3D Audio GSoC:
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
This commit is contained in:
@@ -282,8 +282,9 @@ void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_m
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struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
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int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
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void seq_update_sound_bounds_all(struct Scene *scene);
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void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq);
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void seq_update_muting(struct Scene* scene, struct Editing *ed);
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void seq_update_muting(struct Editing *ed);
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void seq_update_sound(struct Scene *scene, struct bSound *sound);
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void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
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void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
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@@ -62,9 +62,9 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
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void sound_delete(struct bContext *C, struct bSound* sound);
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void sound_cache(struct bSound* sound, int ignore);
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void sound_cache(struct bSound* sound);
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void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore);
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void sound_cache_notifying(struct Main* main, struct bSound* sound);
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void sound_delete_cache(struct bSound* sound);
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@@ -92,7 +92,7 @@ void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int
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void sound_remove_scene_sound(struct Scene *scene, void* handle);
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void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
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void sound_mute_scene_sound(void* handle, char mute);
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void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
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@@ -3145,6 +3145,28 @@ int shuffle_seq_time(ListBase * seqbasep, Scene *evil_scene)
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return offset? 0:1;
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}
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void seq_update_sound_bounds_all(Scene *scene)
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{
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Editing *ed = scene->ed;
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if(ed)
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{
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Sequence *seq;
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for(seq = ed->seqbase.first; seq; seq = seq->next)
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{
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if(seq->type == SEQ_META)
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{
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seq_update_sound_bounds_recursive(scene, seq);
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}
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else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE))
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{
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seq_update_sound_bounds(scene, seq);
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}
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}
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}
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}
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void seq_update_sound_bounds(Scene* scene, Sequence *seq)
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{
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if(seq->scene_sound)
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@@ -3154,7 +3176,7 @@ void seq_update_sound_bounds(Scene* scene, Sequence *seq)
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}
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}
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static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequence *metaseq, int mute)
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static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute)
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{
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Sequence *seq;
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int seqmute;
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@@ -3170,26 +3192,26 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen
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if(seq == metaseq)
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seqmute= 0;
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seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute);
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seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute);
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}
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else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
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if(seq->scene_sound) {
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sound_mute_scene_sound(scene, seq->scene_sound, seqmute);
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sound_mute_scene_sound(seq->scene_sound, seqmute);
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}
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}
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}
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}
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void seq_update_muting(Scene *scene, Editing *ed)
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void seq_update_muting(Editing *ed)
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{
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if(ed) {
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/* mute all sounds up to current metastack list */
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MetaStack *ms= ed->metastack.last;
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if(ms)
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seq_update_muting_recursive(scene, &ed->seqbase, ms->parseq, 1);
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seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1);
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else
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seq_update_muting_recursive(scene, &ed->seqbase, NULL, 0);
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seq_update_muting_recursive(&ed->seqbase, NULL, 0);
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}
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}
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@@ -3469,7 +3491,7 @@ void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
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if(seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
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if(seq->sound)
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sound_cache(seq->sound, 0);
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sound_cache(seq->sound);
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}
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seq_load->tot_success++;
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@@ -91,6 +91,7 @@ void sound_free(struct bSound* sound)
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if(sound->cache)
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{
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AUD_unload(sound->cache);
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sound->cache = NULL;
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}
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#endif // WITH_AUDASPACE
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}
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@@ -250,23 +251,25 @@ void sound_delete(struct bContext *C, struct bSound* sound)
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}
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}
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void sound_cache(struct bSound* sound, int ignore)
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void sound_cache(struct bSound* sound)
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{
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if(sound->cache && !ignore)
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sound->flags |= SOUND_FLAGS_CACHING;
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if(sound->cache)
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AUD_unload(sound->cache);
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sound->cache = AUD_bufferSound(sound->handle);
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sound->playback_handle = sound->cache;
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}
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void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore)
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void sound_cache_notifying(struct Main* main, struct bSound* sound)
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{
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sound_cache(sound, ignore);
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sound_cache(sound);
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sound_update_sequencer(main, sound);
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}
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void sound_delete_cache(struct bSound* sound)
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{
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sound->flags &= ~SOUND_FLAGS_CACHING;
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if(sound->cache)
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{
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AUD_unload(sound->cache);
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@@ -279,6 +282,12 @@ void sound_load(struct Main *bmain, struct bSound* sound)
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{
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if(sound)
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{
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if(sound->cache)
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{
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AUD_unload(sound->cache);
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sound->cache = NULL;
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}
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if(sound->handle)
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{
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AUD_unload(sound->handle);
