Fix #142195: Crash when adding stereo 3D image
Caused by assigning pointer to address which is eventually freed. Use `MEM_mallocN()` with copy assignment instead. Pull Request: https://projects.blender.org/blender/blender/pulls/142361
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committed by
Sergey Sharybin
parent
2933433abc
commit
40b2cd92ee
@@ -252,7 +252,8 @@ Strip *add_image_strip(Main *bmain, Scene *scene, ListBase *seqbase, LoadData *l
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strip->views_format = load_data->views_format;
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}
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if (load_data->stereo3d_format) {
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strip->stereo3d_format = load_data->stereo3d_format;
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strip->stereo3d_format = MEM_mallocN<Stereo3dFormat>("strip stereo3d format");
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*strip->stereo3d_format = *load_data->stereo3d_format;
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}
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/* Set initial scale based on load_data->fit_method. */
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@@ -473,7 +474,8 @@ Strip *add_movie_strip(Main *bmain, Scene *scene, ListBase *seqbase, LoadData *l
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strip->views_format = load_data->views_format;
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}
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if (load_data->stereo3d_format) {
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strip->stereo3d_format = load_data->stereo3d_format;
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strip->stereo3d_format = MEM_mallocN<Stereo3dFormat>("strip stereo3d format");
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*strip->stereo3d_format = *load_data->stereo3d_format;
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}
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for (i = 0; i < totfiles; i++) {
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