diff --git a/release/scripts/op/io_scene_3ds/__init__.py b/release/scripts/op/io_scene_3ds/__init__.py
index cff8feb7255..242ed751ceb 100644
--- a/release/scripts/op/io_scene_3ds/__init__.py
+++ b/release/scripts/op/io_scene_3ds/__init__.py
@@ -74,9 +74,6 @@ def unregister():
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
-if __name__ == "__main__":
- register()
-
# NOTES:
# why add 1 extra vertex? and remove it when done? - "Answer - eekadoodle - would need to re-order UV's without this since face order isnt always what we give blender, BMesh will solve :D"
# disabled scaling to size, this requires exposing bb (easy) and understanding how it works (needs some time)
diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py
index 05c2f2522a8..cd0c2acf75c 100644
--- a/release/scripts/op/uv.py
+++ b/release/scripts/op/uv.py
@@ -21,6 +21,218 @@
import bpy
from bpy.props import *
+def write_svg(fw, mesh, image_width, image_height, face_iter):
+ # for making an XML compatible string
+ from xml.sax.saxutils import escape
+ from os.path import basename
+
+ fw('\n')
+ fw('\n')
+ fw('\n')
+
+
+def write_eps(fw, mesh, image_width, image_height, face_iter):
+ fw('%!PS-Adobe-3.0 EPSF-3.0\n')
+ fw("%%%%Creator: Blender %s\n" % bpy.app.version_string)
+ fw('%%Pages: 1\n')
+ fw('%%Orientation: Portrait\n')
+ fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height))
+ fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height))
+ fw('%%EndComments\n')
+ fw('%%Page: 1 1\n')
+ fw('0 0 translate\n')
+ fw('1.0 1.0 scale\n')
+ fw('0 0 0 setrgbcolor\n')
+ fw('[] 0 setdash\n')
+ fw('1 setlinewidth\n')
+ fw('1 setlinejoin\n')
+ fw('1 setlinecap\n')
+ fw('/DRAW {')
+ # can remove from here to next comment to disable filling, aparently alpha is not supported
+ fw('gsave\n')
+ fw('0.7 setgray\n')
+ fw('fill\n')
+ fw('grestore\n')
+ fw('0 setgray\n')
+ # remove to here
+ fw('stroke\n')
+ fw('} def\n')
+ fw('newpath\n')
+
+ firstline = True
+ for i, uvs in face_iter:
+ for j, uv in enumerate(uvs):
+ x, y = uv[0], uv[1]
+ if j == 0:
+ if not firstline:
+ fw('closepath\n')
+ fw('DRAW\n')
+ fw('newpath\n')
+ firstline = False
+ fw('%.5f %.5f moveto\n' % (x * image_width, y * image_height))
+ else:
+ fw('%.5f %.5f lineto\n' % (x * image_width, y * image_height))
+
+ fw('closepath\n')
+ fw('DRAW\n')
+ fw('showpage\n')
+ fw('%%EOF\n')
+
+
+def write_png(fw, mesh_source, image_width, image_height, face_iter):
+ filepath = fw.__self__.name
+ fw.__self__.close()
+
+ material_solids = [bpy.data.materials.new("uv_temp_solid") for i in range(len(mesh_source.materials))]
+ material_wire = bpy.data.materials.new("uv_temp_wire")
+
+ scene = bpy.data.scenes.new("uv_temp")
+ mesh = bpy.data.meshes.new("uv_temp")
+ for mat_solid in material_solids:
+ mesh.materials.append(mat_solid)
+
+ tot_verts = 0
+ face_lens = []
+ for f in mesh_source.faces:
+ tot_verts += len(f.vertices)
+
+ # now set the faces coords and locations
+ # build mesh data
+ mesh_new_vertices = []
+ mesh_new_materials = []
+ mesh_new_face_vertices = []
+
+
+ current_vert = 0
+ faces_source = mesh_source.faces
+ for i, uv in face_iter:
+ if len(uv) == 3:
+ mesh_new_vertices.extend([uv[0][0], uv[0][1], 0.0, uv[1][0], uv[1][1], 0.0, uv[2][0], uv[2][1], 0.0])
+ mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, 0])
+ current_vert += 3
+ else:
+ mesh_new_vertices.extend([uv[0][0], uv[0][1], 0.0, uv[1][0], uv[1][1], 0.0, uv[2][0], uv[2][1], 0.0, uv[3][0], uv[3][1], 0.0])
+ mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, current_vert + 3])
+ current_vert += 4
+
+ mesh_new_materials.append(faces_source[i].material_index)
+
+ mesh.vertices.add(len(mesh_new_vertices) // 3)
+ mesh.faces.add(len(mesh_new_face_vertices) // 4)
+
+ mesh.vertices.foreach_set("co", mesh_new_vertices)
+ mesh.faces.foreach_set("vertices_raw", mesh_new_face_vertices)
+ mesh.faces.foreach_set("material_index", mesh_new_materials)
+
+ mesh.update(calc_edges=True)
+
+ obj_solid = bpy.data.objects.new("uv_temp_solid", mesh)
+ obj_wire = bpy.data.objects.new("uv_temp_wire", mesh)
+ base_solid = scene.objects.link(obj_solid)
+ base_wire = scene.objects.link(obj_wire)
+ base_solid.layers[0] = True
+ base_wire.layers[0] = True
+
+ # place behind the wire
+ obj_solid.location = 0, 0, -1
+
+ obj_wire.material_slots[0].link = 'OBJECT'
+ obj_wire.material_slots[0].material = material_wire
+
+
+ # setup the camera
+ cam = bpy.data.cameras.new("uv_temp")
+ cam.type = 'ORTHO'
+ cam.ortho_scale = 1.0
+ obj_cam = bpy.data.objects.new("uv_temp_cam", cam)
+ obj_cam.location = 0.5, 0.5, 1.0
+ scene.objects.link(obj_cam)
+ scene.camera = obj_cam
+
+ # setup materials
+ for i, mat_solid in enumerate(material_solids):