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@@ -330,6 +339,11 @@ void sound_load(struct Main *bmain, struct bSound* sound)
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break;
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}
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#endif
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if(sound->flags & SOUND_FLAGS_CACHING)
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{
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sound->cache = AUD_bufferSound(sound->handle);
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}
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if(sound->cache)
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sound->playback_handle = sound->cache;
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else
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@@ -400,7 +414,12 @@ void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence
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void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
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{
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return AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
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void* handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
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AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
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AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
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AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
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AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
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return handle;
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}
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void sound_remove_scene_sound(struct Scene *scene, void* handle)
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@@ -408,7 +427,7 @@ void sound_remove_scene_sound(struct Scene *scene, void* handle)
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AUD_removeSequence(scene->sound_scene, handle);
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}
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void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute)
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void sound_mute_scene_sound(void* handle, char mute)
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{
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AUD_muteSequence(handle, mute);
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}
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@@ -612,7 +631,7 @@ void sound_force_device(int UNUSED(device)) {}
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void sound_init_once(void) {}
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void sound_init(struct Main *UNUSED(bmain)) {}
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void sound_exit(void) {}
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void sound_cache(struct bSound* UNUSED(sound), int UNUSED(ignore)) { }
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void sound_cache(struct bSound* UNUSED(sound)) { }
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void sound_delete_cache(struct bSound* UNUSED(sound)) {}
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void sound_load(struct Main *UNUSED(bmain), struct bSound* UNUSED(sound)) {}
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void sound_create_scene(struct Scene *UNUSED(scene)) {}
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@@ -621,7 +640,7 @@ void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
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void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
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void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
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void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {}
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void sound_mute_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), char UNUSED(mute)) {}
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void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {}
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void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
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static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
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void sound_play_scene(struct Scene *UNUSED(scene)) {}
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@@ -4473,7 +4473,7 @@ static void lib_link_scene(FileData *fd, Main *main)
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#endif
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if(sce->ed)
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seq_update_muting(sce, sce->ed);
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seq_update_muting(sce->ed);
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if(sce->nodetree) {
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lib_link_ntree(fd, &sce->id, sce->nodetree);
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@@ -5608,6 +5608,13 @@ static void direct_link_sound(FileData *fd, bSound *sound)
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sound->handle = NULL;
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sound->playback_handle = NULL;
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// versioning stuff, if there was a cache, then we enable caching:
