Merge branch 'master' into blender2.8

This commit is contained in:
Aaron Carlisle
2017-07-21 18:28:32 -04:00
2 changed files with 29 additions and 27 deletions

View File

@@ -369,7 +369,7 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH
static bool raycastDerivedMesh(
SnapObjectContext *sctx,
const float ray_orig[3], const float ray_start[3], const float ray_dir[3],
const float ray_start[3], const float ray_dir[3],
Object *ob, DerivedMesh *dm, float obmat[4][4], const unsigned int ob_index,
/* read/write args */
float *ray_depth,
@@ -553,7 +553,7 @@ static bool raycastDerivedMesh(
static bool raycastEditMesh(
SnapObjectContext *sctx,
const float ray_orig[3], const float ray_start[3], const float ray_dir[3],
const float ray_start[3], const float ray_dir[3],
Object *ob, BMEditMesh *em, float obmat[4][4], const unsigned int ob_index,
/* read/write args */
float *ray_depth,
@@ -714,7 +714,7 @@ static bool raycastEditMesh(
*/
static bool raycastObj(
const bContext *C, SnapObjectContext *sctx,
const float ray_orig[3], const float ray_start[3], const float ray_dir[3],
const float ray_start[3], const float ray_dir[3],
Object *ob, float obmat[4][4], const unsigned int ob_index,
bool use_obedit,
/* read/write args */
@@ -736,7 +736,7 @@ static bool raycastObj(
em = BKE_editmesh_from_object(ob);
retval = raycastEditMesh(
sctx,
ray_orig, ray_start, ray_dir,
ray_start, ray_dir,
ob, em, obmat, ob_index,
ray_depth, r_loc, r_no, r_index, r_hit_list);
}
@@ -753,7 +753,7 @@ static bool raycastObj(
}
retval = raycastDerivedMesh(
sctx,
ray_orig, ray_start, ray_dir,
ray_start, ray_dir,
ob, dm, obmat, ob_index,
ray_depth, r_loc, r_no, r_index, r_hit_list);
@@ -773,7 +773,6 @@ static bool raycastObj(
struct RaycastObjUserData {
const float *ray_orig;
const float *ray_start;
const float *ray_dir;
unsigned int ob_index;
@@ -794,7 +793,7 @@ static void raycast_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_o
struct RaycastObjUserData *dt = data;
dt->ret |= raycastObj(
C, sctx,
dt->ray_orig, dt->ray_start, dt->ray_dir,
dt->ray_start, dt->ray_dir,
ob, obmat, dt->ob_index++, is_obedit,
dt->ray_depth,
dt->r_loc, dt->r_no, dt->r_index,
@@ -833,7 +832,7 @@ static void raycast_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_o
*/
static bool raycastObjects(
const bContext *C, SnapObjectContext *sctx,
const float ray_orig[3], const float ray_start[3], const float ray_dir[3],
const float ray_start[3], const float ray_dir[3],
const SnapSelect snap_select, const bool use_object_edit_cage,
/* read/write args */
float *ray_depth,
@@ -845,7 +844,6 @@ static bool raycastObjects(
Object *obedit = use_object_edit_cage ? sctx->scene->obedit : NULL;
struct RaycastObjUserData data = {
.ray_orig = ray_orig,
.ray_start = ray_start,
.ray_dir = ray_dir,
.ob_index = 0,
@@ -2218,7 +2216,7 @@ bool ED_transform_snap_object_project_ray_ex(
{
return raycastObjects(
C, sctx,
ray_start, ray_start, ray_normal,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
ray_depth, r_loc, r_no, r_index, r_ob, r_obmat, NULL);
}
@@ -2247,7 +2245,7 @@ bool ED_transform_snap_object_project_ray_all(
bool retval = raycastObjects(
C, sctx,
ray_start, ray_start, ray_normal,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
&ray_depth, NULL, NULL, NULL, NULL, NULL,
r_hit_list);
@@ -2430,7 +2428,7 @@ bool ED_transform_snap_object_project_view3d_ex(
if (snap_to == SCE_SNAP_MODE_FACE) {
return raycastObjects(
C, sctx,
ray_origin, ray_start, ray_normal,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
ray_depth, r_loc, r_no, r_index, NULL, NULL, NULL);
}