From d64f7b2f5ecbb143c52bfa7be5f1b960c6a6d9bd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 15 Oct 2025 05:57:38 +0000 Subject: [PATCH] Fix: incorrect use of `__contains__` for GLTF2 Ref !147965 --- .../io_scene_gltf2/blender/exp/material/texture_info.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/addons_core/io_scene_gltf2/blender/exp/material/texture_info.py b/scripts/addons_core/io_scene_gltf2/blender/exp/material/texture_info.py index 8fcd5dd1543..3f9a3a75f71 100644 --- a/scripts/addons_core/io_scene_gltf2/blender/exp/material/texture_info.py +++ b/scripts/addons_core/io_scene_gltf2/blender/exp/material/texture_info.py @@ -122,7 +122,7 @@ def gather_udim_texture_info( if tex in ["normalTexture", "clearcoatNormalTexture"]: fields['scale'] = __gather_normal_scale(primary_socket, export_settings) texture_info = gltf2_io.MaterialNormalTextureInfoClass(**fields) - elif tex in "occlusionTexture": + elif tex == "occlusionTexture": fields['strength'] = __gather_occlusion_strength(primary_socket, export_settings) texture_info = gltf2_io.MaterialOcclusionTextureInfoClass(**fields) else: