Cleanup 'make vertex parent' operator code.
More localized variables, avoid ugly 'offset by one' index usage in favor of explicit `INDEX_UNSET` define, etc. No behavior change expected from this commit.
This commit is contained in:
@@ -134,13 +134,11 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Object *obedit = CTX_data_edit_object(C);
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BMVert *eve;
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BMIter iter;
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Nurb *nu;
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BezTriple *bezt;
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BPoint *bp;
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Object *par;
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int a, v1 = 0, v2 = 0, v3 = 0, v4 = 0, nr = 1;
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#define INDEX_UNSET -1
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int par1, par2, par3, par4;
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par1 = par2 = par3 = par4 = INDEX_UNSET;
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/* we need 1 to 3 selected vertices */
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@@ -165,114 +163,108 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
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* objects are also up to date. */
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BKE_scene_graph_update_tagged(depsgraph, bmain);
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BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
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BMVert *eve;
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BMIter iter;
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int curr_index;
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BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, curr_index) {
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if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
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if (v1 == 0) {
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v1 = nr;
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if (par1 == INDEX_UNSET) {
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par1 = curr_index;
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}
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else if (v2 == 0) {
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v2 = nr;
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else if (par2 == INDEX_UNSET) {
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par2 = curr_index;
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}
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else if (v3 == 0) {
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v3 = nr;
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else if (par3 == INDEX_UNSET) {
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par3 = curr_index;
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}
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else if (v4 == 0) {
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v4 = nr;
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else if (par4 == INDEX_UNSET) {
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par4 = curr_index;
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}
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else {
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break;
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}
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}
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nr++;
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}
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}
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else if (ELEM(obedit->type, OB_SURF, OB_CURVE)) {
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ListBase *editnurb = object_editcurve_get(obedit);
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nu = editnurb->first;
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while (nu) {
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for (Nurb *nu = editnurb->first; nu != NULL; nu = nu->next) {
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if (nu->type == CU_BEZIER) {
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bezt = nu->bezt;
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a = nu->pntsu;
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while (a--) {
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BezTriple *bezt = nu->bezt;
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for (int curr_index = 0; curr_index < nu->pntsu; curr_index++, bezt++) {
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if (BEZT_ISSEL_ANY_HIDDENHANDLES(v3d, bezt)) {
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if (v1 == 0) {
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v1 = nr;
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if (par1 == INDEX_UNSET) {
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par1 = curr_index;
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}
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else if (v2 == 0) {
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v2 = nr;
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else if (par2 == INDEX_UNSET) {
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par2 = curr_index;
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}
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else if (v3 == 0) {
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v3 = nr;
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else if (par3 == INDEX_UNSET) {
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par3 = curr_index;
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}
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else if (v4 == 0) {
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v4 = nr;
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else if (par4 == INDEX_UNSET) {
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par4 = curr_index;
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}
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else {
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break;
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}
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}
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nr++;
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bezt++;
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}
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}
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else {
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bp = nu->bp;
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a = nu->pntsu * nu->pntsv;
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while (a--) {
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BPoint *bp = nu->bp;
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const int num_points = nu->pntsu * nu->pntsv;
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for (int curr_index = 0; curr_index < num_points; curr_index++, bp++) {
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if (bp->f1 & SELECT) {
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if (v1 == 0) {
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v1 = nr;
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if (par1 == INDEX_UNSET) {
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par1 = curr_index;
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}
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else if (v2 == 0) {
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v2 = nr;
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else if (par2 == INDEX_UNSET) {
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par2 = curr_index;
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}
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else if (v3 == 0) {
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v3 = nr;
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else if (par3 == INDEX_UNSET) {
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par3 = curr_index;
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}
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else if (v4 == 0) {
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v4 = nr;
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else if (par4 == INDEX_UNSET) {
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par4 = curr_index;
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}
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else {
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break;
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}
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}
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nr++;
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bp++;
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}
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}
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nu = nu->next;
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}
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}
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else if (obedit->type == OB_LATTICE) {
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Lattice *lt = obedit->data;
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a = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
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bp = lt->editlatt->latt->def;
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while (a--) {
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const int num_points = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv *
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lt->editlatt->latt->pntsw;
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BPoint *bp = lt->editlatt->latt->def;
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for (int curr_index = 0; curr_index < num_points; curr_index++, bp++) {
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if (bp->f1 & SELECT) {
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if (v1 == 0) {
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v1 = nr;
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if (par1 == INDEX_UNSET) {
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par1 = curr_index;
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}
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else if (v2 == 0) {
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v2 = nr;
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else if (par2 == INDEX_UNSET) {
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par2 = curr_index;
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}
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else if (v3 == 0) {
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v3 = nr;
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else if (par3 == INDEX_UNSET) {
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par3 = curr_index;
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}
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else if (v4 == 0) {
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v4 = nr;
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else if (par4 == INDEX_UNSET) {
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par4 = curr_index;
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}
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else {
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break;
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}
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}
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nr++;
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bp++;
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}
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}
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if (v4 || !((v1 && v2 == 0 && v3 == 0) || (v1 && v2 && v3))) {
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if (par4 != INDEX_UNSET || par1 == INDEX_UNSET || (par2 != INDEX_UNSET && par3 == INDEX_UNSET)) {
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BKE_report(op->reports, RPT_ERROR, "Select either 1 or 3 vertices to parent to");
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return OPERATOR_CANCELLED;
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}
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@@ -289,11 +281,11 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
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Object workob;
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ob->parent = BASACT(view_layer)->object;
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if (v3) {
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if (par3 != INDEX_UNSET) {
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ob->partype = PARVERT3;
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ob->par1 = v1 - 1;
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ob->par2 = v2 - 1;
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ob->par3 = v3 - 1;
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ob->par1 = par1;
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ob->par2 = par2;
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ob->par3 = par3;
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/* inverse parent matrix */
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BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
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@@ -301,7 +293,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
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}
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else {
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ob->partype = PARVERT1;
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ob->par1 = v1 - 1;
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ob->par1 = par1;
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/* inverse parent matrix */
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BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
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@@ -317,6 +309,8 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
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WM_event_add_notifier(C, NC_OBJECT, NULL);
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return OPERATOR_FINISHED;
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#undef INDEX_UNSET
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}
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void OBJECT_OT_vertex_parent_set(wmOperatorType *ot)
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@@ -1474,7 +1468,8 @@ static int make_links_scene_exec(bContext *C, wmOperator *op)
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/* redraw the 3D view because the object center points are colored differently */
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WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, NULL);
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/* one day multiple scenes will be visible, then we should have some update function for them */
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/* one day multiple scenes will be visible, then we should have some update function for them
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*/
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return OPERATOR_FINISHED;
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}
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@@ -1794,9 +1789,9 @@ static Collection *single_object_users_collection(Main *bmain,
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if (is_master_collection && copy_collections && child->collection != collection_child_new) {
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/* We do not want a collection sync here, our collections are in a complete uninitialized
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* state currently. With current code, that would lead to a memory leak - because of reasons.
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* It would be a useless loss of computing anyway, since caller has to fully refresh
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* view-layers/collections caching at the end. */
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* state currently. With current code, that would lead to a memory leak - because of
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* reasons. It would be a useless loss of computing anyway, since caller has to fully
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* refresh view-layers/collections caching at the end. */
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BKE_collection_child_add_no_sync(collection, collection_child_new);
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BLI_remlink(&collection->children, child);
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MEM_freeN(child);
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