odd, this didn't get committed before

This commit is contained in:
Joseph Eagar
2009-07-16 22:23:01 +00:00
parent 4aa15cd216
commit 479c970375
34 changed files with 11046 additions and 483 deletions

View File

@@ -0,0 +1,1610 @@
/*
* $Id: BGL.c 21218 2009-06-28 13:27:06Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL LICENSE BLOCK *****
*/
/* This file is the Blender.BGL part of opy_draw.c, from the old
* bpython/intern dir, with minor changes to adapt it to the new Python
* implementation. The BGL submodule "wraps" OpenGL functions and constants,
* allowing script writers to make OpenGL calls in their Python scripts. */
#include "BGL.h" /*This must come first */
#include "MEM_guardedalloc.h"
static int type_size( int type );
static Buffer *make_buffer( int type, int ndimensions, int *dimensions );
static char Method_Buffer_doc[] =
"(type, dimensions, [template]) - Create a new Buffer object\n\n\
(type) - The format to store data in\n\
(dimensions) - An int or sequence specifying the dimensions of the buffer\n\
[template] - A sequence of matching dimensions to the buffer to be created\n\
which will be used to initialize the Buffer.\n\n\
If a template is not passed in all fields will be initialized to 0.\n\n\
The type should be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE.\n\
If the dimensions are specified as an int a linear buffer will be\n\
created. If a sequence is passed for the dimensions the buffer\n\
will have len(sequence) dimensions, where the size for each dimension\n\
is determined by the value in the sequence at that index.\n\n\
For example, passing [100, 100] will create a 2 dimensional\n\
square buffer. Passing [16, 16, 32] will create a 3 dimensional\n\
buffer which is twice as deep as it is wide or high.";
static PyObject *Method_Buffer( PyObject * self, PyObject * args );
/* Buffer sequence methods */
static int Buffer_len( PyObject * self );
static PyObject *Buffer_item( PyObject * self, int i );
static PyObject *Buffer_slice( PyObject * self, int begin, int end );
static int Buffer_ass_item( PyObject * self, int i, PyObject * v );
static int Buffer_ass_slice( PyObject * self, int begin, int end,
PyObject * seq );
static PySequenceMethods Buffer_SeqMethods = {
( inquiry ) Buffer_len, /*sq_length */
( binaryfunc ) 0, /*sq_concat */
( ssizeargfunc ) 0, /*sq_repeat */
( ssizeargfunc ) Buffer_item, /*sq_item */
( ssizessizeargfunc ) Buffer_slice, /*sq_slice */
( ssizeobjargproc ) Buffer_ass_item, /*sq_ass_item */
( ssizessizeobjargproc ) Buffer_ass_slice, /*sq_ass_slice */
};
static void Buffer_dealloc( PyObject * self );
static PyObject *Buffer_tolist( PyObject * self );
static PyObject *Buffer_dimensions( PyObject * self );
static PyObject *Buffer_getattr( PyObject * self, char *name );
static PyObject *Buffer_repr( PyObject * self );
PyTypeObject buffer_Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"buffer", /*tp_name */
sizeof( Buffer ), /*tp_basicsize */
0, /*tp_itemsize */
( destructor ) Buffer_dealloc, /*tp_dealloc */
( printfunc ) 0, /*tp_print */
( getattrfunc ) Buffer_getattr, /*tp_getattr */
( setattrfunc ) 0, /*tp_setattr */
0, /*tp_compare */
( reprfunc ) Buffer_repr, /*tp_repr */
0, /*tp_as_number */
&Buffer_SeqMethods, /*tp_as_sequence */
};
/* #ifndef __APPLE__ */
#define BGL_Wrap(nargs, funcname, ret, arg_list) \
static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
arg_def##nargs arg_list; \
ret_def_##ret; \
if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
ret_set_##ret gl##funcname (arg_var##nargs arg_list);\
ret_ret_##ret; \
}
#define BGLU_Wrap(nargs, funcname, ret, arg_list) \
static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
arg_def##nargs arg_list; \
ret_def_##ret; \
if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
ret_set_##ret glu##funcname (arg_var##nargs arg_list);\
ret_ret_##ret; \
}
/* #endif */
/********/
static int type_size(int type)
{
switch (type) {
case GL_BYTE:
return sizeof(char);
case GL_SHORT:
return sizeof(short);
case GL_INT:
return sizeof(int);
case GL_FLOAT:
return sizeof(float);
case GL_DOUBLE:
return sizeof(double);
}
return -1;
}
static Buffer *make_buffer(int type, int ndimensions, int *dimensions)
{
Buffer *buffer;
void *buf= NULL;
int i, size, length;
length= 1;
for (i=0; i<ndimensions; i++)
length*= dimensions[i];
size= type_size(type);
buf= MEM_mallocN(length*size, "Buffer buffer");
buffer= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
buffer->parent= NULL;
buffer->ndimensions= ndimensions;
buffer->dimensions= dimensions;
buffer->type= type;
buffer->buf.asvoid= buf;
for (i= 0; i<length; i++) {
if (type==GL_BYTE)
buffer->buf.asbyte[i]= 0;
else if (type==GL_SHORT)
buffer->buf.asshort[i]= 0;
else if (type==GL_INT)
buffer->buf.asint[i]= 0;
else if (type==GL_FLOAT)
buffer->buf.asfloat[i]= 0.0f;
else if (type==GL_DOUBLE)
buffer->buf.asdouble[i]= 0.0;
}
return buffer;
}
static PyObject *Method_Buffer (PyObject *self, PyObject *args)
{
PyObject *length_ob= NULL, *template= NULL;
Buffer *buffer;
int i, type;
int *dimensions = 0, ndimensions = 0;
if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template)) {
PyErr_SetString(PyExc_AttributeError, "expected an int and one or two PyObjects");
return NULL;
}
if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT && type!=GL_DOUBLE) {
PyErr_SetString(PyExc_AttributeError, "invalid first argument type, should be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
return NULL;
}
if (PyNumber_Check(length_ob)) {
ndimensions= 1;
dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
dimensions[0]= PyLong_AsLong(length_ob);
} else if (PySequence_Check(length_ob)) {
ndimensions= PySequence_Length(length_ob);
dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
for (i=0; i<ndimensions; i++) {
PyObject *ob= PySequence_GetItem(length_ob, i);
if (!PyNumber_Check(ob)) dimensions[i]= 1;
else dimensions[i]= PyLong_AsLong(ob);
Py_DECREF(ob);
}
}
buffer= make_buffer(type, ndimensions, dimensions);
if (template && ndimensions) {
if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) {
Py_DECREF(buffer);
return NULL;
}
}
return (PyObject *) buffer;
}
/*@ Buffer sequence methods */
static int Buffer_len(PyObject *self)
{
Buffer *buf= (Buffer *) self;
return buf->dimensions[0];
}
static PyObject *Buffer_item(PyObject *self, int i)
{
Buffer *buf= (Buffer *) self;
if (i >= buf->dimensions[0]) {
PyErr_SetString(PyExc_IndexError, "array index out of range");
return NULL;
}
if (buf->ndimensions==1) {
switch (buf->type) {
case GL_BYTE: return Py_BuildValue("b", buf->buf.asbyte[i]);
case GL_SHORT: return Py_BuildValue("h", buf->buf.asshort[i]);
case GL_INT: return Py_BuildValue("i", buf->buf.asint[i]);
case GL_FLOAT: return PyFloat_FromDouble(buf->buf.asfloat[i]);
case GL_DOUBLE: return Py_BuildValue("d", buf->buf.asdouble[i]);
}
} else {
Buffer *newbuf;
int j, length, size;
length= 1;
for (j=1; j<buf->ndimensions; j++) {
length*= buf->dimensions[j];
}
size= type_size(buf->type);
newbuf= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
Py_INCREF(self);
newbuf->parent= self;
newbuf->ndimensions= buf->ndimensions-1;
newbuf->type= buf->type;
newbuf->buf.asvoid= buf->buf.asbyte + i*length*size;
newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int),
"Buffer dimensions");
memcpy(newbuf->dimensions, buf->dimensions+1,
newbuf->ndimensions*sizeof(int));
return (PyObject *) newbuf;
}
return NULL;
}
static PyObject *Buffer_slice(PyObject *self, int begin, int end)
{
Buffer *buf= (Buffer *) self;
PyObject *list;
int count;
if (begin<0) begin= 0;
if (end>buf->dimensions[0])
end= buf->dimensions[0];
if (begin>end) begin= end;
list= PyList_New(end-begin);
for (count= begin; count<end; count++)
PyList_SetItem(list, count-begin, Buffer_item(self, count));
return list;
}
static int Buffer_ass_item(PyObject *self, int i, PyObject *v)
{
Buffer *buf= (Buffer *) self;
if (i >= buf->dimensions[0]) {
PyErr_SetString(PyExc_IndexError, "array assignment index out of range");
return -1;
}
if (buf->ndimensions!=1) {
PyObject *row= Buffer_item(self, i);
int ret;
if (!row) return -1;
ret= Buffer_ass_slice(row, 0, buf->dimensions[1], v);
Py_DECREF(row);
return ret;
}
if (buf->type==GL_BYTE) {
if (!PyArg_Parse(v, "b;Coordinates must be ints", &buf->buf.asbyte[i]))
return -1;
} else if (buf->type==GL_SHORT) {
if (!PyArg_Parse(v, "h;Coordinates must be ints", &buf->buf.asshort[i]))
return -1;
} else if (buf->type==GL_INT) {
if (!PyArg_Parse(v, "i;Coordinates must be ints", &buf->buf.asint[i]))
return -1;
} else if (buf->type==GL_FLOAT) {
if (!PyArg_Parse(v, "f;Coordinates must be floats", &buf->buf.asfloat[i]))
return -1;
} else if (buf->type==GL_DOUBLE) {
if (!PyArg_Parse(v, "d;Coordinates must be floats", &buf->buf.asdouble[i]))
return -1;
}
return 0;
}
static int Buffer_ass_slice(PyObject *self, int begin, int end, PyObject *seq)
{
Buffer *buf= (Buffer *) self;
PyObject *item;
int count, err=0;
if (begin<0) begin= 0;
if (end>buf->dimensions[0]) end= buf->dimensions[0];
if (begin>end) begin= end;
if (!PySequence_Check(seq)) {
PyErr_SetString(PyExc_TypeError,
"illegal argument type for built-in operation");
return -1;
}
if (PySequence_Length(seq)!=(end-begin)) {
PyErr_SetString(PyExc_TypeError, "size mismatch in assignment");
return -1;
}
for (count= begin; count<end; count++) {
item= PySequence_GetItem(seq, count-begin);
err= Buffer_ass_item(self, count, item);
Py_DECREF(item);
if (err) break;
}
return err;
}
static void Buffer_dealloc(PyObject *self)
{
Buffer *buf = (Buffer *)self;
if (buf->parent) Py_DECREF (buf->parent);
else MEM_freeN (buf->buf.asvoid);
MEM_freeN (buf->dimensions);
PyObject_DEL (self);
}
static PyObject *Buffer_tolist(PyObject *self)
{
int i, len= ((Buffer *)self)->dimensions[0];
PyObject *list= PyList_New(len);
for (i=0; i<len; i++) {
PyList_SetItem(list, i, Buffer_item(self, i));
}
return list;
}
static PyObject *Buffer_dimensions(PyObject *self)
{
Buffer *buffer= (Buffer *) self;
PyObject *list= PyList_New(buffer->ndimensions);
int i;
for (i= 0; i<buffer->ndimensions; i++) {
PyList_SetItem(list, i, PyLong_FromLong(buffer->dimensions[i]));
}
return list;
}
static PyObject *Buffer_getattr(PyObject *self, char *name)
{
if (strcmp(name, "list")==0) return Buffer_tolist(self);
else if (strcmp(name, "dimensions")==0) return Buffer_dimensions(self);
PyErr_SetString(PyExc_AttributeError, name);
return NULL;
}
static PyObject *Buffer_repr(PyObject *self)
{
PyObject *list= Buffer_tolist(self);
PyObject *repr= PyObject_Repr(list);
Py_DECREF(list);
return repr;
}
BGL_Wrap(2, Accum, void, (GLenum, GLfloat))
BGL_Wrap(2, AlphaFunc, void, (GLenum, GLclampf))
BGL_Wrap(3, AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP))
BGL_Wrap(1, Begin, void, (GLenum))
BGL_Wrap(2, BindTexture, void, (GLenum, GLuint))
BGL_Wrap(7, Bitmap, void, (GLsizei, GLsizei, GLfloat,
GLfloat, GLfloat, GLfloat, GLubyteP))
BGL_Wrap(2, BlendFunc, void, (GLenum, GLenum))
BGL_Wrap(1, CallList, void, (GLuint))
BGL_Wrap(3, CallLists, void, (GLsizei, GLenum, GLvoidP))
BGL_Wrap(1, Clear, void, (GLbitfield))
BGL_Wrap(4, ClearAccum, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(4, ClearColor, void, (GLclampf, GLclampf, GLclampf, GLclampf))
BGL_Wrap(1, ClearDepth, void, (GLclampd))
BGL_Wrap(1, ClearIndex, void, (GLfloat))
BGL_Wrap(1, ClearStencil, void, (GLint))
BGL_Wrap(2, ClipPlane, void, (GLenum, GLdoubleP))
BGL_Wrap(3, Color3b, void, (GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Color3bv, void, (GLbyteP))
BGL_Wrap(3, Color3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Color3dv, void, (GLdoubleP))
BGL_Wrap(3, Color3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Color3fv, void, (GLfloatP))
BGL_Wrap(3, Color3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, Color3iv, void, (GLintP))
BGL_Wrap(3, Color3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, Color3sv, void, (GLshortP))
BGL_Wrap(3, Color3ub, void, (GLubyte, GLubyte, GLubyte))
BGL_Wrap(1, Color3ubv, void, (GLubyteP))
BGL_Wrap(3, Color3ui, void, (GLuint, GLuint, GLuint))
BGL_Wrap(1, Color3uiv, void, (GLuintP))
BGL_Wrap(3, Color3us, void, (GLushort, GLushort, GLushort))
BGL_Wrap(1, Color3usv, void, (GLushortP))
BGL_Wrap(4, Color4b, void, (GLbyte, GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Color4bv, void, (GLbyteP))
BGL_Wrap(4, Color4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Color4dv, void, (GLdoubleP))
BGL_Wrap(4, Color4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Color4fv, void, (GLfloatP))
BGL_Wrap(4, Color4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(1, Color4iv, void, (GLintP))
BGL_Wrap(4, Color4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, Color4sv, void, (GLshortP))
BGL_Wrap(4, Color4ub, void, (GLubyte, GLubyte, GLubyte, GLubyte))
BGL_Wrap(1, Color4ubv, void, (GLubyteP))
BGL_Wrap(4, Color4ui, void, (GLuint, GLuint, GLuint, GLuint))
BGL_Wrap(1, Color4uiv, void, (GLuintP))
BGL_Wrap(4, Color4us, void, (GLushort, GLushort, GLushort, GLushort))
BGL_Wrap(1, Color4usv, void, (GLushortP))
BGL_Wrap(4, ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean))
BGL_Wrap(2, ColorMaterial, void, (GLenum, GLenum))
BGL_Wrap(5, CopyPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum))
BGL_Wrap(1, CullFace, void, (GLenum))
BGL_Wrap(2, DeleteLists, void, (GLuint, GLsizei))
BGL_Wrap(2, DeleteTextures, void, (GLsizei, GLuintP))
BGL_Wrap(1, DepthFunc, void, (GLenum))
BGL_Wrap(1, DepthMask, void, (GLboolean))
BGL_Wrap(2, DepthRange, void, (GLclampd, GLclampd))
BGL_Wrap(1, Disable, void, (GLenum))
BGL_Wrap(1, DrawBuffer, void, (GLenum))
BGL_Wrap(5, DrawPixels, void, (GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(1, EdgeFlag, void, (GLboolean))
BGL_Wrap(1, EdgeFlagv, void, (GLbooleanP))
BGL_Wrap(1, Enable, void, (GLenum))
BGL_Wrap(1, End, void, (void))
BGL_Wrap(1, EndList, void, (void))
BGL_Wrap(1, EvalCoord1d, void, (GLdouble))
BGL_Wrap(1, EvalCoord1dv, void, (GLdoubleP))
BGL_Wrap(1, EvalCoord1f, void, (GLfloat))
BGL_Wrap(1, EvalCoord1fv, void, (GLfloatP))
BGL_Wrap(2, EvalCoord2d, void, (GLdouble, GLdouble))
BGL_Wrap(1, EvalCoord2dv, void, (GLdoubleP))
BGL_Wrap(2, EvalCoord2f, void, (GLfloat, GLfloat))
BGL_Wrap(1, EvalCoord2fv, void, (GLfloatP))
BGL_Wrap(3, EvalMesh1, void, (GLenum, GLint, GLint))
BGL_Wrap(5, EvalMesh2, void, (GLenum, GLint, GLint, GLint, GLint))
BGL_Wrap(1, EvalPoint1, void, (GLint))
BGL_Wrap(2, EvalPoint2, void, (GLint, GLint))
BGL_Wrap(3, FeedbackBuffer, void, (GLsizei, GLenum, GLfloatP))
BGL_Wrap(1, Finish, void, (void))
BGL_Wrap(1, Flush, void, (void))
BGL_Wrap(2, Fogf, void, (GLenum, GLfloat))
BGL_Wrap(2, Fogfv, void, (GLenum, GLfloatP))
BGL_Wrap(2, Fogi, void, (GLenum, GLint))
BGL_Wrap(2, Fogiv, void, (GLenum, GLintP))
BGL_Wrap(1, FrontFace, void, (GLenum))
BGL_Wrap(6, Frustum, void, (GLdouble, GLdouble,
GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, GenLists, GLuint, (GLsizei))
BGL_Wrap(2, GenTextures, void, (GLsizei, GLuintP))
BGL_Wrap(2, GetBooleanv, void, (GLenum, GLbooleanP))
BGL_Wrap(2, GetClipPlane, void, (GLenum, GLdoubleP))
BGL_Wrap(2, GetDoublev, void, (GLenum, GLdoubleP))
BGL_Wrap(1, GetError, GLenum, (void))
BGL_Wrap(2, GetFloatv, void, (GLenum, GLfloatP))
BGL_Wrap(2, GetIntegerv, void, (GLenum, GLintP))
BGL_Wrap(3, GetLightfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetLightiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetMapdv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, GetMapfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetMapiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetMaterialfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetMaterialiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(2, GetPixelMapfv, void, (GLenum, GLfloatP))
BGL_Wrap(2, GetPixelMapuiv, void, (GLenum, GLuintP))
BGL_Wrap(2, GetPixelMapusv, void, (GLenum, GLushortP))
BGL_Wrap(1, GetPolygonStipple,void, (GLubyteP))
BGL_Wrap(1, GetString, GLstring, (GLenum))
BGL_Wrap(3, GetTexEnvfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexEnviv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetTexGendv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, GetTexGenfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexGeniv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(5, GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(4, GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP))
BGL_Wrap(4, GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP))
BGL_Wrap(3, GetTexParameterfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexParameteriv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(2, Hint, void, (GLenum, GLenum))
BGL_Wrap(1, IndexMask, void, (GLuint))
BGL_Wrap(1, Indexd, void, (GLdouble))
BGL_Wrap(1, Indexdv, void, (GLdoubleP))
BGL_Wrap(1, Indexf, void, (GLfloat))
BGL_Wrap(1, Indexfv, void, (GLfloatP))
BGL_Wrap(1, Indexi, void, (GLint))
BGL_Wrap(1, Indexiv, void, (GLintP))
BGL_Wrap(1, Indexs, void, (GLshort))
BGL_Wrap(1, Indexsv, void, (GLshortP))
BGL_Wrap(1, InitNames, void, (void))
BGL_Wrap(1, IsEnabled, GLboolean, (GLenum))
BGL_Wrap(1, IsList, GLboolean, (GLuint))
BGL_Wrap(1, IsTexture, GLboolean, (GLuint))
BGL_Wrap(2, LightModelf, void, (GLenum, GLfloat))
BGL_Wrap(2, LightModelfv, void, (GLenum, GLfloatP))
BGL_Wrap(2, LightModeli, void, (GLenum, GLint))
BGL_Wrap(2, LightModeliv, void, (GLenum, GLintP))
BGL_Wrap(3, Lightf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, Lightfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, Lighti, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, Lightiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(2, LineStipple, void, (GLint, GLushort))
BGL_Wrap(1, LineWidth, void, (GLfloat))
BGL_Wrap(1, ListBase, void, (GLuint))
BGL_Wrap(1, LoadIdentity, void, (void))
BGL_Wrap(1, LoadMatrixd, void, (GLdoubleP))
BGL_Wrap(1, LoadMatrixf, void, (GLfloatP))
BGL_Wrap(1, LoadName, void, (GLuint))
BGL_Wrap(1, LogicOp, void, (GLenum))
BGL_Wrap(6, Map1d, void, (GLenum, GLdouble, GLdouble,
GLint, GLint, GLdoubleP))
BGL_Wrap(6, Map1f, void, (GLenum, GLfloat, GLfloat,
GLint, GLint, GLfloatP))
BGL_Wrap(10, Map2d, void, (GLenum, GLdouble, GLdouble,
GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP))
BGL_Wrap(10, Map2f, void, (GLenum, GLfloat, GLfloat,
GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP))
BGL_Wrap(3, MapGrid1d, void, (GLint, GLdouble, GLdouble))
BGL_Wrap(3, MapGrid1f, void, (GLint, GLfloat, GLfloat))
BGL_Wrap(6, MapGrid2d, void, (GLint, GLdouble, GLdouble,
GLint, GLdouble, GLdouble))
BGL_Wrap(6, MapGrid2f, void, (GLint, GLfloat, GLfloat,
GLint, GLfloat, GLfloat))
BGL_Wrap(3, Materialf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, Materialfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, Materiali, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, Materialiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(1, MatrixMode, void, (GLenum))
BGL_Wrap(1, MultMatrixd, void, (GLdoubleP))
BGL_Wrap(1, MultMatrixf, void, (GLfloatP))
BGL_Wrap(2, NewList, void, (GLuint, GLenum))
BGL_Wrap(3, Normal3b, void, (GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Normal3bv, void, (GLbyteP))
BGL_Wrap(3, Normal3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Normal3dv, void, (GLdoubleP))
BGL_Wrap(3, Normal3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Normal3fv, void, (GLfloatP))
BGL_Wrap(3, Normal3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, Normal3iv, void, (GLintP))
BGL_Wrap(3, Normal3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, Normal3sv, void, (GLshortP))
BGL_Wrap(6, Ortho, void, (GLdouble, GLdouble,
GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, PassThrough, void, (GLfloat))
BGL_Wrap(3, PixelMapfv, void, (GLenum, GLint, GLfloatP))
BGL_Wrap(3, PixelMapuiv, void, (GLenum, GLint, GLuintP))
BGL_Wrap(3, PixelMapusv, void, (GLenum, GLint, GLushortP))
BGL_Wrap(2, PixelStoref, void, (GLenum, GLfloat))
BGL_Wrap(2, PixelStorei, void, (GLenum, GLint))
BGL_Wrap(2, PixelTransferf, void, (GLenum, GLfloat))
BGL_Wrap(2, PixelTransferi, void, (GLenum, GLint))
BGL_Wrap(2, PixelZoom, void, (GLfloat, GLfloat))
BGL_Wrap(1, PointSize, void, (GLfloat))
BGL_Wrap(2, PolygonMode, void, (GLenum, GLenum))
BGL_Wrap(2, PolygonOffset, void, (GLfloat, GLfloat))
BGL_Wrap(1, PolygonStipple, void, (GLubyteP))
BGL_Wrap(1, PopAttrib, void, (void))
BGL_Wrap(1, PopClientAttrib, void, (void))
BGL_Wrap(1, PopMatrix, void, (void))
BGL_Wrap(1, PopName, void, (void))
BGL_Wrap(3, PrioritizeTextures, void, (GLsizei, GLuintP, GLclampfP))
BGL_Wrap(1, PushAttrib, void, (GLbitfield))
BGL_Wrap(1, PushClientAttrib, void, (GLbitfield))
BGL_Wrap(1, PushMatrix, void, (void))
BGL_Wrap(1, PushName, void, (GLuint))
BGL_Wrap(2, RasterPos2d, void, (GLdouble, GLdouble))
BGL_Wrap(1, RasterPos2dv, void, (GLdoubleP))
BGL_Wrap(2, RasterPos2f, void, (GLfloat, GLfloat))
BGL_Wrap(1, RasterPos2fv, void, (GLfloatP))
BGL_Wrap(2, RasterPos2i, void, (GLint, GLint))
BGL_Wrap(1, RasterPos2iv, void, (GLintP))
BGL_Wrap(2, RasterPos2s, void, (GLshort, GLshort))
BGL_Wrap(1, RasterPos2sv, void, (GLshortP))
BGL_Wrap(3, RasterPos3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, RasterPos3dv, void, (GLdoubleP))
BGL_Wrap(3, RasterPos3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, RasterPos3fv, void, (GLfloatP))
BGL_Wrap(3, RasterPos3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, RasterPos3iv, void, (GLintP))
BGL_Wrap(3, RasterPos3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, RasterPos3sv, void, (GLshortP))
BGL_Wrap(4, RasterPos4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, RasterPos4dv, void, (GLdoubleP))
BGL_Wrap(4, RasterPos4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, RasterPos4fv, void, (GLfloatP))
BGL_Wrap(4, RasterPos4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(1, RasterPos4iv, void, (GLintP))
BGL_Wrap(4, RasterPos4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, RasterPos4sv, void, (GLshortP))
BGL_Wrap(1, ReadBuffer, void, (GLenum))
BGL_Wrap(7, ReadPixels, void, (GLint, GLint, GLsizei,
GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(4, Rectd, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(2, Rectdv, void, (GLdoubleP, GLdoubleP))
BGL_Wrap(4, Rectf, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(2, Rectfv, void, (GLfloatP, GLfloatP))
BGL_Wrap(4, Recti, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(2, Rectiv, void, (GLintP, GLintP))
BGL_Wrap(4, Rects, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(2, Rectsv, void, (GLshortP, GLshortP))
BGL_Wrap(1, RenderMode, GLint, (GLenum))
BGL_Wrap(4, Rotated, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(4, Rotatef, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(3, Scaled, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(3, Scalef, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(4, Scissor, void, (GLint, GLint, GLsizei, GLsizei))
BGL_Wrap(2, SelectBuffer, void, (GLsizei, GLuintP))
BGL_Wrap(1, ShadeModel, void, (GLenum))
BGL_Wrap(3, StencilFunc, void, (GLenum, GLint, GLuint))
BGL_Wrap(1, StencilMask, void, (GLuint))
BGL_Wrap(3, StencilOp, void, (GLenum, GLenum, GLenum))
BGL_Wrap(1, TexCoord1d, void, (GLdouble))
BGL_Wrap(1, TexCoord1dv, void, (GLdoubleP))
BGL_Wrap(1, TexCoord1f, void, (GLfloat))
BGL_Wrap(1, TexCoord1fv, void, (GLfloatP))
BGL_Wrap(1, TexCoord1i, void, (GLint))
BGL_Wrap(1, TexCoord1iv, void, (GLintP))
BGL_Wrap(1, TexCoord1s, void, (GLshort))
BGL_Wrap(1, TexCoord1sv, void, (GLshortP))
BGL_Wrap(2, TexCoord2d, void, (GLdouble, GLdouble))
BGL_Wrap(1, TexCoord2dv, void, (GLdoubleP))
BGL_Wrap(2, TexCoord2f, void, (GLfloat, GLfloat))
BGL_Wrap(1, TexCoord2fv, void, (GLfloatP))
BGL_Wrap(2, TexCoord2i, void, (GLint, GLint))
BGL_Wrap(1, TexCoord2iv, void, (GLintP))
BGL_Wrap(2, TexCoord2s, void, (GLshort, GLshort))
BGL_Wrap(1, TexCoord2sv, void, (GLshortP))
BGL_Wrap(3, TexCoord3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, TexCoord3dv, void, (GLdoubleP))
BGL_Wrap(3, TexCoord3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, TexCoord3fv, void, (GLfloatP))
BGL_Wrap(3, TexCoord3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, TexCoord3iv, void, (GLintP))
BGL_Wrap(3, TexCoord3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, TexCoord3sv, void, (GLshortP))
BGL_Wrap(4, TexCoord4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, TexCoord4dv, void, (GLdoubleP))
BGL_Wrap(4, TexCoord4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, TexCoord4fv, void, (GLfloatP))
BGL_Wrap(4, TexCoord4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(1, TexCoord4iv, void, (GLintP))
BGL_Wrap(4, TexCoord4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, TexCoord4sv, void, (GLshortP))
BGL_Wrap(3, TexEnvf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexEnvfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexEnvi, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, TexEnviv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, TexGend, void, (GLenum, GLenum, GLdouble))
BGL_Wrap(3, TexGendv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, TexGenf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexGenfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexGeni, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, TexGeniv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(8, TexImage1D, void, (GLenum, GLint, GLint,
GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(9, TexImage2D, void, (GLenum, GLint, GLint,
GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(3, TexParameterf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexParameterfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexParameteri, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, TexParameteriv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, Translated, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(3, Translatef, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(2, Vertex2d, void, (GLdouble, GLdouble))
BGL_Wrap(1, Vertex2dv, void, (GLdoubleP))
BGL_Wrap(2, Vertex2f, void, (GLfloat, GLfloat))
BGL_Wrap(1, Vertex2fv, void, (GLfloatP))
BGL_Wrap(2, Vertex2i, void, (GLint, GLint))
BGL_Wrap(1, Vertex2iv, void, (GLintP))
BGL_Wrap(2, Vertex2s, void, (GLshort, GLshort))
BGL_Wrap(1, Vertex2sv, void, (GLshortP))
BGL_Wrap(3, Vertex3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Vertex3dv, void, (GLdoubleP))
BGL_Wrap(3, Vertex3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Vertex3fv, void, (GLfloatP))
BGL_Wrap(3, Vertex3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, Vertex3iv, void, (GLintP))
BGL_Wrap(3, Vertex3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, Vertex3sv, void, (GLshortP))
BGL_Wrap(4, Vertex4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Vertex4dv, void, (GLdoubleP))
BGL_Wrap(4, Vertex4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Vertex4fv, void, (GLfloatP))
BGL_Wrap(4, Vertex4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(1, Vertex4iv, void, (GLintP))
BGL_Wrap(4, Vertex4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, Vertex4sv, void, (GLshortP))
BGL_Wrap(4, Viewport, void, (GLint, GLint, GLsizei, GLsizei))
BGLU_Wrap(4, Perspective, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(9, LookAt, void, (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(4, Ortho2D, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(5, PickMatrix, void, (GLdouble, GLdouble, GLdouble, GLdouble, GLintP))
BGLU_Wrap(9, Project, GLint, (GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
BGLU_Wrap(9, UnProject, GLint, (GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
#undef MethodDef
#define MethodDef(func) {"gl"#func, Method_##func, METH_VARARGS, "no string"}
#define MethodDefu(func) {"glu"#func, Method_##func, METH_VARARGS, "no string"}
/* So that MethodDef(Accum) becomes:
* {"glAccum", Method_Accumfunc, METH_VARARGS} */
static struct PyMethodDef BGL_methods[] = {
{"Buffer", Method_Buffer, METH_VARARGS, Method_Buffer_doc},
/* #ifndef __APPLE__ */
MethodDef(Accum),
MethodDef(AlphaFunc),
MethodDef(AreTexturesResident),
MethodDef(Begin),
MethodDef(BindTexture),
MethodDef(Bitmap),
MethodDef(BlendFunc),
MethodDef(CallList),
MethodDef(CallLists),
MethodDef(Clear),
MethodDef(ClearAccum),
MethodDef(ClearColor),
MethodDef(ClearDepth),
MethodDef(ClearIndex),
MethodDef(ClearStencil),
MethodDef(ClipPlane),
MethodDef(Color3b),
MethodDef(Color3bv),
MethodDef(Color3d),
MethodDef(Color3dv),
MethodDef(Color3f),
MethodDef(Color3fv),
MethodDef(Color3i),
MethodDef(Color3iv),
MethodDef(Color3s),
MethodDef(Color3sv),
MethodDef(Color3ub),
MethodDef(Color3ubv),
MethodDef(Color3ui),
MethodDef(Color3uiv),
MethodDef(Color3us),
MethodDef(Color3usv),
MethodDef(Color4b),
MethodDef(Color4bv),
MethodDef(Color4d),
MethodDef(Color4dv),
MethodDef(Color4f),
MethodDef(Color4fv),
MethodDef(Color4i),
MethodDef(Color4iv),
MethodDef(Color4s),
MethodDef(Color4sv),
MethodDef(Color4ub),
MethodDef(Color4ubv),
MethodDef(Color4ui),
MethodDef(Color4uiv),
MethodDef(Color4us),
MethodDef(Color4usv),
MethodDef(ColorMask),
MethodDef(ColorMaterial),
MethodDef(CopyPixels),
MethodDef(CullFace),
MethodDef(DeleteLists),
MethodDef(DeleteTextures),
MethodDef(DepthFunc),
MethodDef(DepthMask),
MethodDef(DepthRange),
MethodDef(Disable),
MethodDef(DrawBuffer),
MethodDef(DrawPixels),
MethodDef(EdgeFlag),
MethodDef(EdgeFlagv),
MethodDef(Enable),
MethodDef(End),
MethodDef(EndList),
MethodDef(EvalCoord1d),
MethodDef(EvalCoord1dv),
MethodDef(EvalCoord1f),
MethodDef(EvalCoord1fv),
MethodDef(EvalCoord2d),
MethodDef(EvalCoord2dv),
MethodDef(EvalCoord2f),
MethodDef(EvalCoord2fv),
MethodDef(EvalMesh1),
MethodDef(EvalMesh2),
MethodDef(EvalPoint1),
MethodDef(EvalPoint2),
MethodDef(FeedbackBuffer),
MethodDef(Finish),
MethodDef(Flush),
MethodDef(Fogf),
MethodDef(Fogfv),
MethodDef(Fogi),
MethodDef(Fogiv),
MethodDef(FrontFace),
MethodDef(Frustum),
MethodDef(GenLists),
MethodDef(GenTextures),
MethodDef(GetBooleanv),
MethodDef(GetClipPlane),
MethodDef(GetDoublev),
MethodDef(GetError),
MethodDef(GetFloatv),
MethodDef(GetIntegerv),
MethodDef(GetLightfv),
MethodDef(GetLightiv),
MethodDef(GetMapdv),
MethodDef(GetMapfv),
MethodDef(GetMapiv),
MethodDef(GetMaterialfv),
MethodDef(GetMaterialiv),
MethodDef(GetPixelMapfv),
MethodDef(GetPixelMapuiv),
MethodDef(GetPixelMapusv),
MethodDef(GetPolygonStipple),
MethodDef(GetString),
MethodDef(GetTexEnvfv),
MethodDef(GetTexEnviv),
MethodDef(GetTexGendv),
MethodDef(GetTexGenfv),
MethodDef(GetTexGeniv),
MethodDef(GetTexImage),
MethodDef(GetTexLevelParameterfv),
MethodDef(GetTexLevelParameteriv),
MethodDef(GetTexParameterfv),
MethodDef(GetTexParameteriv),
MethodDef(Hint),
MethodDef(IndexMask),
MethodDef(Indexd),
MethodDef(Indexdv),
MethodDef(Indexf),
MethodDef(Indexfv),
MethodDef(Indexi),
MethodDef(Indexiv),
MethodDef(Indexs),
MethodDef(Indexsv),
MethodDef(InitNames),
MethodDef(IsEnabled),
MethodDef(IsList),
MethodDef(IsTexture),
MethodDef(LightModelf),
MethodDef(LightModelfv),
MethodDef(LightModeli),
MethodDef(LightModeliv),
MethodDef(Lightf),
MethodDef(Lightfv),
MethodDef(Lighti),
MethodDef(Lightiv),
MethodDef(LineStipple),
MethodDef(LineWidth),
MethodDef(ListBase),
MethodDef(LoadIdentity),
MethodDef(LoadMatrixd),
MethodDef(LoadMatrixf),
MethodDef(LoadName),
MethodDef(LogicOp),
MethodDef(Map1d),
MethodDef(Map1f),
MethodDef(Map2d),
MethodDef(Map2f),
MethodDef(MapGrid1d),
MethodDef(MapGrid1f),
MethodDef(MapGrid2d),
MethodDef(MapGrid2f),
MethodDef(Materialf),
MethodDef(Materialfv),
MethodDef(Materiali),
MethodDef(Materialiv),
MethodDef(MatrixMode),
MethodDef(MultMatrixd),
MethodDef(MultMatrixf),
MethodDef(NewList),
MethodDef(Normal3b),
MethodDef(Normal3bv),
MethodDef(Normal3d),
MethodDef(Normal3dv),
MethodDef(Normal3f),
MethodDef(Normal3fv),
MethodDef(Normal3i),
MethodDef(Normal3iv),
MethodDef(Normal3s),
MethodDef(Normal3sv),
MethodDef(Ortho),
MethodDef(PassThrough),
MethodDef(PixelMapfv),
MethodDef(PixelMapuiv),
MethodDef(PixelMapusv),
MethodDef(PixelStoref),
MethodDef(PixelStorei),
MethodDef(PixelTransferf),
MethodDef(PixelTransferi),
MethodDef(PixelZoom),
MethodDef(PointSize),
MethodDef(PolygonMode),
MethodDef(PolygonOffset),
MethodDef(PolygonStipple),
MethodDef(PopAttrib),
MethodDef(PopClientAttrib),
MethodDef(PopMatrix),
MethodDef(PopName),
MethodDef(PrioritizeTextures),
MethodDef(PushAttrib),
MethodDef(PushClientAttrib),
MethodDef(PushMatrix),
MethodDef(PushName),
MethodDef(RasterPos2d),
MethodDef(RasterPos2dv),
MethodDef(RasterPos2f),
MethodDef(RasterPos2fv),
MethodDef(RasterPos2i),
MethodDef(RasterPos2iv),
MethodDef(RasterPos2s),
MethodDef(RasterPos2sv),
MethodDef(RasterPos3d),
MethodDef(RasterPos3dv),
MethodDef(RasterPos3f),
MethodDef(RasterPos3fv),
MethodDef(RasterPos3i),
MethodDef(RasterPos3iv),
MethodDef(RasterPos3s),
MethodDef(RasterPos3sv),
MethodDef(RasterPos4d),
MethodDef(RasterPos4dv),
MethodDef(RasterPos4f),
MethodDef(RasterPos4fv),
MethodDef(RasterPos4i),
MethodDef(RasterPos4iv),
MethodDef(RasterPos4s),
MethodDef(RasterPos4sv),
MethodDef(ReadBuffer),
MethodDef(ReadPixels),
MethodDef(Rectd),
MethodDef(Rectdv),
MethodDef(Rectf),
MethodDef(Rectfv),
MethodDef(Recti),
MethodDef(Rectiv),
MethodDef(Rects),
MethodDef(Rectsv),
MethodDef(RenderMode),
MethodDef(Rotated),
MethodDef(Rotatef),
MethodDef(Scaled),
MethodDef(Scalef),
MethodDef(Scissor),
MethodDef(SelectBuffer),
MethodDef(ShadeModel),
MethodDef(StencilFunc),
MethodDef(StencilMask),
MethodDef(StencilOp),
MethodDef(TexCoord1d),
MethodDef(TexCoord1dv),
MethodDef(TexCoord1f),
MethodDef(TexCoord1fv),
MethodDef(TexCoord1i),
MethodDef(TexCoord1iv),
MethodDef(TexCoord1s),
MethodDef(TexCoord1sv),
MethodDef(TexCoord2d),
MethodDef(TexCoord2dv),
MethodDef(TexCoord2f),
MethodDef(TexCoord2fv),
MethodDef(TexCoord2i),
MethodDef(TexCoord2iv),
MethodDef(TexCoord2s),
MethodDef(TexCoord2sv),
MethodDef(TexCoord3d),
MethodDef(TexCoord3dv),
MethodDef(TexCoord3f),
MethodDef(TexCoord3fv),
MethodDef(TexCoord3i),
MethodDef(TexCoord3iv),
MethodDef(TexCoord3s),
MethodDef(TexCoord3sv),
MethodDef(TexCoord4d),
MethodDef(TexCoord4dv),
MethodDef(TexCoord4f),
MethodDef(TexCoord4fv),
MethodDef(TexCoord4i),
MethodDef(TexCoord4iv),
MethodDef(TexCoord4s),
MethodDef(TexCoord4sv),
MethodDef(TexEnvf),
MethodDef(TexEnvfv),
MethodDef(TexEnvi),
MethodDef(TexEnviv),
MethodDef(TexGend),
MethodDef(TexGendv),
MethodDef(TexGenf),
MethodDef(TexGenfv),
MethodDef(TexGeni),
MethodDef(TexGeniv),
MethodDef(TexImage1D),
MethodDef(TexImage2D),
MethodDef(TexParameterf),
MethodDef(TexParameterfv),
MethodDef(TexParameteri),
MethodDef(TexParameteriv),
MethodDef(Translated),
MethodDef(Translatef),
MethodDef(Vertex2d),
MethodDef(Vertex2dv),
MethodDef(Vertex2f),
MethodDef(Vertex2fv),
MethodDef(Vertex2i),
MethodDef(Vertex2iv),
MethodDef(Vertex2s),
MethodDef(Vertex2sv),
MethodDef(Vertex3d),
MethodDef(Vertex3dv),
MethodDef(Vertex3f),
MethodDef(Vertex3fv),
MethodDef(Vertex3i),
MethodDef(Vertex3iv),
MethodDef(Vertex3s),
MethodDef(Vertex3sv),
MethodDef(Vertex4d),
MethodDef(Vertex4dv),
MethodDef(Vertex4f),
MethodDef(Vertex4fv),
MethodDef(Vertex4i),
MethodDef(Vertex4iv),
MethodDef(Vertex4s),
MethodDef(Vertex4sv),
MethodDef(Viewport),
MethodDefu(Perspective),
MethodDefu(LookAt),
MethodDefu(Ortho2D),
MethodDefu(PickMatrix),
MethodDefu(Project),
MethodDefu(UnProject),
/* #endif */
{NULL, NULL, 0, NULL}
};
#if (PY_VERSION_HEX >= 0x03000000)
static struct PyModuleDef BGL_module_def = {
PyModuleDef_HEAD_INIT,
"BGL", /* m_name */
0, /* m_doc */
0, /* m_size */
BGL_methods, /* m_methods */
0, /* m_reload */
0, /* m_traverse */
0, /* m_clear */
0, /* m_free */
};
#endif
PyObject *BGL_Init(const char *from)
{
PyObject *mod, *dict, *item;
#if (PY_VERSION_HEX >= 0x03000000)
mod = PyModule_Create(&BGL_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), BGL_module_def.m_name, mod);
#else
mod= Py_InitModule(from, BGL_methods);
#endif
dict= PyModule_GetDict(mod);
if( PyType_Ready( &buffer_Type) < 0)
return NULL; /* should never happen */
#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, item=PyLong_FromLong((int)x)); Py_DECREF(item)
/* So, for example:
* EXPP_ADDCONST(GL_CURRENT_BIT) becomes
* PyDict_SetItemString(dict, "GL_CURRENT_BIT", item=PyLong_FromLong(GL_CURRENT_BIT)); Py_DECREF(item) */
EXPP_ADDCONST(GL_CURRENT_BIT);
EXPP_ADDCONST(GL_POINT_BIT);
EXPP_ADDCONST(GL_LINE_BIT);
EXPP_ADDCONST(GL_POLYGON_BIT);
EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT);
EXPP_ADDCONST(GL_PIXEL_MODE_BIT);
EXPP_ADDCONST(GL_LIGHTING_BIT);
EXPP_ADDCONST(GL_FOG_BIT);
EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT);
EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT);
EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT);
EXPP_ADDCONST(GL_VIEWPORT_BIT);
EXPP_ADDCONST(GL_TRANSFORM_BIT);
EXPP_ADDCONST(GL_ENABLE_BIT);
EXPP_ADDCONST(GL_COLOR_BUFFER_BIT);
EXPP_ADDCONST(GL_HINT_BIT);
EXPP_ADDCONST(GL_EVAL_BIT);
EXPP_ADDCONST(GL_LIST_BIT);
EXPP_ADDCONST(GL_TEXTURE_BIT);
EXPP_ADDCONST(GL_SCISSOR_BIT);
EXPP_ADDCONST(GL_ALL_ATTRIB_BITS);
EXPP_ADDCONST(GL_CLIENT_ALL_ATTRIB_BITS);
EXPP_ADDCONST(GL_FALSE);
EXPP_ADDCONST(GL_TRUE);
EXPP_ADDCONST(GL_POINTS);
EXPP_ADDCONST(GL_LINES);
EXPP_ADDCONST(GL_LINE_LOOP);
EXPP_ADDCONST(GL_LINE_STRIP);
EXPP_ADDCONST(GL_TRIANGLES);
EXPP_ADDCONST(GL_TRIANGLE_STRIP);
EXPP_ADDCONST(GL_TRIANGLE_FAN);
EXPP_ADDCONST(GL_QUADS);
EXPP_ADDCONST(GL_QUAD_STRIP);
EXPP_ADDCONST(GL_POLYGON);
EXPP_ADDCONST(GL_ACCUM);
EXPP_ADDCONST(GL_LOAD);
EXPP_ADDCONST(GL_RETURN);
EXPP_ADDCONST(GL_MULT);
EXPP_ADDCONST(GL_ADD);
EXPP_ADDCONST(GL_NEVER);
EXPP_ADDCONST(GL_LESS);
EXPP_ADDCONST(GL_EQUAL);
EXPP_ADDCONST(GL_LEQUAL);
EXPP_ADDCONST(GL_GREATER);
EXPP_ADDCONST(GL_NOTEQUAL);
EXPP_ADDCONST(GL_GEQUAL);
EXPP_ADDCONST(GL_ALWAYS);
EXPP_ADDCONST(GL_ZERO);
EXPP_ADDCONST(GL_ONE);
EXPP_ADDCONST(GL_SRC_COLOR);
EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR);
EXPP_ADDCONST(GL_SRC_ALPHA);
EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA);
EXPP_ADDCONST(GL_DST_ALPHA);
EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA);
EXPP_ADDCONST(GL_DST_COLOR);
EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR);
EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE);
EXPP_ADDCONST(GL_NONE);
EXPP_ADDCONST(GL_FRONT_LEFT);
EXPP_ADDCONST(GL_FRONT_RIGHT);
EXPP_ADDCONST(GL_BACK_LEFT);
EXPP_ADDCONST(GL_BACK_RIGHT);
EXPP_ADDCONST(GL_FRONT);
EXPP_ADDCONST(GL_BACK);
EXPP_ADDCONST(GL_LEFT);
EXPP_ADDCONST(GL_RIGHT);
EXPP_ADDCONST(GL_FRONT_AND_BACK);
EXPP_ADDCONST(GL_AUX0);
EXPP_ADDCONST(GL_AUX1);
EXPP_ADDCONST(GL_AUX2);
EXPP_ADDCONST(GL_AUX3);
EXPP_ADDCONST(GL_NO_ERROR);
EXPP_ADDCONST(GL_INVALID_ENUM);
EXPP_ADDCONST(GL_INVALID_VALUE);
EXPP_ADDCONST(GL_INVALID_OPERATION);
EXPP_ADDCONST(GL_STACK_OVERFLOW);
EXPP_ADDCONST(GL_STACK_UNDERFLOW);
EXPP_ADDCONST(GL_OUT_OF_MEMORY);
EXPP_ADDCONST(GL_2D);
EXPP_ADDCONST(GL_3D);
EXPP_ADDCONST(GL_3D_COLOR);
EXPP_ADDCONST(GL_3D_COLOR_TEXTURE);
EXPP_ADDCONST(GL_4D_COLOR_TEXTURE);
EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN);
EXPP_ADDCONST(GL_POINT_TOKEN);
EXPP_ADDCONST(GL_LINE_TOKEN);
EXPP_ADDCONST(GL_POLYGON_TOKEN);
EXPP_ADDCONST(GL_BITMAP_TOKEN);
EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN);
EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN);
EXPP_ADDCONST(GL_LINE_RESET_TOKEN);
EXPP_ADDCONST(GL_EXP);
EXPP_ADDCONST(GL_EXP2);
EXPP_ADDCONST(GL_CW);
EXPP_ADDCONST(GL_CCW);
EXPP_ADDCONST(GL_COEFF);
EXPP_ADDCONST(GL_ORDER);
EXPP_ADDCONST(GL_DOMAIN);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I);
EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A);
EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R);
EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G);
EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B);
EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A);
EXPP_ADDCONST(GL_CURRENT_COLOR);
EXPP_ADDCONST(GL_CURRENT_INDEX);
EXPP_ADDCONST(GL_CURRENT_NORMAL);
EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS);
EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR);
EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX);
EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS);
EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION);
EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID);
EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE);
EXPP_ADDCONST(GL_POINT_SMOOTH);
EXPP_ADDCONST(GL_POINT_SIZE);
EXPP_ADDCONST(GL_POINT_SIZE_RANGE);
EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY);
EXPP_ADDCONST(GL_LINE_SMOOTH);
EXPP_ADDCONST(GL_LINE_WIDTH);
EXPP_ADDCONST(GL_LINE_WIDTH_RANGE);
EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY);
EXPP_ADDCONST(GL_LINE_STIPPLE);
EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN);
EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT);
EXPP_ADDCONST(GL_LIST_MODE);
EXPP_ADDCONST(GL_MAX_LIST_NESTING);
EXPP_ADDCONST(GL_LIST_BASE);
EXPP_ADDCONST(GL_LIST_INDEX);
EXPP_ADDCONST(GL_POLYGON_MODE);
EXPP_ADDCONST(GL_POLYGON_SMOOTH);
EXPP_ADDCONST(GL_POLYGON_STIPPLE);
EXPP_ADDCONST(GL_EDGE_FLAG);
EXPP_ADDCONST(GL_CULL_FACE);
EXPP_ADDCONST(GL_CULL_FACE_MODE);
EXPP_ADDCONST(GL_FRONT_FACE);
EXPP_ADDCONST(GL_LIGHTING);
EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER);
EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE);
EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT);
EXPP_ADDCONST(GL_SHADE_MODEL);
EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE);
EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER);
EXPP_ADDCONST(GL_COLOR_MATERIAL);
EXPP_ADDCONST(GL_FOG);
EXPP_ADDCONST(GL_FOG_INDEX);
EXPP_ADDCONST(GL_FOG_DENSITY);
EXPP_ADDCONST(GL_FOG_START);
EXPP_ADDCONST(GL_FOG_END);
EXPP_ADDCONST(GL_FOG_MODE);
EXPP_ADDCONST(GL_FOG_COLOR);
EXPP_ADDCONST(GL_DEPTH_RANGE);
EXPP_ADDCONST(GL_DEPTH_TEST);
EXPP_ADDCONST(GL_DEPTH_WRITEMASK);
EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE);
EXPP_ADDCONST(GL_DEPTH_FUNC);
EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE);
EXPP_ADDCONST(GL_STENCIL_TEST);
EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE);
EXPP_ADDCONST(GL_STENCIL_FUNC);
EXPP_ADDCONST(GL_STENCIL_VALUE_MASK);
EXPP_ADDCONST(GL_STENCIL_FAIL);
EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL);
EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS);
EXPP_ADDCONST(GL_STENCIL_REF);
EXPP_ADDCONST(GL_STENCIL_WRITEMASK);
EXPP_ADDCONST(GL_MATRIX_MODE);
EXPP_ADDCONST(GL_NORMALIZE);
EXPP_ADDCONST(GL_VIEWPORT);
EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH);
EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH);
EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH);
EXPP_ADDCONST(GL_MODELVIEW_MATRIX);
EXPP_ADDCONST(GL_PROJECTION_MATRIX);
EXPP_ADDCONST(GL_TEXTURE_MATRIX);
EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH);
EXPP_ADDCONST(GL_ALPHA_TEST);
EXPP_ADDCONST(GL_ALPHA_TEST_FUNC);
EXPP_ADDCONST(GL_ALPHA_TEST_REF);
EXPP_ADDCONST(GL_DITHER);
EXPP_ADDCONST(GL_BLEND_DST);
EXPP_ADDCONST(GL_BLEND_SRC);
EXPP_ADDCONST(GL_BLEND);
EXPP_ADDCONST(GL_LOGIC_OP_MODE);
EXPP_ADDCONST(GL_LOGIC_OP);
EXPP_ADDCONST(GL_AUX_BUFFERS);
EXPP_ADDCONST(GL_DRAW_BUFFER);
EXPP_ADDCONST(GL_READ_BUFFER);
EXPP_ADDCONST(GL_SCISSOR_BOX);
EXPP_ADDCONST(GL_SCISSOR_TEST);
EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE);
EXPP_ADDCONST(GL_INDEX_WRITEMASK);
EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE);
EXPP_ADDCONST(GL_COLOR_WRITEMASK);
EXPP_ADDCONST(GL_INDEX_MODE);
EXPP_ADDCONST(GL_RGBA_MODE);
EXPP_ADDCONST(GL_DOUBLEBUFFER);
EXPP_ADDCONST(GL_STEREO);
EXPP_ADDCONST(GL_RENDER_MODE);
EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT);
EXPP_ADDCONST(GL_POINT_SMOOTH_HINT);
EXPP_ADDCONST(GL_LINE_SMOOTH_HINT);
EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT);
EXPP_ADDCONST(GL_FOG_HINT);
EXPP_ADDCONST(GL_TEXTURE_GEN_S);
EXPP_ADDCONST(GL_TEXTURE_GEN_T);
EXPP_ADDCONST(GL_TEXTURE_GEN_R);
EXPP_ADDCONST(GL_TEXTURE_GEN_Q);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE);
EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES);
EXPP_ADDCONST(GL_UNPACK_LSB_FIRST);
EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH);
EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS);
EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS);
EXPP_ADDCONST(GL_UNPACK_ALIGNMENT);
EXPP_ADDCONST(GL_PACK_SWAP_BYTES);
EXPP_ADDCONST(GL_PACK_LSB_FIRST);
EXPP_ADDCONST(GL_PACK_ROW_LENGTH);
EXPP_ADDCONST(GL_PACK_SKIP_ROWS);
EXPP_ADDCONST(GL_PACK_SKIP_PIXELS);
EXPP_ADDCONST(GL_PACK_ALIGNMENT);
EXPP_ADDCONST(GL_MAP_COLOR);
EXPP_ADDCONST(GL_MAP_STENCIL);
EXPP_ADDCONST(GL_INDEX_SHIFT);
EXPP_ADDCONST(GL_INDEX_OFFSET);
EXPP_ADDCONST(GL_RED_SCALE);
EXPP_ADDCONST(GL_RED_BIAS);
EXPP_ADDCONST(GL_ZOOM_X);
EXPP_ADDCONST(GL_ZOOM_Y);
EXPP_ADDCONST(GL_GREEN_SCALE);
EXPP_ADDCONST(GL_GREEN_BIAS);
EXPP_ADDCONST(GL_BLUE_SCALE);
EXPP_ADDCONST(GL_BLUE_BIAS);
EXPP_ADDCONST(GL_ALPHA_SCALE);
EXPP_ADDCONST(GL_ALPHA_BIAS);
EXPP_ADDCONST(GL_DEPTH_SCALE);
EXPP_ADDCONST(GL_DEPTH_BIAS);
EXPP_ADDCONST(GL_MAX_EVAL_ORDER);
EXPP_ADDCONST(GL_MAX_LIGHTS);
EXPP_ADDCONST(GL_MAX_CLIP_PLANES);
EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE);
EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE);
EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS);
EXPP_ADDCONST(GL_SUBPIXEL_BITS);
EXPP_ADDCONST(GL_INDEX_BITS);
EXPP_ADDCONST(GL_RED_BITS);
EXPP_ADDCONST(GL_GREEN_BITS);
EXPP_ADDCONST(GL_BLUE_BITS);
EXPP_ADDCONST(GL_ALPHA_BITS);
EXPP_ADDCONST(GL_DEPTH_BITS);
EXPP_ADDCONST(GL_STENCIL_BITS);
EXPP_ADDCONST(GL_ACCUM_RED_BITS);
EXPP_ADDCONST(GL_ACCUM_GREEN_BITS);
EXPP_ADDCONST(GL_ACCUM_BLUE_BITS);
EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS);
EXPP_ADDCONST(GL_NAME_STACK_DEPTH);
EXPP_ADDCONST(GL_AUTO_NORMAL);
EXPP_ADDCONST(GL_MAP1_COLOR_4);
EXPP_ADDCONST(GL_MAP1_INDEX);
EXPP_ADDCONST(GL_MAP1_NORMAL);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4);
EXPP_ADDCONST(GL_MAP1_VERTEX_3);
EXPP_ADDCONST(GL_MAP1_VERTEX_4);
EXPP_ADDCONST(GL_MAP2_COLOR_4);
EXPP_ADDCONST(GL_MAP2_INDEX);
EXPP_ADDCONST(GL_MAP2_NORMAL);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4);
EXPP_ADDCONST(GL_MAP2_VERTEX_3);
EXPP_ADDCONST(GL_MAP2_VERTEX_4);
EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN);
EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS);
EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN);
EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS);
EXPP_ADDCONST(GL_TEXTURE_1D);
EXPP_ADDCONST(GL_TEXTURE_2D);
EXPP_ADDCONST(GL_TEXTURE_WIDTH);
EXPP_ADDCONST(GL_TEXTURE_HEIGHT);
EXPP_ADDCONST(GL_TEXTURE_COMPONENTS);
EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR);
EXPP_ADDCONST(GL_TEXTURE_BORDER);
EXPP_ADDCONST(GL_DONT_CARE);
EXPP_ADDCONST(GL_FASTEST);
EXPP_ADDCONST(GL_NICEST);
EXPP_ADDCONST(GL_AMBIENT);
EXPP_ADDCONST(GL_DIFFUSE);
EXPP_ADDCONST(GL_SPECULAR);
EXPP_ADDCONST(GL_POSITION);
EXPP_ADDCONST(GL_SPOT_DIRECTION);
EXPP_ADDCONST(GL_SPOT_EXPONENT);
EXPP_ADDCONST(GL_SPOT_CUTOFF);
EXPP_ADDCONST(GL_CONSTANT_ATTENUATION);
EXPP_ADDCONST(GL_LINEAR_ATTENUATION);
EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION);
EXPP_ADDCONST(GL_COMPILE);
EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE);
EXPP_ADDCONST(GL_BYTE);
EXPP_ADDCONST(GL_UNSIGNED_BYTE);
EXPP_ADDCONST(GL_SHORT);
EXPP_ADDCONST(GL_UNSIGNED_SHORT);
EXPP_ADDCONST(GL_INT);
EXPP_ADDCONST(GL_UNSIGNED_INT);
EXPP_ADDCONST(GL_FLOAT);
EXPP_ADDCONST(GL_DOUBLE);
EXPP_ADDCONST(GL_2_BYTES);
EXPP_ADDCONST(GL_3_BYTES);
EXPP_ADDCONST(GL_4_BYTES);
EXPP_ADDCONST(GL_CLEAR);
EXPP_ADDCONST(GL_AND);
EXPP_ADDCONST(GL_AND_REVERSE);
EXPP_ADDCONST(GL_COPY);
EXPP_ADDCONST(GL_AND_INVERTED);
EXPP_ADDCONST(GL_NOOP);
EXPP_ADDCONST(GL_XOR);
EXPP_ADDCONST(GL_OR);
EXPP_ADDCONST(GL_NOR);
EXPP_ADDCONST(GL_EQUIV);
EXPP_ADDCONST(GL_INVERT);
EXPP_ADDCONST(GL_OR_REVERSE);
EXPP_ADDCONST(GL_COPY_INVERTED);
EXPP_ADDCONST(GL_OR_INVERTED);
EXPP_ADDCONST(GL_NAND);
EXPP_ADDCONST(GL_SET);
EXPP_ADDCONST(GL_EMISSION);
EXPP_ADDCONST(GL_SHININESS);
EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE);
EXPP_ADDCONST(GL_COLOR_INDEXES);
EXPP_ADDCONST(GL_MODELVIEW);
EXPP_ADDCONST(GL_PROJECTION);
EXPP_ADDCONST(GL_TEXTURE);
EXPP_ADDCONST(GL_COLOR);
EXPP_ADDCONST(GL_DEPTH);
EXPP_ADDCONST(GL_STENCIL);
EXPP_ADDCONST(GL_COLOR_INDEX);
EXPP_ADDCONST(GL_STENCIL_INDEX);
EXPP_ADDCONST(GL_DEPTH_COMPONENT);
EXPP_ADDCONST(GL_RED);
EXPP_ADDCONST(GL_GREEN);
EXPP_ADDCONST(GL_BLUE);
EXPP_ADDCONST(GL_ALPHA);
EXPP_ADDCONST(GL_RGB);
EXPP_ADDCONST(GL_RGBA);
EXPP_ADDCONST(GL_LUMINANCE);
EXPP_ADDCONST(GL_LUMINANCE_ALPHA);
EXPP_ADDCONST(GL_BITMAP);
EXPP_ADDCONST(GL_POINT);
EXPP_ADDCONST(GL_LINE);
EXPP_ADDCONST(GL_FILL);
EXPP_ADDCONST(GL_RENDER);
EXPP_ADDCONST(GL_FEEDBACK);
EXPP_ADDCONST(GL_SELECT);
EXPP_ADDCONST(GL_FLAT);
EXPP_ADDCONST(GL_SMOOTH);
EXPP_ADDCONST(GL_KEEP);
EXPP_ADDCONST(GL_REPLACE);
EXPP_ADDCONST(GL_INCR);
EXPP_ADDCONST(GL_DECR);
EXPP_ADDCONST(GL_VENDOR);
EXPP_ADDCONST(GL_RENDERER);
EXPP_ADDCONST(GL_VERSION);
EXPP_ADDCONST(GL_EXTENSIONS);
EXPP_ADDCONST(GL_S);
EXPP_ADDCONST(GL_T);
EXPP_ADDCONST(GL_R);
EXPP_ADDCONST(GL_Q);
EXPP_ADDCONST(GL_MODULATE);
EXPP_ADDCONST(GL_DECAL);
EXPP_ADDCONST(GL_TEXTURE_ENV_MODE);
EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR);
EXPP_ADDCONST(GL_TEXTURE_ENV);
EXPP_ADDCONST(GL_EYE_LINEAR);
EXPP_ADDCONST(GL_OBJECT_LINEAR);
EXPP_ADDCONST(GL_SPHERE_MAP);
EXPP_ADDCONST(GL_TEXTURE_GEN_MODE);
EXPP_ADDCONST(GL_OBJECT_PLANE);
EXPP_ADDCONST(GL_EYE_PLANE);
EXPP_ADDCONST(GL_NEAREST);
EXPP_ADDCONST(GL_LINEAR);
EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST);
EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST);
EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR);
EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR);
EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER);
EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER);
EXPP_ADDCONST(GL_TEXTURE_WRAP_S);
EXPP_ADDCONST(GL_TEXTURE_WRAP_T);
EXPP_ADDCONST(GL_CLAMP);
EXPP_ADDCONST(GL_REPEAT);
EXPP_ADDCONST(GL_CLIP_PLANE0);
EXPP_ADDCONST(GL_CLIP_PLANE1);
EXPP_ADDCONST(GL_CLIP_PLANE2);
EXPP_ADDCONST(GL_CLIP_PLANE3);
EXPP_ADDCONST(GL_CLIP_PLANE4);
EXPP_ADDCONST(GL_CLIP_PLANE5);
EXPP_ADDCONST(GL_LIGHT0);
EXPP_ADDCONST(GL_LIGHT1);
EXPP_ADDCONST(GL_LIGHT2);
EXPP_ADDCONST(GL_LIGHT3);
EXPP_ADDCONST(GL_LIGHT4);
EXPP_ADDCONST(GL_LIGHT5);
EXPP_ADDCONST(GL_LIGHT6);
EXPP_ADDCONST(GL_LIGHT7);
EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS);
EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT);
EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE);
EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL);
EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR);
EXPP_ADDCONST(GL_TEXTURE_PRIORITY);
EXPP_ADDCONST(GL_TEXTURE_RESIDENT);
EXPP_ADDCONST(GL_TEXTURE_BINDING_1D);
EXPP_ADDCONST(GL_TEXTURE_BINDING_2D);
return mod;
}

