Cleanup 'make vertex parent' operator code.

More localized variables, avoid ugly 'offset by one' index usage in
favor of explicit `INDEX_UNSET` define, etc.

No behavior change expected from this commit.
This commit is contained in:
Bastien Montagne
2020-08-28 11:08:03 +02:00
parent 94d6b54826
commit 346023b457

View File

@@ -134,13 +134,11 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
BMVert *eve;
BMIter iter;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
Object *par;
int a, v1 = 0, v2 = 0, v3 = 0, v4 = 0, nr = 1;
#define INDEX_UNSET -1
int par1, par2, par3, par4;
par1 = par2 = par3 = par4 = INDEX_UNSET;
/* we need 1 to 3 selected vertices */
@@ -165,114 +163,108 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
* objects are also up to date. */
BKE_scene_graph_update_tagged(depsgraph, bmain);
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
BMVert *eve;
BMIter iter;
int curr_index;
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, curr_index) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
if (v1 == 0) {
v1 = nr;
if (par1 == INDEX_UNSET) {
par1 = curr_index;
}
else if (v2 == 0) {
v2 = nr;
else if (par2 == INDEX_UNSET) {
par2 = curr_index;
}
else if (v3 == 0) {
v3 = nr;
else if (par3 == INDEX_UNSET) {
par3 = curr_index;
}
else if (v4 == 0) {
v4 = nr;
else if (par4 == INDEX_UNSET) {
par4 = curr_index;
}
else {
break;
}
}
nr++;
}
}
else if (ELEM(obedit->type, OB_SURF, OB_CURVE)) {
ListBase *editnurb = object_editcurve_get(obedit);
nu = editnurb->first;
while (nu) {
for (Nurb *nu = editnurb->first; nu != NULL; nu = nu->next) {
if (nu->type == CU_BEZIER) {
bezt = nu->bezt;
a = nu->pntsu;
while (a--) {
BezTriple *bezt = nu->bezt;
for (int curr_index = 0; curr_index < nu->pntsu; curr_index++, bezt++) {
if (BEZT_ISSEL_ANY_HIDDENHANDLES(v3d, bezt)) {
if (v1 == 0) {
v1 = nr;
if (par1 == INDEX_UNSET) {
par1 = curr_index;
}
else if (v2 == 0) {
v2 = nr;
else if (par2 == INDEX_UNSET) {
par2 = curr_index;
}
else if (v3 == 0) {
v3 = nr;
else if (par3 == INDEX_UNSET) {
par3 = curr_index;
}
else if (v4 == 0) {
v4 = nr;
else if (par4 == INDEX_UNSET) {
par4 = curr_index;
}
else {
break;
}
}
nr++;
bezt++;
}
}
else {
bp = nu->bp;
a = nu->pntsu * nu->pntsv;
while (a--) {
BPoint *bp = nu->bp;
const int num_points = nu->pntsu * nu->pntsv;
for (int curr_index = 0; curr_index < num_points; curr_index++, bp++) {
if (bp->f1 & SELECT) {
if (v1 == 0) {
v1 = nr;
if (par1 == INDEX_UNSET) {
par1 = curr_index;
}
else if (v2 == 0) {
v2 = nr;
else if (par2 == INDEX_UNSET) {
par2 = curr_index;
}
else if (v3 == 0) {
v3 = nr;
else if (par3 == INDEX_UNSET) {
par3 = curr_index;
}
else if (v4 == 0) {
v4 = nr;
else if (par4 == INDEX_UNSET) {
par4 = curr_index;
}
else {
break;
}
}
nr++;
bp++;
}
}
nu = nu->next;
}
}
else if (obedit->type == OB_LATTICE) {
Lattice *lt = obedit->data;
a = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
bp = lt->editlatt->latt->def;
while (a--) {
const int num_points = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv *
lt->editlatt->latt->pntsw;
BPoint *bp = lt->editlatt->latt->def;
for (int curr_index = 0; curr_index < num_points; curr_index++, bp++) {
if (bp->f1 & SELECT) {
if (v1 == 0) {
v1 = nr;
if (par1 == INDEX_UNSET) {
par1 = curr_index;
}
else if (v2 == 0) {
v2 = nr;
else if (par2 == INDEX_UNSET) {
par2 = curr_index;
}
else if (v3 == 0) {
v3 = nr;
else if (par3 == INDEX_UNSET) {
par3 = curr_index;
}
else if (v4 == 0) {
v4 = nr;
else if (par4 == INDEX_UNSET) {
par4 = curr_index;
}
else {
break;
}
}
nr++;
bp++;
}
}
if (v4 || !((v1 && v2 == 0 && v3 == 0) || (v1 && v2 && v3))) {
if (par4 != INDEX_UNSET || par1 == INDEX_UNSET || (par2 != INDEX_UNSET && par3 == INDEX_UNSET)) {
BKE_report(op->reports, RPT_ERROR, "Select either 1 or 3 vertices to parent to");
return OPERATOR_CANCELLED;
}
@@ -289,11 +281,11 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
Object workob;
ob->parent = BASACT(view_layer)->object;
if (v3) {
if (par3 != INDEX_UNSET) {
ob->partype = PARVERT3;
ob->par1 = v1 - 1;
ob->par2 = v2 - 1;
ob->par3 = v3 - 1;
ob->par1 = par1;
ob->par2 = par2;
ob->par3 = par3;
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
@@ -301,7 +293,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
}
else {
ob->partype = PARVERT1;
ob->par1 = v1 - 1;
ob->par1 = par1;
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
@@ -317,6 +309,8 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_OBJECT, NULL);
return OPERATOR_FINISHED;
#undef INDEX_UNSET
}
void OBJECT_OT_vertex_parent_set(wmOperatorType *ot)
@@ -1474,7 +1468,8 @@ static int make_links_scene_exec(bContext *C, wmOperator *op)
/* redraw the 3D view because the object center points are colored differently */
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, NULL);
/* one day multiple scenes will be visible, then we should have some update function for them */
/* one day multiple scenes will be visible, then we should have some update function for them
*/
return OPERATOR_FINISHED;
}
@@ -1794,9 +1789,9 @@ static Collection *single_object_users_collection(Main *bmain,
if (is_master_collection && copy_collections && child->collection != collection_child_new) {
/* We do not want a collection sync here, our collections are in a complete uninitialized
* state currently. With current code, that would lead to a memory leak - because of reasons.
* It would be a useless loss of computing anyway, since caller has to fully refresh
* view-layers/collections caching at the end. */
* state currently. With current code, that would lead to a memory leak - because of
* reasons. It would be a useless loss of computing anyway, since caller has to fully
* refresh view-layers/collections caching at the end. */
BKE_collection_child_add_no_sync(collection, collection_child_new);
BLI_remlink(&collection->children, child);
MEM_freeN(child);