From 2dfe5e30ac43af0c65a7a89d8f6ebb79056eaab7 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 23 Jan 2015 14:00:48 +0500 Subject: [PATCH] Cycles: Don't re-generate blackbody/beckmann tables on every shaders update This commit makes it so blackbody and beckmann lookup tables are stored on CPU after being generated and then only being copied to the device if needed. This solves lag of viewport update when tweaking shader tree by using 266KB of CPU memory. --- intern/cycles/render/blackbody.cpp | 2 +- intern/cycles/render/blackbody.h | 2 +- intern/cycles/render/shader.cpp | 14 ++++++++------ intern/cycles/render/shader.h | 3 +++ 4 files changed, 13 insertions(+), 8 deletions(-) diff --git a/intern/cycles/render/blackbody.cpp b/intern/cycles/render/blackbody.cpp index 6e2cb7c62b6..04e6eaf5373 100644 --- a/intern/cycles/render/blackbody.cpp +++ b/intern/cycles/render/blackbody.cpp @@ -38,7 +38,7 @@ CCL_NAMESPACE_BEGIN -vector blackbody_table() +vector blackbody_table_build() { /* quoted from OSLs opcolor.cpp In order to speed up the blackbody computation, we have a table diff --git a/intern/cycles/render/blackbody.h b/intern/cycles/render/blackbody.h index 5671cbaf9bd..6b752a227fa 100644 --- a/intern/cycles/render/blackbody.h +++ b/intern/cycles/render/blackbody.h @@ -21,7 +21,7 @@ CCL_NAMESPACE_BEGIN -vector blackbody_table(); +vector blackbody_table_build(); CCL_NAMESPACE_END diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 1fa949b17de..dbf5c5ed7ff 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -387,8 +387,10 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc KernelTables *ktables = &dscene->data.tables; if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) { - vector table = blackbody_table(); - blackbody_table_offset = scene->lookup_tables->add_table(dscene, table); + if(blackbody_table.size() == 0) { + blackbody_table = blackbody_table_build(); + } + blackbody_table_offset = scene->lookup_tables->add_table(dscene, blackbody_table); ktables->blackbody_offset = (int)blackbody_table_offset; } @@ -399,10 +401,10 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc /* beckmann lookup table */ if(beckmann_table_offset == TABLE_OFFSET_INVALID) { - vector table; - beckmann_table_build(table); - beckmann_table_offset = scene->lookup_tables->add_table(dscene, table); - + if(beckmann_table.size() == 0) { + beckmann_table_build(beckmann_table); + } + beckmann_table_offset = scene->lookup_tables->add_table(dscene, beckmann_table); ktables->beckmann_offset = (int)beckmann_table_offset; } diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 58960e7fc89..1d903ee3a13 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -170,6 +170,9 @@ protected: typedef unordered_map AttributeIDMap; AttributeIDMap unique_attribute_id; + vector blackbody_table; + vector beckmann_table; + size_t blackbody_table_offset; size_t beckmann_table_offset; };