View File

@@ -0,0 +1,338 @@
/*
* $Id: BGL.h 21094 2009-06-23 00:09:26Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL LICENSE BLOCK *****
*/
/* This is the Blender.BGL part of opy_draw.c, from the old bpython/intern
* dir, with minor changes to adapt it to the new Python implementation.
* The BGL submodule "wraps" OpenGL functions and constants, allowing script
* writers to make OpenGL calls in their Python scripts for Blender. The
* more important original comments are marked with an @ symbol. */
#ifndef EXPP_BGL_H
#define EXPP_BGL_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <Python.h>
#include <GL/glew.h>
#include "../intern/bpy_compat.h"
PyObject *BGL_Init( const char *from );
/*@ Buffer Object */
/*@ For Python access to OpenGL functions requiring a pointer. */
typedef struct _Buffer {
PyObject_VAR_HEAD
PyObject * parent;
int type; /* GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT */
int ndimensions;
int *dimensions;
union {
char *asbyte;
short *asshort;
int *asint;
float *asfloat;
double *asdouble;
void *asvoid;
} buf;
} Buffer;
/*@ By golly George! It looks like fancy pants macro time!!! */
/*
#define int_str "i"
#define int_var(number) bgl_int##number
#define int_ref(number) &bgl_int##number
#define int_def(number) int int_var(number)
#define float_str "f"
#define float_var(number) bgl_float##number
#define float_ref(number) &bgl_float##number
#define float_def(number) float float_var(number)
*/
/* TYPE_str is the string to pass to Py_ArgParse (for the format) */
/* TYPE_var is the name to pass to the GL function */
/* TYPE_ref is the pointer to pass to Py_ArgParse (to store in) */
/* TYPE_def is the C initialization of the variable */
#define void_str ""
#define void_var(num)
#define void_ref(num) &bgl_var##num
#define void_def(num) char bgl_var##num
#define buffer_str "O!"
#define buffer_var(number) (bgl_buffer##number)->buf.asvoid
#define buffer_ref(number) &buffer_Type, &bgl_buffer##number
#define buffer_def(number) Buffer *bgl_buffer##number
/* GL Pointer fields, handled by buffer type */
/* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP */
#define GLbooleanP_str "O!"
#define GLbooleanP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbooleanP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLbooleanP_def(number) Buffer *bgl_buffer##number
#define GLbyteP_str "O!"
#define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbyteP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLbyteP_def(number) Buffer *bgl_buffer##number
#define GLubyteP_str "O!"
#define GLubyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLubyteP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLubyteP_def(number) Buffer *bgl_buffer##number
#define GLintP_str "O!"
#define GLintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLintP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLintP_def(number) Buffer *bgl_buffer##number
#define GLuintP_str "O!"
#define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLuintP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLuintP_def(number) Buffer *bgl_buffer##number
#define GLshortP_str "O!"
#define GLshortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLshortP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLshortP_def(number) Buffer *bgl_buffer##number
#define GLushortP_str "O!"
#define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLushortP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLushortP_def(number) Buffer *bgl_buffer##number
#define GLfloatP_str "O!"
#define GLfloatP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLfloatP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLfloatP_def(number) Buffer *bgl_buffer##number
#define GLdoubleP_str "O!"
#define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLdoubleP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLdoubleP_def(number) Buffer *bgl_buffer##number
#define GLclampfP_str "O!"
#define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLclampfP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLclampfP_def(number) Buffer *bgl_buffer##number
#define GLvoidP_str "O!"
#define GLvoidP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLvoidP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLvoidP_def(number) Buffer *bgl_buffer##number
#define buffer_str "O!"
#define buffer_var(number) (bgl_buffer##number)->buf.asvoid
#define buffer_ref(number) &buffer_Type, &bgl_buffer##number
#define buffer_def(number) Buffer *bgl_buffer##number
/*@The standard GL typedefs are used as prototypes, we can't
* use the GL type directly because Py_ArgParse expects normal
* C types.
*
* Py_ArgParse doesn't grok writing into unsigned variables,
* so we use signed everything (even stuff that should be unsigned.
*/
/* typedef unsigned int GLenum; */
#define GLenum_str "i"
#define GLenum_var(num) bgl_var##num
#define GLenum_ref(num) &bgl_var##num
#define GLenum_def(num) /* unsigned */ int GLenum_var(num)
/* typedef unsigned int GLboolean; */
#define GLboolean_str "b"
#define GLboolean_var(num) bgl_var##num
#define GLboolean_ref(num) &bgl_var##num
#define GLboolean_def(num) /* unsigned */ char GLboolean_var(num)
/* typedef unsigned int GLbitfield; */
#define GLbitfield_str "i"
#define GLbitfield_var(num) bgl_var##num
#define GLbitfield_ref(num) &bgl_var##num
#define GLbitfield_def(num) /* unsigned */ int GLbitfield_var(num)
/* typedef signed char GLbyte; */
#define GLbyte_str "b"
#define GLbyte_var(num) bgl_var##num
#define GLbyte_ref(num) &bgl_var##num
#define GLbyte_def(num) signed char GLbyte_var(num)
/* typedef short GLshort; */
#define GLshort_str "h"
#define GLshort_var(num) bgl_var##num
#define GLshort_ref(num) &bgl_var##num
#define GLshort_def(num) short GLshort_var(num)
/* typedef int GLint; */
#define GLint_str "i"
#define GLint_var(num) bgl_var##num
#define GLint_ref(num) &bgl_var##num
#define GLint_def(num) int GLint_var(num)
/* typedef int GLsizei; */
#define GLsizei_str "i"
#define GLsizei_var(num) bgl_var##num
#define GLsizei_ref(num) &bgl_var##num
#define GLsizei_def(num) int GLsizei_var(num)
/* typedef unsigned char GLubyte; */
#define GLubyte_str "b"
#define GLubyte_var(num) bgl_var##num
#define GLubyte_ref(num) &bgl_var##num
#define GLubyte_def(num) /* unsigned */ char GLubyte_var(num)
/* typedef unsigned short GLushort; */
#define GLushort_str "h"
#define GLushort_var(num) bgl_var##num
#define GLushort_ref(num) &bgl_var##num
#define GLushort_def(num) /* unsigned */ short GLushort_var(num)
/* typedef unsigned int GLuint; */
#define GLuint_str "i"
#define GLuint_var(num) bgl_var##num
#define GLuint_ref(num) &bgl_var##num
#define GLuint_def(num) /* unsigned */ int GLuint_var(num)
/* typedef float GLfloat; */
#define GLfloat_str "f"
#define GLfloat_var(num) bgl_var##num
#define GLfloat_ref(num) &bgl_var##num
#define GLfloat_def(num) float GLfloat_var(num)
/* typedef float GLclampf; */
#define GLclampf_str "f"
#define GLclampf_var(num) bgl_var##num
#define GLclampf_ref(num) &bgl_var##num
#define GLclampf_def(num) float GLclampf_var(num)
/* typedef double GLdouble; */
#define GLdouble_str "d"
#define GLdouble_var(num) bgl_var##num
#define GLdouble_ref(num) &bgl_var##num
#define GLdouble_def(num) double GLdouble_var(num)
/* typedef double GLclampd; */
#define GLclampd_str "d"
#define GLclampd_var(num) bgl_var##num
#define GLclampd_ref(num) &bgl_var##num
#define GLclampd_def(num) double GLclampd_var(num)
/* typedef void GLvoid; */
/* #define GLvoid_str "" */
/* #define GLvoid_var(num) bgl_var##num */
/* #define GLvoid_ref(num) &bgl_var##num */
/* #define GLvoid_def(num) char bgl_var##num */
#define arg_def1(a1) a1##_def(1)
#define arg_def2(a1, a2) arg_def1(a1); a2##_def(2)
#define arg_def3(a1, a2, a3) arg_def2(a1, a2); a3##_def(3)
#define arg_def4(a1, a2, a3, a4) arg_def3(a1, a2, a3); a4##_def(4)
#define arg_def5(a1, a2, a3, a4, a5) arg_def4(a1, a2, a3, a4); a5##_def(5)
#define arg_def6(a1, a2, a3, a4, a5, a6)arg_def5(a1, a2, a3, a4, a5); a6##_def(6)
#define arg_def7(a1, a2, a3, a4, a5, a6, a7)arg_def6(a1, a2, a3, a4, a5, a6); a7##_def(7)
#define arg_def8(a1, a2, a3, a4, a5, a6, a7, a8)arg_def7(a1, a2, a3, a4, a5, a6, a7); a8##_def(8)
#define arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_def8(a1, a2, a3, a4, a5, a6, a7, a8); a9##_def(9)
#define arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9); a10##_def(10)
#define arg_var1(a1) a1##_var(1)
#define arg_var2(a1, a2) arg_var1(a1), a2##_var(2)
#define arg_var3(a1, a2, a3) arg_var2(a1, a2), a3##_var(3)
#define arg_var4(a1, a2, a3, a4) arg_var3(a1, a2, a3), a4##_var(4)
#define arg_var5(a1, a2, a3, a4, a5) arg_var4(a1, a2, a3, a4), a5##_var(5)
#define arg_var6(a1, a2, a3, a4, a5, a6)arg_var5(a1, a2, a3, a4, a5), a6##_var(6)
#define arg_var7(a1, a2, a3, a4, a5, a6, a7)arg_var6(a1, a2, a3, a4, a5, a6), a7##_var(7)
#define arg_var8(a1, a2, a3, a4, a5, a6, a7, a8)arg_var7(a1, a2, a3, a4, a5, a6, a7), a8##_var(8)
#define arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_var8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_var(9)
#define arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_var(10)
#define arg_ref1(a1) a1##_ref(1)
#define arg_ref2(a1, a2) arg_ref1(a1), a2##_ref(2)
#define arg_ref3(a1, a2, a3) arg_ref2(a1, a2), a3##_ref(3)
#define arg_ref4(a1, a2, a3, a4) arg_ref3(a1, a2, a3), a4##_ref(4)
#define arg_ref5(a1, a2, a3, a4, a5) arg_ref4(a1, a2, a3, a4), a5##_ref(5)
#define arg_ref6(a1, a2, a3, a4, a5, a6)arg_ref5(a1, a2, a3, a4, a5), a6##_ref(6)
#define arg_ref7(a1, a2, a3, a4, a5, a6, a7)arg_ref6(a1, a2, a3, a4, a5, a6), a7##_ref(7)
#define arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8)arg_ref7(a1, a2, a3, a4, a5, a6, a7), a8##_ref(8)
#define arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_ref(9)
#define arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_ref(10)
#define arg_str1(a1) a1##_str
#define arg_str2(a1, a2) arg_str1(a1) a2##_str
#define arg_str3(a1, a2, a3) arg_str2(a1, a2) a3##_str
#define arg_str4(a1, a2, a3, a4) arg_str3(a1, a2, a3) a4##_str
#define arg_str5(a1, a2, a3, a4, a5) arg_str4(a1, a2, a3, a4) a5##_str
#define arg_str6(a1, a2, a3, a4, a5, a6)arg_str5(a1, a2, a3, a4, a5) a6##_str
#define arg_str7(a1, a2, a3, a4, a5, a6, a7)arg_str6(a1, a2, a3, a4, a5, a6) a7##_str
#define arg_str8(a1, a2, a3, a4, a5, a6, a7, a8)arg_str7(a1, a2, a3, a4, a5, a6, a7) a8##_str
#define arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) a9##_str
#define arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) a10##_str
#define ret_def_void
#define ret_set_void
/* would use Py_RETURN_NONE - except for py 2.3 doesnt have it */
#define ret_ret_void { Py_INCREF(Py_None); return Py_None; }
#define ret_def_GLint int ret_int
#define ret_set_GLint ret_int=
#define ret_ret_GLint return PyLong_FromLong(ret_int);
#define ret_def_GLuint unsigned int ret_uint
#define ret_set_GLuint ret_uint=
#define ret_ret_GLuint return PyLong_FromLong((long) ret_uint);
#define ret_def_GLenum unsigned int ret_uint
#define ret_set_GLenum ret_uint=
#define ret_ret_GLenum return PyLong_FromLong((long) ret_uint);
#define ret_def_GLboolean unsigned char ret_bool
#define ret_set_GLboolean ret_bool=
#define ret_ret_GLboolean return PyLong_FromLong((long) ret_bool);
#define ret_def_GLstring const unsigned char *ret_str;
#define ret_set_GLstring ret_str=
#define ret_ret_GLstring \
if (ret_str) {\
return PyUnicode_FromString(ret_str);\
} else {\
PyErr_SetString(PyExc_AttributeError, "could not get opengl string");\
return NULL;\
}
#endif /* EXPP_BGL_H */

View File

@@ -0,0 +1,542 @@
/*
* $Id: Geometry.c 21254 2009-06-30 00:42:17Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Joseph Gilbert, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "Geometry.h"
/* - Not needed for now though other geometry functions will probably need them
#include "BLI_arithb.h"
#include "BKE_utildefines.h"
*/
/* Used for PolyFill */
#include "BKE_displist.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_utildefines.h"
#include "BKE_curve.h"
#include "BLI_boxpack2d.h"
#include "BLI_arithb.h"
#define SWAP_FLOAT(a,b,tmp) tmp=a; a=b; b=tmp
#define eul 0.000001
/*-- forward declarations -- */
static PyObject *M_Geometry_PolyFill( PyObject * self, PyObject * polyLineSeq );
static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args );
static PyObject *M_Geometry_ClosestPointOnLine( PyObject * self, PyObject * args );
static PyObject *M_Geometry_PointInTriangle2D( PyObject * self, PyObject * args );
static PyObject *M_Geometry_PointInQuad2D( PyObject * self, PyObject * args );
static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * args );
static PyObject *M_Geometry_BezierInterp( PyObject * self, PyObject * args );
/*-------------------------DOC STRINGS ---------------------------*/
static char M_Geometry_doc[] = "The Blender Geometry module\n\n";
static char M_Geometry_PolyFill_doc[] = "(veclist_list) - takes a list of polylines (each point a vector) and returns the point indicies for a polyline filled with triangles";
static char M_Geometry_LineIntersect2D_doc[] = "(lineA_p1, lineA_p2, lineB_p1, lineB_p2) - takes 2 lines (as 4 vectors) and returns a vector for their point of intersection or None";
static char M_Geometry_ClosestPointOnLine_doc[] = "(pt, line_p1, line_p2) - takes a point and a line and returns a (Vector, float) for the point on the line, and the bool so you can know if the point was between the 2 points";
static char M_Geometry_PointInTriangle2D_doc[] = "(pt, tri_p1, tri_p2, tri_p3) - takes 4 vectors, one is the point and the next 3 define the triangle, only the x and y are used from the vectors";
static char M_Geometry_PointInQuad2D_doc[] = "(pt, quad_p1, quad_p2, quad_p3, quad_p4) - takes 5 vectors, one is the point and the next 4 define the quad, only the x and y are used from the vectors";
static char M_Geometry_BoxPack2D_doc[] = "";
static char M_Geometry_BezierInterp_doc[] = "";
/*-----------------------METHOD DEFINITIONS ----------------------*/
struct PyMethodDef M_Geometry_methods[] = {
{"PolyFill", ( PyCFunction ) M_Geometry_PolyFill, METH_O, M_Geometry_PolyFill_doc},
{"LineIntersect2D", ( PyCFunction ) M_Geometry_LineIntersect2D, METH_VARARGS, M_Geometry_LineIntersect2D_doc},
{"ClosestPointOnLine", ( PyCFunction ) M_Geometry_ClosestPointOnLine, METH_VARARGS, M_Geometry_ClosestPointOnLine_doc},
{"PointInTriangle2D", ( PyCFunction ) M_Geometry_PointInTriangle2D, METH_VARARGS, M_Geometry_PointInTriangle2D_doc},
{"PointInQuad2D", ( PyCFunction ) M_Geometry_PointInQuad2D, METH_VARARGS, M_Geometry_PointInQuad2D_doc},
{"BoxPack2D", ( PyCFunction ) M_Geometry_BoxPack2D, METH_O, M_Geometry_BoxPack2D_doc},
{"BezierInterp", ( PyCFunction ) M_Geometry_BezierInterp, METH_VARARGS, M_Geometry_BezierInterp_doc},
{NULL, NULL, 0, NULL}
};
#if (PY_VERSION_HEX >= 0x03000000)
static struct PyModuleDef M_Geometry_module_def = {
PyModuleDef_HEAD_INIT,
"Geometry", /* m_name */
M_Geometry_doc, /* m_doc */
0, /* m_size */
M_Geometry_methods, /* m_methods */
0, /* m_reload */
0, /* m_traverse */
0, /* m_clear */
0, /* m_free */
};
#endif
/*----------------------------MODULE INIT-------------------------*/
PyObject *Geometry_Init(const char *from)
{
PyObject *submodule;
#if (PY_VERSION_HEX >= 0x03000000)
submodule = PyModule_Create(&M_Geometry_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), M_Geometry_module_def.m_name, submodule);
#else
submodule = Py_InitModule3(from, M_Geometry_methods, M_Geometry_doc);
#endif
return (submodule);
}
/*----------------------------------Geometry.PolyFill() -------------------*/
/* PolyFill function, uses Blenders scanfill to fill multiple poly lines */
static PyObject *M_Geometry_PolyFill( PyObject * self, PyObject * polyLineSeq )
{
PyObject *tri_list; /*return this list of tri's */
PyObject *polyLine, *polyVec;
int i, len_polylines, len_polypoints, ls_error = 0;
/* display listbase */
ListBase dispbase={NULL, NULL};
DispList *dl;
float *fp; /*pointer to the array of malloced dl->verts to set the points from the vectors */
int index, *dl_face, totpoints=0;
dispbase.first= dispbase.last= NULL;
if(!PySequence_Check(polyLineSeq)) {
PyErr_SetString( PyExc_TypeError, "expected a sequence of poly lines" );
return NULL;
}
len_polylines = PySequence_Size( polyLineSeq );
for( i = 0; i < len_polylines; ++i ) {
polyLine= PySequence_GetItem( polyLineSeq, i );
if (!PySequence_Check(polyLine)) {
freedisplist(&dispbase);
Py_XDECREF(polyLine); /* may be null so use Py_XDECREF*/
PyErr_SetString( PyExc_TypeError, "One or more of the polylines is not a sequence of Mathutils.Vector's" );
return NULL;
}
len_polypoints= PySequence_Size( polyLine );
if (len_polypoints>0) { /* dont bother adding edges as polylines */
#if 0
if (EXPP_check_sequence_consistency( polyLine, &vector_Type ) != 1) {
freedisplist(&dispbase);
Py_DECREF(polyLine);
PyErr_SetString( PyExc_TypeError, "A point in one of the polylines is not a Mathutils.Vector type" );
return NULL;
}
#endif
dl= MEM_callocN(sizeof(DispList), "poly disp");
BLI_addtail(&dispbase, dl);
dl->type= DL_INDEX3;
dl->nr= len_polypoints;
dl->type= DL_POLY;
dl->parts= 1; /* no faces, 1 edge loop */
dl->col= 0; /* no material */
dl->verts= fp= MEM_callocN( sizeof(float)*3*len_polypoints, "dl verts");
dl->index= MEM_callocN(sizeof(int)*3*len_polypoints, "dl index");
for( index = 0; index<len_polypoints; ++index, fp+=3) {
polyVec= PySequence_GetItem( polyLine, index );
if(VectorObject_Check(polyVec)) {
if(!BaseMath_ReadCallback((VectorObject *)polyVec))
ls_error= 1;
fp[0] = ((VectorObject *)polyVec)->vec[0];
fp[1] = ((VectorObject *)polyVec)->vec[1];
if( ((VectorObject *)polyVec)->size > 2 )
fp[2] = ((VectorObject *)polyVec)->vec[2];
else
fp[2]= 0.0f; /* if its a 2d vector then set the z to be zero */
}
else {
ls_error= 1;
}
totpoints++;
Py_DECREF(polyVec);
}
}
Py_DECREF(polyLine);
}
if(ls_error) {
freedisplist(&dispbase); /* possible some dl was allocated */
PyErr_SetString( PyExc_TypeError, "A point in one of the polylines is not a Mathutils.Vector type" );
return NULL;
}
else if (totpoints) {
/* now make the list to return */
filldisplist(&dispbase, &dispbase);
/* The faces are stored in a new DisplayList
thats added to the head of the listbase */
dl= dispbase.first;
tri_list= PyList_New(dl->parts);
if( !tri_list ) {
freedisplist(&dispbase);
PyErr_SetString( PyExc_RuntimeError, "Geometry.PolyFill failed to make a new list" );
return NULL;
}
index= 0;
dl_face= dl->index;
while(index < dl->parts) {
PyList_SetItem(tri_list, index, Py_BuildValue("iii", dl_face[0], dl_face[1], dl_face[2]) );
dl_face+= 3;
index++;
}
freedisplist(&dispbase);
} else {
/* no points, do this so scripts dont barf */
freedisplist(&dispbase); /* possible some dl was allocated */
tri_list= PyList_New(0);
}
return tri_list;
}
static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args )
{
VectorObject *line_a1, *line_a2, *line_b1, *line_b2;
float a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y, xi, yi, a1,a2,b1,b2, newvec[2];
if( !PyArg_ParseTuple ( args, "O!O!O!O!",
&vector_Type, &line_a1,
&vector_Type, &line_a2,
&vector_Type, &line_b1,
&vector_Type, &line_b2)
) {
PyErr_SetString( PyExc_TypeError, "expected 4 vector types\n" );
return NULL;
}
if(!BaseMath_ReadCallback(line_a1) || !BaseMath_ReadCallback(line_a2) || !BaseMath_ReadCallback(line_b1) || !BaseMath_ReadCallback(line_b2))
return NULL;
a1x= line_a1->vec[0];
a1y= line_a1->vec[1];
a2x= line_a2->vec[0];
a2y= line_a2->vec[1];
b1x= line_b1->vec[0];
b1y= line_b1->vec[1];
b2x= line_b2->vec[0];
b2y= line_b2->vec[1];
if((MIN2(a1x, a2x) > MAX2(b1x, b2x)) ||
(MAX2(a1x, a2x) < MIN2(b1x, b2x)) ||
(MIN2(a1y, a2y) > MAX2(b1y, b2y)) ||
(MAX2(a1y, a2y) < MIN2(b1y, b2y)) ) {
Py_RETURN_NONE;
}
/* Make sure the hoz/vert line comes first. */
if (fabs(b1x - b2x) < eul || fabs(b1y - b2y) < eul) {
SWAP_FLOAT(a1x, b1x, xi); /*abuse xi*/
SWAP_FLOAT(a1y, b1y, xi);
SWAP_FLOAT(a2x, b2x, xi);
SWAP_FLOAT(a2y, b2y, xi);
}
if (fabs(a1x-a2x) < eul) { /* verticle line */
if (fabs(b1x-b2x) < eul){ /*verticle second line */
Py_RETURN_NONE; /* 2 verticle lines dont intersect. */
}
else if (fabs(b1y-b2y) < eul) {
/*X of vert, Y of hoz. no calculation needed */
newvec[0]= a1x;
newvec[1]= b1y;
return newVectorObject(newvec, 2, Py_NEW, NULL);
}
yi = (float)(((b1y / fabs(b1x - b2x)) * fabs(b2x - a1x)) + ((b2y / fabs(b1x - b2x)) * fabs(b1x - a1x)));
if (yi > MAX2(a1y, a2y)) {/* New point above seg1's vert line */
Py_RETURN_NONE;
} else if (yi < MIN2(a1y, a2y)) { /* New point below seg1's vert line */
Py_RETURN_NONE;
}
newvec[0]= a1x;
newvec[1]= yi;
return newVectorObject(newvec, 2, Py_NEW, NULL);
} else if (fabs(a2y-a1y) < eul) { /* hoz line1 */
if (fabs(b2y-b1y) < eul) { /*hoz line2*/
Py_RETURN_NONE; /*2 hoz lines dont intersect*/
}
/* Can skip vert line check for seg 2 since its covered above. */
xi = (float)(((b1x / fabs(b1y - b2y)) * fabs(b2y - a1y)) + ((b2x / fabs(b1y - b2y)) * fabs(b1y - a1y)));
if (xi > MAX2(a1x, a2x)) { /* New point right of hoz line1's */
Py_RETURN_NONE;
} else if (xi < MIN2(a1x, a2x)) { /*New point left of seg1's hoz line */
Py_RETURN_NONE;
}
newvec[0]= xi;
newvec[1]= a1y;
return newVectorObject(newvec, 2, Py_NEW, NULL);
}
b1 = (a2y-a1y)/(a2x-a1x);
b2 = (b2y-b1y)/(b2x-b1x);
a1 = a1y-b1*a1x;
a2 = b1y-b2*b1x;
if (b1 - b2 == 0.0) {
Py_RETURN_NONE;
}
xi = - (a1-a2)/(b1-b2);
yi = a1+b1*xi;
if ((a1x-xi)*(xi-a2x) >= 0 && (b1x-xi)*(xi-b2x) >= 0 && (a1y-yi)*(yi-a2y) >= 0 && (b1y-yi)*(yi-b2y)>=0) {
newvec[0]= xi;
newvec[1]= yi;
return newVectorObject(newvec, 2, Py_NEW, NULL);
}
Py_RETURN_NONE;
}
static PyObject *M_Geometry_ClosestPointOnLine( PyObject * self, PyObject * args )
{
VectorObject *pt, *line_1, *line_2;
float pt_in[3], pt_out[3], l1[3], l2[3];
float lambda;
PyObject *ret;
if( !PyArg_ParseTuple ( args, "O!O!O!",
&vector_Type, &pt,
&vector_Type, &line_1,
&vector_Type, &line_2)
) {
PyErr_SetString( PyExc_TypeError, "expected 3 vector types\n" );
return NULL;
}
if(!BaseMath_ReadCallback(pt) || !BaseMath_ReadCallback(line_1) || !BaseMath_ReadCallback(line_2))
return NULL;
/* accept 2d verts */
if (pt->size==3) { VECCOPY(pt_in, pt->vec);}
else { pt_in[2]=0.0; VECCOPY2D(pt_in, pt->vec) }
if (line_1->size==3) { VECCOPY(l1, line_1->vec);}
else { l1[2]=0.0; VECCOPY2D(l1, line_1->vec) }
if (line_2->size==3) { VECCOPY(l2, line_2->vec);}
else { l2[2]=0.0; VECCOPY2D(l2, line_2->vec) }
/* do the calculation */
lambda = lambda_cp_line_ex(pt_in, l1, l2, pt_out);
ret = PyTuple_New(2);
PyTuple_SET_ITEM( ret, 0, newVectorObject(pt_out, 3, Py_NEW, NULL) );
PyTuple_SET_ITEM( ret, 1, PyFloat_FromDouble(lambda) );
return ret;
}
static PyObject *M_Geometry_PointInTriangle2D( PyObject * self, PyObject * args )
{
VectorObject *pt_vec, *tri_p1, *tri_p2, *tri_p3;
if( !PyArg_ParseTuple ( args, "O!O!O!O!",
&vector_Type, &pt_vec,
&vector_Type, &tri_p1,
&vector_Type, &tri_p2,
&vector_Type, &tri_p3)
) {
PyErr_SetString( PyExc_TypeError, "expected 4 vector types\n" );
return NULL;
}
if(!BaseMath_ReadCallback(pt_vec) || !BaseMath_ReadCallback(tri_p1) || !BaseMath_ReadCallback(tri_p2) || !BaseMath_ReadCallback(tri_p3))
return NULL;
return PyLong_FromLong(IsectPT2Df(pt_vec->vec, tri_p1->vec, tri_p2->vec, tri_p3->vec));
}
static PyObject *M_Geometry_PointInQuad2D( PyObject * self, PyObject * args )
{
VectorObject *pt_vec, *quad_p1, *quad_p2, *quad_p3, *quad_p4;
if( !PyArg_ParseTuple ( args, "O!O!O!O!O!",
&vector_Type, &pt_vec,
&vector_Type, &quad_p1,
&vector_Type, &quad_p2,
&vector_Type, &quad_p3,
&vector_Type, &quad_p4)
) {
PyErr_SetString( PyExc_TypeError, "expected 5 vector types\n" );
return NULL;
}
if(!BaseMath_ReadCallback(pt_vec) || !BaseMath_ReadCallback(quad_p1) || !BaseMath_ReadCallback(quad_p2) || !BaseMath_ReadCallback(quad_p3) || !BaseMath_ReadCallback(quad_p4))
return NULL;
return PyLong_FromLong(IsectPQ2Df(pt_vec->vec, quad_p1->vec, quad_p2->vec, quad_p3->vec, quad_p4->vec));
}
static int boxPack_FromPyObject(PyObject * value, boxPack **boxarray )
{
int len, i;
PyObject *list_item, *item_1, *item_2;
boxPack *box;
/* Error checking must alredy be done */
if( !PyList_Check( value ) ) {
PyErr_SetString( PyExc_TypeError, "can only back a list of [x,y,x,w]" );
return -1;
}
len = PyList_Size( value );
(*boxarray) = MEM_mallocN( len*sizeof(boxPack), "boxPack box");
for( i = 0; i < len; i++ ) {
list_item = PyList_GET_ITEM( value, i );
if( !PyList_Check( list_item ) || PyList_Size( list_item ) < 4 ) {
MEM_freeN(*boxarray);
PyErr_SetString( PyExc_TypeError, "can only back a list of [x,y,x,w]" );
return -1;
}
box = (*boxarray)+i;
item_1 = PyList_GET_ITEM(list_item, 2);
item_2 = PyList_GET_ITEM(list_item, 3);
if (!PyNumber_Check(item_1) || !PyNumber_Check(item_2)) {
MEM_freeN(*boxarray);
PyErr_SetString( PyExc_TypeError, "can only back a list of 2d boxes [x,y,x,w]" );
return -1;
}
box->w = (float)PyFloat_AsDouble( item_1 );
box->h = (float)PyFloat_AsDouble( item_2 );
box->index = i;
/* verts will be added later */
}
return 0;
}
static void boxPack_ToPyObject(PyObject * value, boxPack **boxarray)
{
int len, i;
PyObject *list_item;
boxPack *box;
len = PyList_Size( value );
for( i = 0; i < len; i++ ) {
box = (*boxarray)+i;
list_item = PyList_GET_ITEM( value, box->index );
PyList_SET_ITEM( list_item, 0, PyFloat_FromDouble( box->x ));
PyList_SET_ITEM( list_item, 1, PyFloat_FromDouble( box->y ));
}
MEM_freeN(*boxarray);
}
static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * boxlist )
{
boxPack *boxarray = NULL;
float tot_width, tot_height;
int len;
int error;
if(!PyList_Check(boxlist)) {
PyErr_SetString( PyExc_TypeError, "expected a sequence of boxes [[x,y,w,h], ... ]" );
return NULL;
}
len = PyList_Size( boxlist );
if (!len)
return Py_BuildValue( "ff", 0.0, 0.0);
error = boxPack_FromPyObject(boxlist, &boxarray);
if (error!=0) return NULL;
/* Non Python function */
boxPack2D(boxarray, len, &tot_width, &tot_height);
boxPack_ToPyObject(boxlist, &boxarray);
return Py_BuildValue( "ff", tot_width, tot_height);
}
static PyObject *M_Geometry_BezierInterp( PyObject * self, PyObject * args )
{
VectorObject *vec_k1, *vec_h1, *vec_k2, *vec_h2;
int resolu;
int dims;
int i;
float *coord_array, *fp;
PyObject *list;
float k1[4] = {0.0, 0.0, 0.0, 0.0};
float h1[4] = {0.0, 0.0, 0.0, 0.0};
float k2[4] = {0.0, 0.0, 0.0, 0.0};
float h2[4] = {0.0, 0.0, 0.0, 0.0};
if( !PyArg_ParseTuple ( args, "O!O!O!O!i",
&vector_Type, &vec_k1,
&vector_Type, &vec_h1,
&vector_Type, &vec_h2,
&vector_Type, &vec_k2, &resolu) || (resolu<=1)
) {
PyErr_SetString( PyExc_TypeError, "expected 4 vector types and an int greater then 1\n" );
return NULL;
}
if(!BaseMath_ReadCallback(vec_k1) || !BaseMath_ReadCallback(vec_h1) || !BaseMath_ReadCallback(vec_k2) || !BaseMath_ReadCallback(vec_h2))
return NULL;
dims= MAX4(vec_k1->size, vec_h1->size, vec_h2->size, vec_k2->size);
for(i=0; i < vec_k1->size; i++) k1[i]= vec_k1->vec[i];
for(i=0; i < vec_h1->size; i++) h1[i]= vec_h1->vec[i];
for(i=0; i < vec_k2->size; i++) k2[i]= vec_k2->vec[i];
for(i=0; i < vec_h2->size; i++) h2[i]= vec_h2->vec[i];
coord_array = MEM_callocN(dims * (resolu) * sizeof(float), "BezierInterp");
for(i=0; i<dims; i++) {
forward_diff_bezier(k1[i], h1[i], h2[i], k2[i], coord_array+i, resolu-1, dims);
}
list= PyList_New(resolu);
fp= coord_array;
for(i=0; i<resolu; i++, fp= fp+dims) {
PyList_SET_ITEM(list, i, newVectorObject(fp, dims, Py_NEW, NULL));
}
MEM_freeN(coord_array);
return list;
}