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if(sound->cache)
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{
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sound->flags |= SOUND_FLAGS_CACHING;
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sound->cache = NULL;
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}
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sound->packedfile = direct_link_packedfile(fd, sound->packedfile);
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sound->newpackedfile = direct_link_packedfile(fd, sound->newpackedfile);
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}
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@@ -5623,9 +5630,6 @@ static void lib_link_sound(FileData *fd, Main *main)
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sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX depreceated - old animation system
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sound_load(main, sound);
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if(sound->cache)
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sound_cache_notifying(main, sound, 1);
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}
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sound= sound->id.next;
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}
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@@ -118,7 +118,7 @@ static int open_exec(bContext *C, wmOperator *op)
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}
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if (RNA_boolean_get(op->ptr, "cache")) {
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sound_cache(sound, 0);
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sound_cache(sound);
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}
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/* hook into UI */
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@@ -356,6 +356,8 @@ static void mixdown_draw(bContext *C, wmOperator *op)
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case AUD_CODEC_VORBIS:
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RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
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break;
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default:
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break;
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}
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break;
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@@ -382,6 +384,8 @@ static void mixdown_draw(bContext *C, wmOperator *op)
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RNA_def_property_enum_items(prop_codec, all_codec_items);
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RNA_enum_set(op->ptr, "codec", AUD_CODEC_PCM);
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break;
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default:
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break;
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}
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RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
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@@ -354,7 +354,7 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad
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}
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sort_seq(scene);
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seq_update_muting(scene, ed);
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seq_update_muting(ed);
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WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
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@@ -1228,7 +1228,7 @@ static int sequencer_mute_exec(bContext *C, wmOperator *op)
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}
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}
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seq_update_muting(scene, ed);
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seq_update_muting(ed);
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WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
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return OPERATOR_FINISHED;
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@@ -1275,7 +1275,7 @@ static int sequencer_unmute_exec(bContext *C, wmOperator *op)
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}
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}
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seq_update_muting(scene, ed);
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seq_update_muting(ed);
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WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
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return OPERATOR_FINISHED;
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@@ -1901,7 +1901,7 @@ static int sequencer_meta_toggle_exec(bContext *C, wmOperator *UNUSED(op))
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}
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seq_update_muting(scene, ed);
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seq_update_muting(ed);
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WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
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return OPERATOR_FINISHED;
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@@ -1965,7 +1965,7 @@ static int sequencer_meta_make_exec(bContext *C, wmOperator *op)
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if( seq_test_overlap(ed->seqbasep, seqm) ) shuffle_seq(ed->seqbasep, seqm, scene);
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seq_update_muting(scene, ed);
