UI: Theme: Make nodes use the exact theme color
Make node headers (or body when collapsed) use the exact theme color set for that node type, instead of a hardcoded blend between it and the node backdrop. This can result in unreadable combinations, but allows more flexibility and it is consistent with the rest of Blender. Both dark and light theme defaults have been updated. See PR for details and screenshots. Pull Request: https://projects.blender.org/blender/blender/pulls/140481
This commit is contained in:
committed by
Pablo Vazquez
parent
b10b2d509c
commit
2ea3cd2188
@@ -804,23 +804,23 @@ const bTheme U_theme_default = {
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.grid_levels = 3,
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.grid_levels = 3,
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.dash_alpha = 0.5f,
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.dash_alpha = 0.5f,
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.syntaxl = RGBA(0x303030ff),
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.syntaxl = RGBA(0x303030ff),
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.syntaxs = RGBA(0x973c3cff),
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.syntaxs = RGBA(0x5a3838ff),
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.syntaxb = RGBA(0xcccc00ff),
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.syntaxb = RGBA(0x6e6e23ff),
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.syntaxn = RGBA(0xff3371ff),
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.syntaxn = RGBA(0x82354cff),
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.syntaxv = RGBA(0x12adffff),
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.syntaxv = RGBA(0x246283ff),
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.syntaxc = RGBA(0x3b660aff),
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.syntaxc = RGBA(0x374725ff),
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.syntaxd = RGBA(0x4c9797ff),
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.syntaxd = RGBA(0x3e5a5bff),
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.syntaxr = RGBA(0x8d8d8dff),
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.syntaxr = RGBA(0x8d8d8dff),
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.nodeclass_output = RGBA(0x4d0017ff),
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.nodeclass_output = RGBA(0x3e232aff),
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.nodeclass_filter = RGBA(0x551a80ff),
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.nodeclass_filter = RGBA(0x412b51ff),
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.nodeclass_vector = RGBA(0x4d4dffff),
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.nodeclass_vector = RGBA(0x3c3c83ff),
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.nodeclass_texture = RGBA(0xe66800ff),
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.nodeclass_texture = RGBA(0x79461dff),
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.nodeclass_shader = RGBA(0x24b524ff),
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.nodeclass_shader = RGBA(0x2b652bff),
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.nodeclass_script = RGBA(0x084d4dff),
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.nodeclass_script = RGBA(0x203c3cff),
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.nodeclass_pattern = RGBA(0x6c696fff),
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.nodeclass_pattern = RGBA(0x6c696fff),
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.nodeclass_layout = RGBA(0x6c696fff),
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.nodeclass_layout = RGBA(0x6c696fff),
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.nodeclass_geometry = RGBA(0x00d6a3ff),
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.nodeclass_geometry = RGBA(0x1d725eff),
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.nodeclass_attribute = RGBA(0x001566ff),
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.nodeclass_attribute = RGBA(0x1d2546ff),
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.node_zone_simulation = RGBA(0x66416233),
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.node_zone_simulation = RGBA(0x66416233),
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.node_zone_repeat = RGBA(0x76512f33),
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.node_zone_repeat = RGBA(0x76512f33),
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.node_zone_foreach_geometry_element = RGBA(0x33527f33),
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.node_zone_foreach_geometry_element = RGBA(0x33527f33),
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@@ -925,26 +925,26 @@
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wire_select="#ffffffb3"
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wire_select="#ffffffb3"
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selected_text="#7f7f7f"
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selected_text="#7f7f7f"
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node_backdrop="#666666ff"
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node_backdrop="#666666ff"
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converter_node="#12adff"
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converter_node="#4482a3"
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color_node="#cccc00"
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color_node="#8e8e3f"
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group_node="#3b660a"
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group_node="#566643"
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group_socket_node="#000000"
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group_socket_node="#000000"
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frame_node="#0f0f0fcc"
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frame_node="#0f0f0fcc"
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matte_node="#973c3c"
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matte_node="#7a5656"
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distor_node="#4c9797"
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distor_node="#5d7a7a"
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noodle_curving="4"
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noodle_curving="4"
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grid_levels="3"
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grid_levels="3"
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dash_alpha="0.5"
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dash_alpha="0.5"
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input_node="#ff3371"
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input_node="#a2536a"
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output_node="#4d0017"
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output_node="#5d4048"
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filter_node="#551a80"
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filter_node="#5f4a70"
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vector_node="#4d4dff"
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vector_node="#5c5ca3"
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texture_node="#e66800"
