From 44f3f03f0290eb6f089fd75cbfa8be9abe0f64dc Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 3 Nov 2010 02:50:05 +0000 Subject: [PATCH] paint/face mask lasso select was checking for uv coords, which isnt needed, also make a mistake on this check last commit. --- source/blender/editors/space_view3d/view3d_select.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 3071a1ffeea..2159aef0695 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -733,8 +733,8 @@ static void do_lasso_select_paintface(ViewContext *vc, short mcords[][2], short Object *ob= vc->obact; Mesh *me= ob?ob->data:NULL; rcti rect; - - if(me==NULL || me->mtface==NULL || me->totface) + + if(me==NULL || me->totface==0) return; if(extend==0 && select)