Rename any instance of scene layer or render layer in code with view layer

The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
This commit is contained in:
Dalai Felinto
2017-11-22 10:52:39 -02:00
parent fb7d23bdb2
commit 3abe8b3292
421 changed files with 3116 additions and 3059 deletions

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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Jacques Beaurain, Dalai Felinto.
#
# ***** END GPL LICENSE BLOCK *****
# --env-system-scripts allows to run without the install target.
# Use '--write-blend=/tmp/test.blend' to view output
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
#~ if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
#~ message(FATAL_ERROR "CMake test directory not found!")
#~ endif()
# all calls to blender use this
if(APPLE)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/Debug/blender.app/Contents/MacOS/blender)
else()
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender.app/Contents/MacOS/blender)
endif()
else()
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender)
endif()
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
# ------------------------------------------------------------------------------
macro(VIEW_LAYER_TEST test_name)
# Adds ${CMAKE_CURRENT_LIST_DIR} to sys.path so that the tests can import
# things from view_layer_common.py
add_test(view_layer_${test_name} ${TEST_BLENDER_EXE}
--python-expr "import sys; sys.path.append('${CMAKE_CURRENT_LIST_DIR}')"
--python-exit-code 1
--python ${CMAKE_CURRENT_LIST_DIR}/test_${test_name}.py --
--testdir="${TEST_SRC_DIR}/layers"
)
endmacro()
VIEW_LAYER_TEST(active_collection)
VIEW_LAYER_TEST(collection_rename)
VIEW_LAYER_TEST(evaluation_render_settings_a)
VIEW_LAYER_TEST(evaluation_render_settings_b)
VIEW_LAYER_TEST(evaluation_render_settings_c)
VIEW_LAYER_TEST(evaluation_render_settings_d)
VIEW_LAYER_TEST(evaluation_render_settings_e)
VIEW_LAYER_TEST(evaluation_render_settings_f)
VIEW_LAYER_TEST(evaluation_render_settings_g)
VIEW_LAYER_TEST(evaluation_render_settings_h)
VIEW_LAYER_TEST(evaluation_render_settings_i)
VIEW_LAYER_TEST(evaluation_visibility_a)
VIEW_LAYER_TEST(evaluation_visibility_b)
VIEW_LAYER_TEST(evaluation_visibility_c)
VIEW_LAYER_TEST(evaluation_visibility_d)
VIEW_LAYER_TEST(evaluation_visibility_e)
VIEW_LAYER_TEST(evaluation_visibility_f)
VIEW_LAYER_TEST(evaluation_visibility_g)
VIEW_LAYER_TEST(evaluation_visibility_h)
VIEW_LAYER_TEST(evaluation_visibility_i)
VIEW_LAYER_TEST(evaluation_selectability_a)
VIEW_LAYER_TEST(evaluation_selectability_b)
VIEW_LAYER_TEST(evaluation_selectability_c)
VIEW_LAYER_TEST(evaluation_selectability_d)
VIEW_LAYER_TEST(evaluation_selectability_e)
VIEW_LAYER_TEST(evaluation_selectability_f)
VIEW_LAYER_TEST(object_add_cylinder)
VIEW_LAYER_TEST(object_add_empty)
VIEW_LAYER_TEST(object_add_torus)
VIEW_LAYER_TEST(object_add_no_collection_cylinder)
VIEW_LAYER_TEST(object_add_no_collection_empty)
VIEW_LAYER_TEST(object_add_no_collection_torus)
VIEW_LAYER_TEST(object_copy)
VIEW_LAYER_TEST(object_delete_a)
VIEW_LAYER_TEST(object_delete_b)
VIEW_LAYER_TEST(object_link_a)
VIEW_LAYER_TEST(object_link_b)
VIEW_LAYER_TEST(object_link_c)
VIEW_LAYER_TEST(operator_context)
VIEW_LAYER_TEST(move_above_below_scene_collection_a)
VIEW_LAYER_TEST(move_above_below_scene_collection_b)
VIEW_LAYER_TEST(move_above_below_scene_collection_c)
VIEW_LAYER_TEST(move_above_below_scene_collection_d)
VIEW_LAYER_TEST(move_above_below_scene_collection_e)
VIEW_LAYER_TEST(move_above_below_scene_collection_f)
VIEW_LAYER_TEST(move_above_below_scene_collection_g)
VIEW_LAYER_TEST(move_above_below_scene_collection_h)
VIEW_LAYER_TEST(move_above_below_scene_collection_i)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_a)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_b)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_c)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_d)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_e)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_f)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_g)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_h)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_i)
VIEW_LAYER_TEST(move_into_scene_collection_a)
VIEW_LAYER_TEST(move_into_scene_collection_b)
VIEW_LAYER_TEST(move_into_scene_collection_c)
VIEW_LAYER_TEST(move_into_scene_collection_d)
VIEW_LAYER_TEST(move_into_scene_collection_e)
VIEW_LAYER_TEST(move_into_scene_collection_f)
VIEW_LAYER_TEST(move_into_scene_collection_g)
VIEW_LAYER_TEST(move_into_scene_collection_h)
VIEW_LAYER_TEST(move_into_scene_collection_i)
VIEW_LAYER_TEST(move_into_scene_collection_j)
VIEW_LAYER_TEST(move_into_scene_collection_k)
VIEW_LAYER_TEST(move_into_scene_collection_l)
VIEW_LAYER_TEST(move_into_scene_collection_sync_a)
VIEW_LAYER_TEST(move_into_scene_collection_sync_b)
VIEW_LAYER_TEST(move_into_scene_collection_sync_c)
VIEW_LAYER_TEST(move_into_scene_collection_sync_d)
VIEW_LAYER_TEST(move_into_scene_collection_sync_e)
VIEW_LAYER_TEST(move_into_scene_collection_sync_f)
VIEW_LAYER_TEST(move_into_scene_collection_sync_g)
VIEW_LAYER_TEST(move_into_scene_collection_sync_h)
VIEW_LAYER_TEST(move_into_scene_collection_sync_i)
VIEW_LAYER_TEST(move_into_scene_collection_sync_j)
VIEW_LAYER_TEST(move_into_scene_collection_sync_k)
VIEW_LAYER_TEST(move_into_scene_collection_sync_l)
VIEW_LAYER_TEST(move_above_below_layer_collection_a)
VIEW_LAYER_TEST(move_above_below_layer_collection_b)
VIEW_LAYER_TEST(move_above_below_layer_collection_c)
VIEW_LAYER_TEST(move_above_below_layer_collection_d)
VIEW_LAYER_TEST(move_above_below_layer_collection_e)
VIEW_LAYER_TEST(move_above_below_layer_collection_f)
VIEW_LAYER_TEST(move_above_below_layer_collection_g)
VIEW_LAYER_TEST(move_above_below_layer_collection_h)
VIEW_LAYER_TEST(move_above_below_layer_collection_i)
VIEW_LAYER_TEST(move_above_below_layer_collection_j)
VIEW_LAYER_TEST(move_above_below_layer_collection_k)
VIEW_LAYER_TEST(move_above_below_layer_collection_l)
VIEW_LAYER_TEST(move_into_layer_collection_a)
VIEW_LAYER_TEST(move_into_layer_collection_b)
VIEW_LAYER_TEST(move_into_layer_collection_c)
VIEW_LAYER_TEST(move_into_layer_collection_d)
VIEW_LAYER_TEST(move_into_layer_collection_e)
VIEW_LAYER_TEST(move_into_layer_collection_f)
VIEW_LAYER_TEST(move_into_layer_collection_g)
VIEW_LAYER_TEST(move_into_layer_collection_h)
VIEW_LAYER_TEST(move_into_layer_collection_i)
VIEW_LAYER_TEST(move_into_layer_collection_j)
VIEW_LAYER_TEST(layer_linking)
VIEW_LAYER_TEST(layer_syncing)
VIEW_LAYER_TEST(scene_copy_a)
VIEW_LAYER_TEST(scene_copy_b)
VIEW_LAYER_TEST(scene_copy_c)
VIEW_LAYER_TEST(scene_copy_d)
VIEW_LAYER_TEST(scene_copy_e)
VIEW_LAYER_TEST(scene_copy_f)
VIEW_LAYER_TEST(scene_delete)
VIEW_LAYER_TEST(scene_write_read)

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_active_collection(self):
"""
See if active collection index is working
layer.collections.active_index works recursively
"""
import bpy
import os
ROOT = self.get_root()
filepath_layers = os.path.join(ROOT, 'layers.blend')
# open file
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
# create sub-collections
three_b = bpy.data.objects.get('T.3b')
three_c = bpy.data.objects.get('T.3c')
scene = bpy.context.scene
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = subzero.collections.new('scorpion')
subzero.objects.link(three_b)
scorpion.objects.link(three_c)
layer = scene.view_layers.new('Fresh new Layer')
layer.collections.link(subzero)
lookup = [
'Master Collection',
'1',
'sub-zero',
'scorpion',
'2',
'3',
'4',
'5',
'sub-zero',
'scorpion']
for i, name in enumerate(lookup):
layer.collections.active_index = i
self.assertEqual(
name, layer.collections.active.name,
"Collection index mismatch: [{0}] : {1} != {2}".format(
i, name, layer.collections.active.name))
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def setup_family(self):
import bpy
scene = bpy.context.scene
# Just add a bunch of collections on which we can do various tests.
grandma = scene.master_collection.collections.new('grandma')
grandpa = scene.master_collection.collections.new('grandpa')
mom = grandma.collections.new('mom')
son = mom.collections.new('son')
daughter = mom.collections.new('daughter')
uncle = grandma.collections.new('uncle')
cousin = uncle.collections.new('cousin')
lookup = {c.name: c for c in (grandma, grandpa, mom, son, daughter, uncle, cousin)}
return lookup
def test_rename_a(self):
family = self.setup_family()
family['mom'].name = family['daughter'].name
self.assertNotEqual(family['mom'].name, family['daughter'].name)
def test_rename_b(self):
family = self.setup_family()
family['grandma'].name = family['grandpa'].name
self.assertNotEqual(family['grandma'].name, family['grandpa'].name)
def test_rename_c(self):
family = self.setup_family()
family['cousin'].name = family['daughter'].name
self.assertNotEqual(family['cousin'].name, family['daughter'].name)
def test_rename_d(self):
family = self.setup_family()
family['son'].name = family['daughter'].name
self.assertNotEqual(family['son'].name, family['daughter'].name)
def test_add_equal_name_a(self):
family = self.setup_family()
other_daughter = family['mom'].collections.new(family['daughter'].name)
self.assertNotEqual(other_daughter.name, family['daughter'].name)
def test_add_equal_name_b(self):
family = self.setup_family()
other_aunt = family['grandma'].collections.new(family['daughter'].name)
self.assertNotEqual(other_aunt.name, family['daughter'].name)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay()
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('scene', 'matcap_icon', '05')
self.assertEqual(clay.get('object', 'matcap_icon'), '05')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay()
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('scene', 'matcap_icon', '05')
clay.set('grandma', 'matcap_icon', '03')
self.assertEqual(clay.get('object', 'matcap_icon'), '03')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay()
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('mom', 'matcap_icon', '02')
self.assertEqual(clay.get('object', 'matcap_icon'), '02')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay()
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('kid', 'matcap_icon', '05')
self.assertEqual(clay.get('object', 'matcap_icon'), '05')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay()
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('grandma', 'matcap_icon', '04')
clay.set('kid', 'matcap_icon', '05')
self.assertEqual(clay.get('object', 'matcap_icon'), '05')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay(extra_kid_layer=True)
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('scene', 'matcap_icon', '05')
clay.set('extra', 'matcap_icon', '07')
self.assertEqual(clay.get('object', 'matcap_icon'), '07')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay(extra_kid_layer=True)
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('mom', 'matcap_icon', '02')
clay.set('extra', 'matcap_icon', '06')
self.assertEqual(clay.get('object', 'matcap_icon'), '06')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay(extra_kid_layer=True)
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('kid', 'matcap_icon', '02')
clay.set('extra', 'matcap_icon', '04')
self.assertEqual(clay.get('object', 'matcap_icon'), '04')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_render_settings(self):
"""
See if the depsgraph evaluation is correct
"""
clay = Clay(extra_kid_layer=True)
self.assertEqual(clay.get('object', 'matcap_icon'), '01')
clay.set('mom', 'matcap_icon', '02')
self.assertEqual(clay.get('extra', 'matcap_icon'), '01')
self.assertEqual(clay.get('object', 'matcap_icon'), '02')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = True
bpy.context.scene.update() # update depsgraph
cube.select_set('SELECT')
self.assertTrue(cube.visible_get(), "Cube should be visible")
self.assertTrue(cube.select_get(), "Cube should be selected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
bpy.context.scene.update() # update depsgraph
cube.select_set('SELECT')
layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertFalse(cube.visible_get(), "Cube should be invisible")
self.assertFalse(cube.select_get(), "Cube should be unselected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
bpy.context.scene.update() # update depsgraph
cube.select_set('SELECT')
self.assertTrue(cube.visible_get(), "Cube should be visible")
self.assertTrue(cube.select_get(), "Cube should be selected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
bpy.context.scene.update() # update depsgraph
cube.select_set('SELECT')
layer_collection_mom.collections[layer_collection_kid.name].hide_select = True
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Cube should be visible")
self.assertTrue(cube.select_get(), "Cube should be selected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
cube.select_set('SELECT')
layer_collection_mom.collections[layer_collection_kid.name].hide_select = True
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Cube should be visible")
self.assertFalse(cube.select_get(), "Cube should be unselected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_selectability(self):
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
scene_collection = scene.master_collection.collections.new('collection')
layer_collection = scene.view_layers.active.collections.link(scene_collection)
bpy.context.scene.update() # update depsgraph
scene_collection.objects.link(cube)
self.assertFalse(layer_collection.hide)
self.assertFalse(layer_collection.hide_select)
bpy.context.scene.update() # update depsgraph
cube.select_set(action='SELECT')
self.assertTrue(cube.select_get())
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene.master_collection.collections.new("Kid")
scene_collection_mom.objects.link(cube)
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = True
layer_collection_kid.hide = False
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertFalse(cube.visible_get(), "Object should be invisible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = False
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_mom.objects.link(cube)
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
# XXX, above statement is not true, why skip the first argument?
UnitTesting._extra_arguments = setup_extra_arguments(__file__)[1:]
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
workspace.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_mom.objects.link(cube)
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility_empty(self):
"""
See if the depsgraph evaluation is correct
"""
self.do_visibility_object_add('EMPTY')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility_cylinder(self):
"""
See if the depsgraph evaluation is correct
"""
self.do_visibility_object_add('CYLINDER')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility_torus(self):
"""
See if the depsgraph evaluation is correct
"""
self.do_visibility_object_add('TORUS')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def do_layer_linking(self, filepath_json, link_mode):
import bpy
import os
import tempfile
import filecmp
ROOT = self.get_root()
with tempfile.TemporaryDirectory() as dirpath:
filepath_layers = os.path.join(ROOT, 'layers.blend')
# open file
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
# create sub-collections
three_b = bpy.data.objects.get('T.3b')
three_c = bpy.data.objects.get('T.3c')
scene = bpy.context.scene
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = subzero.collections.new('scorpion')
# test linking sync
subzero.objects.link(three_b)
scorpion.objects.link(three_c)
# test unlinking sync
layer = scene.view_layers.new('Fresh new Layer')
if link_mode in {'COLLECTION_LINK', 'COLLECTION_UNLINK'}:
layer.collections.link(subzero)
if link_mode == 'COLLECTION_UNLINK':
initial_collection = layer.collections['Master Collection']
layer.collections.unlink(initial_collection)
# save file
filepath_nested = os.path.join(dirpath, 'nested.blend')
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_nested)
# get the generated json
datas = query_scene(filepath_nested, 'Main', (get_scene_collections, get_layers))
self.assertTrue(datas, "Data is not valid")
filepath_nested_json = os.path.join(dirpath, "nested.json")
with open(filepath_nested_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_nested_json,
filepath_json,
),
"Scene dump files differ")
def test_syncing_layer_new(self):
"""
See if the creation of new layers is going well
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_new_layer.json')
self.do_layer_linking(filepath_json, 'LAYER_NEW')
def test_syncing_layer_collection_link(self):
"""
See if the creation of new layers is going well
And linking a new scene collection in the layer works
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_layer_collection_link.json')
self.do_layer_linking(filepath_json, 'COLLECTION_LINK')
def test_syncing_layer_collection_unlink(self):
"""
See if the creation of new layers is going well
And unlinking the origin scene collection works
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_layer_collection_unlink.json')
self.do_layer_linking(filepath_json, 'COLLECTION_UNLINK')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def do_syncing(self, filepath_json, unlink_mode):
import bpy
import os
import tempfile
import filecmp
ROOT = self.get_root()
with tempfile.TemporaryDirectory() as dirpath:
filepath_layers = os.path.join(ROOT, 'layers.blend')
# open file
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
# create sub-collections
three_b = bpy.data.objects.get('T.3b')
three_c = bpy.data.objects.get('T.3c')
three_d = bpy.data.objects.get('T.3d')
scene = bpy.context.scene
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = scene.master_collection.collections['1'].collections.new('scorpion')
# test linking sync
subzero.objects.link(three_b)
scorpion.objects.link(three_c)
# test unlinking sync
if unlink_mode in {'OBJECT', 'COLLECTION'}:
scorpion.objects.link(three_d)
scorpion.objects.unlink(three_d)
if unlink_mode == 'COLLECTION':
scorpion.objects.link(three_d)
scene.master_collection.collections['1'].collections.remove(subzero)
scene.master_collection.collections['1'].collections.remove(scorpion)
# save file
filepath_nested = os.path.join(dirpath, 'nested.blend')
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_nested)
# get the generated json
datas = query_scene(filepath_nested, 'Main', (get_scene_collections, get_layers))
self.assertTrue(datas, "Data is not valid")
filepath_nested_json = os.path.join(dirpath, "nested.json")
with open(filepath_nested_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_nested_json,
filepath_json,
),
"Scene dump files differ")
def test_syncing_link(self):
"""
See if scene collections and layer collections are in sync
when we create new subcollections and link new objects
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_nested.json')
self.do_syncing(filepath_json, 'NONE')
def test_syncing_unlink_object(self):
"""
See if scene collections and layer collections are in sync
when we create new subcollections, link new objects and unlink
some.
