Geometry Nodes: new Material input node
This node is similar to the Value and Vector node. It just provides a way to use the same material in multiple nodes without exposing it outside of a node group. Differential Revision: https://developer.blender.org/D11305
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@@ -523,6 +523,7 @@ geometry_node_categories = [
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NodeItem("ShaderNodeValue"),
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NodeItem("FunctionNodeInputString"),
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NodeItem("FunctionNodeInputVector"),
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NodeItem("GeometryNodeInputMaterial"),
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NodeItem("GeometryNodeIsViewport"),
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]),
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GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
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