View File

@@ -0,0 +1,39 @@
/*
* $Id: Geometry.h 21094 2009-06-23 00:09:26Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*/
/*Include this file for access to vector, quat, matrix, euler, etc...*/
#ifndef EXPP_Geometry_H
#define EXPP_Geometry_H
#include <Python.h>
#include "Mathutils.h"
PyObject *Geometry_Init( const char *from );
#endif /* EXPP_Geometry_H */

View File

@@ -0,0 +1,66 @@
#
# $Id: Makefile 21094 2009-06-23 00:09:26Z gsrb3d $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
#
LIBNAME = gen_python
DIR = $(OCGDIR)/blender/$(LIBNAME)
include nan_compile.mk
CFLAGS += $(LEVEL_1_C_WARNINGS)
# OpenGL and Python
CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += $(OGL_CPPFLAGS)
CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
# PreProcessor stuff
CPPFLAGS += -I$(NAN_GHOST)/include
CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include $(NAN_SDLCFLAGS)
# modules
CPPFLAGS += -I../../editors/include
CPPFLAGS += -I../../python
CPPFLAGS += -I../../makesdna
CPPFLAGS += -I../../makesrna
CPPFLAGS += -I../../blenlib
CPPFLAGS += -I../../blenkernel
CPPFLAGS += -I../../nodes
CPPFLAGS += -I../../imbuf
CPPFLAGS += -I../../blenloader
CPPFLAGS += -I../../windowmanager
CPPFLAGS += -I../../render/extern/include
# path to the guarded memory allocator
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
CPPFLAGS += -I$(NAN_MEMUTIL)/include
# path to our own headerfiles
CPPFLAGS += -I..

