From 3e2619b3e72aaa7ef3bd15211fc2eaaf883da7d1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 27 Mar 2013 23:48:35 +0000 Subject: [PATCH] workaround for crash when accessing vertex colors in editmode, just disallow vertex color access in editmode as is done with UV's. --- source/blender/makesrna/intern/rna_mesh.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c index fd87ce3a6ce..729e8db8cfd 100644 --- a/source/blender/makesrna/intern/rna_mesh.c +++ b/source/blender/makesrna/intern/rna_mesh.c @@ -734,13 +734,13 @@ static void rna_MeshLoopColorLayer_data_begin(CollectionPropertyIterator *iter, { Mesh *me = rna_mesh(ptr); CustomDataLayer *layer = (CustomDataLayer *)ptr->data; - rna_iterator_array_begin(iter, layer->data, sizeof(MLoopCol), me->totloop, 0, NULL); + rna_iterator_array_begin(iter, layer->data, sizeof(MLoopCol), (me->edit_btmesh) ? 0 : me->totloop, 0, NULL); } static int rna_MeshLoopColorLayer_data_length(PointerRNA *ptr) { Mesh *me = rna_mesh(ptr); - return me->totloop; + return (me->edit_btmesh) ? 0 : me->totloop; } static int rna_MeshLoopColorLayer_active_render_get(PointerRNA *ptr)