From 4142f3993cd8fcafe2c594962487375e87f53ac0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 17 Oct 2019 16:17:10 +0200 Subject: [PATCH] Fix T70811 EEVEE: Alpha clip/hashed cause wrong alpha values Was caused by division not giving a fully opaque alpha value. --- source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 511c243b474..f10d98e68bd 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -965,7 +965,8 @@ void main() # ifndef USE_ALPHA_BLEND float alpha_div = 1.0 / max(1e-8, alpha); - outRadiance *= alpha_div; + outRadiance.rgb *= alpha_div; + outRadiance.a = 1.0; ssrData.rgb *= alpha_div; # ifdef USE_SSS sssAlbedo.rgb *= alpha_div;