Added baking for softbodies.
Works as follows; - press the 'show bake settings' button (no space left... :) - define start/end frame for bake, and an interval step. The baked result interpolates nicely (Bspline, 4 keys) so in general a step size of 2 or 3 still gives OK results. - Press "BAKE". This will do a full animation + playback. Press ESC if it you don't want it. Once Baked, the BAKE button becomes a FREE BAKE. As reminder the softbody buttons get blocked with error() menu. This saves OK in a file. Renders any frame, including fields and moblur. You can also set a "Timeoffs" for the softbody. And yes, this should be in the NLA once... :) NOTE! With this commit, files saved with the old (first commit) version by Jens Ole won't read the settings back... he stored all sofbody variables in Object, which was moved to a new struct when I did my first commit on SB (over a month ago) Also note that I moved particle deflecting & softbody to a new include.
This commit is contained in:
@@ -39,15 +39,20 @@
|
||||
#include "NLA.h"
|
||||
#include "logic.h"
|
||||
#include <blendef.h>
|
||||
|
||||
#include <DNA_scene_types.h>
|
||||
#include <DNA_mesh_types.h>
|
||||
#include <DNA_curve_types.h>
|
||||
#include "DNA_object_force.h"
|
||||
#include <DNA_property_types.h>
|
||||
|
||||
#include <BSE_edit.h>
|
||||
|
||||
#include <BKE_property.h>
|
||||
#include <BKE_mball.h>
|
||||
#include <BKE_font.h>
|
||||
#include <BKE_softbody.h>
|
||||
|
||||
#include <BIF_editview.h>
|
||||
#include <BSE_editipo.h>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user