspace/FX
)
add_definitions(-DWITH_AUDASPACE)
endif()

View File

@@ -70,6 +70,7 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
# include "AUD_I3DDevice.h"
#endif
#include "NG_NetworkScene.h"
@@ -995,16 +996,20 @@ void KX_KetsjiEngine::DoSound(KX_Scene* scene)
if (!cam)
return;
float f[4];
AUD_I3DDevice* dev = AUD_get3DDevice();
if(dev)
{
AUD_Vector3 v;
AUD_Quaternion q;
cam->NodeGetWorldPosition().getValue(v.get());
dev->setListenerLocation(v);
cam->NodeGetWorldPosition().getValue(f);
AUD_setListenerLocation(f);
cam->GetLinearVelocity().getValue(v.get());
dev->setListenerVelocity(v);
cam->GetLinearVelocity().getValue(f);
AUD_setListenerVelocity(f);
cam->NodeGetWorldOrientation().getRotation().getValue(f);
AUD_setListenerOrientation(f);
cam->NodeGetWorldOrientation().getRotation().getValue(q.get());
dev->setListenerOrientation(q);
}
}

View File

@@ -39,6 +39,9 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
# include "AUD_PingPongFactory.h"
# include "AUD_IDevice.h"
# include "AUD_I3DHandle.h"
#endif
#include "KX_GameObject.h"
@@ -49,7 +52,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
AUD_Sound* sound,
AUD_Reference<AUD_IFactory> sound,
float volume,
float pitch,
bool is3d,
@@ -57,15 +60,11 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SOUNDACT_TYPE type)//,
: SCA_IActuator(gameobj, KX_ACT_SOUND)
{
if(sound)
m_sound = AUD_copy(sound);
else
m_sound = NULL;
m_sound = sound;
m_volume = volume;
m_pitch = pitch;
m_is3d = is3d;
m_3d = settings;
m_handle = NULL;
m_type = type;
m_isplaying = false;
}
@@ -74,27 +73,20 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SoundActuator::~KX_SoundActuator()
{
if(m_handle)
AUD_stop(m_handle);
if(m_sound)
AUD_unload(m_sound);
if(!m_handle.isNull())
m_handle->stop();
}
void KX_SoundActuator::play()
{
if(m_handle)
{
AUD_stop(m_handle);
m_handle = NULL;
}
if(!m_handle.isNull())
m_handle->stop();
if(!m_sound)
if(m_sound.isNull())
return;
// this is the sound that will be played and not deleted afterwards
AUD_Sound* sound = m_sound;
// this sound is for temporary stacked sounds, will be deleted if not NULL
AUD_Sound* sound2 = NULL;
AUD_Reference<AUD_IFactory> sound = m_sound;
bool loop = false;
@@ -102,7 +94,7 @@ void KX_SoundActuator::play()
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
sound = sound2 = AUD_pingpongSound(sound);
sound = new AUD_PingPongFactory(sound);
// fall through
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
@@ -114,31 +106,27 @@ void KX_SoundActuator::play()
break;
}
m_handle = AUD_play(sound, 0);
m_handle = AUD_getDevice()->play(sound, 0);
if(sound2)
AUD_unload(sound2);
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
if(!m_handle)
return;
if(m_is3d)
if(m_is3d && !handle3d.isNull())
{
AUD_setRelative(m_handle, false);
AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
AUD_setDistanceReference(m_handle, m_3d.reference_distance);
AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
handle3d->setRelative(false);
handle3d->setVolumeMaximum(m_3d.max_gain);
handle3d->setVolumeMinimum(m_3d.min_gain);
handle3d->setDistanceReference(m_3d.reference_distance);
handle3d->setDistanceMaximum(m_3d.max_distance);
handle3d->setAttenuation(m_3d.rolloff_factor);
handle3d->setConeAngleInner(m_3d.cone_inner_angle);
handle3d->setConeAngleOuter(m_3d.cone_outer_angle);
handle3d->setConeVolumeOuter(m_3d.cone_outer_gain);
}
if(loop)
AUD_setLoop(m_handle, -1);
AUD_setSoundPitch(m_handle, m_pitch);
AUD_setSoundVolume(m_handle, m_volume);
m_handle->setLoopCount(-1);
m_handle->setPitch(m_pitch);
m_handle->setVolume(m_volume);
m_isplaying = true;
}
@@ -152,7 +140,7 @@ CValue* KX_SoundActuator::GetReplica()
void KX_SoundActuator::ProcessReplica()
{
SCA_IActuator::ProcessReplica();
m_handle = 0;
m_handle = AUD_Reference<AUD_IHandle>();
}
bool KX_SoundActuator::Update(double curtime, bool frame)