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_nested.json')
self.do_syncing(filepath_json, 'OBJECT')
def test_syncing_unlink_collection(self):
"""
See if scene collections and layer collections are in sync
when we create new subcollections, link new objects and unlink full collections
some.
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers.json')
self.do_syncing(filepath_json, 'COLLECTION')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_below('Layer 1.3', 'Layer 1.C'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_above('Layer 1.C', 'Layer 1.3'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_below('Layer 1.3.cat', 'Layer 1.3.dog'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_above('Layer 1.3.dog', 'Layer 1.3.cat'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_below('Layer 1.3.cat', 'Layer 1.3.dog'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_above('Layer 1.3.dog', 'Layer 1.3.cat'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_above('Layer 2.3.dog', 'Layer 1.C.2'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_below('Layer 1.C.2', 'Layer 2.3.dog'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_below('Layer 1.Master Collection', 'Layer 1.C.1'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['3', [
['dog', None],
['cat', None],
]],
['2', None],
]],
]
return reference_tree_map
def get_reference_layers_tree_map(self):
reference_layers_map = [
['Layer 1', [
'Master Collection',
'C',
'3',
]],
['Layer 2', [
'C',
'dog',
'cat',
]],
]
return reference_layers_map
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_below('Layer 2.3', 'Layer 2.C.1'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_above('Layer 2.3', 'Layer 2.C.2'))
self.compare_tree_maps()
def test_layer_collection_move_c(self):
"""
Test outliner operations
"""
self.setup_tree()
# collection that will be moved
collection_original = self.parse_move('Layer 2.3')
collection_original.hide = False
collection_original.hide_select = True
# collection that will disappear
collection_old = self.parse_move('Layer 2.C.3')
collection_old.hide = True
collection_old.hide_select = False
# move
self.assertTrue(self.move_below('Layer 2.3', 'Layer 2.C.1'))
self.compare_tree_maps()
# we expect the settings to be carried along from the
# original layer collection
collection_new = self.parse_move('Layer 2.C.3')
self.assertEqual(collection_new.hide, False)
self.assertEqual(collection_new.hide_select, True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['cat', None],
['dog', None],
]],
]],
]
return reference_tree_map
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_above('Layer 2.C.3.cat', 'Layer 2.3.dog'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
# collection that will be moved
collection_original = self.parse_move('Layer 2.C.3.cat')
collection_original.hide = False
collection_original.hide_select = True
# collection that will disappear
collection_old = self.parse_move('Layer 2.3.cat')
collection_old.hide = True
collection_old.hide_select = False
# move
self.assertTrue(self.move_above('Layer 2.C.3.cat', 'Layer 2.3.dog'))
self.compare_tree_maps()
# we expect the settings to be carried along from the
# original layer collection
collection_new = self.parse_move('Layer 2.3.cat')
self.assertEqual(collection_new.hide, False)
self.assertEqual(collection_new.hide_select, True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_below('Layer 2.C.3.cat', 'Layer 2.3.dog'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
# collection that will be moved
collection_original = self.parse_move('Layer 2.C.3.cat')
collection_original.hide = False
collection_original.hide_select = True
# collection that will disappear
collection_old = self.parse_move('Layer 2.3.cat')
collection_old.hide = True
collection_old.hide_select = False
# move
self.assertTrue(self.move_below('Layer 2.C.3.cat', 'Layer 2.3.dog'))
self.compare_tree_maps()
# we expect the settings to be carried along from the
# original layer collection
collection_new = self.parse_move('Layer 2.3.cat')
self.assertEqual(collection_new.hide, False)
self.assertEqual(collection_new.hide_select, True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
reference_layers_map = [
['Layer 1', [
'Master Collection',
'C',
'3',
]],
['Layer 2', [
'3',
'C',
'dog',
'cat',
]],
]
return reference_layers_map
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_below('Layer 2.C', 'Layer 2.3'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
# collection that will be moved
collection_original = self.parse_move('Layer 2.C')
collection_original.hide = False
collection_original.hide_select = True
# move
self.assertTrue(self.move_below('Layer 2.C', 'Layer 2.3'))
self.compare_tree_maps()
# we expect the settings to be carried along from the
# original layer collection
collection_new = self.parse_move('Layer 2.C')
self.assertEqual(collection_new.hide, False)
self.assertEqual(collection_new.hide_select, True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_below('Layer 1.3.dog', 'Layer 1.3.cat'))
self.assertTrue(self.move_above('Layer 1.3.dog', 'Layer 1.3.cat'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
# collection that will be moved
collection_original = self.parse_move('Layer 1.3.dog')
collection_original.hide = False
collection_original.hide_select = True
# move
self.assertTrue(self.move_below('Layer 1.3.dog', 'Layer 1.3.cat'))
self.assertTrue(self.move_above('Layer 1.3.dog', 'Layer 1.3.cat'))
self.compare_tree_maps()
# we expect the settings to be carried along from the
# original layer collection
collection_new = self.parse_move('Layer 1.3.dog')
self.assertEqual(collection_new.hide, False)
self.assertEqual(collection_new.hide_select, True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_move(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_below('Layer 2.C.2', 'Layer 2.3'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
reference_layers_map = [
['Layer 1', [
'Master Collection',
'C',
'3',
]],
['Layer 2', [
'C',
'cat',
'3',
'dog',
]],
]
return reference_layers_map
def test_layer_collection_move_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_below('Layer 2.cat', 'Layer 2.C'))
self.compare_tree_maps()
def test_layer_collection_move_b(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_above('Layer 2.cat', 'Layer 2.3'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['cat'].move_above(tree['dog']))
self.assertTrue(tree['dog'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['dog'].move_below(tree['cat']))
self.assertTrue(tree['cat'].move_below(tree['dog']))
self.compare_tree_maps()
def test_scene_collection_move_c(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['dog'].move_below(tree['cat']))
self.assertTrue(tree['dog'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_d(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['cat'].move_above(tree['dog']))
self.assertTrue(tree['cat'].move_below(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,69 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['3', [
['dog', None],
['cat', None],
]],
['1', None],
['2', None],
]],
]
return reference_tree_map
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['3'].move_above(tree['1']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['1'].move_below(tree['3']))
self.assertTrue(tree['2'].move_below(tree['1']))
self.compare_tree_maps()
def test_scene_collection_move_c(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['3'].move_above(tree['2']))
self.assertTrue(tree['1'].move_above(tree['2']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,51 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['3', [
['dog', None],
['cat', None],
]],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
]],
]
return reference_tree_map
def test_scene_collection_move(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['3'].move_below(tree['ii']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['B', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['B'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['B'].move_below(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
reference_tree_map = [
['A', [
['i', None],
['ii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['iii', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['iii'].move_below(tree['dog']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['iii'].move_above(tree['cat']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,51 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['dog', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_move(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['A'].move_above(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,44 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['dog'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['cat'].move_below(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(master_collection.move_above(collection))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(master_collection.move_below(collection))
self.compare_tree_maps()
def test_scene_collection_move_c(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(collection.move_above(master_collection))
self.compare_tree_maps()
def test_scene_collection_move_d(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(collection.move_below(master_collection))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_above(tree['2']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_below(tree['2']))
self.compare_tree_maps()
def test_scene_collection_move_c(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_d(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_below(tree['cat']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['cat'].move_above(tree['dog']))
self.assertTrue(tree['dog'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['dog'].move_below(tree['cat']))
self.assertTrue(tree['cat'].move_below(tree['dog']))
self.compare_tree_maps()
def test_scene_collection_move_c(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['dog'].move_below(tree['cat']))
self.assertTrue(tree['dog'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_d(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['cat'].move_above(tree['dog']))
self.assertTrue(tree['cat'].move_below(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['3', [
['dog', None],
['cat', None],
]],
['1', None],
['2', None],
]],
]
return reference_tree_map
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['3'].move_above(tree['1']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['1'].move_below(tree['3']))
self.assertTrue(tree['2'].move_below(tree['1']))
self.compare_tree_maps()
def test_scene_collection_move_c(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['3'].move_above(tree['2']))
self.assertTrue(tree['1'].move_above(tree['2']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['3', [
['dog', None],
['cat', None],
]],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
]],
]
return reference_tree_map