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seq_update_muting(ed);
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seqbase_unique_name_recursive(&scene->ed->seqbase, seqm);
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@@ -2038,7 +2038,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
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}
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sort_seq(scene);
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seq_update_muting(scene, ed);
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seq_update_muting(ed);
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WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
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@@ -106,7 +106,8 @@ typedef enum eSound_Type {
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#define SND_DRAWFRAMES 1
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#define SND_CFRA_NUM 2
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#define SOUND_FLAGS_3D (1 << 3)
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#define SOUND_FLAGS_3D (1 << 3) /* deprecated! used for sound actuator loading */
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#define SOUND_FLAGS_CACHING (1 << 4)
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|
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/* to DNA_sound_types.h*/
|
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|
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|
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@@ -182,6 +182,7 @@ EnumPropertyItem image_type_items[] = {
|
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#include "BKE_mesh.h"
|
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#include "BKE_sound.h"
|
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#include "BKE_screen.h"
|
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#include "BKE_sequencer.h"
|
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#include "BKE_animsys.h"
|
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|
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#include "WM_api.h"
|
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@@ -335,6 +336,7 @@ static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
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{
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sound_update_fps(scene);
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seq_update_sound_bounds_all(scene);
|
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}
|
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|
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static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
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|
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@@ -602,7 +602,7 @@ static void rna_Sequence_mute_update(Main *bmain, Scene *scene, PointerRNA *ptr)
|
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{
|
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Editing *ed= seq_give_editing(scene, FALSE);
|
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|
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seq_update_muting(scene, ed);
|
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seq_update_muting(ed);
|
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rna_Sequence_update(bmain, scene, ptr);
|
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}
|
||||
|
||||
|
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@@ -49,14 +49,14 @@ static void rna_Sound_filepath_update(Main *bmain, Scene *UNUSED(scene), Pointer
|
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static int rna_Sound_caching_get(PointerRNA *ptr)
|
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{
|
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bSound *sound = (bSound*)(ptr->data);
|
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return sound->cache != NULL;
|
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return (sound->flags & SOUND_FLAGS_CACHING) != 0;
|
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}
|
||||
|
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static void rna_Sound_caching_set(PointerRNA *ptr, const int value)
|
||||
{
|
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bSound *sound = (bSound*)(ptr->data);
|
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if(value)
|
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sound_cache(sound, 0);
|
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sound_cache(sound);
|
||||
else
|
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sound_delete_cache(sound);
|
||||
}
|
||||
|
||||
@@ -95,10 +95,6 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
|
||||
#include "BKE_ipo.h"
|
||||
/***/
|
||||
|
||||
#ifdef WITH_AUDASPACE
|
||||
# include "AUD_C-API.h"
|
||||
#endif
|
||||
|
||||
//XXX #include "BSE_headerbuttons.h"
|
||||
#include "BKE_context.h"
|
||||
#include "../../blender/windowmanager/WM_types.h"
|
||||
@@ -108,6 +104,11 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef WITH_AUDASPACE
|
||||
# include "AUD_C-API.h"
|
||||
# include "AUD_I3DDevice.h"
|
||||
# include "AUD_IDevice.h"
|
||||
#endif
|
||||
|
||||
static BlendFileData *load_game_data(char *filename)
|
||||
{
|
||||
@@ -394,9 +395,13 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
|
||||
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
|
||||
|
||||
// initialize 3D Audio Settings
|
||||
AUD_setSpeedOfSound(scene->audio.speed_of_sound);
|
||||
AUD_setDopplerFactor(scene->audio.doppler_factor);
|
||||
AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
|
||||
AUD_I3DDevice* dev = AUD_get3DDevice();
|
||||
if(dev)
|
||||
{
|
||||
