Code cleanup: remove redundant matrix initialization

This commit is contained in:
Campbell Barton
2014-04-29 18:12:44 +10:00
parent d8282da545
commit 409fb4da0c
10 changed files with 40 additions and 30 deletions

View File

@@ -1831,7 +1831,9 @@ void zbuf_render_project(float winmat[4][4], const float co[3], float ho[4])
void zbuf_make_winmat(Render *re, float winmat[4][4])
{
if (re->r.mode & R_PANORAMA) {
float panomat[4][4]= MAT4_UNITY;
float panomat[4][4];
unit_m4(panomat);
panomat[0][0]= re->panoco;
panomat[0][2]= re->panosi;