def test_scene_collection_move(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['3'].move_below(tree['ii']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['B', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['B'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['B'].move_below(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
reference_tree_map = [
['A', [
['i', None],
['ii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['iii', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['iii'].move_below(tree['dog']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['iii'].move_above(tree['cat']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,51 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['dog', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_move(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['A'].move_above(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,44 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['dog'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['cat'].move_below(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,84 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(master_collection.move_above(collection))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(master_collection.move_below(collection))
self.compare_tree_maps()
def test_scene_collection_move_c(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(collection.move_above(master_collection))
self.compare_tree_maps()
def test_scene_collection_move_d(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(collection.move_below(master_collection))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_move_a(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_above(tree['2']))
self.compare_tree_maps()
def test_scene_collection_move_b(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_below(tree['2']))
self.compare_tree_maps()
def test_scene_collection_move_c(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_above(tree['cat']))
self.compare_tree_maps()
def test_scene_collection_move_d(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_below(tree['cat']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,69 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', None],
]],
]],
]
return reference_tree_map
def get_reference_layers_tree_map(self):
# original tree, no changes
reference_layers_map = [
['Layer 1', [
'Master Collection',
'C',
'3',
]],
['Layer 2', [
'C',
'3',
'dog',
'cat',
]],
]
return reference_layers_map
def test_layer_collection_into(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_into("Layer 1.C.2", "Layer 2.3"))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,40 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_into(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_into('Layer 1.3', 'Layer 1.3.cat'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,40 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_into(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_into("Layer 2.C", "Layer 2.3"))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,40 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_into(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_into("Layer 2.3.cat", "Layer 2.3"))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,40 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_into(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_into("Layer 1.Master Collection", "Layer 1.C"))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,86 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
['3', [
['dog', None],
['cat', None],
]],
]],
['B', None],
['C', [
['1', None],
['2', None],
]],
]
return reference_tree_map
def get_reference_layers_tree_map(self):
reference_layers_map = [
['Layer 1', [
'Master Collection',
'C',
]],
['Layer 2', [
'C',
'3',
'dog',
'cat',
]],
]
return reference_layers_map
def test_layer_collection_into_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_into("Layer 1.3", "Layer 1.Master Collection.A"))
self.compare_tree_maps()
def test_layer_collection_into_b(self):
"""
Test outliner operations
"""
self.setup_tree()
# collection that will be moved
collection_original = self.parse_move('Layer 1.3')
collection_original.hide = False
collection_original.hide_select = True
self.assertTrue(self.move_into('Layer 1.3', 'Layer 1.Master Collection.A'))
self.compare_tree_maps()
# we expect the settings to be carried along from the
# original layer collection
collection_new = self.parse_move('Layer 1.Master Collection.A.3')
self.assertEqual(collection_new.hide, False)
self.assertEqual(collection_new.hide_select, True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,77 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
reference_layers_map = [
['Layer 1', [
'Master Collection',
'C',
'3',
]],
['Layer 2', [
'C',
'dog',
'cat',
]],
]
return reference_layers_map
def test_layer_collection_into_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_into('Layer 2.3', 'Layer 2.C'))
self.compare_tree_maps()
def test_layer_collection_into_b(self):
"""
Test outliner operations
"""
self.setup_tree()
# collection that will be moved
collection_original = self.parse_move('Layer 2.3')
collection_original.hide = False
collection_original.hide_select = True
# collection that will disappear
collection_old = self.parse_move('Layer 2.C.3')
collection_old.hide = True
collection_old.hide_select = False
# move collection
self.assertTrue(self.move_into('Layer 2.3', 'Layer 2.C'))
self.compare_tree_maps()
# we expect the settings to be carried along from the
# original layer collection
collection_new = self.parse_move('Layer 2.C.3')
self.assertEqual(collection_new.hide, False)
self.assertEqual(collection_new.hide_select, True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,76 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', [
['dog', None],
]],
['2', None],
['3', [
['cat', None],
]],
]],
]
return reference_tree_map
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_into_a(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertTrue(self.move_into('Layer 1.3.dog', 'Layer 1.C.1'))
self.compare_tree_maps()
def test_layer_collection_into_b(self):
"""
Test outliner operations
"""
self.setup_tree()
# collection that will be moved
collection_original = self.parse_move('Layer 1.3.dog')
collection_original.hide = False
collection_original.hide_select = True
self.assertTrue(self.move_into('Layer 1.3.dog', 'Layer 1.C.1'))
self.compare_tree_maps()
# we expect the settings to be carried along from the
# original layer collection
collection_new = self.parse_move('Layer 1.C.1.dog')
self.assertEqual(collection_new.hide, False)
self.assertEqual(collection_new.hide_select, True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,40 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_into(self):
"""
Test outliner operations
"""
self.setup_tree()
self.assertFalse(self.move_into('Layer 2.C.3', 'Layer 2.dog'))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,41 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveLayerCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def get_reference_layers_tree_map(self):
# original tree, no changes
return self.get_initial_layers_tree_map()
def test_layer_collection_into(self):
"""
Test outliner operations
Prevent collection from being dragged into itself
"""
self.setup_tree()
self.assertFalse(self.move_into("Layer 2.dog", "Layer 2.3.dog"))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,53 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['cat'].move_into(tree['2']))
self.assertTrue(tree['cat'].move_into(tree['3']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', [
['3', [
['dog', None],
['cat', None],
]],
]],
['C', [
['1', None],
['2', None],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['3'].move_into(tree['B']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', [
['cat', None],
]],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['cat'].move_into(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,37 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
# can't move into a collection if already the last item of the collection
self.assertFalse(tree['cat'].move_into(tree['3']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', [
['B', None],
]],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['B'].move_into(tree['cat']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,51 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', None],
['B', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['B'].move_into(tree['3']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
]],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['A'].move_into(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', [
['ii', None],
]],
['3', [
['dog', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['ii'].move_into(tree['2']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', [
['ii', None],
]],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['ii'].move_into(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,43 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(master_collection.move_into(collection))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,36 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_into(tree['2']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,36 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_into(tree['cat']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,37 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['cat'].move_into(tree['2']))
self.assertTrue(tree['cat'].move_into(tree['3']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', [
['3', [
['dog', None],
['cat', None],
]],
]],
['C', [
['1', None],
['2', None],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['3'].move_into(tree['B']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', [
['cat', None],
]],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['cat'].move_into(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,37 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
# can't move into a collection if already the last item of the collection
self.assertFalse(tree['cat'].move_into(tree['3']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', [
['B', None],
]],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['B'].move_into(tree['cat']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,51 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', None],
['B', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['B'].move_into(tree['3']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
]],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['A'].move_into(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', [
['ii', None],
]],
['3', [
['dog', None],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['ii'].move_into(tree['2']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,52 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
reference_tree_map = [
['A', [
['i', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', [
['ii', None],
]],
['cat', None],
]],
]],
]
return reference_tree_map