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texture_node="#99673d"
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shader_node="#24b524"
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shader_node="#4c864c"
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script_node="#084d4d"
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script_node="#405c5c"
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pattern_node="#6c696f"
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pattern_node="#6c696f"
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layout_node="#6c696f"
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layout_node="#6c696f"
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geometry_node="#00d6a3"
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geometry_node="#3d937e"
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attribute_node="#001566"
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attribute_node="#001566"
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simulation_zone="#66416233"
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simulation_zone="#66416233"
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repeat_zone="#76512f33"
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repeat_zone="#76512f33"
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@@ -27,7 +27,7 @@
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/* Blender file format version. */
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/* Blender file format version. */
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#define BLENDER_FILE_VERSION BLENDER_VERSION
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#define BLENDER_FILE_VERSION BLENDER_VERSION
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#define BLENDER_FILE_SUBVERSION 11
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#define BLENDER_FILE_SUBVERSION 12
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/* Minimum Blender version that supports reading file written with the current
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/* Minimum Blender version that supports reading file written with the current
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* version. Older Blender versions will test this and cancel loading the file, showing a warning to
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* version. Older Blender versions will test this and cancel loading the file, showing a warning to
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@@ -300,6 +300,23 @@ static void do_versions_theme(const UserDef *userdef, bTheme *btheme)
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FROM_DEFAULT_V4_UCHAR(tui.panel_sub_back);
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FROM_DEFAULT_V4_UCHAR(tui.panel_sub_back);
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}
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}
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if (!USER_VERSION_ATLEAST(500, 12)) {
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FROM_DEFAULT_V4_UCHAR(space_node.syntaxs);
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FROM_DEFAULT_V4_UCHAR(space_node.syntaxb);
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FROM_DEFAULT_V4_UCHAR(space_node.syntaxn);
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FROM_DEFAULT_V4_UCHAR(space_node.syntaxv);
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FROM_DEFAULT_V4_UCHAR(space_node.syntaxc);
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FROM_DEFAULT_V4_UCHAR(space_node.syntaxd);
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FROM_DEFAULT_V4_UCHAR(space_node.nodeclass_attribute);
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FROM_DEFAULT_V4_UCHAR(space_node.nodeclass_filter);
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FROM_DEFAULT_V4_UCHAR(space_node.nodeclass_geometry);
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FROM_DEFAULT_V4_UCHAR(space_node.nodeclass_output);
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FROM_DEFAULT_V4_UCHAR(space_node.nodeclass_script);
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FROM_DEFAULT_V4_UCHAR(space_node.nodeclass_shader);
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FROM_DEFAULT_V4_UCHAR(space_node.nodeclass_texture);
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FROM_DEFAULT_V4_UCHAR(space_node.nodeclass_vector);
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}
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/**
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/**
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* Always bump subversion in BKE_blender_version.h when adding versioning
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* Always bump subversion in BKE_blender_version.h when adding versioning
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* code here, and wrap it inside a USER_VERSION_ATLEAST check.
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* code here, and wrap it inside a USER_VERSION_ATLEAST check.
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@@ -3487,7 +3487,7 @@ static void node_draw_basis(const bContext &C,
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UI_GetThemeColorBlend4f(TH_BACK, color_id, 0.1f, color_header);
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UI_GetThemeColorBlend4f(TH_BACK, color_id, 0.1f, color_header);
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}
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}
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else {
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else {
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UI_GetThemeColorBlend4f(TH_NODE, color_id, 0.4f, color_header);
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UI_GetThemeColor4fv(color_id, color_header);
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}
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}
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UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
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UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
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@@ -3869,7 +3869,7 @@ static void node_draw_hidden(const bContext &C,
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rgba_float_args_set(color, node.color[0], node.color[1], node.color[2], 1.0f);
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rgba_float_args_set(color, node.color[0], node.color[1], node.color[2], 1.0f);
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}
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}
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else {
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else {
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UI_GetThemeColorBlend4f(TH_NODE, color_id, 0.4f, color);
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UI_GetThemeColor4fv(color_id, color);
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}
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}
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/* Draw selected nodes fully opaque. */
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/* Draw selected nodes fully opaque. */
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