dev->setSpeedOfSound(scene->audio.speed_of_sound);
|
||||
dev->setDopplerFactor(scene->audio.doppler_factor);
|
||||
dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
|
||||
}
|
||||
|
||||
// from see blender.c:
|
||||
// FIXME: this version patching should really be part of the file-reading code,
|
||||
@@ -581,7 +586,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
|
||||
{
|
||||
delete canvas;
|
||||
canvas = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// stop all remaining playing sounds
|
||||
AUD_getDevice()->stopAll();
|
||||
|
||||
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
||||
|
||||
|
||||
@@ -388,7 +388,7 @@ void BL_ConvertActuators(char* maggiename,
|
||||
{
|
||||
bSound* sound = soundact->sound;
|
||||
bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false;
|
||||
AUD_Sound* snd_sound = NULL;
|
||||
AUD_Reference<AUD_IFactory> snd_sound;
|
||||
KX_3DSoundSettings settings;
|
||||
settings.cone_inner_angle = soundact->sound3D.cone_inner_angle;
|
||||
settings.cone_outer_angle = soundact->sound3D.cone_outer_angle;
|
||||
@@ -406,7 +406,7 @@ void BL_ConvertActuators(char* maggiename,
|
||||
"\" has no sound datablock." << std::endl;
|
||||
}
|
||||
else
|
||||
snd_sound = sound->playback_handle;
|
||||
snd_sound = *reinterpret_cast<AUD_Reference<AUD_IFactory>*>(sound->playback_handle);
|
||||
KX_SoundActuator* tmpsoundact =
|
||||
new KX_SoundActuator(gameobj,
|
||||
snd_sound,
|
||||
|
||||
@@ -251,6 +251,7 @@ endif()
|
||||
if(WITH_AUDASPACE)
|
||||
list(APPEND INC
|
||||
../../../intern/audaspace/intern
|
||||
../../../intern/audaspace/FX
|
||||
)
|
||||
add_definitions(-DWITH_AUDASPACE)
|
||||
endif()
|
||||
|
||||
@@ -70,6 +70,7 @@
|
||||
|
||||
#ifdef WITH_AUDASPACE
|
||||
# include "AUD_C-API.h"
|
||||
# include "AUD_I3DDevice.h"
|
||||
#endif
|
||||
|
||||
#include "NG_NetworkScene.h"
|
||||
@@ -995,16 +996,20 @@ void KX_KetsjiEngine::DoSound(KX_Scene* scene)
|
||||
if (!cam)
|
||||
return;
|
||||
|
||||
float f[4];
|
||||
AUD_I3DDevice* dev = AUD_get3DDevice();
|
||||
if(dev)
|
||||
{
|
||||
AUD_Vector3 v;
|
||||
AUD_Quaternion q;
|
||||
cam->NodeGetWorldPosition().getValue(v.get());
|
||||
dev->setListenerLocation(v);
|
||||
|
||||
cam->NodeGetWorldPosition().getValue(f);
|
||||
AUD_setListenerLocation(f);
|
||||
cam->GetLinearVelocity().getValue(v.get());
|
||||
dev->setListenerVelocity(v);
|
||||
|
||||
cam->GetLinearVelocity().getValue(f);
|
||||
AUD_setListenerVelocity(f);
|
||||
|
||||
cam->NodeGetWorldOrientation().getRotation().getValue(f);
|
||||
AUD_setListenerOrientation(f);
|
||||
cam->NodeGetWorldOrientation().getRotation().getValue(q.get());
|
||||
dev->setListenerOrientation(q);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -39,6 +39,9 @@
|
||||
|
||||
#ifdef WITH_AUDASPACE
|
||||
# include "AUD_C-API.h"
|
||||
# include "AUD_PingPongFactory.h"
|
||||
# include "AUD_IDevice.h"
|
||||
# include "AUD_I3DHandle.h"
|
||||
#endif
|
||||
|
||||
#include "KX_GameObject.h"
|
||||
@@ -49,7 +52,7 @@
|
||||
/* Native functions */
|
||||
/* ------------------------------------------------------------------------- */
|
||||
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
|
||||
AUD_Sound* sound,
|
||||
AUD_Reference<AUD_IFactory> sound,
|
||||
float volume,
|
||||
float pitch,
|
||||
bool is3d,
|
||||
@@ -57,15 +60,11 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
|
||||
KX_SOUNDACT_TYPE type)//,
|
||||
: SCA_IActuator(gameobj, KX_ACT_SOUND)
|
||||
{
|
||||
if(sound)
|
||||
m_sound = AUD_copy(sound);
|
||||
else
|
||||
m_sound = NULL;
|
||||
m_sound = sound;
|
||||
m_volume = volume;
|
||||
m_pitch = pitch;
|
||||
m_is3d = is3d;
|
||||
m_3d = settings;
|
||||
m_handle = NULL;
|
||||
m_type = type;
|
||||
m_isplaying = false;
|
||||
}
|
||||
@@ -74,27 +73,20 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
|
||||
|
||||
KX_SoundActuator::~KX_SoundActuator()
|
||||
{
|
||||
if(m_handle)
|
||||
AUD_stop(m_handle);
|
||||
if(m_sound)
|
||||
AUD_unload(m_sound);
|
||||
if(!m_handle.isNull())
|
||||
m_handle->stop();
|
||||
}
|
||||
|
||||
void KX_SoundActuator::play()
|
||||
{
|
||||
if(m_handle)
|
||||
{
|
||||
AUD_stop(m_handle);
|
||||
m_handle = NULL;
|
||||
}
|
||||
if(!m_handle.isNull())
|
||||
m_handle->stop();
|
||||
|
||||
if(!m_sound)
|
||||
if(m_sound.isNull())
|
||||
return;
|
||||
|
||||
// this is the sound that will be played and not deleted afterwards
|
||||
AUD_Sound* sound = m_sound;
|
||||
// this sound is for temporary stacked sounds, will be deleted if not NULL
|
||||
AUD_Sound* sound2 = NULL;
|
||||
AUD_Reference<AUD_IFactory> sound = m_sound;
|
||||
|
||||
bool loop = false;
|
||||
|
||||
@@ -102,7 +94,7 @@ void KX_SoundActuator::play()
|
||||
{
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
|
||||
sound = sound2 = AUD_pingpongSound(sound);
|
||||
sound = new AUD_PingPongFactory(sound);
|
||||
// fall through
|
||||
case KX_SOUNDACT_LOOPEND:
|
||||
case KX_SOUNDACT_LOOPSTOP:
|
||||
@@ -114,31 +106,27 @@ void KX_SoundActuator::play()
|
||||
break;
|
||||
}
|
||||
|
||||
m_handle = AUD_play(sound, 0);
|
||||
m_handle = AUD_getDevice()->play(sound, 0);
|
||||
|
||||
if(sound2)
|
||||
AUD_unload(sound2);
|
||||
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
|
||||
|
||||
if(!m_handle)
|
||||
return;
|
||||
|
||||
if(m_is3d)
|
||||
if(m_is3d && !handle3d.isNull())
|
||||
{
|
||||
AUD_setRelative(m_handle, false);
|
||||
AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
|
||||
AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
|
||||
AUD_setDistanceReference(m_handle, m_3d.reference_distance);
|
||||
AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
|
||||
AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
|
||||
AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