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertTrue(tree['ii'].move_into(tree['dog']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,43 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
import bpy
master_collection = bpy.context.scene.master_collection
tree = self.setup_tree()
for collection in tree.values():
# can't move into master_collection anywhere
self.assertFalse(master_collection.move_into(collection))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,36 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_into(tree['2']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,36 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(MoveSceneCollectionSyncTesting):
def get_reference_scene_tree_map(self):
# original tree, no changes
return self.get_initial_scene_tree_map()
def test_scene_collection_into(self):
"""
Test outliner operations
"""
tree = self.setup_tree()
self.assertFalse(tree['C'].move_into(tree['cat']))
self.compare_tree_maps()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_syncing_object_add_cylinder(self):
"""
See if new objects are added to the correct collection
bpy.ops.mesh.primitive_cylinder_add()
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_object_add_cylinder.json')
self.do_object_add(filepath_json, 'CYLINDER')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_syncing_object_add_empty(self):
"""
See if new objects are added to the correct collection
bpy.ops.object.add()
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_object_add_empty.json')
self.do_object_add(filepath_json, 'EMPTY')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_object_add_cylinder(self):
"""
See if new objects are added to the correct collection
bpy.ops.mesh.primitive_cylinder_add()
"""
import os
self.do_object_add_no_collection('CYLINDER')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_syncing_object_add_empty(self):
"""
See if new objects are added to the correct collection
bpy.ops.object.add()
"""
self.do_object_add_no_collection('EMPTY')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_syncing_object_add_torus(self):
"""
See if new objects are added to the correct collection
bpy.ops.mesh.primitive_torus_add()
"""
self.do_object_add_no_collection('TORUS')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_syncing_object_add_torus(self):
"""
See if new objects are added to the correct collection
bpy.ops.mesh.primitive_torus_add()
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_object_add_torus.json')
self.do_object_add(filepath_json, 'TORUS')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def do_object_copy(self, mode):
import bpy
import os
import tempfile
import filecmp
ROOT = self.get_root()
with tempfile.TemporaryDirectory() as dirpath:
filepath_layers = os.path.join(ROOT, 'layers.blend')
filepath_json = os.path.join(ROOT, 'layers_object_copy_duplicate.json')
# open file
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
# create sub-collections
three_b = bpy.data.objects.get('T.3b')
three_c = bpy.data.objects.get('T.3c')
scene = bpy.context.scene
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = subzero.collections.new('scorpion')
subzero.objects.link(three_b)
scorpion.objects.link(three_c)
layer = scene.view_layers.new('Fresh new Layer')
layer.collections.link(subzero)
scene.view_layers.active_index = len(scene.view_layers) - 1
bpy.context.workspace.view_layer = bpy.context.scene.view_layers['Fresh new Layer']
if mode == 'DUPLICATE':
# assuming the latest layer is the active layer
bpy.ops.object.select_all(action='DESELECT')
three_c.select_set(action='SELECT')
bpy.ops.object.duplicate()
elif mode == 'NAMED':
bpy.ops.object.add_named(name=three_c.name)
# save file
filepath_objects = os.path.join(dirpath, 'objects.blend')
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_objects)
# get the generated json
datas = query_scene(filepath_objects, 'Main', (get_scene_collections, get_layers))
self.assertTrue(datas, "Data is not valid")
filepath_objects_json = os.path.join(dirpath, "objects.json")
with open(filepath_objects_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_objects_json,
filepath_json,
),
"Scene dump files differ")
def test_copy_object(self):
"""
OBJECT_OT_duplicate
"""
self.do_object_copy('DUPLICATE')
def test_copy_object_named(self):
"""
OBJECT_OT_add_named
"""
self.do_object_copy('NAMED')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_object_delete_data(self):
"""
See if objects are removed correctly from all related collections
bpy.data.objects.remove()
"""
self.do_object_delete('DATA')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_object_delete_operator(self):
"""
See if new objects are added to the correct collection
bpy.ops.object.del()
"""
self.do_object_delete('OPERATOR')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_object_link_scene(self):
"""
See if we can link objects
"""
import bpy
master_collection = bpy.context.scene.master_collection
self.do_object_link(master_collection)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_object_link_context(self):
"""
See if we can link objects via bpy.context.scene_collection
"""
import bpy
bpy.context.scene.view_layers.active_index = len(bpy.context.scene.view_layers) - 1
bpy.context.workspace.view_layer = bpy.context.scene.view_layers['Viewport']
master_collection = bpy.context.scene_collection
self.do_object_link(master_collection)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_object_link_reload(self):
"""
See if we can link objects and not crash
"""
import bpy
master_collection = bpy.context.scene.master_collection
self.do_object_link(master_collection)
# force depsgraph to update
bpy.ops.wm.read_factory_settings()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_operator_context(self):
"""
See if view layer context is properly set/get with operators overrides
when we set view_layer in context, the collection should change as well
"""
import bpy
import os
class SampleOperator(bpy.types.Operator):
bl_idname = "testing.sample"
bl_label = "Sample Operator"
view_layer = bpy.props.StringProperty(
default="Not Set",
options={'SKIP_SAVE'},
)
scene_collection = bpy.props.StringProperty(
default="",
options={'SKIP_SAVE'},
)
use_verbose = bpy.props.BoolProperty(
default=False,
options={'SKIP_SAVE'},
)
def execute(self, context):
view_layer = context.view_layer
ret = {'FINISHED'}
# this is simply playing safe
if view_layer.name != self.view_layer:
if self.use_verbose:
print('ERROR: Render Layer mismatch: "{0}" != "{1}"'.format(
view_layer.name, self.view_layer))
ret = {'CANCELLED'}
scene_collection_name = None
if self.scene_collection:
scene_collection_name = self.scene_collection
else:
scene_collection_name = view_layer.collections.active.name
# while this is the real test
if context.scene_collection.name != scene_collection_name:
if self.use_verbose:
print('ERROR: Scene Collection mismatch: "{0}" != "{1}"'.format(
context.scene_collection.name, scene_collection_name))
ret = {'CANCELLED'}
return ret
bpy.utils.register_class(SampleOperator)
# open sample file
ROOT = self.get_root()
filepath_layers = os.path.join(ROOT, 'layers.blend')
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
# change the file
three_b = bpy.data.objects.get('T.3b')
three_c = bpy.data.objects.get('T.3c')
scene = bpy.context.scene
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = subzero.collections.new('scorpion')
subzero.objects.link(three_b)
scorpion.objects.link(three_c)
layer = scene.view_layers.new('Fresh new Layer')
layer.collections.unlink(layer.collections.active)
layer.collections.link(subzero)
layer.collections.active_index = 3
self.assertEqual(layer.collections.active.name, 'scorpion')
# Change active scene layer (do it for workspace too just to don't get mangled in workspace bugs)
scene = bpy.context.scene
scene.view_layers.active_index = len(scene.view_layers) - 2
self.assertEqual(scene.view_layers.active.name, "Viewport")
bpy.context.workspace.view_layer = bpy.context.scene.view_layers['Viewport']
# old layer
self.assertEqual(bpy.ops.testing.sample(view_layer='Viewport', use_verbose=True), {'FINISHED'})
# expected to fail
self.assertTrue(bpy.ops.testing.sample(view_layer=layer.name), {'CANCELLED'})
# set view layer and scene collection
override = bpy.context.copy()
override["view_layer"] = layer
override["scene_collection"] = subzero
self.assertEqual(bpy.ops.testing.sample(
override,
view_layer=layer.name,
scene_collection=subzero.name, # 'sub-zero'
use_verbose=True), {'FINISHED'})
# set only view layer
override = bpy.context.copy()
override["view_layer"] = layer
self.assertEqual(bpy.ops.testing.sample(
override,
view_layer=layer.name,
scene_collection=layer.collections.active.name, # 'scorpion'
use_verbose=True), {'FINISHED'})
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_scene_collections_copy_full(self):
"""
See if scene copying 'FULL_COPY' is working for scene collections
"""
import os
ROOT = self.get_root()
filepath_layers_json_copy = os.path.join(ROOT, 'layers_copy_full_simple.json')
self.do_scene_copy(
filepath_layers_json_copy,
'FULL_COPY',
(get_scene_collections,))
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_scene_collections_link(self):
"""
See if scene copying 'LINK_OBJECTS' is working for scene collections
"""
import os
ROOT = self.get_root()
# note: nothing should change, so using `layers_simple.json`
filepath_layers_json_copy = os.path.join(ROOT, 'layers_simple.json')
self.do_scene_copy(
filepath_layers_json_copy,
'LINK_OBJECTS',
(get_scene_collections,))
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_scene_layers_copy(self):
"""
See if scene copying 'FULL_COPY' is working for scene layers
"""
import os
ROOT = self.get_root()
filepath_layers_json_copy = os.path.join(ROOT, 'layers_copy_full.json')
self.do_scene_copy(
filepath_layers_json_copy,
'FULL_COPY',
(get_scene_collections, get_layers))
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_scene_layers_link(self):
"""
See if scene copying 'LINK_OBJECTS' is working for scene layers
"""
import os
ROOT = self.get_root()
filepath_layers_json_copy = os.path.join(ROOT, 'layers_copy_link.json')
self.do_scene_copy(
filepath_layers_json_copy,
'LINK_OBJECTS',
(get_scene_collections, get_layers))
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_shared_layer_collections_copy_full(self):
"""
See if scene copying 'FULL_COPY' is working for scene collections
with a shared object
"""
import os
import bpy
scene = bpy.context.scene
layer = bpy.context.view_layer
original_cube = layer.objects.get('Cube')
original_cube.select_set('SELECT')
self.assertTrue(original_cube.select_get())
bpy.ops.scene.new(type='FULL_COPY')
new_layer = bpy.context.view_layer
self.assertNotEqual(layer, new_layer)
new_cube = new_layer.objects.get('Cube.001')
self.assertNotEqual(original_cube, new_cube)
self.assertTrue(new_cube.select_get())
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_shared_layer_collections_copy_full(self):
"""
See if scene copying 'FULL_COPY' is keeping collections visibility
and selectability.
