Anim: Pose Library - Allow blending flipped from the context menu
This adds the `Blend Pose Flipped` option to the context menu of the pose library. The operator already accepted a flipped property, it was just missing a dedicated menu entry for that. In order for this to work, the modal operator had to be modified. Instead of setting the flipped state, pressing `Ctrl` now acts as a toggle. That means that if the operator has been started in flipped mode, pressing and holding `Ctrl` will unflip it. This has been a point of discussion in the A&R module meeting https://devtalk.blender.org/t/2024-05-14-animation-rigging-module-meeting/34614#ux-quirks-in-the-pose-library-shelf-5 Pull Request: https://projects.blender.org/blender/blender/pulls/121857
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committed by
Christoph Lendenfeld
parent
58f5b128c9
commit
3a40d2813f
@@ -52,7 +52,8 @@ class VIEW3D_AST_pose_library(bpy.types.AssetShelf):
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layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
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with operator_context(layout, 'INVOKE_DEFAULT'):
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layout.operator("poselib.blend_pose_asset", text="Blend Pose")
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layout.operator("poselib.blend_pose_asset", text="Blend Pose").flipped = False
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layout.operator("poselib.blend_pose_asset", text="Blend Pose Flipped").flipped = True
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layout.separator()
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props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
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@@ -110,7 +111,8 @@ def pose_library_list_item_context_menu(self: UIList, context: Context) -> None:
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layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
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with operator_context(layout, 'INVOKE_DEFAULT'):
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layout.operator("poselib.blend_pose_asset", text="Blend Pose")
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layout.operator("poselib.blend_pose_asset", text="Blend Pose").flipped = False
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layout.operator("poselib.blend_pose_asset", text="Blend Pose Flipped").flipped = True
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layout.separator()
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props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
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