+ mat_solid.diffuse_color = mesh_source.materials[i].diffuse_color
+ mat_solid.use_shadeless = True
+ mat_solid.use_transparency = True
+ mat_solid.alpha = 0.25
+
+ material_wire.type = 'WIRE'
+ material_wire.use_shadeless = True
+ material_wire.diffuse_color = 0, 0, 0
+
+
+ # scene render settings
+ scene.render.use_raytrace = False
+ scene.render.alpha_mode = 'STRAIGHT'
+ scene.render.color_mode = 'RGBA'
+
+ scene.render.resolution_x = image_width
+ scene.render.resolution_y = image_height
+ scene.render.resolution_percentage = 100
+
+ if image_width > image_height:
+ scene.render.pixel_aspect_y = image_width / image_height
+ elif image_width < image_height:
+ scene.render.pixel_aspect_x = image_height /image_width
+
+ scene.frame_start = 1
+ scene.frame_end = 1
+
+ scene.render.file_format = 'PNG'
+ scene.render.filepath = filepath
+
+ data_context = {"blend_data": bpy.context.blend_data, "scene": scene}
+ bpy.ops.render.render(data_context, animation=True)
+
+ # stupid
+ import os
+ animpath = scene.render.frame_path(1)
+ os.rename(animpath, os.path.abspath(filepath))
+
+ # cleanup
+ bpy.data.scenes.remove(scene)
+ bpy.data.objects.remove(obj_cam)
+ bpy.data.objects.remove(obj_solid)
+ bpy.data.objects.remove(obj_wire)
+
+ bpy.data.cameras.remove(cam)
+ bpy.data.meshes.remove(mesh)
+
+ bpy.data.materials.remove(material_wire)
+ for mat_solid in material_solids:
+ bpy.data.materials.remove(mat_solid)
+
+
class ExportUVLayout(bpy.types.Operator):
'''Export the Mesh as SVG'''
@@ -29,15 +241,17 @@ class ExportUVLayout(bpy.types.Operator):
bl_label = "Export UV Layout"
bl_options = {'REGISTER', 'UNDO'}
- filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="")
+ filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH')
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
mode = EnumProperty(items=(
('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
- ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file")),
+ ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"),
+ ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")),
name="Format",
description="File format to export the UV layout to",
- default='SVG')
+ default='PNG')
+ size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768)
@classmethod
def poll(cls, context):
@@ -99,18 +313,14 @@ class ExportUVLayout(bpy.types.Operator):
yield (i, uv_layer[i].uv)
def execute(self, context):
- # for making an XML compatible string
- from xml.sax.saxutils import escape
- from os.path import basename
obj = context.active_object
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
- image_width, image_height = self._image_size(context)
+
mesh = obj.data
- faces = mesh.faces
mode = self.mode
@@ -120,86 +330,13 @@ class ExportUVLayout(bpy.types.Operator):
fw = file.write
if mode == 'SVG':
-
- fw('\n')
- fw('\n')
- fw('\n')
-
+ func = write_svg
elif mode == 'EPS':
- fw('%!PS-Adobe-3.0 EPSF-3.0\n')
- fw("%%%%Creator: Blender %s\n" % bpy.app.version_string)
- fw('%%Pages: 1\n')
- fw('%%Orientation: Portrait\n')
- fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height))
- fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height))
- fw('%%EndComments\n')
- fw('%%Page: 1 1\n')
- fw('0 0 translate\n')
- fw('1.0 1.0 scale\n')
- fw('0 0 0 setrgbcolor\n')
- fw('[] 0 setdash\n')
- fw('1 setlinewidth\n')
- fw('1 setlinejoin\n')
- fw('1 setlinecap\n')
- fw('/DRAW {')
- # can remove from here to next comment to disable filling, aparently alpha is not supported
- fw('gsave\n')
- fw('0.7 setgray\n')
- fw('fill\n')
- fw('grestore\n')
- fw('0 setgray\n')
- # remove to here
- fw('stroke\n')
- fw('} def\n')
- fw('newpath\n')
+ func = write_eps
+ elif mode == 'PNG':
+ func = write_png
- firstline = True
- for i, uvs in self._face_uv_iter(context):
- for j, uv in enumerate(uvs):
- x, y = uv[0], uv[1]
- if j == 0:
- if not firstline:
- fw('closepath\n')
- fw('DRAW\n')
- fw('newpath\n')
- firstline = False
- fw('%.5f %.5f moveto\n' % (x * image_width, y * image_height))
- else:
- fw('%.5f %.5f lineto\n' % (x * image_width, y * image_height))
-
- fw('closepath\n')
- fw('DRAW\n')
- fw('showpage\n')
- fw('%%EOF\n')
+ func(fw, mesh, self.size[0], self.size[1], self._face_uv_iter(context))
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
@@ -207,15 +344,14 @@ class ExportUVLayout(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
+ self.size = self._image_size(context)
wm = context.window_manager
wm.add_fileselect(self)
return {'RUNNING_MODAL'}
def menu_func(self, context):
- import os
- default_path = os.path.splitext(bpy.data.filepath)[0] + ".svg"
- self.layout.operator(ExportUVLayout.bl_idname).filepath = default_path
+ self.layout.operator(ExportUVLayout.bl_idname)
def register():