|
||||
AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
|
||||
AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
|
||||
handle3d->setRelative(false);
|
||||
handle3d->setVolumeMaximum(m_3d.max_gain);
|
||||
handle3d->setVolumeMinimum(m_3d.min_gain);
|
||||
handle3d->setDistanceReference(m_3d.reference_distance);
|
||||
handle3d->setDistanceMaximum(m_3d.max_distance);
|
||||
handle3d->setAttenuation(m_3d.rolloff_factor);
|
||||
handle3d->setConeAngleInner(m_3d.cone_inner_angle);
|
||||
handle3d->setConeAngleOuter(m_3d.cone_outer_angle);
|
||||
handle3d->setConeVolumeOuter(m_3d.cone_outer_gain);
|
||||
}
|
||||
|
||||
if(loop)
|
||||
AUD_setLoop(m_handle, -1);
|
||||
AUD_setSoundPitch(m_handle, m_pitch);
|
||||
AUD_setSoundVolume(m_handle, m_volume);
|
||||
m_handle->setLoopCount(-1);
|
||||
m_handle->setPitch(m_pitch);
|
||||
m_handle->setVolume(m_volume);
|
||||
m_isplaying = true;
|
||||
}
|
||||
|
||||
@@ -152,7 +140,7 @@ CValue* KX_SoundActuator::GetReplica()
|
||||
void KX_SoundActuator::ProcessReplica()
|
||||
{
|
||||
SCA_IActuator::ProcessReplica();
|
||||
m_handle = 0;
|
||||
m_handle = AUD_Reference<AUD_IHandle>();
|
||||
}
|
||||
|
||||
bool KX_SoundActuator::Update(double curtime, bool frame)
|
||||
@@ -167,11 +155,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
||||
|
||||
RemoveAllEvents();
|
||||
|
||||
if(!m_sound)
|
||||
if(m_sound.isNull())
|
||||
return false;
|
||||
|
||||
// actual audio device playing state
|
||||
bool isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
|
||||
bool isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
|
||||
|
||||
if (bNegativeEvent)
|
||||
{
|
||||
@@ -185,9 +173,9 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
|
||||
{
|
||||
// stop immediately
|
||||
if(m_handle)
|
||||
AUD_stop(m_handle);
|
||||
m_handle = NULL;
|
||||
if(!m_handle.isNull())
|
||||
m_handle->stop();
|
||||
m_handle = AUD_Reference<AUD_IHandle>();
|
||||
break;
|
||||
}
|
||||
case KX_SOUNDACT_PLAYEND:
|
||||
@@ -199,8 +187,8 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
|
||||
{
|
||||
// stop the looping so that the sound stops when it finished
|
||||
if(m_handle)
|
||||
AUD_setLoop(m_handle, 0);
|
||||
if(!m_handle.isNull())
|
||||
m_handle->setLoopCount(0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -226,21 +214,24 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
||||
play();
|
||||
}
|
||||
// verify that the sound is still playing
|
||||
isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
|
||||
isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
|
||||
|
||||
if (isplaying)
|
||||
{
|
||||
if(m_is3d)
|
||||
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
|
||||
|
||||
if(m_is3d && !handle3d.isNull())
|
||||
{
|
||||
KX_GameObject* obj = (KX_GameObject*)this->GetParent();
|
||||
float f[4];
|
||||
AUD_Vector3 v;
|
||||
AUD_Quaternion q;
|
||||
|
||||
obj->NodeGetWorldPosition().getValue(f);
|
||||
AUD_setSourceLocation(m_handle, f);
|
||||
obj->GetLinearVelocity().getValue(f);
|
||||
AUD_setSourceVelocity(m_handle, f);
|
||||
obj->NodeGetWorldOrientation().getRotation().getValue(f);
|
||||
AUD_setSourceOrientation(m_handle, f);
|
||||
obj->NodeGetWorldPosition().getValue(v.get());
|
||||
handle3d->setSourceLocation(v);
|
||||
obj->GetLinearVelocity().getValue(v.get());
|
||||
handle3d->setSourceVelocity(v);
|
||||
obj->NodeGetWorldOrientation().getRotation().getValue(q.get());
|
||||
handle3d->setSourceOrientation(q);
|
||||
}
|
||||
result = true;
|
||||
}
|
||||
@@ -252,7 +243,6 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
#ifdef WITH_PYTHON
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
@@ -315,14 +305,14 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
|
||||
"startSound()\n"
|
||||
"\tStarts the sound.\n")
|
||||
{
|
||||
if(m_handle)
|
||||
if(!m_handle.isNull())
|
||||
{
|
||||
switch(AUD_getStatus(m_handle))
|
||||
switch(m_handle->getStatus())
|
||||
{
|
||||
case AUD_STATUS_PLAYING:
|
||||
break;
|
||||
case AUD_STATUS_PAUSED:
|
||||
AUD_resume(m_handle);
|
||||
m_handle->resume();
|
||||
break;
|
||||
default:
|
||||
play();
|
||||
@@ -335,8 +325,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
|
||||
"pauseSound()\n"
|
||||
"\tPauses the sound.\n")
|
||||
{
|
||||
if(m_handle)
|
||||
AUD_pause(m_handle);
|
||||
if(!m_handle.isNull())
|
||||
m_handle->pause();
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
@@ -344,9 +334,9 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
|
||||
"stopSound()\n"
|
||||
"\tStops the sound.\n")
|
||||
{
|
||||
if(m_handle)
|
||||
AUD_stop(m_handle);
|
||||
m_handle = NULL;
|
||||
if(!m_handle.isNull())
|
||||
m_handle->stop();
|
||||
m_handle = AUD_Reference<AUD_IHandle>();
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
@@ -394,8 +384,8 @@ PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
|
||||
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
||||
float position = 0.0;
|
||||
|
||||
if(actuator->m_handle)
|
||||
position = AUD_getPosition(actuator->m_handle);
|
||||
if(!actuator->m_handle.isNull())
|
||||
position = actuator->m_handle->getPosition();
|
||||
|
||||
PyObject* result = PyFloat_FromDouble(position);
|
||||
|
||||
@@ -425,8 +415,8 @@ PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
|
||||
PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
|
||||
{
|
||||
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
||||
if(actuator->m_sound)
|
||||
return AUD_getPythonFactory(actuator->m_sound);
|
||||
if(!actuator->m_sound.isNull())
|
||||
return AUD_getPythonFactory(&actuator->m_sound);
|
||||
else
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
@@ -440,49 +430,50 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
|
||||
if (!PyArg_Parse(value, "f", &prop_value))
