BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value. The patch also allows non programmers to change the maximum numbers of jumps. Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77 Reviewed By: lordloki, moguri Projects: #game_engine Differential Revision: https://developer.blender.org/D1302
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@@ -1041,6 +1041,7 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
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ob->step_height = 0.15f;
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ob->jump_speed = 10.0f;
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ob->fall_speed = 55.0f;
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ob->max_jumps = 1;
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ob->col_group = 0x01;
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ob->col_mask = 0xffff;
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ob->preview = NULL;
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@@ -189,7 +189,7 @@ typedef struct Object {
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/* did last modifier stack generation need mapping support? */
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char lastNeedMapping; /* bool */
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char pad[5];
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char pad;
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/* dupli-frame settings */
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int dupon, dupoff, dupsta, dupend;
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@@ -222,6 +222,8 @@ typedef struct Object {
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float step_height;
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float jump_speed;
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float fall_speed;
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unsigned char max_jumps;
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char pad2[3];
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/** Collision mask settings */
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unsigned short col_group, col_mask;
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@@ -1771,6 +1771,14 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
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RNA_def_property_float_default(prop, 55.0f);
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RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
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prop = RNA_def_property(srna, "max_jumps", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "max_jumps");
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RNA_def_property_range(prop, 1, CHAR_MAX);
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RNA_def_property_ui_range(prop, 1, 10, 1, 1);
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RNA_def_property_int_default(prop, 1);
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RNA_def_property_ui_text(prop, "Max Jumps",
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"The maximum number of jumps the character can make before it hits the ground.");
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/* Collision Masks */
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prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER);
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RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1);
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