Geometry Nodes: new Material input node

This node is similar to the Value and Vector node.
It just provides a way to use the same material in multiple nodes
without exposing it outside of a node group.

Differential Revision: https://developer.blender.org/D11305
This commit is contained in:
Jacques Lucke
2021-05-20 12:29:06 +02:00
parent f41a753e75
commit 3e3ecc329c
8 changed files with 70 additions and 0 deletions

View File

@@ -523,6 +523,7 @@ geometry_node_categories = [
NodeItem("ShaderNodeValue"),
NodeItem("FunctionNodeInputString"),
NodeItem("FunctionNodeInputVector"),
NodeItem("GeometryNodeInputMaterial"),
NodeItem("GeometryNodeIsViewport"),
]),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[