View File

@@ -0,0 +1,1266 @@
/*
* $Id: Mathutils.c 21559 2009-07-13 12:17:07Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Joseph Gilbert, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "Mathutils.h"
#include "BLI_arithb.h"
#include "PIL_time.h"
#include "BLI_rand.h"
#include "BKE_utildefines.h"
//-------------------------DOC STRINGS ---------------------------
static char M_Mathutils_doc[] = "The Blender Mathutils module\n\n";
static char M_Mathutils_Rand_doc[] = "() - return a random number";
static char M_Mathutils_AngleBetweenVecs_doc[] = "() - returns the angle between two vectors in degrees";
static char M_Mathutils_MidpointVecs_doc[] = "() - return the vector to the midpoint between two vectors";
static char M_Mathutils_ProjectVecs_doc[] = "() - returns the projection vector from the projection of vecA onto vecB";
static char M_Mathutils_RotationMatrix_doc[] = "() - construct a rotation matrix from an angle and axis of rotation";
static char M_Mathutils_ScaleMatrix_doc[] = "() - construct a scaling matrix from a scaling factor";
static char M_Mathutils_OrthoProjectionMatrix_doc[] = "() - construct a orthographic projection matrix from a selected plane";
static char M_Mathutils_ShearMatrix_doc[] = "() - construct a shearing matrix from a plane of shear and a shear factor";
static char M_Mathutils_TranslationMatrix_doc[] = "(vec) - create a translation matrix from a vector";
static char M_Mathutils_Slerp_doc[] = "() - returns the interpolation between two quaternions";
static char M_Mathutils_DifferenceQuats_doc[] = "() - return the angular displacment difference between two quats";
static char M_Mathutils_Intersect_doc[] = "(v1, v2, v3, ray, orig, clip=1) - returns the intersection between a ray and a triangle, if possible, returns None otherwise";
static char M_Mathutils_TriangleArea_doc[] = "(v1, v2, v3) - returns the area size of the 2D or 3D triangle defined";
static char M_Mathutils_TriangleNormal_doc[] = "(v1, v2, v3) - returns the normal of the 3D triangle defined";
static char M_Mathutils_QuadNormal_doc[] = "(v1, v2, v3, v4) - returns the normal of the 3D quad defined";
static char M_Mathutils_LineIntersect_doc[] = "(v1, v2, v3, v4) - returns a tuple with the points on each line respectively closest to the other";
//-----------------------METHOD DEFINITIONS ----------------------
static PyObject *M_Mathutils_Rand(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_AngleBetweenVecs(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_MidpointVecs(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_ProjectVecs(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_RotationMatrix(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_TranslationMatrix(PyObject * self, VectorObject * value);
static PyObject *M_Mathutils_ScaleMatrix(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_OrthoProjectionMatrix(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_ShearMatrix(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_DifferenceQuats(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_Slerp(PyObject * self, PyObject * args);
static PyObject *M_Mathutils_Intersect( PyObject * self, PyObject * args );
static PyObject *M_Mathutils_TriangleArea( PyObject * self, PyObject * args );
static PyObject *M_Mathutils_TriangleNormal( PyObject * self, PyObject * args );
static PyObject *M_Mathutils_QuadNormal( PyObject * self, PyObject * args );
static PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args );
struct PyMethodDef M_Mathutils_methods[] = {
{"Rand", (PyCFunction) M_Mathutils_Rand, METH_VARARGS, M_Mathutils_Rand_doc},
{"AngleBetweenVecs", (PyCFunction) M_Mathutils_AngleBetweenVecs, METH_VARARGS, M_Mathutils_AngleBetweenVecs_doc},
{"MidpointVecs", (PyCFunction) M_Mathutils_MidpointVecs, METH_VARARGS, M_Mathutils_MidpointVecs_doc},
{"ProjectVecs", (PyCFunction) M_Mathutils_ProjectVecs, METH_VARARGS, M_Mathutils_ProjectVecs_doc},
{"RotationMatrix", (PyCFunction) M_Mathutils_RotationMatrix, METH_VARARGS, M_Mathutils_RotationMatrix_doc},
{"ScaleMatrix", (PyCFunction) M_Mathutils_ScaleMatrix, METH_VARARGS, M_Mathutils_ScaleMatrix_doc},
{"ShearMatrix", (PyCFunction) M_Mathutils_ShearMatrix, METH_VARARGS, M_Mathutils_ShearMatrix_doc},
{"TranslationMatrix", (PyCFunction) M_Mathutils_TranslationMatrix, METH_O, M_Mathutils_TranslationMatrix_doc},
{"OrthoProjectionMatrix", (PyCFunction) M_Mathutils_OrthoProjectionMatrix, METH_VARARGS, M_Mathutils_OrthoProjectionMatrix_doc},
{"DifferenceQuats", (PyCFunction) M_Mathutils_DifferenceQuats, METH_VARARGS,M_Mathutils_DifferenceQuats_doc},
{"Slerp", (PyCFunction) M_Mathutils_Slerp, METH_VARARGS, M_Mathutils_Slerp_doc},
{"Intersect", ( PyCFunction ) M_Mathutils_Intersect, METH_VARARGS, M_Mathutils_Intersect_doc},
{"TriangleArea", ( PyCFunction ) M_Mathutils_TriangleArea, METH_VARARGS, M_Mathutils_TriangleArea_doc},
{"TriangleNormal", ( PyCFunction ) M_Mathutils_TriangleNormal, METH_VARARGS, M_Mathutils_TriangleNormal_doc},
{"QuadNormal", ( PyCFunction ) M_Mathutils_QuadNormal, METH_VARARGS, M_Mathutils_QuadNormal_doc},
{"LineIntersect", ( PyCFunction ) M_Mathutils_LineIntersect, METH_VARARGS, M_Mathutils_LineIntersect_doc},
{NULL, NULL, 0, NULL}
};
/*----------------------------MODULE INIT-------------------------*/
/* from can be Blender.Mathutils or GameLogic.Mathutils for the BGE */
#if (PY_VERSION_HEX >= 0x03000000)
static struct PyModuleDef M_Mathutils_module_def = {
PyModuleDef_HEAD_INIT,
"Mathutils", /* m_name */
M_Mathutils_doc, /* m_doc */
0, /* m_size */
M_Mathutils_methods, /* m_methods */
0, /* m_reload */
0, /* m_traverse */
0, /* m_clear */
0, /* m_free */
};
#endif
PyObject *Mathutils_Init(const char *from)
{
PyObject *submodule;
//seed the generator for the rand function
BLI_srand((unsigned int) (PIL_check_seconds_timer() * 0x7FFFFFFF));
#if (PY_VERSION_HEX < 0x03000000)
vector_Type.tp_flags |= Py_TPFLAGS_CHECKTYPES;
matrix_Type.tp_flags |= Py_TPFLAGS_CHECKTYPES;
euler_Type.tp_flags |= Py_TPFLAGS_CHECKTYPES;
quaternion_Type.tp_flags |= Py_TPFLAGS_CHECKTYPES;
#endif
if( PyType_Ready( &vector_Type ) < 0 )
return NULL;
if( PyType_Ready( &matrix_Type ) < 0 )
return NULL;
if( PyType_Ready( &euler_Type ) < 0 )
return NULL;
if( PyType_Ready( &quaternion_Type ) < 0 )
return NULL;
#if (PY_VERSION_HEX >= 0x03000000)
submodule = PyModule_Create(&M_Mathutils_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), M_Mathutils_module_def.m_name, submodule);
#else
submodule = Py_InitModule3(from, M_Mathutils_methods, M_Mathutils_doc);
#endif
/* each type has its own new() function */
PyModule_AddObject( submodule, "Vector", (PyObject *)&vector_Type );
PyModule_AddObject( submodule, "Matrix", (PyObject *)&matrix_Type );
PyModule_AddObject( submodule, "Euler", (PyObject *)&euler_Type );
PyModule_AddObject( submodule, "Quaternion", (PyObject *)&quaternion_Type );
mathutils_matrix_vector_cb_index= Mathutils_RegisterCallback(&mathutils_matrix_vector_cb);
return (submodule);
}
//-----------------------------METHODS----------------------------
//-----------------quat_rotation (internal)-----------
//This function multiplies a vector/point * quat or vice versa
//to rotate the point/vector by the quaternion
//arguments should all be 3D
PyObject *quat_rotation(PyObject *arg1, PyObject *arg2)
{
float rot[3];
QuaternionObject *quat = NULL;
VectorObject *vec = NULL;
if(QuaternionObject_Check(arg1)){
quat = (QuaternionObject*)arg1;
if(!BaseMath_ReadCallback(quat))
return NULL;
if(VectorObject_Check(arg2)){
vec = (VectorObject*)arg2;
if(!BaseMath_ReadCallback(vec))
return NULL;
rot[0] = quat->quat[0]*quat->quat[0]*vec->vec[0] + 2*quat->quat[2]*quat->quat[0]*vec->vec[2] -
2*quat->quat[3]*quat->quat[0]*vec->vec[1] + quat->quat[1]*quat->quat[1]*vec->vec[0] +
2*quat->quat[2]*quat->quat[1]*vec->vec[1] + 2*quat->quat[3]*quat->quat[1]*vec->vec[2] -
quat->quat[3]*quat->quat[3]*vec->vec[0] - quat->quat[2]*quat->quat[2]*vec->vec[0];
rot[1] = 2*quat->quat[1]*quat->quat[2]*vec->vec[0] + quat->quat[2]*quat->quat[2]*vec->vec[1] +
2*quat->quat[3]*quat->quat[2]*vec->vec[2] + 2*quat->quat[0]*quat->quat[3]*vec->vec[0] -
quat->quat[3]*quat->quat[3]*vec->vec[1] + quat->quat[0]*quat->quat[0]*vec->vec[1] -
2*quat->quat[1]*quat->quat[0]*vec->vec[2] - quat->quat[1]*quat->quat[1]*vec->vec[1];
rot[2] = 2*quat->quat[1]*quat->quat[3]*vec->vec[0] + 2*quat->quat[2]*quat->quat[3]*vec->vec[1] +
quat->quat[3]*quat->quat[3]*vec->vec[2] - 2*quat->quat[0]*quat->quat[2]*vec->vec[0] -
quat->quat[2]*quat->quat[2]*vec->vec[2] + 2*quat->quat[0]*quat->quat[1]*vec->vec[1] -
quat->quat[1]*quat->quat[1]*vec->vec[2] + quat->quat[0]*quat->quat[0]*vec->vec[2];
return newVectorObject(rot, 3, Py_NEW, NULL);
}
}else if(VectorObject_Check(arg1)){
vec = (VectorObject*)arg1;
if(!BaseMath_ReadCallback(vec))
return NULL;
if(QuaternionObject_Check(arg2)){
quat = (QuaternionObject*)arg2;
if(!BaseMath_ReadCallback(quat))
return NULL;
rot[0] = quat->quat[0]*quat->quat[0]*vec->vec[0] + 2*quat->quat[2]*quat->quat[0]*vec->vec[2] -
2*quat->quat[3]*quat->quat[0]*vec->vec[1] + quat->quat[1]*quat->quat[1]*vec->vec[0] +
2*quat->quat[2]*quat->quat[1]*vec->vec[1] + 2*quat->quat[3]*quat->quat[1]*vec->vec[2] -
quat->quat[3]*quat->quat[3]*vec->vec[0] - quat->quat[2]*quat->quat[2]*vec->vec[0];
rot[1] = 2*quat->quat[1]*quat->quat[2]*vec->vec[0] + quat->quat[2]*quat->quat[2]*vec->vec[1] +
2*quat->quat[3]*quat->quat[2]*vec->vec[2] + 2*quat->quat[0]*quat->quat[3]*vec->vec[0] -
quat->quat[3]*quat->quat[3]*vec->vec[1] + quat->quat[0]*quat->quat[0]*vec->vec[1] -
2*quat->quat[1]*quat->quat[0]*vec->vec[2] - quat->quat[1]*quat->quat[1]*vec->vec[1];
rot[2] = 2*quat->quat[1]*quat->quat[3]*vec->vec[0] + 2*quat->quat[2]*quat->quat[3]*vec->vec[1] +
quat->quat[3]*quat->quat[3]*vec->vec[2] - 2*quat->quat[0]*quat->quat[2]*vec->vec[0] -
quat->quat[2]*quat->quat[2]*vec->vec[2] + 2*quat->quat[0]*quat->quat[1]*vec->vec[1] -
quat->quat[1]*quat->quat[1]*vec->vec[2] + quat->quat[0]*quat->quat[0]*vec->vec[2];
return newVectorObject(rot, 3, Py_NEW, NULL);
}
}
PyErr_SetString(PyExc_RuntimeError, "quat_rotation(internal): internal problem rotating vector/point\n");
return NULL;
}
//----------------------------------Mathutils.Rand() --------------------
//returns a random number between a high and low value
static PyObject *M_Mathutils_Rand(PyObject * self, PyObject * args)
{
float high, low, range;
double drand;
//initializers
high = 1.0;
low = 0.0;
if(!PyArg_ParseTuple(args, "|ff", &low, &high)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.Rand(): expected nothing or optional (float, float)\n");
return NULL;
}
if((high < low) || (high < 0 && low > 0)) {
PyErr_SetString(PyExc_ValueError, "Mathutils.Rand(): high value should be larger than low value\n");
return NULL;
}
//get the random number 0 - 1
drand = BLI_drand();
//set it to range
range = high - low;
drand = drand * range;
drand = drand + low;
return PyFloat_FromDouble(drand);
}
//----------------------------------VECTOR FUNCTIONS---------------------
//----------------------------------Mathutils.AngleBetweenVecs() ---------
//calculates the angle between 2 vectors
static PyObject *M_Mathutils_AngleBetweenVecs(PyObject * self, PyObject * args)
{
VectorObject *vec1 = NULL, *vec2 = NULL;
double dot = 0.0f, angleRads, test_v1 = 0.0f, test_v2 = 0.0f;
int x, size;
if(!PyArg_ParseTuple(args, "O!O!", &vector_Type, &vec1, &vector_Type, &vec2))
goto AttributeError1; //not vectors
if(vec1->size != vec2->size)
goto AttributeError1; //bad sizes
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2))
return NULL;
//since size is the same....
size = vec1->size;
for(x = 0; x < size; x++) {
test_v1 += vec1->vec[x] * vec1->vec[x];
test_v2 += vec2->vec[x] * vec2->vec[x];
}
if (!test_v1 || !test_v2){
goto AttributeError2; //zero-length vector
}
//dot product
for(x = 0; x < size; x++) {
dot += vec1->vec[x] * vec2->vec[x];
}
dot /= (sqrt(test_v1) * sqrt(test_v2));
angleRads = (double)saacos(dot);
#ifdef USE_MATHUTILS_DEG
return PyFloat_FromDouble(angleRads * (180/ Py_PI));
#else
return PyFloat_FromDouble(angleRads);
#endif
AttributeError1:
PyErr_SetString(PyExc_AttributeError, "Mathutils.AngleBetweenVecs(): expects (2) VECTOR objects of the same size\n");
return NULL;
AttributeError2:
PyErr_SetString(PyExc_AttributeError, "Mathutils.AngleBetweenVecs(): zero length vectors are not acceptable arguments\n");
return NULL;
}
//----------------------------------Mathutils.MidpointVecs() -------------
//calculates the midpoint between 2 vectors
static PyObject *M_Mathutils_MidpointVecs(PyObject * self, PyObject * args)
{
VectorObject *vec1 = NULL, *vec2 = NULL;
float vec[4];
int x;
if(!PyArg_ParseTuple(args, "O!O!", &vector_Type, &vec1, &vector_Type, &vec2)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.MidpointVecs(): expects (2) vector objects of the same size\n");
return NULL;
}
if(vec1->size != vec2->size) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.MidpointVecs(): expects (2) vector objects of the same size\n");
return NULL;
}
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2))
return NULL;
for(x = 0; x < vec1->size; x++) {
vec[x] = 0.5f * (vec1->vec[x] + vec2->vec[x]);
}
return newVectorObject(vec, vec1->size, Py_NEW, NULL);
}
//----------------------------------Mathutils.ProjectVecs() -------------
//projects vector 1 onto vector 2
static PyObject *M_Mathutils_ProjectVecs(PyObject * self, PyObject * args)
{
VectorObject *vec1 = NULL, *vec2 = NULL;
float vec[4];
double dot = 0.0f, dot2 = 0.0f;
int x, size;
if(!PyArg_ParseTuple(args, "O!O!", &vector_Type, &vec1, &vector_Type, &vec2)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.ProjectVecs(): expects (2) vector objects of the same size\n");
return NULL;
}
if(vec1->size != vec2->size) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.ProjectVecs(): expects (2) vector objects of the same size\n");
return NULL;
}
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2))
return NULL;
//since they are the same size...
size = vec1->size;
//get dot products
for(x = 0; x < size; x++) {
dot += vec1->vec[x] * vec2->vec[x];
dot2 += vec2->vec[x] * vec2->vec[x];
}
//projection
dot /= dot2;
for(x = 0; x < size; x++) {
vec[x] = (float)(dot * vec2->vec[x]);
}
return newVectorObject(vec, size, Py_NEW, NULL);
}
//----------------------------------MATRIX FUNCTIONS--------------------
//----------------------------------Mathutils.RotationMatrix() ----------
//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc.
//creates a rotation matrix
static PyObject *M_Mathutils_RotationMatrix(PyObject * self, PyObject * args)
{
VectorObject *vec = NULL;
char *axis = NULL;
int matSize;
float angle = 0.0f, norm = 0.0f, cosAngle = 0.0f, sinAngle = 0.0f;
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
if(!PyArg_ParseTuple(args, "fi|sO!", &angle, &matSize, &axis, &vector_Type, &vec)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.RotationMatrix(): expected float int and optional string and vector\n");
return NULL;
}
#ifdef USE_MATHUTILS_DEG
/* Clamp to -360:360 */
while (angle<-360.0f)
angle+=360.0;
while (angle>360.0f)
angle-=360.0;
#else
while (angle<-(Py_PI*2))
angle+=(Py_PI*2);
while (angle>(Py_PI*2))
angle-=(Py_PI*2);
#endif
if(matSize != 2 && matSize != 3 && matSize != 4) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.RotationMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n");
return NULL;
}
if(matSize == 2 && (axis != NULL || vec != NULL)) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.RotationMatrix(): cannot create a 2x2 rotation matrix around arbitrary axis\n");
return NULL;
}
if((matSize == 3 || matSize == 4) && axis == NULL) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.RotationMatrix(): please choose an axis of rotation for 3d and 4d matrices\n");
return NULL;
}
if(axis) {
if(((strcmp(axis, "r") == 0) || (strcmp(axis, "R") == 0)) && vec == NULL) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.RotationMatrix(): please define the arbitrary axis of rotation\n");
return NULL;
}
}
if(vec) {
if(vec->size != 3) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.RotationMatrix(): the arbitrary axis must be a 3D vector\n");
return NULL;
}
if(!BaseMath_ReadCallback(vec))
return NULL;
}
#ifdef USE_MATHUTILS_DEG
//convert to radians
angle = angle * (float) (Py_PI / 180);
#endif
if(axis == NULL && matSize == 2) {
//2D rotation matrix
mat[0] = (float) cos (angle);
mat[1] = (float) sin (angle);
mat[2] = -((float) sin(angle));
mat[3] = (float) cos(angle);
} else if((strcmp(axis, "x") == 0) || (strcmp(axis, "X") == 0)) {
//rotation around X
mat[0] = 1.0f;
mat[4] = (float) cos(angle);
mat[5] = (float) sin(angle);
mat[7] = -((float) sin(angle));
mat[8] = (float) cos(angle);
} else if((strcmp(axis, "y") == 0) || (strcmp(axis, "Y") == 0)) {
//rotation around Y
mat[0] = (float) cos(angle);
mat[2] = -((float) sin(angle));
mat[4] = 1.0f;
mat[6] = (float) sin(angle);
mat[8] = (float) cos(angle);
} else if((strcmp(axis, "z") == 0) || (strcmp(axis, "Z") == 0)) {
//rotation around Z
mat[0] = (float) cos(angle);
mat[1] = (float) sin(angle);
mat[3] = -((float) sin(angle));
mat[4] = (float) cos(angle);
mat[8] = 1.0f;
} else if((strcmp(axis, "r") == 0) || (strcmp(axis, "R") == 0)) {
//arbitrary rotation
//normalize arbitrary axis
norm = (float) sqrt(vec->vec[0] * vec->vec[0] +
vec->vec[1] * vec->vec[1] +
vec->vec[2] * vec->vec[2]);
vec->vec[0] /= norm;
vec->vec[1] /= norm;
vec->vec[2] /= norm;
if (isnan(vec->vec[0]) || isnan(vec->vec[1]) || isnan(vec->vec[2])) {
/* zero length vector, return an identity matrix, could also return an error */
mat[0]= mat[4] = mat[8] = 1.0f;
} else {
/* create matrix */
cosAngle = (float) cos(angle);
sinAngle = (float) sin(angle);
mat[0] = ((vec->vec[0] * vec->vec[0]) * (1 - cosAngle)) +
cosAngle;
mat[1] = ((vec->vec[0] * vec->vec[1]) * (1 - cosAngle)) +
(vec->vec[2] * sinAngle);
mat[2] = ((vec->vec[0] * vec->vec[2]) * (1 - cosAngle)) -
(vec->vec[1] * sinAngle);
mat[3] = ((vec->vec[0] * vec->vec[1]) * (1 - cosAngle)) -
(vec->vec[2] * sinAngle);
mat[4] = ((vec->vec[1] * vec->vec[1]) * (1 - cosAngle)) +
cosAngle;
mat[5] = ((vec->vec[1] * vec->vec[2]) * (1 - cosAngle)) +
(vec->vec[0] * sinAngle);
mat[6] = ((vec->vec[0] * vec->vec[2]) * (1 - cosAngle)) +
(vec->vec[1] * sinAngle);
mat[7] = ((vec->vec[1] * vec->vec[2]) * (1 - cosAngle)) -
(vec->vec[0] * sinAngle);
mat[8] = ((vec->vec[2] * vec->vec[2]) * (1 - cosAngle)) +
cosAngle;
}
} else {
PyErr_SetString(PyExc_AttributeError, "Mathutils.RotationMatrix(): unrecognizable axis of rotation type - expected x,y,z or r\n");
return NULL;
}
if(matSize == 4) {
//resize matrix
mat[10] = mat[8];
mat[9] = mat[7];
mat[8] = mat[6];
mat[7] = 0.0f;
mat[6] = mat[5];
mat[5] = mat[4];
mat[4] = mat[3];
mat[3] = 0.0f;
}
//pass to matrix creation
return newMatrixObject(mat, matSize, matSize, Py_NEW, NULL);
}
//----------------------------------Mathutils.TranslationMatrix() -------
//creates a translation matrix
static PyObject *M_Mathutils_TranslationMatrix(PyObject * self, VectorObject * vec)
{
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
if(!VectorObject_Check(vec)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.TranslationMatrix(): expected vector\n");
return NULL;
}
if(vec->size != 3 && vec->size != 4) {
PyErr_SetString(PyExc_TypeError, "Mathutils.TranslationMatrix(): vector must be 3D or 4D\n");
return NULL;
}
if(!BaseMath_ReadCallback(vec))
return NULL;
//create a identity matrix and add translation
Mat4One((float(*)[4]) mat);
mat[12] = vec->vec[0];
mat[13] = vec->vec[1];
mat[14] = vec->vec[2];
return newMatrixObject(mat, 4, 4, Py_NEW, NULL);
}
//----------------------------------Mathutils.ScaleMatrix() -------------
//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc.
//creates a scaling matrix
static PyObject *M_Mathutils_ScaleMatrix(PyObject * self, PyObject * args)
{
VectorObject *vec = NULL;
float norm = 0.0f, factor;
int matSize, x;
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
if(!PyArg_ParseTuple(args, "fi|O!", &factor, &matSize, &vector_Type, &vec)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.ScaleMatrix(): expected float int and optional vector\n");
return NULL;
}
if(matSize != 2 && matSize != 3 && matSize != 4) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.ScaleMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n");
return NULL;
}
if(vec) {
if(vec->size > 2 && matSize == 2) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.ScaleMatrix(): please use 2D vectors when scaling in 2D\n");
return NULL;
}
if(!BaseMath_ReadCallback(vec))
return NULL;
}
if(vec == NULL) { //scaling along axis
if(matSize == 2) {
mat[0] = factor;
mat[3] = factor;
} else {
mat[0] = factor;
mat[4] = factor;
mat[8] = factor;
}
} else { //scaling in arbitrary direction
//normalize arbitrary axis
for(x = 0; x < vec->size; x++) {
norm += vec->vec[x] * vec->vec[x];
}
norm = (float) sqrt(norm);
for(x = 0; x < vec->size; x++) {
vec->vec[x] /= norm;
}
if(matSize == 2) {
mat[0] = 1 +((factor - 1) *(vec->vec[0] * vec->vec[0]));
mat[1] =((factor - 1) *(vec->vec[0] * vec->vec[1]));
mat[2] =((factor - 1) *(vec->vec[0] * vec->vec[1]));
mat[3] = 1 + ((factor - 1) *(vec->vec[1] * vec->vec[1]));
} else {
mat[0] = 1 + ((factor - 1) *(vec->vec[0] * vec->vec[0]));
mat[1] =((factor - 1) *(vec->vec[0] * vec->vec[1]));
mat[2] =((factor - 1) *(vec->vec[0] * vec->vec[2]));
mat[3] =((factor - 1) *(vec->vec[0] * vec->vec[1]));
mat[4] = 1 + ((factor - 1) *(vec->vec[1] * vec->vec[1]));
mat[5] =((factor - 1) *(vec->vec[1] * vec->vec[2]));
mat[6] =((factor - 1) *(vec->vec[0] * vec->vec[2]));
mat[7] =((factor - 1) *(vec->vec[1] * vec->vec[2]));
mat[8] = 1 + ((factor - 1) *(vec->vec[2] * vec->vec[2]));
}
}
if(matSize == 4) {
//resize matrix
mat[10] = mat[8];
mat[9] = mat[7];
mat[8] = mat[6];
mat[7] = 0.0f;
mat[6] = mat[5];
mat[5] = mat[4];
mat[4] = mat[3];
mat[3] = 0.0f;
}
//pass to matrix creation
return newMatrixObject(mat, matSize, matSize, Py_NEW, NULL);
}
//----------------------------------Mathutils.OrthoProjectionMatrix() ---
//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc.
//creates an ortho projection matrix
static PyObject *M_Mathutils_OrthoProjectionMatrix(PyObject * self, PyObject * args)
{
VectorObject *vec = NULL;
char *plane;
int matSize, x;
float norm = 0.0f;
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
if(!PyArg_ParseTuple(args, "si|O!", &plane, &matSize, &vector_Type, &vec)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.OrthoProjectionMatrix(): expected string and int and optional vector\n");
return NULL;
}
if(matSize != 2 && matSize != 3 && matSize != 4) {
PyErr_SetString(PyExc_AttributeError,"Mathutils.OrthoProjectionMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n");
return NULL;
}
if(vec) {
if(vec->size > 2 && matSize == 2) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.OrthoProjectionMatrix(): please use 2D vectors when scaling in 2D\n");
return NULL;
}
if(!BaseMath_ReadCallback(vec))
return NULL;
}
if(vec == NULL) { //ortho projection onto cardinal plane
if(((strcmp(plane, "x") == 0)
|| (strcmp(plane, "X") == 0)) && matSize == 2) {
mat[0] = 1.0f;
} else if(((strcmp(plane, "y") == 0)
|| (strcmp(plane, "Y") == 0))
&& matSize == 2) {
mat[3] = 1.0f;
} else if(((strcmp(plane, "xy") == 0)
|| (strcmp(plane, "XY") == 0))
&& matSize > 2) {
mat[0] = 1.0f;
mat[4] = 1.0f;
} else if(((strcmp(plane, "xz") == 0)
|| (strcmp(plane, "XZ") == 0))
&& matSize > 2) {
mat[0] = 1.0f;
mat[8] = 1.0f;
} else if(((strcmp(plane, "yz") == 0)
|| (strcmp(plane, "YZ") == 0))
&& matSize > 2) {
mat[4] = 1.0f;
mat[8] = 1.0f;
} else {
PyErr_SetString(PyExc_AttributeError, "Mathutils.OrthoProjectionMatrix(): unknown plane - expected: x, y, xy, xz, yz\n");
return NULL;
}
} else { //arbitrary plane
//normalize arbitrary axis
for(x = 0; x < vec->size; x++) {
norm += vec->vec[x] * vec->vec[x];
}
norm = (float) sqrt(norm);
for(x = 0; x < vec->size; x++) {
vec->vec[x] /= norm;
}
if(((strcmp(plane, "r") == 0)
|| (strcmp(plane, "R") == 0)) && matSize == 2) {
mat[0] = 1 - (vec->vec[0] * vec->vec[0]);
mat[1] = -(vec->vec[0] * vec->vec[1]);
mat[2] = -(vec->vec[0] * vec->vec[1]);
mat[3] = 1 - (vec->vec[1] * vec->vec[1]);
} else if(((strcmp(plane, "r") == 0)
|| (strcmp(plane, "R") == 0))
&& matSize > 2) {
mat[0] = 1 - (vec->vec[0] * vec->vec[0]);
mat[1] = -(vec->vec[0] * vec->vec[1]);
mat[2] = -(vec->vec[0] * vec->vec[2]);
mat[3] = -(vec->vec[0] * vec->vec[1]);
mat[4] = 1 - (vec->vec[1] * vec->vec[1]);
mat[5] = -(vec->vec[1] * vec->vec[2]);
mat[6] = -(vec->vec[0] * vec->vec[2]);
mat[7] = -(vec->vec[1] * vec->vec[2]);
mat[8] = 1 - (vec->vec[2] * vec->vec[2]);
} else {
PyErr_SetString(PyExc_AttributeError, "Mathutils.OrthoProjectionMatrix(): unknown plane - expected: 'r' expected for axis designation\n");
return NULL;
}
}
if(matSize == 4) {
//resize matrix
mat[10] = mat[8];
mat[9] = mat[7];
mat[8] = mat[6];
mat[7] = 0.0f;
mat[6] = mat[5];
mat[5] = mat[4];
mat[4] = mat[3];
mat[3] = 0.0f;
}
//pass to matrix creation
return newMatrixObject(mat, matSize, matSize, Py_NEW, NULL);
}
//----------------------------------Mathutils.ShearMatrix() -------------
//creates a shear matrix
static PyObject *M_Mathutils_ShearMatrix(PyObject * self, PyObject * args)
{
int matSize;
char *plane;
float factor;
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
if(!PyArg_ParseTuple(args, "sfi", &plane, &factor, &matSize)) {
PyErr_SetString(PyExc_TypeError,"Mathutils.ShearMatrix(): expected string float and int\n");
return NULL;
}
if(matSize != 2 && matSize != 3 && matSize != 4) {
PyErr_SetString(PyExc_AttributeError,"Mathutils.ShearMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n");
return NULL;
}
if(((strcmp(plane, "x") == 0) || (strcmp(plane, "X") == 0))
&& matSize == 2) {
mat[0] = 1.0f;
mat[2] = factor;
mat[3] = 1.0f;
} else if(((strcmp(plane, "y") == 0)
|| (strcmp(plane, "Y") == 0)) && matSize == 2) {
mat[0] = 1.0f;
mat[1] = factor;
mat[3] = 1.0f;
} else if(((strcmp(plane, "xy") == 0)
|| (strcmp(plane, "XY") == 0)) && matSize > 2) {
mat[0] = 1.0f;
mat[4] = 1.0f;
mat[6] = factor;
mat[7] = factor;
} else if(((strcmp(plane, "xz") == 0)
|| (strcmp(plane, "XZ") == 0)) && matSize > 2) {
mat[0] = 1.0f;
mat[3] = factor;
mat[4] = 1.0f;
mat[5] = factor;
mat[8] = 1.0f;
} else if(((strcmp(plane, "yz") == 0)
|| (strcmp(plane, "YZ") == 0)) && matSize > 2) {
mat[0] = 1.0f;
mat[1] = factor;
mat[2] = factor;
mat[4] = 1.0f;
mat[8] = 1.0f;
} else {
PyErr_SetString(PyExc_AttributeError, "Mathutils.ShearMatrix(): expected: x, y, xy, xz, yz or wrong matrix size for shearing plane\n");
return NULL;
}
if(matSize == 4) {
//resize matrix
mat[10] = mat[8];
mat[9] = mat[7];
mat[8] = mat[6];
mat[7] = 0.0f;
mat[6] = mat[5];
mat[5] = mat[4];
mat[4] = mat[3];
mat[3] = 0.0f;
}
//pass to matrix creation
return newMatrixObject(mat, matSize, matSize, Py_NEW, NULL);
}
//----------------------------------QUATERNION FUNCTIONS-----------------
//----------------------------------Mathutils.DifferenceQuats() ---------
//returns the difference between 2 quaternions
static PyObject *M_Mathutils_DifferenceQuats(PyObject * self, PyObject * args)
{
QuaternionObject *quatU = NULL, *quatV = NULL;
float quat[4], tempQuat[4];
double dot = 0.0f;
int x;
if(!PyArg_ParseTuple(args, "O!O!", &quaternion_Type, &quatU, &quaternion_Type, &quatV)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.DifferenceQuats(): expected Quaternion types");
return NULL;
}
if(!BaseMath_ReadCallback(quatU) || !BaseMath_ReadCallback(quatV))
return NULL;
tempQuat[0] = quatU->quat[0];
tempQuat[1] = -quatU->quat[1];
tempQuat[2] = -quatU->quat[2];
tempQuat[3] = -quatU->quat[3];
dot = sqrt(tempQuat[0] * tempQuat[0] + tempQuat[1] * tempQuat[1] +
tempQuat[2] * tempQuat[2] + tempQuat[3] * tempQuat[3]);
for(x = 0; x < 4; x++) {
tempQuat[x] /= (float)(dot * dot);
}
QuatMul(quat, tempQuat, quatV->quat);
return newQuaternionObject(quat, Py_NEW, NULL);
}
//----------------------------------Mathutils.Slerp() ------------------
//attemps to interpolate 2 quaternions and return the result
static PyObject *M_Mathutils_Slerp(PyObject * self, PyObject * args)
{
QuaternionObject *quatU = NULL, *quatV = NULL;
float quat[4], quat_u[4], quat_v[4], param;
double x, y, dot, sinT, angle, IsinT;
int z;
if(!PyArg_ParseTuple(args, "O!O!f", &quaternion_Type, &quatU, &quaternion_Type, &quatV, &param)) {
PyErr_SetString(PyExc_TypeError, "Mathutils.Slerp(): expected Quaternion types and float");
return NULL;
}
if(!BaseMath_ReadCallback(quatU) || !BaseMath_ReadCallback(quatV))
return NULL;
if(param > 1.0f || param < 0.0f) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.Slerp(): interpolation factor must be between 0.0 and 1.0");
return NULL;
}
//copy quats
for(z = 0; z < 4; z++){
quat_u[z] = quatU->quat[z];
quat_v[z] = quatV->quat[z];
}
//dot product
dot = quat_u[0] * quat_v[0] + quat_u[1] * quat_v[1] +
quat_u[2] * quat_v[2] + quat_u[3] * quat_v[3];
//if negative negate a quat (shortest arc)
if(dot < 0.0f) {
quat_v[0] = -quat_v[0];
quat_v[1] = -quat_v[1];
quat_v[2] = -quat_v[2];
quat_v[3] = -quat_v[3];
dot = -dot;
}
if(dot > .99999f) { //very close
x = 1.0f - param;
y = param;
} else {
//calculate sin of angle
sinT = sqrt(1.0f - (dot * dot));
//calculate angle
angle = atan2(sinT, dot);
//caluculate inverse of sin(theta)
IsinT = 1.0f / sinT;
x = sin((1.0f - param) * angle) * IsinT;
y = sin(param * angle) * IsinT;
}
//interpolate
quat[0] = (float)(quat_u[0] * x + quat_v[0] * y);
quat[1] = (float)(quat_u[1] * x + quat_v[1] * y);
quat[2] = (float)(quat_u[2] * x + quat_v[2] * y);
quat[3] = (float)(quat_u[3] * x + quat_v[3] * y);
return newQuaternionObject(quat, Py_NEW, NULL);
}
//----------------------------------EULER FUNCTIONS----------------------
//---------------------------------INTERSECTION FUNCTIONS--------------------
//----------------------------------Mathutils.Intersect() -------------------
static PyObject *M_Mathutils_Intersect( PyObject * self, PyObject * args )
{
VectorObject *ray, *ray_off, *vec1, *vec2, *vec3;
float dir[3], orig[3], v1[3], v2[3], v3[3], e1[3], e2[3], pvec[3], tvec[3], qvec[3];
float det, inv_det, u, v, t;
int clip = 1;
if(!PyArg_ParseTuple(args, "O!O!O!O!O!|i", &vector_Type, &vec1, &vector_Type, &vec2, &vector_Type, &vec3, &vector_Type, &ray, &vector_Type, &ray_off , &clip)) {
PyErr_SetString( PyExc_TypeError, "expected 5 vector types\n" );
return NULL;
}
if(vec1->size != 3 || vec2->size != 3 || vec3->size != 3 || ray->size != 3 || ray_off->size != 3) {
PyErr_SetString( PyExc_TypeError, "only 3D vectors for all parameters\n");
return NULL;
}
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3) || !BaseMath_ReadCallback(ray) || !BaseMath_ReadCallback(ray_off))
return NULL;
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
VECCOPY(v3, vec3->vec);
VECCOPY(dir, ray->vec);
Normalize(dir);
VECCOPY(orig, ray_off->vec);
/* find vectors for two edges sharing v1 */
VecSubf(e1, v2, v1);
VecSubf(e2, v3, v1);
/* begin calculating determinant - also used to calculated U parameter */
Crossf(pvec, dir, e2);
/* if determinant is near zero, ray lies in plane of triangle */
det = Inpf(e1, pvec);
if (det > -0.000001 && det < 0.000001) {
Py_RETURN_NONE;
}
inv_det = 1.0f / det;
/* calculate distance from v1 to ray origin */
VecSubf(tvec, orig, v1);
/* calculate U parameter and test bounds */
u = Inpf(tvec, pvec) * inv_det;
if (clip && (u < 0.0f || u > 1.0f)) {
Py_RETURN_NONE;
}
/* prepare to test the V parameter */
Crossf(qvec, tvec, e1);
/* calculate V parameter and test bounds */
v = Inpf(dir, qvec) * inv_det;
if (clip && (v < 0.0f || u + v > 1.0f)) {
Py_RETURN_NONE;
}
/* calculate t, ray intersects triangle */
t = Inpf(e2, qvec) * inv_det;
VecMulf(dir, t);
VecAddf(pvec, orig, dir);
return newVectorObject(pvec, 3, Py_NEW, NULL);
}
//----------------------------------Mathutils.LineIntersect() -------------------
/* Line-Line intersection using algorithm from mathworld.wolfram.com */
static PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args )
{
PyObject * tuple;
VectorObject *vec1, *vec2, *vec3, *vec4;
float v1[3], v2[3], v3[3], v4[3], i1[3], i2[3];
if( !PyArg_ParseTuple( args, "O!O!O!O!", &vector_Type, &vec1, &vector_Type, &vec2, &vector_Type, &vec3, &vector_Type, &vec4 ) ) {
PyErr_SetString( PyExc_TypeError, "expected 4 vector types\n" );
return NULL;
}
if( vec1->size != vec2->size || vec1->size != vec3->size || vec1->size != vec2->size) {
PyErr_SetString( PyExc_TypeError,"vectors must be of the same size\n" );
return NULL;
}
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3) || !BaseMath_ReadCallback(vec4))
return NULL;
if( vec1->size == 3 || vec1->size == 2) {
int result;
if (vec1->size == 3) {
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
VECCOPY(v3, vec3->vec);
VECCOPY(v4, vec4->vec);
}
else {
v1[0] = vec1->vec[0];
v1[1] = vec1->vec[1];
v1[2] = 0.0f;
v2[0] = vec2->vec[0];
v2[1] = vec2->vec[1];
v2[2] = 0.0f;
v3[0] = vec3->vec[0];
v3[1] = vec3->vec[1];
v3[2] = 0.0f;
v4[0] = vec4->vec[0];
v4[1] = vec4->vec[1];
v4[2] = 0.0f;
}
result = LineIntersectLine(v1, v2, v3, v4, i1, i2);
if (result == 0) {
/* colinear */
Py_RETURN_NONE;
}
else {
tuple = PyTuple_New( 2 );
PyTuple_SetItem( tuple, 0, newVectorObject(i1, vec1->size, Py_NEW, NULL) );
PyTuple_SetItem( tuple, 1, newVectorObject(i2, vec1->size, Py_NEW, NULL) );
return tuple;
}
}
else {
PyErr_SetString( PyExc_TypeError, "2D/3D vectors only\n" );
return NULL;
}
}
//---------------------------------NORMALS FUNCTIONS--------------------
//----------------------------------Mathutils.QuadNormal() -------------------
static PyObject *M_Mathutils_QuadNormal( PyObject * self, PyObject * args )
{
VectorObject *vec1;
VectorObject *vec2;
VectorObject *vec3;
VectorObject *vec4;
float v1[3], v2[3], v3[3], v4[3], e1[3], e2[3], n1[3], n2[3];
if( !PyArg_ParseTuple( args, "O!O!O!O!", &vector_Type, &vec1, &vector_Type, &vec2, &vector_Type, &vec3, &vector_Type, &vec4 ) ) {
PyErr_SetString( PyExc_TypeError, "expected 4 vector types\n" );
return NULL;
}
if( vec1->size != vec2->size || vec1->size != vec3->size || vec1->size != vec4->size) {
PyErr_SetString( PyExc_TypeError,"vectors must be of the same size\n" );
return NULL;
}
if( vec1->size != 3 ) {
PyErr_SetString( PyExc_TypeError, "only 3D vectors\n" );
return NULL;
}
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3) || !BaseMath_ReadCallback(vec4))
return NULL;
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
VECCOPY(v3, vec3->vec);
VECCOPY(v4, vec4->vec);
/* find vectors for two edges sharing v2 */
VecSubf(e1, v1, v2);
VecSubf(e2, v3, v2);
Crossf(n1, e2, e1);
Normalize(n1);
/* find vectors for two edges sharing v4 */
VecSubf(e1, v3, v4);
VecSubf(e2, v1, v4);
Crossf(n2, e2, e1);
Normalize(n2);
/* adding and averaging the normals of both triangles */
VecAddf(n1, n2, n1);
Normalize(n1);
return newVectorObject(n1, 3, Py_NEW, NULL);
}
//----------------------------Mathutils.TriangleNormal() -------------------
static PyObject *M_Mathutils_TriangleNormal( PyObject * self, PyObject * args )
{
VectorObject *vec1, *vec2, *vec3;
float v1[3], v2[3], v3[3], e1[3], e2[3], n[3];
if( !PyArg_ParseTuple( args, "O!O!O!", &vector_Type, &vec1, &vector_Type, &vec2, &vector_Type, &vec3 ) ) {
PyErr_SetString( PyExc_TypeError, "expected 3 vector types\n" );
return NULL;
}
if( vec1->size != vec2->size || vec1->size != vec3->size ) {
PyErr_SetString( PyExc_TypeError, "vectors must be of the same size\n" );
return NULL;
}
if( vec1->size != 3 ) {
PyErr_SetString( PyExc_TypeError, "only 3D vectors\n" );
return NULL;
}
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3))
return NULL;
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
VECCOPY(v3, vec3->vec);
/* find vectors for two edges sharing v2 */
VecSubf(e1, v1, v2);
VecSubf(e2, v3, v2);
Crossf(n, e2, e1);
Normalize(n);
return newVectorObject(n, 3, Py_NEW, NULL);
}
//--------------------------------- AREA FUNCTIONS--------------------
//----------------------------------Mathutils.TriangleArea() -------------------
static PyObject *M_Mathutils_TriangleArea( PyObject * self, PyObject * args )
{
VectorObject *vec1, *vec2, *vec3;
float v1[3], v2[3], v3[3];
if( !PyArg_ParseTuple
( args, "O!O!O!", &vector_Type, &vec1, &vector_Type, &vec2
, &vector_Type, &vec3 ) ) {
PyErr_SetString( PyExc_TypeError, "expected 3 vector types\n");
return NULL;
}
if( vec1->size != vec2->size || vec1->size != vec3->size ) {
PyErr_SetString( PyExc_TypeError, "vectors must be of the same size\n" );
return NULL;
}
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3))
return NULL;
if (vec1->size == 3) {
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
VECCOPY(v3, vec3->vec);
return PyFloat_FromDouble( AreaT3Dfl(v1, v2, v3) );
}
else if (vec1->size == 2) {
v1[0] = vec1->vec[0];
v1[1] = vec1->vec[1];
v2[0] = vec2->vec[0];
v2[1] = vec2->vec[1];
v3[0] = vec3->vec[0];
v3[1] = vec3->vec[1];
return PyFloat_FromDouble( AreaF2Dfl(v1, v2, v3) );
}
else {
PyErr_SetString( PyExc_TypeError, "only 2D,3D vectors are supported\n" );
return NULL;
}
}
/* Utility functions */
/*---------------------- EXPP_FloatsAreEqual -------------------------
Floating point comparisons
floatStep = number of representable floats allowable in between
float A and float B to be considered equal. */
int EXPP_FloatsAreEqual(float A, float B, int floatSteps)
{
int a, b, delta;
assert(floatSteps > 0 && floatSteps < (4 * 1024 * 1024));
a = *(int*)&A;
if (a < 0)
a = 0x80000000 - a;
b = *(int*)&B;
if (b < 0)
b = 0x80000000 - b;
delta = abs(a - b);
if (delta <= floatSteps)
return 1;
return 0;
}
/*---------------------- EXPP_VectorsAreEqual -------------------------
Builds on EXPP_FloatsAreEqual to test vectors */
int EXPP_VectorsAreEqual(float *vecA, float *vecB, int size, int floatSteps)
{
int x;
for (x=0; x< size; x++){
if (EXPP_FloatsAreEqual(vecA[x], vecB[x], floatSteps) == 0)
return 0;
}
return 1;
}
/* Mathutils Callbacks */
/* for mathutils internal use only, eventually should re-alloc but to start with we only have a few users */
Mathutils_Callback *mathutils_callbacks[8] = {NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL};
int Mathutils_RegisterCallback(Mathutils_Callback *cb)
{
int i;
/* find the first free slot */
for(i= 0; mathutils_callbacks[i]; i++) {
if(mathutils_callbacks[i]==cb) /* alredy registered? */
return i;
}
mathutils_callbacks[i] = cb;
return i;
}
/* use macros to check for NULL */
int _BaseMathObject_ReadCallback(BaseMathObject *self)
{
Mathutils_Callback *cb= mathutils_callbacks[self->cb_type];
if(cb->get(self->cb_user, self->cb_subtype, self->data))
return 1;
PyErr_Format(PyExc_SystemError, "%s user has become invalid", Py_TYPE(self)->tp_name);
return 0;
}
int _BaseMathObject_WriteCallback(BaseMathObject *self)
{
Mathutils_Callback *cb= mathutils_callbacks[self->cb_type];
if(cb->set(self->cb_user, self->cb_subtype, self->data))
return 1;
PyErr_Format(PyExc_SystemError, "%s user has become invalid", Py_TYPE(self)->tp_name);
return 0;
}
int _BaseMathObject_ReadIndexCallback(BaseMathObject *self, int index)
{
Mathutils_Callback *cb= mathutils_callbacks[self->cb_type];
if(cb->get_index(self->cb_user, self->cb_subtype, self->data, index))
return 1;
PyErr_Format(PyExc_SystemError, "%s user has become invalid", Py_TYPE(self)->tp_name);
return 0;
}
int _BaseMathObject_WriteIndexCallback(BaseMathObject *self, int index)
{
Mathutils_Callback *cb= mathutils_callbacks[self->cb_type];
if(cb->set_index(self->cb_user, self->cb_subtype, self->data, index))
return 1;
PyErr_Format(PyExc_SystemError, "%s user has become invalid", Py_TYPE(self)->tp_name);
return 0;
}
/* BaseMathObject generic functions for all mathutils types */
PyObject *BaseMathObject_getOwner( BaseMathObject * self, void *type )
{
PyObject *ret= self->cb_user ? self->cb_user : Py_None;
Py_INCREF(ret);
return ret;
}
PyObject *BaseMathObject_getWrapped( BaseMathObject *self, void *type )
{
return PyBool_FromLong((self->wrapped == Py_WRAP) ? 1:0);
}
void BaseMathObject_dealloc(BaseMathObject * self)
{
/* only free non wrapped */
if(self->wrapped != Py_WRAP)
PyMem_Free(self->data);
Py_XDECREF(self->cb_user);
Py_TYPE(self)->tp_free(self); // PyObject_DEL(self); // breaks subtypes
}