@@ -167,11 +155,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents();
if(!m_sound)
if(m_sound.isNull())
return false;
// actual audio device playing state
bool isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
bool isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
if (bNegativeEvent)
{
@@ -185,9 +173,9 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
// stop immediately
if(m_handle)
AUD_stop(m_handle);
m_handle = NULL;
if(!m_handle.isNull())
m_handle->stop();
m_handle = AUD_Reference<AUD_IHandle>();
break;
}
case KX_SOUNDACT_PLAYEND:
@@ -199,8 +187,8 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{
// stop the looping so that the sound stops when it finished
if(m_handle)
AUD_setLoop(m_handle, 0);
if(!m_handle.isNull())
m_handle->setLoopCount(0);
break;
}
default:
@@ -226,21 +214,24 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
play();
}
// verify that the sound is still playing
isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
if (isplaying)
{
if(m_is3d)
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
if(m_is3d && !handle3d.isNull())
{
KX_GameObject* obj = (KX_GameObject*)this->GetParent();
float f[4];
AUD_Vector3 v;
AUD_Quaternion q;
obj->NodeGetWorldPosition().getValue(f);
AUD_setSourceLocation(m_handle, f);
obj->GetLinearVelocity().getValue(f);
AUD_setSourceVelocity(m_handle, f);
obj->NodeGetWorldOrientation().getRotation().getValue(f);
AUD_setSourceOrientation(m_handle, f);
obj->NodeGetWorldPosition().getValue(v.get());
handle3d->setSourceLocation(v);
obj->GetLinearVelocity().getValue(v.get());
handle3d->setSourceVelocity(v);
obj->NodeGetWorldOrientation().getRotation().getValue(q.get());
handle3d->setSourceOrientation(q);
}
result = true;
}
@@ -252,7 +243,6 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
return result;
}
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */
@@ -315,14 +305,14 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
"startSound()\n"
"\tStarts the sound.\n")
{
if(m_handle)
if(!m_handle.isNull())
{
switch(AUD_getStatus(m_handle))
switch(m_handle->getStatus())
{
case AUD_STATUS_PLAYING:
break;
case AUD_STATUS_PAUSED:
AUD_resume(m_handle);
m_handle->resume();
break;
default:
play();
@@ -335,8 +325,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"pauseSound()\n"
"\tPauses the sound.\n")
{
if(m_handle)
AUD_pause(m_handle);
if(!m_handle.isNull())
m_handle->pause();
Py_RETURN_NONE;
}
@@ -344,9 +334,9 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
"stopSound()\n"
"\tStops the sound.\n")
{
if(m_handle)
AUD_stop(m_handle);
m_handle = NULL;
if(!m_handle.isNull())
m_handle->stop();
m_handle = AUD_Reference<AUD_IHandle>();
Py_RETURN_NONE;
}
@@ -394,8 +384,8 @@ PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float position = 0.0;
if(actuator->m_handle)
position = AUD_getPosition(actuator->m_handle);
if(!actuator->m_handle.isNull())
position = actuator->m_handle->getPosition();
PyObject* result = PyFloat_FromDouble(position);
@@ -425,8 +415,8 @@ PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if(actuator->m_sound)
return AUD_getPythonFactory(actuator->m_sound);
if(!actuator->m_sound.isNull())
return AUD_getPythonFactory(&actuator->m_sound);
else
Py_RETURN_NONE;
}
@@ -440,49 +430,50 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &prop_value))
return PY_SET_ATTR_FAIL;
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(actuator->m_handle);
// if sound is working and 3D, set the new setting
if(!actuator->m_is3d)
return PY_SET_ATTR_FAIL;
if(!strcmp(prop, "volume_maximum")) {
actuator->m_3d.max_gain = prop_value;
if(actuator->m_handle)
AUD_setVolumeMaximum(actuator->m_handle, prop_value);
if(!handle3d.isNull())
handle3d->setVolumeMaximum(prop_value);
} else if (!strcmp(prop, "volume_minimum")) {
actuator->m_3d.min_gain = prop_value;
if(actuator->m_handle)