|
||||
return PY_SET_ATTR_FAIL;
|
||||
|
||||
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(actuator->m_handle);
|
||||
// if sound is working and 3D, set the new setting
|
||||
if(!actuator->m_is3d)
|
||||
return PY_SET_ATTR_FAIL;
|
||||
|
||||
if(!strcmp(prop, "volume_maximum")) {
|
||||
actuator->m_3d.max_gain = prop_value;
|
||||
if(actuator->m_handle)
|
||||
AUD_setVolumeMaximum(actuator->m_handle, prop_value);
|
||||
if(!handle3d.isNull())
|
||||
handle3d->setVolumeMaximum(prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "volume_minimum")) {
|
||||
actuator->m_3d.min_gain = prop_value;
|
||||
if(actuator->m_handle)
|
||||
AUD_setVolumeMinimum(actuator->m_handle, prop_value);
|
||||
if(!handle3d.isNull())
|
||||
handle3d->setVolumeMinimum(prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "distance_reference")) {
|
||||
actuator->m_3d.reference_distance = prop_value;
|
||||
if(actuator->m_handle)
|
||||
AUD_setDistanceReference(actuator->m_handle, prop_value);
|
||||
if(!handle3d.isNull())
|
||||
handle3d->setDistanceReference(prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "distance_maximum")) {
|
||||
actuator->m_3d.max_distance = prop_value;
|
||||
if(actuator->m_handle)
|
||||
AUD_setDistanceMaximum(actuator->m_handle, prop_value);
|
||||
if(!handle3d.isNull())
|
||||
handle3d->setDistanceMaximum(prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "attenuation")) {
|
||||
actuator->m_3d.rolloff_factor = prop_value;
|
||||
if(actuator->m_handle)
|
||||
AUD_setAttenuation(actuator->m_handle, prop_value);
|
||||
if(!handle3d.isNull())
|
||||
handle3d->setAttenuation(prop_value);
|
||||
|
||||
} else if (!!strcmp(prop, "cone_angle_inner")) {
|
||||
actuator->m_3d.cone_inner_angle = prop_value;
|
||||
if(actuator->m_handle)
|
||||
AUD_setConeAngleInner(actuator->m_handle, prop_value);
|
||||
if(!handle3d.isNull())
|
||||
handle3d->setConeAngleInner(prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "cone_angle_outer")) {
|
||||
actuator->m_3d.cone_outer_angle = prop_value;
|
||||
if(actuator->m_handle)
|
||||
AUD_setConeAngleOuter(actuator->m_handle, prop_value);
|
||||
if(!handle3d.isNull())
|
||||
handle3d->setConeAngleOuter(prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "cone_volume_outer")) {
|
||||
actuator->m_3d.cone_outer_gain = prop_value;
|
||||
if(actuator->m_handle)
|
||||
AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
|
||||
if(!handle3d.isNull())
|
||||
handle3d->setConeVolumeOuter(prop_value);
|
||||
|
||||
} else {
|
||||
return PY_SET_ATTR_FAIL;
|
||||
@@ -499,8 +490,8 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
|
||||
if (!PyArg_Parse(value, "f", &position))
|
||||
return PY_SET_ATTR_FAIL;
|
||||
|
||||
if(actuator->m_handle)
|
||||
AUD_seek(actuator->m_handle, position);
|
||||
if(!actuator->m_handle.isNull())
|
||||
actuator->m_handle->seek(position);
|
||||
return PY_SET_ATTR_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -512,8 +503,8 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
|
||||
return PY_SET_ATTR_FAIL;
|
||||
|
||||
actuator->m_volume = gain;
|
||||
if(actuator->m_handle)
|
||||
AUD_setSoundVolume(actuator->m_handle, gain);
|
||||
if(!actuator->m_handle.isNull())
|
||||
actuator->m_handle->setVolume(gain);
|
||||
|
||||
return PY_SET_ATTR_SUCCESS;
|
||||
}
|
||||
@@ -526,8 +517,8 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
|
||||
return PY_SET_ATTR_FAIL;
|
||||
|
||||
actuator->m_pitch = pitch;
|
||||
if(actuator->m_handle)
|
||||
AUD_setSoundPitch(actuator->m_handle, pitch);
|
||||
if(!actuator->m_handle.isNull())
|
||||
actuator->m_handle->setPitch(pitch);
|
||||
|
||||
return PY_SET_ATTR_SUCCESS;
|
||||
}
|
||||
@@ -539,12 +530,11 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
|
||||
if (!PyArg_Parse(value, "O", &sound))
|
||||
return PY_SET_ATTR_FAIL;
|
||||
|
||||
AUD_Sound* snd = AUD_getPythonSound(sound);
|
||||
AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound(sound));
|
||||
if(snd)
|
||||
{
|
||||
if(actuator->m_sound)
|
||||
AUD_unload(actuator->m_sound);
|
||||
actuator->m_sound = snd;
|
||||
actuator->m_sound = *snd;
|
||||
delete snd;
|
||||
return PY_SET_ATTR_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
@@ -38,6 +38,9 @@
|
||||
|
||||
#ifdef WITH_AUDASPACE
|
||||
# include "AUD_C-API.h"
|
||||
# include "AUD_Reference.h"
|
||||
# include "AUD_IFactory.h"
|
||||
# include "AUD_IHandle.h"
|
||||
#endif
|
||||
|
||||
#include "BKE_sound.h"
|
||||
@@ -58,12 +61,12 @@ class KX_SoundActuator : public SCA_IActuator
|
||||
{
|
||||
Py_Header;
|
||||
bool m_isplaying;
|
||||
AUD_Sound* m_sound;
|
||||
AUD_Reference<AUD_IFactory> m_sound;
|
||||
float m_volume;
|
||||
float m_pitch;
|
||||
bool m_is3d;
|
||||
KX_3DSoundSettings m_3d;
|
||||
AUD_Handle* m_handle;
|
||||
AUD_Reference<AUD_IHandle> m_handle;
|
||||
|
||||
void play();
|
||||
|
||||
@@ -84,7 +87,7 @@ public:
|
||||
KX_SOUNDACT_TYPE m_type;
|
||||
|
||||
KX_SoundActuator(SCA_IObject* gameobj,
|
||||
AUD_Sound* sound,
|
||||
AUD_Reference<AUD_IFactory> sound,
|
||||
float volume,
|
||||
float pitch,
|
||||
bool is3d,
|
||||
|
||||
@@ -11,7 +11,7 @@ incs += ' #source/blender/python/mathutils' # Only for mathutils, be very carefu
|
||||
|
||||
incs += ' #intern/string #intern/guardedalloc #intern/container'
|
||||
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
|
||||
incs += ' #intern/audaspace/intern #source/gameengine/Converter'
|
||||
incs += ' #intern/audaspace/intern #intern/audaspace/FX #source/gameengine/Converter'
|
||||
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
|
||||
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
|
||||
incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
|
||||
|
||||
Reference in New Issue
Block a user