View File

@@ -0,0 +1,116 @@
/*
* $Id: Mathutils.h 21499 2009-07-10 18:09:53Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*/
//Include this file for access to vector, quat, matrix, euler, etc...
#ifndef EXPP_Mathutils_H
#define EXPP_Mathutils_H
#include <Python.h>
#include "../intern/bpy_compat.h"
#include "vector.h"
#include "matrix.h"
#include "quat.h"
#include "euler.h"
/* #define USE_MATHUTILS_DEG - for backwards compat */
/* Can cast different mathutils types to this, use for generic funcs */
typedef struct {
PyObject_VAR_HEAD
float *data; /*array of data (alias), wrapped status depends on wrapped status */
PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
unsigned char wrapped; /* wrapped data type? */
} BaseMathObject;
PyObject *BaseMathObject_getOwner( BaseMathObject * self, void * );
PyObject *BaseMathObject_getWrapped( BaseMathObject *self, void * );
void BaseMathObject_dealloc(BaseMathObject * self);
PyObject *Mathutils_Init( const char * from );
PyObject *quat_rotation(PyObject *arg1, PyObject *arg2);
int EXPP_FloatsAreEqual(float A, float B, int floatSteps);
int EXPP_VectorsAreEqual(float *vecA, float *vecB, int size, int floatSteps);
#define Py_PI 3.14159265358979323846
#define Py_NEW 1
#define Py_WRAP 2
/* Mathutils is used by the BGE and Blender so have to define
* some things here for luddite mac users of py2.3 */
#ifndef Py_RETURN_NONE
#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
#endif
#ifndef Py_RETURN_FALSE
#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
#endif
#ifndef Py_RETURN_TRUE
#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
#endif
typedef struct Mathutils_Callback Mathutils_Callback;
typedef int (*BaseMathCheckFunc)(PyObject *);
typedef int (*BaseMathGetFunc)(PyObject *, int, float *);
typedef int (*BaseMathSetFunc)(PyObject *, int, float *);
typedef int (*BaseMathGetIndexFunc)(PyObject *, int, float *, int);
typedef int (*BaseMathSetIndexFunc)(PyObject *, int, float *, int);
struct Mathutils_Callback {
int (*check)(PyObject *user); /* checks the user is still valid */
int (*get)(PyObject *user, int subtype, float *from); /* gets the vector from the user */
int (*set)(PyObject *user, int subtype, float *to); /* sets the users vector values once the vector is modified */
int (*get_index)(PyObject *user, int subtype, float *from,int index); /* same as above but only for an index */
int (*set_index)(PyObject *user, int subtype, float *to, int index); /* same as above but only for an index */
};
int Mathutils_RegisterCallback(Mathutils_Callback *cb);
int _BaseMathObject_ReadCallback(BaseMathObject *self);
int _BaseMathObject_WriteCallback(BaseMathObject *self);
int _BaseMathObject_ReadIndexCallback(BaseMathObject *self, int index);
int _BaseMathObject_WriteIndexCallback(BaseMathObject *self, int index);
/* since this is called so often avoid where possible */
#define BaseMath_ReadCallback(_self) (((_self)->cb_user ? _BaseMathObject_ReadCallback((BaseMathObject *)_self):1))
#define BaseMath_WriteCallback(_self) (((_self)->cb_user ?_BaseMathObject_WriteCallback((BaseMathObject *)_self):1))
#define BaseMath_ReadIndexCallback(_self, _index) (((_self)->cb_user ? _BaseMathObject_ReadIndexCallback((BaseMathObject *)_self, _index):1))
#define BaseMath_WriteIndexCallback(_self, _index) (((_self)->cb_user ? _BaseMathObject_WriteIndexCallback((BaseMathObject *)_self, _index):1))
#endif /* EXPP_Mathutils_H */

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@@ -0,0 +1,341 @@
/*
* $Id: bpy_internal_import.c 21094 2009-06-23 00:09:26Z gsrb3d $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "bpy_internal_import.h"
#include "DNA_text_types.h"
#include "DNA_ID.h"
#include "MEM_guardedalloc.h"
#include "BKE_text.h" /* txt_to_buf */
#include "BKE_main.h"
static Main *bpy_import_main= NULL;
static void free_compiled_text(Text *text)
{
if(text->compiled) {
Py_DECREF(( PyObject * )text->compiled);
}
text->compiled= NULL;
}
struct Main *bpy_import_main_get(void)
{
return bpy_import_main;
}
void bpy_import_main_set(struct Main *maggie)
{
bpy_import_main= maggie;
}
PyObject *bpy_text_import( char *name, int *found )
{
Text *text;
char txtname[22]; /* 21+NULL */
char *buf = NULL;
int namelen = strlen( name );
//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
Main *maggie= bpy_import_main;
*found= 0;
if (namelen>21-3) return NULL; /* we know this cant be importable, the name is too long for blender! */
memcpy( txtname, name, namelen );
memcpy( &txtname[namelen], ".py", 4 );
for(text = maggie->text.first; text; text = text->id.next) {
if( !strcmp( txtname, text->id.name+2 ) )
break;
}
if( !text )
return NULL;
else
*found = 1;
if( !text->compiled ) {
buf = txt_to_buf( text );
text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
MEM_freeN( buf );
if( PyErr_Occurred( ) ) {
PyErr_Print( );
PyErr_Clear( );
PySys_SetObject("last_traceback", NULL);
free_compiled_text( text );
return NULL;
}
}
return PyImport_ExecCodeModule( name, text->compiled );
}
/*
* find in-memory module and recompile
*/
PyObject *bpy_text_reimport( PyObject *module, int *found )
{
Text *text;
char *txtname;
char *name;
char *buf = NULL;
//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
Main *maggie= bpy_import_main;
*found= 0;
/* get name, filename from the module itself */
txtname = PyModule_GetFilename( module );
name = PyModule_GetName( module );
if( !txtname || !name)
return NULL;
/* look up the text object */
text = ( Text * ) & ( maggie->text.first );
while( text ) {
if( !strcmp( txtname, text->id.name+2 ) )
break;
text = text->id.next;
}
/* uh-oh.... didn't find it */
if( !text )
return NULL;
else
*found = 1;
/* if previously compiled, free the object */
/* (can't see how could be NULL, but check just in case) */
if( text->compiled ){
Py_DECREF( (PyObject *)text->compiled );
}
/* compile the buffer */
buf = txt_to_buf( text );
text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
MEM_freeN( buf );
/* if compile failed.... return this error */
if( PyErr_Occurred( ) ) {
PyErr_Print( );
PyErr_Clear( );
PySys_SetObject("last_traceback", NULL);
free_compiled_text( text );
return NULL;
}
/* make into a module */
return PyImport_ExecCodeModule( name, text->compiled );
}
static PyObject *blender_import( PyObject * self, PyObject * args, PyObject * kw)
{
PyObject *exception, *err, *tb;
char *name;
int found= 0;
PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
PyObject *newmodule;
//PyObject_Print(args, stderr, 0);
#if (PY_VERSION_HEX >= 0x02060000)
int dummy_val; /* what does this do?*/
static char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", 0};
if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOOi:bpy_import_meth", kwlist,
&name, &globals, &locals, &fromlist, &dummy_val) )
return NULL;
#else
static char *kwlist[] = {"name", "globals", "locals", "fromlist", 0};
if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOO:bpy_import_meth", kwlist,
&name, &globals, &locals, &fromlist ) )
return NULL;
#endif
/* import existing builtin modules or modules that have been imported alredy */
newmodule = PyImport_ImportModuleEx( name, globals, locals, fromlist );
if(newmodule)
return newmodule;
PyErr_Fetch( &exception, &err, &tb ); /* get the python error incase we cant import as blender text either */
/* importing from existing modules failed, see if we have this module as blender text */
newmodule = bpy_text_import( name, &found );
if( newmodule ) {/* found module as blender text, ignore above exception */
PyErr_Clear( );
Py_XDECREF( exception );
Py_XDECREF( err );
Py_XDECREF( tb );
/* printf( "imported from text buffer...\n" ); */
}
else if (found==1) { /* blender text module failed to execute but was found, use its error message */
Py_XDECREF( exception );
Py_XDECREF( err );
Py_XDECREF( tb );
return NULL;
}
else {
/* no blender text was found that could import the module
* rause the original error from PyImport_ImportModuleEx */
PyErr_Restore( exception, err, tb );
}
return newmodule;
}
/*
* our reload() module, to handle reloading in-memory scripts
*/
static PyObject *blender_reload( PyObject * self, PyObject * args )
{
PyObject *exception, *err, *tb;
PyObject *module = NULL;
PyObject *newmodule = NULL;
int found= 0;
/* check for a module arg */
if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
return NULL;
/* try reimporting from file */
newmodule = PyImport_ReloadModule( module );
if( newmodule )
return newmodule;
/* no file, try importing from memory */
PyErr_Fetch( &exception, &err, &tb ); /*restore for probable later use */
newmodule = bpy_text_reimport( module, &found );
if( newmodule ) {/* found module as blender text, ignore above exception */
PyErr_Clear( );
Py_XDECREF( exception );
Py_XDECREF( err );
Py_XDECREF( tb );
/* printf( "imported from text buffer...\n" ); */
}
else if (found==1) { /* blender text module failed to execute but was found, use its error message */
Py_XDECREF( exception );
Py_XDECREF( err );
Py_XDECREF( tb );
return NULL;
}
else {
/* no blender text was found that could import the module
* rause the original error from PyImport_ImportModuleEx */
PyErr_Restore( exception, err, tb );
}
return newmodule;
}
PyMethodDef bpy_import_meth[] = { {"bpy_import_meth", blender_import, METH_VARARGS | METH_KEYWORDS, "blenders import"} };
PyMethodDef bpy_reload_meth[] = { {"bpy_reload_meth", blender_reload, METH_VARARGS, "blenders reload"} };
/* Clear user modules.
* This is to clear any modules that could be defined from running scripts in blender.
*
* Its also needed for the BGE Python api so imported scripts are not used between levels
*
* This clears every modules that has a __file__ attribute (is not a builtin)
*
* Note that clearing external python modules is important for the BGE otherwise
* it wont reload scripts between loading different blend files or while making the game.
* - use 'clear_all' arg in this case.
*
* Since pythons bultins include a full path even for win32.
* even if we remove a python module a reimport will bring it back again.
*/
#if 0 // not used anymore but may still come in handy later
#if defined(WIN32) || defined(WIN64)
#define SEPSTR "\\"
#else
#define SEPSTR "/"
#endif
void bpy_text_clear_modules(int clear_all)
{
PyObject *modules= PySys_GetObject("modules");
char *fname;
char *file_extension;
/* looping over the dict */
PyObject *key, *value;
int pos = 0;
/* new list */
PyObject *list;
if (modules==NULL)
return; /* should never happen but just incase */
list= PyList_New(0);
/* go over sys.modules and remove anything with a
* sys.modukes[x].__file__ thats ends with a .py and has no path
*/
while (PyDict_Next(modules, &pos, &key, &value)) {
fname= PyModule_GetFilename(value);
if(fname) {
if (clear_all || ((strstr(fname, SEPSTR))==0)) { /* no path ? */
file_extension = strstr(fname, ".py");
if(file_extension && (*(file_extension + 3) == '\0' || *(file_extension + 4) == '\0')) { /* .py or pyc extension? */
/* now we can be fairly sure its a python import from the blendfile */
PyList_Append(list, key); /* free'd with the list */
}
}
}
else {
PyErr_Clear();
}
}
/* remove all our modules */
for(pos=0; pos < PyList_Size(list); pos++) {
/* PyObject_Print(key, stderr, 0); */
key= PyList_GET_ITEM(list, pos);
PyDict_DelItem(modules, key);
}
Py_DECREF(list); /* removes all references from append */
}
#endif

View File

@@ -0,0 +1,50 @@
/*
* $Id: bpy_internal_import.h 21094 2009-06-23 00:09:26Z gsrb3d $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/* Note, the BGE needs to use this too, keep it minimal */
#ifndef EXPP_bpy_import_h
#define EXPP_bpy_import_h
#include <Python.h>
#include "../intern/bpy_compat.h"
#include "compile.h" /* for the PyCodeObject */
#include "eval.h" /* for PyEval_EvalCode */
PyObject* bpy_text_import( char *name, int *found );
PyObject* bpy_text_reimport( PyObject *module, int *found );
/* void bpy_text_clear_modules( int clear_all );*/ /* Clear user modules */
extern PyMethodDef bpy_import_meth[];
extern PyMethodDef bpy_reload_meth[];
/* The game engine has its own Main struct, if this is set search this rather then G.main */
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
#endif /* EXPP_bpy_import_h */

View File

@@ -0,0 +1,651 @@
/*
* $Id: euler.c 21462 2009-07-09 15:40:04Z ton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "Mathutils.h"
#include "BLI_arithb.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
//-------------------------DOC STRINGS ---------------------------
static PyObject *Euler_Zero( EulerObject * self );
static PyObject *Euler_Unique( EulerObject * self );
static PyObject *Euler_ToMatrix( EulerObject * self );
static PyObject *Euler_ToQuat( EulerObject * self );
static PyObject *Euler_Rotate( EulerObject * self, PyObject *args );
static PyObject *Euler_MakeCompatible( EulerObject * self, EulerObject *value );
static PyObject *Euler_copy( EulerObject * self, PyObject *args );
//-----------------------METHOD DEFINITIONS ----------------------
static struct PyMethodDef Euler_methods[] = {
{"zero", (PyCFunction) Euler_Zero, METH_NOARGS, NULL},
{"unique", (PyCFunction) Euler_Unique, METH_NOARGS, NULL},
{"toMatrix", (PyCFunction) Euler_ToMatrix, METH_NOARGS, NULL},
{"toQuat", (PyCFunction) Euler_ToQuat, METH_NOARGS, NULL},
{"rotate", (PyCFunction) Euler_Rotate, METH_VARARGS, NULL},
{"makeCompatible", (PyCFunction) Euler_MakeCompatible, METH_O, NULL},
{"__copy__", (PyCFunction) Euler_copy, METH_VARARGS, NULL},
{"copy", (PyCFunction) Euler_copy, METH_VARARGS, NULL},
{NULL, NULL, 0, NULL}
};
//----------------------------------Mathutils.Euler() -------------------
//makes a new euler for you to play with
static PyObject *Euler_new(PyTypeObject * type, PyObject * args, PyObject * kwargs)
{
PyObject *listObject = NULL;
int size, i;
float eul[3];
PyObject *e;
size = PyTuple_GET_SIZE(args);
if (size == 1) {
listObject = PyTuple_GET_ITEM(args, 0);
if (PySequence_Check(listObject)) {
size = PySequence_Length(listObject);
} else { // Single argument was not a sequence
PyErr_SetString(PyExc_TypeError, "Mathutils.Euler(): 3d numeric sequence expected\n");
return NULL;
}
} else if (size == 0) {
//returns a new empty 3d euler
return newEulerObject(NULL, Py_NEW, NULL);
} else {
listObject = args;
}
if (size != 3) { // Invalid euler size
PyErr_SetString(PyExc_AttributeError, "Mathutils.Euler(): 3d numeric sequence expected\n");
return NULL;
}
for (i=0; i<size; i++) {
e = PySequence_GetItem(listObject, i);
if (e == NULL) { // Failed to read sequence
Py_DECREF(listObject);
PyErr_SetString(PyExc_RuntimeError, "Mathutils.Euler(): 3d numeric sequence expected\n");
return NULL;
}
eul[i]= (float)PyFloat_AsDouble(e);
Py_DECREF(e);
if(eul[i]==-1 && PyErr_Occurred()) { // parsed item is not a number
PyErr_SetString(PyExc_TypeError, "Mathutils.Euler(): 3d numeric sequence expected\n");
return NULL;
}
}
return newEulerObject(eul, Py_NEW, NULL);
}
//-----------------------------METHODS----------------------------
//----------------------------Euler.toQuat()----------------------
//return a quaternion representation of the euler
static PyObject *Euler_ToQuat(EulerObject * self)
{
float quat[4];
#ifdef USE_MATHUTILS_DEG
float eul[3];
int x;
#endif
if(!BaseMath_ReadCallback(self))
return NULL;
#ifdef USE_MATHUTILS_DEG
for(x = 0; x < 3; x++) {
eul[x] = self->eul[x] * ((float)Py_PI / 180);
}
EulToQuat(eul, quat);
#else
EulToQuat(self->eul, quat);
#endif
return newQuaternionObject(quat, Py_NEW, NULL);
}
//----------------------------Euler.toMatrix()---------------------
//return a matrix representation of the euler
static PyObject *Euler_ToMatrix(EulerObject * self)
{
float mat[9] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
if(!BaseMath_ReadCallback(self))
return NULL;
#ifdef USE_MATHUTILS_DEG
{
float eul[3];
int x;
for(x = 0; x < 3; x++) {
eul[x] = self->eul[x] * ((float)Py_PI / 180);
}
EulToMat3(eul, (float (*)[3]) mat);
}
#else
EulToMat3(self->eul, (float (*)[3]) mat);
#endif
return newMatrixObject(mat, 3, 3 , Py_NEW, NULL);
}
//----------------------------Euler.unique()-----------------------
//sets the x,y,z values to a unique euler rotation
static PyObject *Euler_Unique(EulerObject * self)
{
#define PI_2 (Py_PI * 2.0)
#define PI_HALF (Py_PI / 2.0)
#define PI_INV (1.0 / Py_PI)
double heading, pitch, bank;
if(!BaseMath_ReadCallback(self))
return NULL;
#ifdef USE_MATHUTILS_DEG
//radians
heading = self->eul[0] * (float)Py_PI / 180;
pitch = self->eul[1] * (float)Py_PI / 180;
bank = self->eul[2] * (float)Py_PI / 180;
#else
heading = self->eul[0];
pitch = self->eul[1];
bank = self->eul[2];
#endif
//wrap heading in +180 / -180
pitch += Py_PI;
pitch -= floor(pitch * PI_INV) * PI_2;
pitch -= Py_PI;
if(pitch < -PI_HALF) {
pitch = -Py_PI - pitch;
heading += Py_PI;
bank += Py_PI;
} else if(pitch > PI_HALF) {
pitch = Py_PI - pitch;
heading += Py_PI;
bank += Py_PI;
}
//gimbal lock test
if(fabs(pitch) > PI_HALF - 1e-4) {
heading += bank;
bank = 0.0f;
} else {
bank += Py_PI;
bank -= (floor(bank * PI_INV)) * PI_2;
bank -= Py_PI;
}
heading += Py_PI;
heading -= (floor(heading * PI_INV)) * PI_2;
heading -= Py_PI;
#ifdef USE_MATHUTILS_DEG
//back to degrees
self->eul[0] = (float)(heading * 180 / (float)Py_PI);
self->eul[1] = (float)(pitch * 180 / (float)Py_PI);
self->eul[2] = (float)(bank * 180 / (float)Py_PI);
#endif
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject *)self;
}
//----------------------------Euler.zero()-------------------------
//sets the euler to 0,0,0
static PyObject *Euler_Zero(EulerObject * self)
{
self->eul[0] = 0.0;
self->eul[1] = 0.0;
self->eul[2] = 0.0;
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject *)self;
}
//----------------------------Euler.rotate()-----------------------
//rotates a euler a certain amount and returns the result
//should return a unique euler rotation (i.e. no 720 degree pitches :)
static PyObject *Euler_Rotate(EulerObject * self, PyObject *args)
{
float angle = 0.0f;
char *axis;
if(!PyArg_ParseTuple(args, "fs", &angle, &axis)){
PyErr_SetString(PyExc_TypeError, "euler.rotate():expected angle (float) and axis (x,y,z)");
return NULL;
}
if(!STREQ3(axis,"x","y","z")){
PyErr_SetString(PyExc_TypeError, "euler.rotate(): expected axis to be 'x', 'y' or 'z'");
return NULL;
}
if(!BaseMath_ReadCallback(self))
return NULL;
#ifdef USE_MATHUTILS_DEG
{
int x;
//covert to radians
angle *= ((float)Py_PI / 180);
for(x = 0; x < 3; x++) {
self->eul[x] *= ((float)Py_PI / 180);
}
}
#endif
euler_rot(self->eul, angle, *axis);
#ifdef USE_MATHUTILS_DEG
{
int x;
//convert back from radians
for(x = 0; x < 3; x++) {
self->eul[x] *= (180 / (float)Py_PI);
}
}
#endif
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject *)self;
}
static PyObject *Euler_MakeCompatible(EulerObject * self, EulerObject *value)
{
#ifdef USE_MATHUTILS_DEG
float eul_from_rad[3];
int x;
#endif
if(!EulerObject_Check(value)) {
PyErr_SetString(PyExc_TypeError, "euler.makeCompatible(euler):expected a single euler argument.");
return NULL;
}
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
#ifdef USE_MATHUTILS_DEG
//covert to radians
for(x = 0; x < 3; x++) {
self->eul[x] = self->eul[x] * ((float)Py_PI / 180);
eul_from_rad[x] = value->eul[x] * ((float)Py_PI / 180);
}
compatible_eul(self->eul, eul_from_rad);
#else
compatible_eul(self->eul, value->eul);
#endif
#ifdef USE_MATHUTILS_DEG
//convert back from radians
for(x = 0; x < 3; x++) {
self->eul[x] *= (180 / (float)Py_PI);
}
#endif
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject *)self;
}
//----------------------------Euler.rotate()-----------------------
// return a copy of the euler
static PyObject *Euler_copy(EulerObject * self, PyObject *args)
{
if(!BaseMath_ReadCallback(self))
return NULL;
return newEulerObject(self->eul, Py_NEW, Py_TYPE(self));
}
//----------------------------print object (internal)--------------
//print the object to screen
static PyObject *Euler_repr(EulerObject * self)
{
char str[64];
if(!BaseMath_ReadCallback(self))
return NULL;
sprintf(str, "[%.6f, %.6f, %.6f](euler)", self->eul[0], self->eul[1], self->eul[2]);
return PyUnicode_FromString(str);
}
//------------------------tp_richcmpr
//returns -1 execption, 0 false, 1 true
static PyObject* Euler_richcmpr(PyObject *objectA, PyObject *objectB, int comparison_type)
{
EulerObject *eulA = NULL, *eulB = NULL;
int result = 0;
if(EulerObject_Check(objectA)) {
eulA = (EulerObject*)objectA;
if(!BaseMath_ReadCallback(eulA))
return NULL;
}
if(EulerObject_Check(objectB)) {
eulB = (EulerObject*)objectB;
if(!BaseMath_ReadCallback(eulB))
return NULL;
}
if (!eulA || !eulB){
if (comparison_type == Py_NE){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
eulA = (EulerObject*)objectA;
eulB = (EulerObject*)objectB;
switch (comparison_type){
case Py_EQ:
result = EXPP_VectorsAreEqual(eulA->eul, eulB->eul, 3, 1);
break;
case Py_NE:
result = EXPP_VectorsAreEqual(eulA->eul, eulB->eul, 3, 1);
if (result == 0){
result = 1;
}else{
result = 0;
}
break;
default:
printf("The result of the comparison could not be evaluated");
break;
}
if (result == 1){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
//---------------------SEQUENCE PROTOCOLS------------------------
//----------------------------len(object)------------------------
//sequence length
static int Euler_len(EulerObject * self)
{
return 3;
}
//----------------------------object[]---------------------------
//sequence accessor (get)
static PyObject *Euler_item(EulerObject * self, int i)
{
if(i<0) i= 3-i;
if(i < 0 || i >= 3) {
PyErr_SetString(PyExc_IndexError, "euler[attribute]: array index out of range");
return NULL;
}
if(!BaseMath_ReadIndexCallback(self, i))
return NULL;
return PyFloat_FromDouble(self->eul[i]);
}
//----------------------------object[]-------------------------
//sequence accessor (set)
static int Euler_ass_item(EulerObject * self, int i, PyObject * value)
{
float f = PyFloat_AsDouble(value);
if(f == -1 && PyErr_Occurred()) { // parsed item not a number
PyErr_SetString(PyExc_TypeError, "euler[attribute] = x: argument not a number");
return -1;
}
if(i<0) i= 3-i;
if(i < 0 || i >= 3){
PyErr_SetString(PyExc_IndexError, "euler[attribute] = x: array assignment index out of range\n");
return -1;
}
self->eul[i] = f;
if(!BaseMath_WriteIndexCallback(self, i))
return -1;
return 0;
}
//----------------------------object[z:y]------------------------
//sequence slice (get)
static PyObject *Euler_slice(EulerObject * self, int begin, int end)
{
PyObject *list = NULL;
int count;
if(!BaseMath_ReadCallback(self))
return NULL;
CLAMP(begin, 0, 3);
if (end<0) end= 4+end;
CLAMP(end, 0, 3);
begin = MIN2(begin,end);
list = PyList_New(end - begin);
for(count = begin; count < end; count++) {
PyList_SetItem(list, count - begin,
PyFloat_FromDouble(self->eul[count]));
}
return list;
}
//----------------------------object[z:y]------------------------
//sequence slice (set)
static int Euler_ass_slice(EulerObject * self, int begin, int end,
PyObject * seq)
{
int i, y, size = 0;
float eul[3];
PyObject *e;
if(!BaseMath_ReadCallback(self))
return -1;
CLAMP(begin, 0, 3);
if (end<0) end= 4+end;
CLAMP(end, 0, 3);
begin = MIN2(begin,end);
size = PySequence_Length(seq);
if(size != (end - begin)){
PyErr_SetString(PyExc_TypeError, "euler[begin:end] = []: size mismatch in slice assignment");
return -1;
}
for (i = 0; i < size; i++) {
e = PySequence_GetItem(seq, i);
if (e == NULL) { // Failed to read sequence
PyErr_SetString(PyExc_RuntimeError, "euler[begin:end] = []: unable to read sequence");
return -1;
}
eul[i] = (float)PyFloat_AsDouble(e);
Py_DECREF(e);
if(eul[i]==-1 && PyErr_Occurred()) { // parsed item not a number
PyErr_SetString(PyExc_TypeError, "euler[begin:end] = []: sequence argument not a number");
return -1;
}
}
//parsed well - now set in vector
for(y = 0; y < 3; y++){
self->eul[begin + y] = eul[y];
}
BaseMath_WriteCallback(self);
return 0;
}
//-----------------PROTCOL DECLARATIONS--------------------------
static PySequenceMethods Euler_SeqMethods = {
(inquiry) Euler_len, /* sq_length */
(binaryfunc) 0, /* sq_concat */
(ssizeargfunc) 0, /* sq_repeat */
(ssizeargfunc) Euler_item, /* sq_item */
(ssizessizeargfunc) Euler_slice, /* sq_slice */
(ssizeobjargproc) Euler_ass_item, /* sq_ass_item */
(ssizessizeobjargproc) Euler_ass_slice, /* sq_ass_slice */
};
/*
* vector axis, vector.x/y/z/w
*/
static PyObject *Euler_getAxis( EulerObject * self, void *type )
{
return Euler_item(self, GET_INT_FROM_POINTER(type));
}
static int Euler_setAxis( EulerObject * self, PyObject * value, void * type )
{
return Euler_ass_item(self, GET_INT_FROM_POINTER(type), value);
}
/*****************************************************************************/
/* Python attributes get/set structure: */
/*****************************************************************************/
static PyGetSetDef Euler_getseters[] = {
{"x", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler X axis", (void *)0},
{"y", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler Y axis", (void *)1},
{"z", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler Z axis", (void *)2},
{"wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, "True when this wraps blenders internal data", NULL},
{"__owner__", (getter)BaseMathObject_getOwner, (setter)NULL, "Read only owner for vectors that depend on another object", NULL},
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
};
//------------------PY_OBECT DEFINITION--------------------------
PyTypeObject euler_Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"euler", //tp_name
sizeof(EulerObject), //tp_basicsize
0, //tp_itemsize
(destructor)BaseMathObject_dealloc, //tp_dealloc
0, //tp_print
0, //tp_getattr
0, //tp_setattr
0, //tp_compare
(reprfunc) Euler_repr, //tp_repr
0, //tp_as_number
&Euler_SeqMethods, //tp_as_sequence
0, //tp_as_mapping
0, //tp_hash
0, //tp_call
0, //tp_str
0, //tp_getattro
0, //tp_setattro
0, //tp_as_buffer
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, //tp_flags
0, //tp_doc
0, //tp_traverse
0, //tp_clear
(richcmpfunc)Euler_richcmpr, //tp_richcompare
0, //tp_weaklistoffset
0, //tp_iter
0, //tp_iternext
Euler_methods, //tp_methods
0, //tp_members
Euler_getseters, //tp_getset
0, //tp_base
0, //tp_dict
0, //tp_descr_get
0, //tp_descr_set
0, //tp_dictoffset
0, //tp_init
0, //tp_alloc
Euler_new, //tp_new
0, //tp_free
0, //tp_is_gc
0, //tp_bases
0, //tp_mro
0, //tp_cache
0, //tp_subclasses
0, //tp_weaklist
0 //tp_del
};
//------------------------newEulerObject (internal)-------------
//creates a new euler object
/*pass Py_WRAP - if vector is a WRAPPER for data allocated by BLENDER
(i.e. it was allocated elsewhere by MEM_mallocN())
pass Py_NEW - if vector is not a WRAPPER and managed by PYTHON
(i.e. it must be created here with PyMEM_malloc())*/
PyObject *newEulerObject(float *eul, int type, PyTypeObject *base_type)
{
EulerObject *self;
int x;
if(base_type) self = (EulerObject *)base_type->tp_alloc(base_type, 0);
else self = PyObject_NEW(EulerObject, &euler_Type);
/* init callbacks as NULL */
self->cb_user= NULL;
self->cb_type= self->cb_subtype= 0;
if(type == Py_WRAP){
self->eul = eul;
self->wrapped = Py_WRAP;
}else if (type == Py_NEW){
self->eul = PyMem_Malloc(3 * sizeof(float));
if(!eul) { //new empty
for(x = 0; x < 3; x++) {
self->eul[x] = 0.0f;
}
}else{
VECCOPY(self->eul, eul);
}
self->wrapped = Py_NEW;
}else{ //bad type
return NULL;
}
return (PyObject *)self;
}
PyObject *newEulerObject_cb(PyObject *cb_user, int cb_type, int cb_subtype)
{
EulerObject *self= (EulerObject *)newEulerObject(NULL, Py_NEW, NULL);
if(self) {
Py_INCREF(cb_user);
self->cb_user= cb_user;
self->cb_type= (unsigned char)cb_type;
self->cb_subtype= (unsigned char)cb_subtype;
}
return (PyObject *)self;
}