"""
import os
import bpy
scene = bpy.context.scene
hide_lookup = [0, 1, 1, 0]
hide_lookup_sub = [1, 0, 1]
hide_select_lookup = [0, 0, 1, 1]
hide_select_lookup_sub = [1, 0, 1, 0]
new_collections = []
# clean everything
for layer in scene.view_layers:
while layer.collections:
layer.collections.unlink(layer.collections[0])
# create new collections
for i in range(4):
collection = scene.master_collection.collections.new(str(i))
new_collections.append(collection)
for j in range(3):
sub_collection = collection.collections.new("{0}:{1}".format(i, j))
# link to the original scene
for layer in scene.view_layers:
for i, collection in enumerate(new_collections):
layer.collections.link(collection)
self.assertEqual(layer.collections[-1], layer.collections[i])
layer.collections[i].hide = hide_lookup[i]
layer.collections[i].hide_select = hide_select_lookup[i]
for j, sub_collection in enumerate(layer.collections[i].collections):
sub_collection.hide = hide_lookup_sub[j]
sub_collection.hide_select = hide_select_lookup_sub[j]
# copy scene
bpy.ops.scene.new(type='FULL_COPY')
new_scene = bpy.context.scene
self.assertNotEqual(scene, new_scene)
# update depsgrah
scene.update() # update depsgraph
# compare scenes
for h, layer in enumerate(scene.view_layers):
new_layer = new_scene.view_layers[h]
for i, collection in enumerate(layer.collections):
new_collection = new_layer.collections[i]
self.assertEqual(collection.hide, new_collection.hide)
self.assertEqual(collection.hide_select, new_collection.hide_select)
for j, sub_collection in enumerate(layer.collections[i].collections):
new_sub_collection = new_collection.collections[j]
self.assertEqual(sub_collection.hide, new_sub_collection.hide)
self.assertEqual(sub_collection.hide_select, new_sub_collection.hide_select)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_scene_delete(self):
"""
See if a scene can be properly deleted
"""
import bpy
scene = bpy.context.scene
bpy.data.scenes.new('New')
bpy.data.scenes.remove(scene)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def do_scene_write_read(self, filepath_layers, filepath_layers_json, data_callbacks, do_read):
"""
See if write/read is working for scene collections and layers
"""
import bpy
import os
import tempfile
import filecmp
with tempfile.TemporaryDirectory() as dirpath:
(self.path_exists(f) for f in (filepath_layers, filepath_layers_json))
filepath_doversion = os.path.join(dirpath, 'doversion.blend')
filepath_saved = os.path.join(dirpath, 'doversion_saved.blend')
filepath_read_json = os.path.join(dirpath, "read.json")
# doversion + write test
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_doversion)
datas = query_scene(filepath_doversion, 'Main', data_callbacks)
self.assertTrue(datas, "Data is not valid")
filepath_doversion_json = os.path.join(dirpath, "doversion.json")
with open(filepath_doversion_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_doversion_json,
filepath_layers_json,
),
"Run: test_scene_write_layers")
if do_read:
# read test, simply open and save the file
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_doversion)
self.rename_collections()
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_saved)
datas = query_scene(filepath_saved, 'Main', data_callbacks)
self.assertTrue(datas, "Data is not valid")
with open(filepath_read_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_read_json,
filepath_layers_json,
),
"Scene dump files differ")
def test_scene_write_collections(self):
"""
See if the doversion and writing are working for scene collections
"""
import os
ROOT = self.get_root()
filepath_layers = os.path.join(ROOT, 'layers.blend')
filepath_layers_json = os.path.join(ROOT, 'layers_simple.json')
self.do_scene_write_read(
filepath_layers,
filepath_layers_json,
(get_scene_collections,),
False)
def test_scene_write_layers(self):
"""
See if the doversion and writing are working for collections and layers
"""
import os
ROOT = self.get_root()
filepath_layers = os.path.join(ROOT, 'layers.blend')
filepath_layers_json = os.path.join(ROOT, 'layers.json')
self.do_scene_write_read(
filepath_layers,
filepath_layers_json,
(get_scene_collections, get_layers),
False)
def test_scene_read_collections(self):
"""
See if read is working for scene collections
(run `test_scene_write_colections` first)
"""
import os
ROOT = self.get_root()
filepath_layers = os.path.join(ROOT, 'layers.blend')
filepath_layers_json = os.path.join(ROOT, 'layers_simple.json')
self.do_scene_write_read(
filepath_layers,
filepath_layers_json,
(get_scene_collections,),
True)
def test_scene_read_layers(self):
"""
See if read is working for scene layers
(run `test_scene_write_layers` first)
"""
import os
ROOT = self.get_root()
filepath_layers = os.path.join(ROOT, 'layers.blend')
filepath_layers_json = os.path.join(ROOT, 'layers.json')
self.do_scene_write_read(
filepath_layers,
filepath_layers_json,
(get_scene_collections, get_layers),
True)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

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@@ -0,0 +1,810 @@
import unittest
# ############################################################
# Layer Collection Crawler
# ############################################################
def listbase_iter(data, struct, listbase):
element = data.get_pointer((struct, listbase, b'first'))
while element is not None:
yield element
element = element.get_pointer(b'next')
def linkdata_iter(collection, data):
element = collection.get_pointer((data, b'first'))
while element is not None:
yield element
element = element.get_pointer(b'next')
def get_layer_collection(layer_collection):
data = {}
flag = layer_collection.get(b'flag')
data['is_visible'] = (flag & (1 << 0)) != 0
data['is_selectable'] = (flag & (1 << 1)) != 0
data['is_disabled'] = (flag & (1 << 2)) != 0
scene_collection = layer_collection.get_pointer(b'scene_collection')
if scene_collection is None:
name = 'Fail!'
else:
name = scene_collection.get(b'name')
data['name'] = name
objects = []
for link in linkdata_iter(layer_collection, b'object_bases'):
ob_base = link.get_pointer(b'data')
ob = ob_base.get_pointer(b'object')
objects.append(ob.get((b'id', b'name'))[2:])
data['objects'] = objects
collections = {}
for nested_layer_collection in linkdata_iter(layer_collection, b'layer_collections'):
subname, subdata = get_layer_collection(nested_layer_collection)
collections[subname] = subdata
data['collections'] = collections
return name, data
def get_layer(scene, layer):
data = {}
name = layer.get(b'name')
data['name'] = name
data['engine'] = scene.get((b'view_render', b'engine_id'))
active_base = layer.get_pointer(b'basact')
if active_base:
ob = active_base.get_pointer(b'object')
data['active_object'] = ob.get((b'id', b'name'))[2:]
else:
data['active_object'] = ""
objects = []
for link in linkdata_iter(layer, b'object_bases'):
ob = link.get_pointer(b'object')
objects.append(ob.get((b'id', b'name'))[2:])
data['objects'] = objects
collections = {}
for layer_collection in linkdata_iter(layer, b'layer_collections'):
subname, subdata = get_layer_collection(layer_collection)
collections[subname] = subdata
data['collections'] = collections
return name, data
def get_layers(scene):
"""Return all the render layers and their data"""
layers = {}
for layer in linkdata_iter(scene, b'view_layers'):
name, data = get_layer(scene, layer)
layers[name] = data
return layers
def get_scene_collection_objects(collection, listbase):
objects = []
for link in linkdata_iter(collection, listbase):
ob = link.get_pointer(b'data')
if ob is None:
name = 'Fail!'
