Fix #134366: object.closest_point_on_mesh always returns no result
Introduced in 024d7d12e2
Pull Request: https://projects.blender.org/blender/blender/pulls/134377
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21
tests/python/bl_object.py
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21
tests/python/bl_object.py
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import unittest
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import bpy
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from mathutils import Vector
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class TestObjectApi(unittest.TestCase):
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def test_closest_point_on_mesh_of_default_cube(self):
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete(use_global=False)
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bpy.ops.outliner.orphans_purge()
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bpy.ops.mesh.primitive_cube_add()
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ret_val = bpy.context.scene.objects[0].closest_point_on_mesh(Vector((0.0, 0.0, 2.0)))
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self.assertTrue(ret_val[0])
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self.assertEqual(ret_val[1], Vector((0.0, 0.0, 1.0)))
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if __name__ == '__main__':
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import sys
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sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [])
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unittest.main()
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