View File

@@ -0,0 +1,60 @@
/*
* $Id: euler.h 21254 2009-06-30 00:42:17Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef EXPP_euler_h
#define EXPP_euler_h
#include <Python.h>
#include "../intern/bpy_compat.h"
extern PyTypeObject euler_Type;
#define EulerObject_Check(_v) PyObject_TypeCheck((_v), &euler_Type)
typedef struct {
PyObject_VAR_HEAD
float *eul; /*1D array of data */
PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
unsigned char wrapped; /* wrapped data type? */
/* end BaseMathObject */
} EulerObject;
/*struct data contains a pointer to the actual data that the
object uses. It can use either PyMem allocated data (which will
be stored in py_data) or be a wrapper for data allocated through
blender (stored in blend_data). This is an either/or struct not both*/
//prototypes
PyObject *newEulerObject( float *eul, int type, PyTypeObject *base_type);
PyObject *newEulerObject_cb(PyObject *cb_user, int cb_type, int cb_subtype);
#endif /* EXPP_euler_h */

View File

@@ -0,0 +1,1358 @@
/*
* $Id: matrix.c 21293 2009-07-01 20:55:32Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Michel Selten & Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "Mathutils.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
static PyObject *column_vector_multiplication(MatrixObject * mat, VectorObject* vec); /* utility func */
/* matrix vector callbacks */
int mathutils_matrix_vector_cb_index= -1;
static int mathutils_matrix_vector_check(MatrixObject *self)
{
return BaseMath_ReadCallback(self);
}
static int mathutils_matrix_vector_get(MatrixObject *self, int subtype, float *vec_from)
{
int i;
if(!BaseMath_ReadCallback(self))
return 0;
for(i=0; i<self->colSize; i++)
vec_from[i]= self->matrix[subtype][i];
return 1;
}
static int mathutils_matrix_vector_set(MatrixObject *self, int subtype, float *vec_to)
{
int i;
if(!BaseMath_ReadCallback(self))
return 0;
for(i=0; i<self->colSize; i++)
self->matrix[subtype][i]= vec_to[i];
BaseMath_WriteCallback(self);
return 1;
}
static int mathutils_matrix_vector_get_index(MatrixObject *self, int subtype, float *vec_from, int index)
{
if(!BaseMath_ReadCallback(self))
return 0;
vec_from[index]= self->matrix[subtype][index];
return 1;
}
static int mathutils_matrix_vector_set_index(MatrixObject *self, int subtype, float *vec_to, int index)
{
if(!BaseMath_ReadCallback(self))
return 0;
self->matrix[subtype][index]= vec_to[index];
BaseMath_WriteCallback(self);
return 1;
}
Mathutils_Callback mathutils_matrix_vector_cb = {
mathutils_matrix_vector_check,
mathutils_matrix_vector_get,
mathutils_matrix_vector_set,
mathutils_matrix_vector_get_index,
mathutils_matrix_vector_set_index
};
/* matrix vector callbacks, this is so you can do matrix[i][j] = val */
/*-------------------------DOC STRINGS ---------------------------*/
static PyObject *Matrix_Zero( MatrixObject * self );
static PyObject *Matrix_Identity( MatrixObject * self );
static PyObject *Matrix_Transpose( MatrixObject * self );
static PyObject *Matrix_Determinant( MatrixObject * self );
static PyObject *Matrix_Invert( MatrixObject * self );
static PyObject *Matrix_TranslationPart( MatrixObject * self );
static PyObject *Matrix_RotationPart( MatrixObject * self );
static PyObject *Matrix_scalePart( MatrixObject * self );
static PyObject *Matrix_Resize4x4( MatrixObject * self );
static PyObject *Matrix_toEuler( MatrixObject * self, PyObject *args );
static PyObject *Matrix_toQuat( MatrixObject * self );
static PyObject *Matrix_copy( MatrixObject * self );
/*-----------------------METHOD DEFINITIONS ----------------------*/
static struct PyMethodDef Matrix_methods[] = {
{"zero", (PyCFunction) Matrix_Zero, METH_NOARGS, NULL},
{"identity", (PyCFunction) Matrix_Identity, METH_NOARGS, NULL},
{"transpose", (PyCFunction) Matrix_Transpose, METH_NOARGS, NULL},
{"determinant", (PyCFunction) Matrix_Determinant, METH_NOARGS, NULL},
{"invert", (PyCFunction) Matrix_Invert, METH_NOARGS, NULL},
{"translationPart", (PyCFunction) Matrix_TranslationPart, METH_NOARGS, NULL},
{"rotationPart", (PyCFunction) Matrix_RotationPart, METH_NOARGS, NULL},
{"scalePart", (PyCFunction) Matrix_scalePart, METH_NOARGS, NULL},
{"resize4x4", (PyCFunction) Matrix_Resize4x4, METH_NOARGS, NULL},
{"toEuler", (PyCFunction) Matrix_toEuler, METH_VARARGS, NULL},
{"toQuat", (PyCFunction) Matrix_toQuat, METH_NOARGS, NULL},
{"copy", (PyCFunction) Matrix_copy, METH_NOARGS, NULL},
{"__copy__", (PyCFunction) Matrix_copy, METH_NOARGS, NULL},
{NULL, NULL, 0, NULL}
};
//----------------------------------Mathutils.Matrix() -----------------
//mat is a 1D array of floats - row[0][0],row[0][1], row[1][0], etc.
//create a new matrix type
static PyObject *Matrix_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
PyObject *argObject, *m, *s;
MatrixObject *mat;
int argSize, seqSize = 0, i, j;
float matrix[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
float scalar;
argSize = PyTuple_GET_SIZE(args);
if(argSize > 4){ //bad arg nums
PyErr_SetString(PyExc_AttributeError, "Mathutils.Matrix(): expects 0-4 numeric sequences of the same size\n");
return NULL;
} else if (argSize == 0) { //return empty 4D matrix
return (PyObject *) newMatrixObject(NULL, 4, 4, Py_NEW, NULL);
}else if (argSize == 1){
//copy constructor for matrix objects
argObject = PyTuple_GET_ITEM(args, 0);
if(MatrixObject_Check(argObject)){
mat = (MatrixObject*)argObject;
if(!BaseMath_ReadCallback(mat))
return NULL;
memcpy(matrix, mat->contigPtr, sizeof(float) * mat->rowSize * mat->colSize);
}
}else{ //2-4 arguments (all seqs? all same size?)
for(i =0; i < argSize; i++){
argObject = PyTuple_GET_ITEM(args, i);
if (PySequence_Check(argObject)) { //seq?
if(seqSize){ //0 at first
if(PySequence_Length(argObject) != seqSize){ //seq size not same
PyErr_SetString(PyExc_AttributeError, "Mathutils.Matrix(): expects 0-4 numeric sequences of the same size\n");
return NULL;
}
}
seqSize = PySequence_Length(argObject);
}else{ //arg not a sequence
PyErr_SetString(PyExc_TypeError, "Mathutils.Matrix(): expects 0-4 numeric sequences of the same size\n");
return NULL;
}
}
//all is well... let's continue parsing
for (i = 0; i < argSize; i++){
m = PyTuple_GET_ITEM(args, i);
if (m == NULL) { // Failed to read sequence
PyErr_SetString(PyExc_RuntimeError, "Mathutils.Matrix(): failed to parse arguments...\n");
return NULL;
}
for (j = 0; j < seqSize; j++) {
s = PySequence_GetItem(m, j);
if (s == NULL) { // Failed to read sequence
PyErr_SetString(PyExc_RuntimeError, "Mathutils.Matrix(): failed to parse arguments...\n");
return NULL;
}
scalar= (float)PyFloat_AsDouble(s);
Py_DECREF(s);
if(scalar==-1 && PyErr_Occurred()) { // parsed item is not a number
PyErr_SetString(PyExc_AttributeError, "Mathutils.Matrix(): expects 0-4 numeric sequences of the same size\n");
return NULL;
}
matrix[(seqSize*i)+j]= scalar;
}
}
}
return newMatrixObject(matrix, argSize, seqSize, Py_NEW, NULL);
}
/*-----------------------------METHODS----------------------------*/
/*---------------------------Matrix.toQuat() ---------------------*/
static PyObject *Matrix_toQuat(MatrixObject * self)
{
float quat[4];
if(!BaseMath_ReadCallback(self))
return NULL;
/*must be 3-4 cols, 3-4 rows, square matrix*/
if(self->colSize < 3 || self->rowSize < 3 || (self->colSize != self->rowSize)) {
PyErr_SetString(PyExc_AttributeError, "Matrix.toQuat(): inappropriate matrix size - expects 3x3 or 4x4 matrix");
return NULL;
}
if(self->colSize == 3){
Mat3ToQuat((float (*)[3])*self->matrix, quat);
}else{
Mat4ToQuat((float (*)[4])*self->matrix, quat);
}
return newQuaternionObject(quat, Py_NEW, NULL);
}
/*---------------------------Matrix.toEuler() --------------------*/
PyObject *Matrix_toEuler(MatrixObject * self, PyObject *args)
{
float eul[3], eul_compatf[3];
EulerObject *eul_compat = NULL;
#ifdef USE_MATHUTILS_DEG
int x;
#endif
if(!BaseMath_ReadCallback(self))
return NULL;
if(!PyArg_ParseTuple(args, "|O!:toEuler", &euler_Type, &eul_compat))
return NULL;
if(eul_compat) {
if(!BaseMath_ReadCallback(eul_compat))
return NULL;
#ifdef USE_MATHUTILS_DEG
for(x = 0; x < 3; x++) {
eul_compatf[x] = eul_compat->eul[x] * ((float)Py_PI / 180);
}
#else
VECCOPY(eul_compatf, eul_compat->eul);
#endif
}
/*must be 3-4 cols, 3-4 rows, square matrix*/
if(self->colSize ==3 && self->rowSize ==3) {
if(eul_compat) Mat3ToCompatibleEul((float (*)[3])*self->matrix, eul, eul_compatf);
else Mat3ToEul((float (*)[3])*self->matrix, eul);
}else if (self->colSize ==4 && self->rowSize ==4) {
float tempmat3[3][3];
Mat3CpyMat4(tempmat3, (float (*)[4])*self->matrix);
Mat3ToEul(tempmat3, eul);
if(eul_compat) Mat3ToCompatibleEul(tempmat3, eul, eul_compatf);
else Mat3ToEul(tempmat3, eul);
}else {
PyErr_SetString(PyExc_AttributeError, "Matrix.toEuler(): inappropriate matrix size - expects 3x3 or 4x4 matrix\n");
return NULL;
}
#ifdef USE_MATHUTILS_DEG
/*have to convert to degrees*/
for(x = 0; x < 3; x++) {
eul[x] *= (float) (180 / Py_PI);
}
#endif
return newEulerObject(eul, Py_NEW, NULL);
}
/*---------------------------Matrix.resize4x4() ------------------*/
PyObject *Matrix_Resize4x4(MatrixObject * self)
{
int x, first_row_elem, curr_pos, new_pos, blank_columns, blank_rows, index;
if(self->wrapped==Py_WRAP){
PyErr_SetString(PyExc_TypeError, "cannot resize wrapped data - make a copy and resize that");
return NULL;
}
if(self->cb_user){
PyErr_SetString(PyExc_TypeError, "cannot resize owned data - make a copy and resize that");
return NULL;
}
self->contigPtr = PyMem_Realloc(self->contigPtr, (sizeof(float) * 16));
if(self->contigPtr == NULL) {
PyErr_SetString(PyExc_MemoryError, "matrix.resize4x4(): problem allocating pointer space");
return NULL;
}
self->matrix = PyMem_Realloc(self->matrix, (sizeof(float *) * 4));
if(self->matrix == NULL) {
PyErr_SetString(PyExc_MemoryError, "matrix.resize4x4(): problem allocating pointer space");
return NULL;
}
/*set row pointers*/
for(x = 0; x < 4; x++) {
self->matrix[x] = self->contigPtr + (x * 4);
}
/*move data to new spot in array + clean*/
for(blank_rows = (4 - self->rowSize); blank_rows > 0; blank_rows--){
for(x = 0; x < 4; x++){
index = (4 * (self->rowSize + (blank_rows - 1))) + x;
if (index == 10 || index == 15){
self->contigPtr[index] = 1.0f;
}else{
self->contigPtr[index] = 0.0f;
}
}
}
for(x = 1; x <= self->rowSize; x++){
first_row_elem = (self->colSize * (self->rowSize - x));
curr_pos = (first_row_elem + (self->colSize -1));
new_pos = (4 * (self->rowSize - x )) + (curr_pos - first_row_elem);
for(blank_columns = (4 - self->colSize); blank_columns > 0; blank_columns--){
self->contigPtr[new_pos + blank_columns] = 0.0f;
}
for(curr_pos = curr_pos; curr_pos >= first_row_elem; curr_pos--){
self->contigPtr[new_pos] = self->contigPtr[curr_pos];
new_pos--;
}
}
self->rowSize = 4;
self->colSize = 4;
Py_INCREF(self);
return (PyObject *)self;
}
/*---------------------------Matrix.translationPart() ------------*/
PyObject *Matrix_TranslationPart(MatrixObject * self)
{
float vec[4];
if(!BaseMath_ReadCallback(self))
return NULL;
if(self->colSize < 3 || self->rowSize < 4){
PyErr_SetString(PyExc_AttributeError, "Matrix.translationPart: inappropriate matrix size");
return NULL;
}
vec[0] = self->matrix[3][0];
vec[1] = self->matrix[3][1];
vec[2] = self->matrix[3][2];
return newVectorObject(vec, 3, Py_NEW, NULL);
}
/*---------------------------Matrix.rotationPart() ---------------*/
PyObject *Matrix_RotationPart(MatrixObject * self)
{
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
if(!BaseMath_ReadCallback(self))
return NULL;
if(self->colSize < 3 || self->rowSize < 3){
PyErr_SetString(PyExc_AttributeError, "Matrix.rotationPart: inappropriate matrix size\n");
return NULL;
}
mat[0] = self->matrix[0][0];
mat[1] = self->matrix[0][1];
mat[2] = self->matrix[0][2];
mat[3] = self->matrix[1][0];
mat[4] = self->matrix[1][1];
mat[5] = self->matrix[1][2];
mat[6] = self->matrix[2][0];
mat[7] = self->matrix[2][1];
mat[8] = self->matrix[2][2];
return newMatrixObject(mat, 3, 3, Py_NEW, Py_TYPE(self));
}
/*---------------------------Matrix.scalePart() --------------------*/
PyObject *Matrix_scalePart(MatrixObject * self)
{
float scale[3], rot[3];
float mat[3][3], imat[3][3], tmat[3][3];
if(!BaseMath_ReadCallback(self))
return NULL;
/*must be 3-4 cols, 3-4 rows, square matrix*/
if(self->colSize == 4 && self->rowSize == 4)
Mat3CpyMat4(mat, (float (*)[4])*self->matrix);
else if(self->colSize == 3 && self->rowSize == 3)
Mat3CpyMat3(mat, (float (*)[3])*self->matrix);
else {
PyErr_SetString(PyExc_AttributeError, "Matrix.scalePart(): inappropriate matrix size - expects 3x3 or 4x4 matrix\n");
return NULL;
}
/* functionality copied from editobject.c apply_obmat */
Mat3ToEul(mat, rot);
EulToMat3(rot, tmat);
Mat3Inv(imat, tmat);
Mat3MulMat3(tmat, imat, mat);
scale[0]= tmat[0][0];
scale[1]= tmat[1][1];
scale[2]= tmat[2][2];
return newVectorObject(scale, 3, Py_NEW, NULL);
}
/*---------------------------Matrix.invert() ---------------------*/
PyObject *Matrix_Invert(MatrixObject * self)
{
int x, y, z = 0;
float det = 0.0f;
PyObject *f = NULL;
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
if(!BaseMath_ReadCallback(self))
return NULL;
if(self->rowSize != self->colSize){
PyErr_SetString(PyExc_AttributeError, "Matrix.invert(ed): only square matrices are supported");
return NULL;
}
/*calculate the determinant*/
f = Matrix_Determinant(self);
det = (float)PyFloat_AS_DOUBLE(f); /*Increfs, so we need to decref*/
Py_DECREF(f);
if(det != 0) {
/*calculate the classical adjoint*/
if(self->rowSize == 2) {
mat[0] = self->matrix[1][1];
mat[1] = -self->matrix[0][1];
mat[2] = -self->matrix[1][0];
mat[3] = self->matrix[0][0];
} else if(self->rowSize == 3) {
Mat3Adj((float (*)[3]) mat,(float (*)[3]) *self->matrix);
} else if(self->rowSize == 4) {
Mat4Adj((float (*)[4]) mat, (float (*)[4]) *self->matrix);
}
/*divide by determinate*/
for(x = 0; x < (self->rowSize * self->colSize); x++) {
mat[x] /= det;
}
/*set values*/
for(x = 0; x < self->rowSize; x++) {
for(y = 0; y < self->colSize; y++) {
self->matrix[x][y] = mat[z];
z++;
}
}
/*transpose
Matrix_Transpose(self);*/
} else {
PyErr_SetString(PyExc_ValueError, "matrix does not have an inverse");
return NULL;
}
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject *)self;
}
/*---------------------------Matrix.determinant() ----------------*/
PyObject *Matrix_Determinant(MatrixObject * self)
{
float det = 0.0f;
if(!BaseMath_ReadCallback(self))
return NULL;
if(self->rowSize != self->colSize){
PyErr_SetString(PyExc_AttributeError, "Matrix.determinant: only square matrices are supported");
return NULL;
}
if(self->rowSize == 2) {
det = Det2x2(self->matrix[0][0], self->matrix[0][1],
self->matrix[1][0], self->matrix[1][1]);
} else if(self->rowSize == 3) {
det = Det3x3(self->matrix[0][0], self->matrix[0][1],
self->matrix[0][2], self->matrix[1][0],
self->matrix[1][1], self->matrix[1][2],
self->matrix[2][0], self->matrix[2][1],
self->matrix[2][2]);
} else {
det = Det4x4((float (*)[4]) *self->matrix);
}
return PyFloat_FromDouble( (double) det );
}
/*---------------------------Matrix.transpose() ------------------*/
PyObject *Matrix_Transpose(MatrixObject * self)
{
float t = 0.0f;
if(!BaseMath_ReadCallback(self))
return NULL;
if(self->rowSize != self->colSize){
PyErr_SetString(PyExc_AttributeError, "Matrix.transpose(d): only square matrices are supported");
return NULL;
}
if(self->rowSize == 2) {
t = self->matrix[1][0];
self->matrix[1][0] = self->matrix[0][1];
self->matrix[0][1] = t;
} else if(self->rowSize == 3) {
Mat3Transp((float (*)[3])*self->matrix);
} else {
Mat4Transp((float (*)[4])*self->matrix);
}
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject *)self;
}
/*---------------------------Matrix.zero() -----------------------*/
PyObject *Matrix_Zero(MatrixObject * self)
{
int row, col;
for(row = 0; row < self->rowSize; row++) {
for(col = 0; col < self->colSize; col++) {
self->matrix[row][col] = 0.0f;
}
}
if(!BaseMath_WriteCallback(self))
return NULL;
Py_INCREF(self);
return (PyObject *)self;
}
/*---------------------------Matrix.identity(() ------------------*/
PyObject *Matrix_Identity(MatrixObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
if(self->rowSize != self->colSize){
PyErr_SetString(PyExc_AttributeError, "Matrix.identity: only square matrices are supported\n");
return NULL;
}
if(self->rowSize == 2) {
self->matrix[0][0] = 1.0f;
self->matrix[0][1] = 0.0f;
self->matrix[1][0] = 0.0f;
self->matrix[1][1] = 1.0f;
} else if(self->rowSize == 3) {
Mat3One((float (*)[3]) *self->matrix);
} else {
Mat4One((float (*)[4]) *self->matrix);
}
if(!BaseMath_WriteCallback(self))
return NULL;
Py_INCREF(self);
return (PyObject *)self;
}
/*---------------------------Matrix.inverted() ------------------*/
PyObject *Matrix_copy(MatrixObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
return (PyObject*)newMatrixObject((float (*))*self->matrix, self->rowSize, self->colSize, Py_NEW, Py_TYPE(self));
}
/*----------------------------print object (internal)-------------*/
/*print the object to screen*/
static PyObject *Matrix_repr(MatrixObject * self)
{
int x, y;
char buffer[48], str[1024];
if(!BaseMath_ReadCallback(self))
return NULL;
BLI_strncpy(str,"",1024);
for(x = 0; x < self->rowSize; x++){
sprintf(buffer, "[");
strcat(str,buffer);
for(y = 0; y < (self->colSize - 1); y++) {
sprintf(buffer, "%.6f, ", self->matrix[x][y]);
strcat(str,buffer);
}
if(x < (self->rowSize-1)){
sprintf(buffer, "%.6f](matrix [row %d])\n", self->matrix[x][y], x);
strcat(str,buffer);
}else{
sprintf(buffer, "%.6f](matrix [row %d])", self->matrix[x][y], x);
strcat(str,buffer);
}
}
return PyUnicode_FromString(str);
}
/*------------------------tp_richcmpr*/
/*returns -1 execption, 0 false, 1 true*/
static PyObject* Matrix_richcmpr(PyObject *objectA, PyObject *objectB, int comparison_type)
{
MatrixObject *matA = NULL, *matB = NULL;
int result = 0;
if (!MatrixObject_Check(objectA) || !MatrixObject_Check(objectB)){
if (comparison_type == Py_NE){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
matA = (MatrixObject*)objectA;
matB = (MatrixObject*)objectB;
if(!BaseMath_ReadCallback(matA) || !BaseMath_ReadCallback(matB))
return NULL;
if (matA->colSize != matB->colSize || matA->rowSize != matB->rowSize){
if (comparison_type == Py_NE){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
switch (comparison_type){
case Py_EQ:
/*contigPtr is basically a really long vector*/
result = EXPP_VectorsAreEqual(matA->contigPtr, matB->contigPtr,
(matA->rowSize * matA->colSize), 1);
break;
case Py_NE:
result = EXPP_VectorsAreEqual(matA->contigPtr, matB->contigPtr,
(matA->rowSize * matA->colSize), 1);
if (result == 0){
result = 1;
}else{
result = 0;
}
break;
default:
printf("The result of the comparison could not be evaluated");
break;
}
if (result == 1){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
/*---------------------SEQUENCE PROTOCOLS------------------------
----------------------------len(object)------------------------
sequence length*/
static int Matrix_len(MatrixObject * self)
{
return (self->rowSize);
}
/*----------------------------object[]---------------------------
sequence accessor (get)
the wrapped vector gives direct access to the matrix data*/
static PyObject *Matrix_item(MatrixObject * self, int i)
{
if(!BaseMath_ReadCallback(self))
return NULL;
if(i < 0 || i >= self->rowSize) {
PyErr_SetString(PyExc_IndexError, "matrix[attribute]: array index out of range");
return NULL;
}
return newVectorObject_cb((PyObject *)self, self->colSize, mathutils_matrix_vector_cb_index, i);
}
/*----------------------------object[]-------------------------
sequence accessor (set)*/
static int Matrix_ass_item(MatrixObject * self, int i, PyObject * ob)
{
int y, x, size = 0;
float vec[4];
PyObject *m, *f;
if(!BaseMath_ReadCallback(self))
return -1;
if(i >= self->rowSize || i < 0){
PyErr_SetString(PyExc_TypeError, "matrix[attribute] = x: bad row\n");
return -1;
}
if(PySequence_Check(ob)){
size = PySequence_Length(ob);
if(size != self->colSize){
PyErr_SetString(PyExc_TypeError, "matrix[attribute] = x: bad sequence size\n");
return -1;
}
for (x = 0; x < size; x++) {
m = PySequence_GetItem(ob, x);
if (m == NULL) { /*Failed to read sequence*/
PyErr_SetString(PyExc_RuntimeError, "matrix[attribute] = x: unable to read sequence\n");
return -1;
}
f = PyNumber_Float(m);
if(f == NULL) { /*parsed item not a number*/
Py_DECREF(m);
PyErr_SetString(PyExc_TypeError, "matrix[attribute] = x: sequence argument not a number\n");
return -1;
}
vec[x] = (float)PyFloat_AS_DOUBLE(f);
Py_DECREF(m);
Py_DECREF(f);
}
/*parsed well - now set in matrix*/
for(y = 0; y < size; y++){
self->matrix[i][y] = vec[y];
}
BaseMath_WriteCallback(self);
return 0;
}else{
PyErr_SetString(PyExc_TypeError, "matrix[attribute] = x: expects a sequence of column size\n");
return -1;
}
}
/*----------------------------object[z:y]------------------------
sequence slice (get)*/
static PyObject *Matrix_slice(MatrixObject * self, int begin, int end)
{
PyObject *list = NULL;
int count;
if(!BaseMath_ReadCallback(self))
return NULL;
CLAMP(begin, 0, self->rowSize);
CLAMP(end, 0, self->rowSize);
begin = MIN2(begin,end);
list = PyList_New(end - begin);
for(count = begin; count < end; count++) {
PyList_SetItem(list, count - begin,
newVectorObject_cb((PyObject *)self, self->colSize, mathutils_matrix_vector_cb_index, count));
}
return list;
}
/*----------------------------object[z:y]------------------------
sequence slice (set)*/
static int Matrix_ass_slice(MatrixObject * self, int begin, int end, PyObject * seq)
{
int i, x, y, size, sub_size = 0;
float mat[16], f;
PyObject *subseq;
PyObject *m;
if(!BaseMath_ReadCallback(self))
return -1;
CLAMP(begin, 0, self->rowSize);
CLAMP(end, 0, self->rowSize);
begin = MIN2(begin,end);
if(PySequence_Check(seq)){
size = PySequence_Length(seq);
if(size != (end - begin)){
PyErr_SetString(PyExc_TypeError, "matrix[begin:end] = []: size mismatch in slice assignment\n");
return -1;
}
/*parse sub items*/
for (i = 0; i < size; i++) {
/*parse each sub sequence*/
subseq = PySequence_GetItem(seq, i);
if (subseq == NULL) { /*Failed to read sequence*/
PyErr_SetString(PyExc_RuntimeError, "matrix[begin:end] = []: unable to read sequence");
return -1;
}
if(PySequence_Check(subseq)){
/*subsequence is also a sequence*/
sub_size = PySequence_Length(subseq);
if(sub_size != self->colSize){
Py_DECREF(subseq);
PyErr_SetString(PyExc_TypeError, "matrix[begin:end] = []: size mismatch in slice assignment\n");
return -1;
}
for (y = 0; y < sub_size; y++) {
m = PySequence_GetItem(subseq, y);
if (m == NULL) { /*Failed to read sequence*/
Py_DECREF(subseq);
PyErr_SetString(PyExc_RuntimeError, "matrix[begin:end] = []: unable to read sequence\n");
return -1;
}
f = PyFloat_AsDouble(m); /* faster to assume a float and raise an error after */
if(f == -1 && PyErr_Occurred()) { /*parsed item not a number*/
Py_DECREF(m);
Py_DECREF(subseq);
PyErr_SetString(PyExc_TypeError, "matrix[begin:end] = []: sequence argument not a number\n");
return -1;
}
mat[(i * self->colSize) + y] = f;
Py_DECREF(m);
}
}else{
Py_DECREF(subseq);
PyErr_SetString(PyExc_TypeError, "matrix[begin:end] = []: illegal argument type for built-in operation\n");
return -1;
}
Py_DECREF(subseq);
}
/*parsed well - now set in matrix*/
for(x = 0; x < (size * sub_size); x++){
self->matrix[begin + (int)floor(x / self->colSize)][x % self->colSize] = mat[x];
}
BaseMath_WriteCallback(self);
return 0;
}else{
PyErr_SetString(PyExc_TypeError, "matrix[begin:end] = []: illegal argument type for built-in operation\n");
return -1;
}
}
/*------------------------NUMERIC PROTOCOLS----------------------
------------------------obj + obj------------------------------*/
static PyObject *Matrix_add(PyObject * m1, PyObject * m2)
{
int x, y;
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
MatrixObject *mat1 = NULL, *mat2 = NULL;
mat1 = (MatrixObject*)m1;
mat2 = (MatrixObject*)m2;
if(!MatrixObject_Check(m1) || !MatrixObject_Check(m2)) {
PyErr_SetString(PyExc_AttributeError, "Matrix addition: arguments not valid for this operation....");
return NULL;
}
if(!BaseMath_ReadCallback(mat1) || !BaseMath_ReadCallback(mat2))
return NULL;
if(mat1->rowSize != mat2->rowSize || mat1->colSize != mat2->colSize){
PyErr_SetString(PyExc_AttributeError, "Matrix addition: matrices must have the same dimensions for this operation");
return NULL;
}
for(x = 0; x < mat1->rowSize; x++) {
for(y = 0; y < mat1->colSize; y++) {
mat[((x * mat1->colSize) + y)] = mat1->matrix[x][y] + mat2->matrix[x][y];
}
}
return newMatrixObject(mat, mat1->rowSize, mat1->colSize, Py_NEW, NULL);
}
/*------------------------obj - obj------------------------------
subtraction*/
static PyObject *Matrix_sub(PyObject * m1, PyObject * m2)
{
int x, y;
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
MatrixObject *mat1 = NULL, *mat2 = NULL;
mat1 = (MatrixObject*)m1;
mat2 = (MatrixObject*)m2;
if(!MatrixObject_Check(m1) || !MatrixObject_Check(m2)) {
PyErr_SetString(PyExc_AttributeError, "Matrix addition: arguments not valid for this operation....");
return NULL;
}
if(!BaseMath_ReadCallback(mat1) || !BaseMath_ReadCallback(mat2))
return NULL;
if(mat1->rowSize != mat2->rowSize || mat1->colSize != mat2->colSize){
PyErr_SetString(PyExc_AttributeError, "Matrix addition: matrices must have the same dimensions for this operation");
return NULL;
}
for(x = 0; x < mat1->rowSize; x++) {
for(y = 0; y < mat1->colSize; y++) {
mat[((x * mat1->colSize) + y)] = mat1->matrix[x][y] - mat2->matrix[x][y];
}
}
return newMatrixObject(mat, mat1->rowSize, mat1->colSize, Py_NEW, NULL);
}
/*------------------------obj * obj------------------------------
mulplication*/
static PyObject *Matrix_mul(PyObject * m1, PyObject * m2)
{
int x, y, z;
float scalar;
float mat[16] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
double dot = 0.0f;
MatrixObject *mat1 = NULL, *mat2 = NULL;
if(MatrixObject_Check(m1)) {
mat1 = (MatrixObject*)m1;
if(!BaseMath_ReadCallback(mat1))
return NULL;
}
if(MatrixObject_Check(m2)) {
mat2 = (MatrixObject*)m2;
if(!BaseMath_ReadCallback(mat2))
return NULL;
}
if(mat1 && mat2) { /*MATRIX * MATRIX*/
if(mat1->colSize != mat2->rowSize){
PyErr_SetString(PyExc_AttributeError,"Matrix multiplication: matrix A rowsize must equal matrix B colsize");
return NULL;
}
for(x = 0; x < mat1->rowSize; x++) {
for(y = 0; y < mat2->colSize; y++) {
for(z = 0; z < mat1->colSize; z++) {
dot += (mat1->matrix[x][z] * mat2->matrix[z][y]);
}
mat[((x * mat1->rowSize) + y)] = (float)dot;
dot = 0.0f;
}
}
return newMatrixObject(mat, mat1->rowSize, mat2->colSize, Py_NEW, NULL);
}
if(mat1==NULL){
scalar=PyFloat_AsDouble(m1); // may not be a float...
if ((scalar == -1.0 && PyErr_Occurred())==0) { /*FLOAT/INT * MATRIX, this line annoys theeth, lets see if he finds it */
for(x = 0; x < mat2->rowSize; x++) {
for(y = 0; y < mat2->colSize; y++) {
mat[((x * mat2->colSize) + y)] = scalar * mat2->matrix[x][y];
}
}
return newMatrixObject(mat, mat2->rowSize, mat2->colSize, Py_NEW, NULL);
}
PyErr_SetString(PyExc_TypeError, "Matrix multiplication: arguments not acceptable for this operation");
return NULL;
}
else /* if(mat1) { */ {
if(VectorObject_Check(m2)) { /* MATRIX*VECTOR */
return column_vector_multiplication(mat1, (VectorObject *)m2); /* vector update done inside the function */
}
else {
scalar= PyFloat_AsDouble(m2);
if ((scalar == -1.0 && PyErr_Occurred())==0) { /* MATRIX*FLOAT/INT */
for(x = 0; x < mat1->rowSize; x++) {
for(y = 0; y < mat1->colSize; y++) {
mat[((x * mat1->colSize) + y)] = scalar * mat1->matrix[x][y];
}
}
return newMatrixObject(mat, mat1->rowSize, mat1->colSize, Py_NEW, NULL);
}
}
PyErr_SetString(PyExc_TypeError, "Matrix multiplication: arguments not acceptable for this operation");
return NULL;
}
PyErr_SetString(PyExc_TypeError, "Matrix multiplication: arguments not acceptable for this operation\n");
return NULL;
}
static PyObject* Matrix_inv(MatrixObject *self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
return Matrix_Invert(self);
}
/*-----------------PROTOCOL DECLARATIONS--------------------------*/
static PySequenceMethods Matrix_SeqMethods = {
(inquiry) Matrix_len, /* sq_length */
(binaryfunc) 0, /* sq_concat */
(ssizeargfunc) 0, /* sq_repeat */
(ssizeargfunc) Matrix_item, /* sq_item */
(ssizessizeargfunc) Matrix_slice, /* sq_slice */
(ssizeobjargproc) Matrix_ass_item, /* sq_ass_item */
(ssizessizeobjargproc) Matrix_ass_slice, /* sq_ass_slice */
};
#if (PY_VERSION_HEX >= 0x03000000)
static PyObject *Matrix_subscript(MatrixObject* self, PyObject* item)
{
if (PyIndex_Check(item)) {
Py_ssize_t i;
i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred())
return NULL;
if (i < 0)
i += self->rowSize;
return Matrix_item(self, i);
} else if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx((PySliceObject*)item, self->rowSize, &start, &stop, &step, &slicelength) < 0)
return NULL;
if (slicelength <= 0) {
return PyList_New(0);
}
else if (step == 1) {
return Matrix_slice(self, start, stop);
}
else {
PyErr_SetString(PyExc_TypeError, "slice steps not supported with matricies");
return NULL;
}
}
else {
PyErr_Format(PyExc_TypeError,
"vector indices must be integers, not %.200s",
item->ob_type->tp_name);
return NULL;
}
}
static int Matrix_ass_subscript(MatrixObject* self, PyObject* item, PyObject* value)
{
if (PyIndex_Check(item)) {
Py_ssize_t i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred())
return -1;
if (i < 0)
i += self->rowSize;
return Matrix_ass_item(self, i, value);
}
else if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx((PySliceObject*)item, self->rowSize, &start, &stop, &step, &slicelength) < 0)
return -1;
if (step == 1)
return Matrix_ass_slice(self, start, stop, value);
else {
PyErr_SetString(PyExc_TypeError, "slice steps not supported with matricies");
return -1;
}
}
else {
PyErr_Format(PyExc_TypeError,
"matrix indices must be integers, not %.200s",
item->ob_type->tp_name);
return -1;
}
}
static PyMappingMethods Matrix_AsMapping = {
(lenfunc)Matrix_len,
(binaryfunc)Matrix_subscript,
(objobjargproc)Matrix_ass_subscript
};
#endif /* (PY_VERSION_HEX >= 0x03000000) */
#if (PY_VERSION_HEX >= 0x03000000)
static PyNumberMethods Matrix_NumMethods = {
(binaryfunc) Matrix_add, /*nb_add*/
(binaryfunc) Matrix_sub, /*nb_subtract*/
(binaryfunc) Matrix_mul, /*nb_multiply*/
0, /*nb_remainder*/
0, /*nb_divmod*/
0, /*nb_power*/
(unaryfunc) 0, /*nb_negative*/
(unaryfunc) 0, /*tp_positive*/
(unaryfunc) 0, /*tp_absolute*/
(inquiry) 0, /*tp_bool*/
(unaryfunc) Matrix_inv, /*nb_invert*/
0, /*nb_lshift*/
(binaryfunc)0, /*nb_rshift*/
0, /*nb_and*/
0, /*nb_xor*/
0, /*nb_or*/
0, /*nb_int*/
0, /*nb_reserved*/
0, /*nb_float*/
0, /* nb_inplace_add */
0, /* nb_inplace_subtract */
0, /* nb_inplace_multiply */
0, /* nb_inplace_remainder */
0, /* nb_inplace_power */
0, /* nb_inplace_lshift */
0, /* nb_inplace_rshift */
0, /* nb_inplace_and */
0, /* nb_inplace_xor */
0, /* nb_inplace_or */
0, /* nb_floor_divide */
0, /* nb_true_divide */
0, /* nb_inplace_floor_divide */
0, /* nb_inplace_true_divide */
0, /* nb_index */
};
#else
static PyNumberMethods Matrix_NumMethods = {
(binaryfunc) Matrix_add, /* __add__ */
(binaryfunc) Matrix_sub, /* __sub__ */
(binaryfunc) Matrix_mul, /* __mul__ */
(binaryfunc) 0, /* __div__ */
(binaryfunc) 0, /* __mod__ */
(binaryfunc) 0, /* __divmod__ */
(ternaryfunc) 0, /* __pow__ */
(unaryfunc) 0, /* __neg__ */
(unaryfunc) 0, /* __pos__ */
(unaryfunc) 0, /* __abs__ */
(inquiry) 0, /* __nonzero__ */
(unaryfunc) Matrix_inv, /* __invert__ */
(binaryfunc) 0, /* __lshift__ */
(binaryfunc) 0, /* __rshift__ */
(binaryfunc) 0, /* __and__ */
(binaryfunc) 0, /* __xor__ */
(binaryfunc) 0, /* __or__ */
/*(coercion)*/ 0, /* __coerce__ */
(unaryfunc) 0, /* __int__ */
(unaryfunc) 0, /* __long__ */
(unaryfunc) 0, /* __float__ */
(unaryfunc) 0, /* __oct__ */
(unaryfunc) 0, /* __hex__ */
};
#endif
static PyObject *Matrix_getRowSize( MatrixObject * self, void *type )
{
return PyLong_FromLong((long) self->rowSize);
}
static PyObject *Matrix_getColSize( MatrixObject * self, void *type )
{
return PyLong_FromLong((long) self->colSize);
}
/*****************************************************************************/
/* Python attributes get/set structure: */
/*****************************************************************************/
static PyGetSetDef Matrix_getseters[] = {
{"rowSize", (getter)Matrix_getRowSize, (setter)NULL, "", NULL},
{"colSize", (getter)Matrix_getColSize, (setter)NULL, "", NULL},
{"wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, "", NULL},
{"__owner__",(getter)BaseMathObject_getOwner, (setter)NULL, "",
NULL},
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
};
/*------------------PY_OBECT DEFINITION--------------------------*/
PyTypeObject matrix_Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"matrix", /*tp_name*/
sizeof(MatrixObject), /*tp_basicsize*/
0, /*tp_itemsize*/
(destructor)BaseMathObject_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
(reprfunc) Matrix_repr, /*tp_repr*/
&Matrix_NumMethods, /*tp_as_number*/
&Matrix_SeqMethods, /*tp_as_sequence*/
#if (PY_VERSION_HEX >= 0x03000000)
&Matrix_AsMapping, /*tp_as_mapping*/
#else
0,
#endif
0, /*tp_hash*/
0, /*tp_call*/
0, /*tp_str*/
0, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_flags*/
0, /*tp_doc*/
0, /*tp_traverse*/
0, /*tp_clear*/
(richcmpfunc)Matrix_richcmpr, /*tp_richcompare*/
0, /*tp_weaklistoffset*/
0, /*tp_iter*/
0, /*tp_iternext*/
Matrix_methods, /*tp_methods*/
0, /*tp_members*/
Matrix_getseters, /*tp_getset*/
0, /*tp_base*/
0, /*tp_dict*/
0, /*tp_descr_get*/
0, /*tp_descr_set*/
0, /*tp_dictoffset*/
0, /*tp_init*/
0, /*tp_alloc*/
Matrix_new, /*tp_new*/
0, /*tp_free*/
0, /*tp_is_gc*/
0, /*tp_bases*/
0, /*tp_mro*/
0, /*tp_cache*/
0, /*tp_subclasses*/
0, /*tp_weaklist*/
0 /*tp_del*/
};
/*------------------------newMatrixObject (internal)-------------
creates a new matrix object
self->matrix self->contiguous_ptr (reference to data.xxx)
[0]------------->[0]
[1]
[2]
[1]------------->[3]
[4]
[5]
....
self->matrix[1][1] = self->contigPtr[4] */
/*pass Py_WRAP - if vector is a WRAPPER for data allocated by BLENDER
(i.e. it was allocated elsewhere by MEM_mallocN())
pass Py_NEW - if vector is not a WRAPPER and managed by PYTHON
(i.e. it must be created here with PyMEM_malloc())*/
PyObject *newMatrixObject(float *mat, int rowSize, int colSize, int type, PyTypeObject *base_type)
{
MatrixObject *self;
int x, row, col;
/*matrix objects can be any 2-4row x 2-4col matrix*/
if(rowSize < 2 || rowSize > 4 || colSize < 2 || colSize > 4){
PyErr_SetString(PyExc_RuntimeError, "matrix(): row and column sizes must be between 2 and 4");
return NULL;
}
if(base_type) self = (MatrixObject *)base_type->tp_alloc(base_type, 0);
else self = PyObject_NEW(MatrixObject, &matrix_Type);
self->rowSize = rowSize;
self->colSize = colSize;
/* init callbacks as NULL */
self->cb_user= NULL;
self->cb_type= self->cb_subtype= 0;
if(type == Py_WRAP){
self->contigPtr = mat;
/*create pointer array*/
self->matrix = PyMem_Malloc(rowSize * sizeof(float *));
if(self->matrix == NULL) { /*allocation failure*/
PyErr_SetString( PyExc_MemoryError, "matrix(): problem allocating pointer space");
return NULL;
}
/*pointer array points to contigous memory*/
for(x = 0; x < rowSize; x++) {
self->matrix[x] = self->contigPtr + (x * colSize);
}
self->wrapped = Py_WRAP;
}else if (type == Py_NEW){
self->contigPtr = PyMem_Malloc(rowSize * colSize * sizeof(float));
if(self->contigPtr == NULL) { /*allocation failure*/
PyErr_SetString( PyExc_MemoryError, "matrix(): problem allocating pointer space\n");
return NULL;
}
/*create pointer array*/
self->matrix = PyMem_Malloc(rowSize * sizeof(float *));
if(self->matrix == NULL) { /*allocation failure*/
PyMem_Free(self->contigPtr);
PyErr_SetString( PyExc_MemoryError, "matrix(): problem allocating pointer space");
return NULL;
}
/*pointer array points to contigous memory*/
for(x = 0; x < rowSize; x++) {
self->matrix[x] = self->contigPtr + (x * colSize);
}
/*parse*/
if(mat) { /*if a float array passed*/
for(row = 0; row < rowSize; row++) {
for(col = 0; col < colSize; col++) {
self->matrix[row][col] = mat[(row * colSize) + col];
}
}
} else if (rowSize == colSize ) { /*or if no arguments are passed return identity matrix for square matrices */
Matrix_Identity(self);
Py_DECREF(self);
}
self->wrapped = Py_NEW;
}else{ /*bad type*/
return NULL;
}
return (PyObject *) self;
}
PyObject *newMatrixObject_cb(PyObject *cb_user, int rowSize, int colSize, int cb_type, int cb_subtype)
{
MatrixObject *self= (MatrixObject *)newMatrixObject(NULL, rowSize, colSize, Py_NEW, NULL);
if(self) {
Py_INCREF(cb_user);
self->cb_user= cb_user;
self->cb_type= (unsigned char)cb_type;
self->cb_subtype= (unsigned char)cb_subtype;
}
return (PyObject *) self;
}
//----------------column_vector_multiplication (internal)---------
//COLUMN VECTOR Multiplication (Matrix X Vector)
// [1][2][3] [a]
// [4][5][6] * [b]
// [7][8][9] [c]
//vector/matrix multiplication IS NOT COMMUTATIVE!!!!
static PyObject *column_vector_multiplication(MatrixObject * mat, VectorObject* vec)
{
float vecNew[4], vecCopy[4];
double dot = 0.0f;
int x, y, z = 0;
if(!BaseMath_ReadCallback(mat) || !BaseMath_ReadCallback(vec))
return NULL;
if(mat->rowSize != vec->size){
if(mat->rowSize == 4 && vec->size != 3){
PyErr_SetString(PyExc_AttributeError, "matrix * vector: matrix row size and vector size must be the same");
return NULL;
}else{
vecCopy[3] = 1.0f;
}
}
for(x = 0; x < vec->size; x++){
vecCopy[x] = vec->vec[x];
}
for(x = 0; x < mat->rowSize; x++) {
for(y = 0; y < mat->colSize; y++) {
dot += mat->matrix[x][y] * vecCopy[y];
}
vecNew[z++] = (float)dot;
dot = 0.0f;
}
return newVectorObject(vecNew, vec->size, Py_NEW, NULL);
}