else:
name = ob.get((b'id', b'name'))[2:]
objects.append(name)
return objects
def get_scene_collection(collection):
""""""
data = {}
name = collection.get(b'name')
data['name'] = name
data['filter'] = collection.get(b'filter')
data['objects'] = get_scene_collection_objects(collection, b'objects')
data['filter_objects'] = get_scene_collection_objects(collection, b'filter_objects')
collections = {}
for nested_collection in linkdata_iter(collection, b'scene_collections'):
subname, subdata = get_scene_collection(nested_collection)
collections[subname] = subdata
data['collections'] = collections
return name, data
def get_scene_collections(scene):
"""Return all the scene collections ahd their data"""
master_collection = scene.get_pointer(b'collection')
return get_scene_collection(master_collection)
def query_scene(filepath, name, callbacks):
"""Return the equivalent to bpy.context.scene"""
from io_blend_utils.blend import blendfile
with blendfile.open_blend(filepath) as blend:
scenes = [block for block in blend.blocks if block.code == b'SC']
for scene in scenes:
if scene.get((b'id', b'name'))[2:] != name:
continue
return [callback(scene) for callback in callbacks]
# ############################################################
# Utils
# ############################################################
def dump(data):
import json
return json.dumps(
data,
sort_keys=True,
indent=4,
separators=(',', ': '),
)
# ############################################################
# Tests
# ############################################################
PDB = False
DUMP_DIFF = True
UPDATE_DIFF = False # HACK used to update tests when something change
def compare_files(file_a, file_b):
import filecmp
if not filecmp.cmp(
file_a,
file_b):
if DUMP_DIFF:
import subprocess
subprocess.call(["diff", "-u", file_a, file_b])
if UPDATE_DIFF:
import subprocess
subprocess.call(["cp", "-u", file_a, file_b])
if PDB:
import pdb
print("Files differ:", file_a, file_b)
pdb.set_trace()
return False
return True
class ViewLayerTesting(unittest.TestCase):
_test_simple = False
_extra_arguments = []
@classmethod
def setUpClass(cls):
"""Runs once"""
cls.pretest_parsing()
@classmethod
def get_root(cls):
"""
return the folder with the test files
"""
arguments = {}
for argument in cls._extra_arguments:
name, value = argument.split('=')
cls.assertTrue(name and name.startswith("--"), "Invalid argument \"{0}\"".format(argument))
cls.assertTrue(value, "Invalid argument \"{0}\"".format(argument))
arguments[name[2:]] = value.strip('"')
return arguments.get('testdir')
@classmethod
def pretest_parsing(cls):
"""
Test if the arguments are properly set, and store ROOT
name has extra _ because we need this test to run first
"""
root = cls.get_root()
cls.assertTrue(root, "Testdir not set")
def setUp(self):
"""Runs once per test"""
import bpy
bpy.ops.wm.read_factory_settings()
def path_exists(self, filepath):
import os
self.assertTrue(
os.path.exists(filepath),
"Test file \"{0}\" not found".format(filepath))
def do_object_add(self, filepath_json, add_mode):
"""
Testing for adding objects and see if they
go to the right collection
"""
import bpy
import os
import tempfile
import filecmp
ROOT = self.get_root()
with tempfile.TemporaryDirectory() as dirpath:
filepath_layers = os.path.join(ROOT, 'layers.blend')
# open file
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
# create sub-collections
three_b = bpy.data.objects.get('T.3b')
three_c = bpy.data.objects.get('T.3c')
scene = bpy.context.scene
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = subzero.collections.new('scorpion')
subzero.objects.link(three_b)
scorpion.objects.link(three_c)
layer = scene.view_layers.new('Fresh new Layer')
layer.collections.link(subzero)
# change active collection
layer.collections.active_index = 3
self.assertEqual(layer.collections.active.name, 'scorpion', "Run: test_syncing_object_add")
# change active layer
override = bpy.context.copy()
override["view_layer"] = layer
override["scene_collection"] = layer.collections.active.collection
# add new objects
if add_mode == 'EMPTY':
bpy.ops.object.add(override) # 'Empty'
elif add_mode == 'CYLINDER':
bpy.ops.mesh.primitive_cylinder_add(override) # 'Cylinder'
elif add_mode == 'TORUS':
bpy.ops.mesh.primitive_torus_add(override) # 'Torus'
# save file
filepath_objects = os.path.join(dirpath, 'objects.blend')
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_objects)
# get the generated json
datas = query_scene(filepath_objects, 'Main', (get_scene_collections, get_layers))
self.assertTrue(datas, "Data is not valid")
filepath_objects_json = os.path.join(dirpath, "objects.json")
with open(filepath_objects_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_objects_json,
filepath_json,
),
"Scene dump files differ")
def do_object_add_no_collection(self, add_mode):
"""
Test for adding objects when no collection
exists in render layer
"""
import bpy
# empty layer of collections
layer = bpy.context.view_layer
while layer.collections:
layer.collections.unlink(layer.collections[0])
# add new objects
if add_mode == 'EMPTY':
bpy.ops.object.add() # 'Empty'
elif add_mode == 'CYLINDER':
bpy.ops.mesh.primitive_cylinder_add() # 'Cylinder'
elif add_mode == 'TORUS':
bpy.ops.mesh.primitive_torus_add() # 'Torus'
self.assertEqual(len(layer.collections), 1, "New collection not created")
collection = layer.collections[0]
self.assertEqual(len(collection.objects), 1, "New collection is empty")
def do_object_link(self, master_collection):
import bpy
self.assertEqual(master_collection.name, "Master Collection")
self.assertEqual(master_collection, bpy.context.scene.master_collection)
master_collection.objects.link(bpy.data.objects.new('object', None))
def do_scene_copy(self, filepath_json_reference, copy_mode, data_callbacks):
import bpy
import os
import tempfile
import filecmp
ROOT = self.get_root()
with tempfile.TemporaryDirectory() as dirpath:
filepath_layers = os.path.join(ROOT, 'layers.blend')
(self.path_exists(f) for f in (
filepath_layers,
filepath_json_reference,
))
filepath_saved = os.path.join(dirpath, '{0}.blend'.format(copy_mode))
filepath_json = os.path.join(dirpath, "{0}.json".format(copy_mode))
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
bpy.ops.scene.new(type=copy_mode)
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_saved)
datas = query_scene(filepath_saved, 'Main.001', data_callbacks)
self.assertTrue(datas, "Data is not valid")
with open(filepath_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_json,
filepath_json_reference,
),
"Scene copy \"{0}\" test failed".format(copy_mode.title()))
def do_object_delete(self, del_mode):
import bpy
import os
import tempfile
import filecmp
ROOT = self.get_root()
with tempfile.TemporaryDirectory() as dirpath:
filepath_layers = os.path.join(ROOT, 'layers.blend')
filepath_reference_json = os.path.join(ROOT, 'layers_object_delete.json')
# open file
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
# create sub-collections
three_b = bpy.data.objects.get('T.3b')
three_d = bpy.data.objects.get('T.3d')
scene = bpy.context.scene
# mangle the file a bit with some objects linked across collections
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = subzero.collections.new('scorpion')
subzero.objects.link(three_d)
scorpion.objects.link(three_b)
scorpion.objects.link(three_d)
# object to delete
ob = three_d
# delete object
if del_mode == 'DATA':
bpy.data.objects.remove(ob, do_unlink=True)
elif del_mode == 'OPERATOR':
bpy.context.scene.update() # update depsgraph
bpy.ops.object.select_all(action='DESELECT')
ob.select_set(action='SELECT')
self.assertTrue(ob.select_get())
bpy.ops.object.delete()
# save file
filepath_generated = os.path.join(dirpath, 'generated.blend')
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_generated)
# get the generated json
datas = query_scene(filepath_generated, 'Main', (get_scene_collections, get_layers))
self.assertTrue(datas, "Data is not valid")
filepath_generated_json = os.path.join(dirpath, "generated.json")
with open(filepath_generated_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_generated_json,
filepath_reference_json,
),
"Scene dump files differ")
def do_visibility_object_add(self, add_mode):
import bpy
scene = bpy.context.scene
# delete all objects of the file
for ob in bpy.data.objects:
bpy.data.objects.remove(ob, do_unlink=True)
# real test
layer = scene.view_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.view_layers.active = layer
scene_collection = scene.master_collection.collections.new("Collection")
layer.collections.link(scene_collection)
bpy.context.scene.update() # update depsgraph
self.assertEqual(len(bpy.data.objects), 0)
# add new objects
if add_mode == 'EMPTY':
bpy.ops.object.add() # 'Empty'
elif add_mode == 'CYLINDER':
bpy.ops.mesh.primitive_cylinder_add() # 'Cylinder'
elif add_mode == 'TORUS':
bpy.ops.mesh.primitive_torus_add() # 'Torus'
self.assertEqual(len(bpy.data.objects), 1)
