- BGE crash fix when casting a ray to the same location as the object from python.

- Incorrect Mathutils vector docstrings.
- last rayshade commit had an incomplete comment.
This commit is contained in:
Campbell Barton
2009-08-27 06:55:54 +00:00
parent 0db2975ff6
commit 324b3fbe74
3 changed files with 8 additions and 8 deletions

View File

@@ -58,8 +58,8 @@ struct PyMethodDef Vector_methods[] = {
{"normalize", (PyCFunction) Vector_Normalize, METH_NOARGS, Vector_Normalize_doc},
{"negate", (PyCFunction) Vector_Negate, METH_NOARGS, Vector_Negate_doc},
{"resize2D", (PyCFunction) Vector_Resize2D, METH_NOARGS, Vector_Resize2D_doc},
{"resize3D", (PyCFunction) Vector_Resize3D, METH_NOARGS, Vector_Resize2D_doc},
{"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, Vector_Resize2D_doc},
{"resize3D", (PyCFunction) Vector_Resize3D, METH_NOARGS, Vector_Resize3D_doc},
{"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, Vector_Resize4D_doc},
{"toTrackQuat", ( PyCFunction ) Vector_ToTrackQuat, METH_VARARGS, Vector_ToTrackQuat_doc},
{"reflect", ( PyCFunction ) Vector_Reflect, METH_O, Vector_Reflect_doc},
{"cross", ( PyCFunction ) Vector_Cross, METH_O, Vector_Dot_doc},