AUD_setVolumeMinimum(actuator->m_handle, prop_value);
if(!handle3d.isNull())
handle3d->setVolumeMinimum(prop_value);
} else if (!strcmp(prop, "distance_reference")) {
actuator->m_3d.reference_distance = prop_value;
if(actuator->m_handle)
AUD_setDistanceReference(actuator->m_handle, prop_value);
if(!handle3d.isNull())
handle3d->setDistanceReference(prop_value);
} else if (!strcmp(prop, "distance_maximum")) {
actuator->m_3d.max_distance = prop_value;
if(actuator->m_handle)
AUD_setDistanceMaximum(actuator->m_handle, prop_value);
if(!handle3d.isNull())
handle3d->setDistanceMaximum(prop_value);
} else if (!strcmp(prop, "attenuation")) {
actuator->m_3d.rolloff_factor = prop_value;
if(actuator->m_handle)
AUD_setAttenuation(actuator->m_handle, prop_value);
if(!handle3d.isNull())
handle3d->setAttenuation(prop_value);
} else if (!!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
if(actuator->m_handle)
AUD_setConeAngleInner(actuator->m_handle, prop_value);
if(!handle3d.isNull())
handle3d->setConeAngleInner(prop_value);
} else if (!strcmp(prop, "cone_angle_outer")) {
actuator->m_3d.cone_outer_angle = prop_value;
if(actuator->m_handle)
AUD_setConeAngleOuter(actuator->m_handle, prop_value);
if(!handle3d.isNull())
handle3d->setConeAngleOuter(prop_value);
} else if (!strcmp(prop, "cone_volume_outer")) {
actuator->m_3d.cone_outer_gain = prop_value;
if(actuator->m_handle)
AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
if(!handle3d.isNull())
handle3d->setConeVolumeOuter(prop_value);
} else {
return PY_SET_ATTR_FAIL;
@@ -499,8 +490,8 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &position))
return PY_SET_ATTR_FAIL;
if(actuator->m_handle)
AUD_seek(actuator->m_handle, position);
if(!actuator->m_handle.isNull())
actuator->m_handle->seek(position);
return PY_SET_ATTR_SUCCESS;
}
@@ -512,8 +503,8 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
return PY_SET_ATTR_FAIL;
actuator->m_volume = gain;
if(actuator->m_handle)
AUD_setSoundVolume(actuator->m_handle, gain);
if(!actuator->m_handle.isNull())
actuator->m_handle->setVolume(gain);
return PY_SET_ATTR_SUCCESS;
}
@@ -526,8 +517,8 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
return PY_SET_ATTR_FAIL;
actuator->m_pitch = pitch;
if(actuator->m_handle)
AUD_setSoundPitch(actuator->m_handle, pitch);
if(!actuator->m_handle.isNull())
actuator->m_handle->setPitch(pitch);
return PY_SET_ATTR_SUCCESS;
}
@@ -539,12 +530,11 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
if (!PyArg_Parse(value, "O", &sound))
return PY_SET_ATTR_FAIL;
AUD_Sound* snd = AUD_getPythonSound(sound);
AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound(sound));
if(snd)
{
if(actuator->m_sound)
AUD_unload(actuator->m_sound);
actuator->m_sound = snd;
actuator->m_sound = *snd;
delete snd;
return PY_SET_ATTR_SUCCESS;
}

View File

@@ -38,6 +38,9 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
# include "AUD_Reference.h"
# include "AUD_IFactory.h"
# include "AUD_IHandle.h"
#endif
#include "BKE_sound.h"
@@ -58,12 +61,12 @@ class KX_SoundActuator : public SCA_IActuator
{
Py_Header;
bool m_isplaying;
AUD_Sound* m_sound;
AUD_Reference<AUD_IFactory> m_sound;
float m_volume;
float m_pitch;
bool m_is3d;
KX_3DSoundSettings m_3d;
AUD_Handle* m_handle;
AUD_Reference<AUD_IHandle> m_handle;
void play();
@@ -84,7 +87,7 @@ public:
KX_SOUNDACT_TYPE m_type;
KX_SoundActuator(SCA_IObject* gameobj,
AUD_Sound* sound,
AUD_Reference<AUD_IFactory> sound,
float volume,
float pitch,
bool is3d,

View File

@@ -11,7 +11,7 @@ incs += ' #source/blender/python/mathutils' # Only for mathutils, be very carefu
incs += ' #intern/string #intern/guardedalloc #intern/container'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #intern/audaspace/intern #source/gameengine/Converter'
incs += ' #intern/audaspace/intern #intern/audaspace/FX #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'