new_ob = bpy.data.objects[0]
self.assertTrue(new_ob.visible_get(), "Object should be visible")
def cleanup_tree(self):
"""
Remove any existent layer and collections,
leaving only the one view_layer we can't remove
"""
import bpy
scene = bpy.context.scene
while len(scene.view_layers) > 1:
scene.view_layers.remove(scene.view_layers[1])
layer = scene.view_layers[0]
while layer.collections:
layer.collections.unlink(layer.collections[0])
master_collection = scene.master_collection
while master_collection.collections:
master_collection.collections.remove(master_collection.collections[0])
def rename_collections(self, collection=None):
"""
Rename 'Collection 1' to '1'
"""
def strip_name(collection):
import re
if collection.name.startswith("Default Collection"):
collection.name = '1'
else:
collection.name = re.findall(r'\d+', collection.name)[0]
if collection is None:
import bpy
collection = bpy.context.scene.master_collection
for nested_collection in collection.collections:
strip_name(nested_collection)
self.rename_collections(nested_collection)
class MoveSceneCollectionTesting(ViewLayerTesting):
"""
To be used by tests of view_layer_move_into_scene_collection
"""
def get_initial_scene_tree_map(self):
collections_map = [
['A', [
['i', None],
['ii', None],
['iii', None],
]],
['B', None],
['C', [
['1', None],
['2', None],
['3', [
['dog', None],
['cat', None],
]],
]],
]
return collections_map
def build_scene_tree(self, tree_map, collection=None, ret_dict=None):
"""
Returns a flat dictionary with new scene collections
created from a nested tuple of nested tuples (name, tuple)
"""
import bpy
if collection is None:
collection = bpy.context.scene.master_collection
if ret_dict is None:
ret_dict = {collection.name: collection}
self.assertEqual(collection.name, "Master Collection")
for name, nested_collections in tree_map:
new_collection = collection.collections.new(name)
ret_dict[name] = new_collection
if nested_collections:
self.build_scene_tree(nested_collections, new_collection, ret_dict)
return ret_dict
def setup_tree(self):
"""
Cleanup file, and populate it with class scene tree map
"""
self.cleanup_tree()
self.assertTrue(
hasattr(self, "get_initial_scene_tree_map"),
"Test class has no get_initial_scene_tree_map method implemented")
return self.build_scene_tree(self.get_initial_scene_tree_map())
def get_scene_tree_map(self, collection=None, ret_list=None):
"""
Extract the scene collection tree from scene
Return as a nested list of nested lists (name, list)
"""
import bpy
if collection is None:
scene = bpy.context.scene
collection = scene.master_collection
if ret_list is None:
ret_list = []
for nested_collection in collection.collections:
new_collection = [nested_collection.name, None]
ret_list.append(new_collection)
if nested_collection.collections:
new_collection[1] = list()
self.get_scene_tree_map(nested_collection, new_collection[1])
return ret_list
def compare_tree_maps(self):
"""
Compare scene with expected (class defined) data
"""
self.assertEqual(self.get_scene_tree_map(), self.get_reference_scene_tree_map())
class MoveSceneCollectionSyncTesting(MoveSceneCollectionTesting):
"""
To be used by tests of view_layer_move_into_scene_collection_sync
"""
def get_initial_layers_tree_map(self):
layers_map = [
['Layer 1', [
'Master Collection',
'C',
'3',
]],
['Layer 2', [
'C',
'3',
'dog',
'cat',
]],
]
return layers_map
def get_reference_layers_tree_map(self):
"""
For those classes we don't expect any changes in the layer tree
"""
return self.get_initial_layers_tree_map()
def setup_tree(self):
tree = super(MoveSceneCollectionSyncTesting, self).setup_tree()
import bpy
scene = bpy.context.scene
self.assertTrue(
hasattr(self, "get_initial_layers_tree_map"),
"Test class has no get_initial_layers_tree_map method implemented")
layers_map = self.get_initial_layers_tree_map()
for layer_name, collections_names in layers_map:
layer = scene.view_layers.new(layer_name)
layer.collections.unlink(layer.collections[0])
for collection_name in collections_names:
layer.collections.link(tree[collection_name])
return tree
def compare_tree_maps(self):
"""
Compare scene with expected (class defined) data
"""
super(MoveSceneCollectionSyncTesting, self).compare_tree_maps()
import bpy
scene = bpy.context.scene
layers_map = self.get_reference_layers_tree_map()
for layer_name, collections_names in layers_map:
layer = scene.view_layers.get(layer_name)
self.assertTrue(layer)
self.assertEqual(len(collections_names), len(layer.collections))
for i, collection_name in enumerate(collections_names):
self.assertEqual(collection_name, layer.collections[i].name)
self.verify_collection_tree(layer.collections[i])
def verify_collection_tree(self, layer_collection):
"""
Check if the LayerCollection mimics the SceneLayer tree
"""
scene_collection = layer_collection.collection
self.assertEqual(len(layer_collection.collections), len(scene_collection.collections))
for i, nested_collection in enumerate(layer_collection.collections):
self.assertEqual(nested_collection.collection.name, scene_collection.collections[i].name)
self.assertEqual(nested_collection.collection, scene_collection.collections[i])
self.verify_collection_tree(nested_collection)
class MoveLayerCollectionTesting(MoveSceneCollectionSyncTesting):
"""
To be used by tests of view_layer_move_into_layer_collection
"""
def parse_move(self, path, sep='.'):
"""
convert 'Layer 1.C.2' into:
bpy.context.scene.view_layers['Layer 1'].collections['C'].collections['2']
"""
import bpy
paths = path.split(sep)
layer = bpy.context.scene.view_layers[paths[0]]
collections = layer.collections
for subpath in paths[1:]:
collection = collections[subpath]
collections = collection.collections
return collection
def move_into(self, src, dst):
layer_collection_src = self.parse_move(src)
layer_collection_dst = self.parse_move(dst)
return layer_collection_src.move_into(layer_collection_dst)
def move_above(self, src, dst):
layer_collection_src = self.parse_move(src)
layer_collection_dst = self.parse_move(dst)
return layer_collection_src.move_above(layer_collection_dst)
def move_below(self, src, dst):
layer_collection_src = self.parse_move(src)
layer_collection_dst = self.parse_move(dst)
return layer_collection_src.move_below(layer_collection_dst)
class Clay:
def __init__(self, extra_kid_layer=False):
import bpy
self._scene = bpy.context.scene
self._layer = self._fresh_layer()
self._object = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
# update depsgraph
self._scene.update()
scene_collection_grandma = self._scene.master_collection.collections.new("Grandma")
scene_collection_mom = scene_collection_grandma.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(self._object)
layer_collection_grandma = self._layer.collections.link(scene_collection_grandma)
layer_collection_mom = layer_collection_grandma.collections[0]
layer_collection_kid = layer_collection_mom.collections[0]
# store the variables
self._scene_collections = {
'grandma': scene_collection_grandma,
'mom': scene_collection_mom,
'kid': scene_collection_kid,
}
self._layer_collections = {
'grandma': layer_collection_grandma,
'mom': layer_collection_mom,
'kid': layer_collection_kid,
}
if extra_kid_layer:
layer_collection_extra = self._layer.collections.link(scene_collection_kid)
self._layer_collections['extra'] = layer_collection_extra
self._update()
def _fresh_layer(self):
import bpy
# remove all other objects
while bpy.data.objects:
bpy.data.objects.remove(bpy.data.objects[0])
# remove all the other collections
while self._scene.master_collection.collections:
self._scene.master_collection.collections.remove(
self._scene.master_collection.collections[0])
layer = self._scene.view_layers.new('Evaluation Test')
layer.collections.unlink(layer.collections[0])
self._scene.view_layers.active = layer
bpy.context.workspace.view_layer = layer
# remove all other layers
for layer_iter in self._scene.view_layers:
if layer_iter != layer:
self._scene.view_layers.remove(layer_iter)
return layer
def _update(self):
"""
Force depsgrpah evaluation
and update pointers to IDProperty collections
"""
ENGINE = 'BLENDER_CLAY'
self._scene.update() # update depsgraph
self._layer.update() # flush depsgraph evaluation
# change scene settings
self._properties = {
'scene': self._scene.collection_properties[ENGINE],
'object': self._object.collection_properties[ENGINE],
}
for key, value in self._layer_collections.items():
self._properties[key] = self._layer_collections[key].engine_overrides[ENGINE]
def get(self, name, data_path):
self._update()
return getattr(self._properties[name], data_path)
def set(self, name, data_path, value):
self._update()
self._properties[name].use(data_path)
setattr(self._properties[name], data_path, value)
def setup_extra_arguments(filepath):
"""
Create a value which is assigned to: ``UnitTesting._extra_arguments``
"""
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [filepath] + extra_arguments[1:]
return extra_arguments