View File

@@ -0,0 +1,66 @@
/*
* $Id: matrix.h 21254 2009-06-30 00:42:17Z campbellbarton $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef EXPP_matrix_h
#define EXPP_matrix_h
#include <Python.h>
extern PyTypeObject matrix_Type;
#define MatrixObject_Check(_v) PyObject_TypeCheck((_v), &matrix_Type)
typedef float **ptRow;
typedef struct _Matrix { /* keep aligned with BaseMathObject in Mathutils.h */
PyObject_VAR_HEAD
float *contigPtr; /*1D array of data (alias)*/
PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
unsigned char wrapped; /*is wrapped data?*/
/* end BaseMathObject */
unsigned char rowSize;
unsigned int colSize;
ptRow matrix; /*ptr to the contigPtr (accessor)*/
} MatrixObject;
/*struct data contains a pointer to the actual data that the
object uses. It can use either PyMem allocated data (which will
be stored in py_data) or be a wrapper for data allocated through
blender (stored in blend_data). This is an either/or struct not both*/
/*prototypes*/
PyObject *newMatrixObject(float *mat, int rowSize, int colSize, int type, PyTypeObject *base_type);
PyObject *newMatrixObject_cb(PyObject *user, int rowSize, int colSize, int cb_type, int cb_subtype);
extern int mathutils_matrix_vector_cb_index;
extern struct Mathutils_Callback mathutils_matrix_vector_cb;
#endif /* EXPP_matrix_H */

View File

@@ -0,0 +1,879 @@
/*
* $Id: quat.c 21462 2009-07-09 15:40:04Z ton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "Mathutils.h"
#include "BLI_arithb.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
//-------------------------DOC STRINGS ---------------------------
static PyObject *Quaternion_Identity( QuaternionObject * self );
static PyObject *Quaternion_Negate( QuaternionObject * self );
static PyObject *Quaternion_Conjugate( QuaternionObject * self );
static PyObject *Quaternion_Inverse( QuaternionObject * self );
static PyObject *Quaternion_Normalize( QuaternionObject * self );
static PyObject *Quaternion_ToEuler( QuaternionObject * self, PyObject *args );
static PyObject *Quaternion_ToMatrix( QuaternionObject * self );
static PyObject *Quaternion_Cross( QuaternionObject * self, QuaternionObject * value );
static PyObject *Quaternion_Dot( QuaternionObject * self, QuaternionObject * value );
static PyObject *Quaternion_copy( QuaternionObject * self );
//-----------------------METHOD DEFINITIONS ----------------------
static struct PyMethodDef Quaternion_methods[] = {
{"identity", (PyCFunction) Quaternion_Identity, METH_NOARGS, NULL},
{"negate", (PyCFunction) Quaternion_Negate, METH_NOARGS, NULL},
{"conjugate", (PyCFunction) Quaternion_Conjugate, METH_NOARGS, NULL},
{"inverse", (PyCFunction) Quaternion_Inverse, METH_NOARGS, NULL},
{"normalize", (PyCFunction) Quaternion_Normalize, METH_NOARGS, NULL},
{"toEuler", (PyCFunction) Quaternion_ToEuler, METH_VARARGS, NULL},
{"toMatrix", (PyCFunction) Quaternion_ToMatrix, METH_NOARGS, NULL},
{"cross", (PyCFunction) Quaternion_Cross, METH_O, NULL},
{"dot", (PyCFunction) Quaternion_Dot, METH_O, NULL},
{"__copy__", (PyCFunction) Quaternion_copy, METH_NOARGS, NULL},
{"copy", (PyCFunction) Quaternion_copy, METH_NOARGS, NULL},
{NULL, NULL, 0, NULL}
};
//----------------------------------Mathutils.Quaternion() --------------
static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
PyObject *listObject = NULL, *n, *q;
int size, i;
float quat[4];
double angle = 0.0f;
size = PyTuple_GET_SIZE(args);
if (size == 1 || size == 2) { //seq?
listObject = PyTuple_GET_ITEM(args, 0);
if (PySequence_Check(listObject)) {
size = PySequence_Length(listObject);
if ((size == 4 && PySequence_Length(args) !=1) ||
(size == 3 && PySequence_Length(args) !=2) || (size >4 || size < 3)) {
// invalid args/size
PyErr_SetString(PyExc_AttributeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
if(size == 3){ //get angle in axis/angle
n = PySequence_GetItem(args, 1);
if(n == NULL) { // parsed item not a number or getItem fail
PyErr_SetString(PyExc_TypeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
angle = PyFloat_AsDouble(n);
Py_DECREF(n);
if (angle==-1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
}
}else{
listObject = PyTuple_GET_ITEM(args, 1);
if (size>1 && PySequence_Check(listObject)) {
size = PySequence_Length(listObject);
if (size != 3) {
// invalid args/size
PyErr_SetString(PyExc_AttributeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
angle = PyFloat_AsDouble(PyTuple_GET_ITEM(args, 0));
if (angle==-1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
} else { // argument was not a sequence
PyErr_SetString(PyExc_TypeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
}
} else if (size == 0) { //returns a new empty quat
return newQuaternionObject(NULL, Py_NEW, NULL);
} else {
listObject = args;
}
if (size == 3) { // invalid quat size
if(PySequence_Length(args) != 2){
PyErr_SetString(PyExc_AttributeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
}else{
if(size != 4){
PyErr_SetString(PyExc_AttributeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
}
for (i=0; i<size; i++) { //parse
q = PySequence_GetItem(listObject, i);
if (q == NULL) { // Failed to read sequence
PyErr_SetString(PyExc_RuntimeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
quat[i] = PyFloat_AsDouble(q);
Py_DECREF(q);
if (quat[i]==-1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
}
if(size == 3) //calculate the quat based on axis/angle
#ifdef USE_MATHUTILS_DEG
AxisAngleToQuat(quat, quat, angle * (Py_PI / 180));
#else
AxisAngleToQuat(quat, quat, angle);
#endif
return newQuaternionObject(quat, Py_NEW, NULL);
}
//-----------------------------METHODS------------------------------
//----------------------------Quaternion.toEuler()------------------
//return the quat as a euler
static PyObject *Quaternion_ToEuler(QuaternionObject * self, PyObject *args)
{
float eul[3];
EulerObject *eul_compat = NULL;
if(!PyArg_ParseTuple(args, "|O!:toEuler", &euler_Type, &eul_compat))
return NULL;
if(!BaseMath_ReadCallback(self))
return NULL;
if(eul_compat) {
float mat[3][3];
if(!BaseMath_ReadCallback(eul_compat))
return NULL;
QuatToMat3(self->quat, mat);
#ifdef USE_MATHUTILS_DEG
{
float eul_compatf[3];
int x;
for(x = 0; x < 3; x++) {
eul_compatf[x] = eul_compat->eul[x] * ((float)Py_PI / 180);
}
Mat3ToCompatibleEul(mat, eul, eul_compatf);
}
#else
Mat3ToCompatibleEul(mat, eul, eul_compat->eul);
#endif
}
else {
QuatToEul(self->quat, eul);
}
#ifdef USE_MATHUTILS_DEG
{
int x;
for(x = 0; x < 3; x++) {
eul[x] *= (180 / (float)Py_PI);
}
}
#endif
return newEulerObject(eul, Py_NEW, NULL);
}
//----------------------------Quaternion.toMatrix()------------------
//return the quat as a matrix
static PyObject *Quaternion_ToMatrix(QuaternionObject * self)
{
float mat[9]; /* all values are set */
if(!BaseMath_ReadCallback(self))
return NULL;
QuatToMat3(self->quat, (float (*)[3]) mat);
return newMatrixObject(mat, 3, 3, Py_NEW, NULL);
}
//----------------------------Quaternion.cross(other)------------------
//return the cross quat
static PyObject *Quaternion_Cross(QuaternionObject * self, QuaternionObject * value)
{
float quat[4];
if (!QuaternionObject_Check(value)) {
PyErr_SetString( PyExc_TypeError, "quat.cross(value): expected a quaternion argument" );
return NULL;
}
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
QuatMul(quat, self->quat, value->quat);
return newQuaternionObject(quat, Py_NEW, NULL);
}
//----------------------------Quaternion.dot(other)------------------
//return the dot quat
static PyObject *Quaternion_Dot(QuaternionObject * self, QuaternionObject * value)
{
if (!QuaternionObject_Check(value)) {
PyErr_SetString( PyExc_TypeError, "quat.dot(value): expected a quaternion argument" );
return NULL;
}
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
return PyFloat_FromDouble(QuatDot(self->quat, value->quat));
}
//----------------------------Quaternion.normalize()----------------
//normalize the axis of rotation of [theta,vector]
static PyObject *Quaternion_Normalize(QuaternionObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
NormalQuat(self->quat);
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject*)self;
}
//----------------------------Quaternion.inverse()------------------
//invert the quat
static PyObject *Quaternion_Inverse(QuaternionObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
QuatInv(self->quat);
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject*)self;
}
//----------------------------Quaternion.identity()-----------------
//generate the identity quaternion
static PyObject *Quaternion_Identity(QuaternionObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
QuatOne(self->quat);
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject*)self;
}
//----------------------------Quaternion.negate()-------------------
//negate the quat
static PyObject *Quaternion_Negate(QuaternionObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
QuatMulf(self->quat, -1.0f);
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject*)self;
}
//----------------------------Quaternion.conjugate()----------------
//negate the vector part
static PyObject *Quaternion_Conjugate(QuaternionObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
QuatConj(self->quat);
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject*)self;
}
//----------------------------Quaternion.copy()----------------
//return a copy of the quat
static PyObject *Quaternion_copy(QuaternionObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
return newQuaternionObject(self->quat, Py_NEW, Py_TYPE(self));
}
//----------------------------print object (internal)--------------
//print the object to screen
static PyObject *Quaternion_repr(QuaternionObject * self)
{
char str[64];
if(!BaseMath_ReadCallback(self))
return NULL;
sprintf(str, "[%.6f, %.6f, %.6f, %.6f](quaternion)", self->quat[0], self->quat[1], self->quat[2], self->quat[3]);
return PyUnicode_FromString(str);
}
//------------------------tp_richcmpr
//returns -1 execption, 0 false, 1 true
static PyObject* Quaternion_richcmpr(PyObject *objectA, PyObject *objectB, int comparison_type)
{
QuaternionObject *quatA = NULL, *quatB = NULL;
int result = 0;
if(QuaternionObject_Check(objectA)) {
quatA = (QuaternionObject*)objectA;
if(!BaseMath_ReadCallback(quatA))
return NULL;
}
if(QuaternionObject_Check(objectB)) {
quatB = (QuaternionObject*)objectB;
if(!BaseMath_ReadCallback(quatB))
return NULL;
}
if (!quatA || !quatB){
if (comparison_type == Py_NE){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
switch (comparison_type){
case Py_EQ:
result = EXPP_VectorsAreEqual(quatA->quat, quatB->quat, 4, 1);
break;
case Py_NE:
result = EXPP_VectorsAreEqual(quatA->quat, quatB->quat, 4, 1);
if (result == 0){
result = 1;
}else{
result = 0;
}
break;
default:
printf("The result of the comparison could not be evaluated");
break;
}
if (result == 1){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
//---------------------SEQUENCE PROTOCOLS------------------------
//----------------------------len(object)------------------------
//sequence length
static int Quaternion_len(QuaternionObject * self)
{
return 4;
}
//----------------------------object[]---------------------------
//sequence accessor (get)
static PyObject *Quaternion_item(QuaternionObject * self, int i)
{
if(i<0) i= 4-i;
if(i < 0 || i >= 4) {
PyErr_SetString(PyExc_IndexError, "quaternion[attribute]: array index out of range\n");
return NULL;
}
if(!BaseMath_ReadIndexCallback(self, i))
return NULL;
return PyFloat_FromDouble(self->quat[i]);
}
//----------------------------object[]-------------------------
//sequence accessor (set)
static int Quaternion_ass_item(QuaternionObject * self, int i, PyObject * ob)
{
float scalar= (float)PyFloat_AsDouble(ob);
if(scalar==-1.0f && PyErr_Occurred()) { /* parsed item not a number */
PyErr_SetString(PyExc_TypeError, "quaternion[index] = x: index argument not a number\n");
return -1;
}
if(i<0) i= 4-i;
if(i < 0 || i >= 4){
PyErr_SetString(PyExc_IndexError, "quaternion[attribute] = x: array assignment index out of range\n");
return -1;
}
self->quat[i] = scalar;
if(!BaseMath_WriteIndexCallback(self, i))
return -1;
return 0;
}
//----------------------------object[z:y]------------------------
//sequence slice (get)
static PyObject *Quaternion_slice(QuaternionObject * self, int begin, int end)
{
PyObject *list = NULL;
int count;
if(!BaseMath_ReadCallback(self))
return NULL;
CLAMP(begin, 0, 4);
if (end<0) end= 5+end;
CLAMP(end, 0, 4);
begin = MIN2(begin,end);
list = PyList_New(end - begin);
for(count = begin; count < end; count++) {
PyList_SetItem(list, count - begin,
PyFloat_FromDouble(self->quat[count]));
}
return list;
}
//----------------------------object[z:y]------------------------
//sequence slice (set)
static int Quaternion_ass_slice(QuaternionObject * self, int begin, int end, PyObject * seq)
{
int i, y, size = 0;
float quat[4];
PyObject *q;
if(!BaseMath_ReadCallback(self))
return -1;
CLAMP(begin, 0, 4);
if (end<0) end= 5+end;
CLAMP(end, 0, 4);
begin = MIN2(begin,end);
size = PySequence_Length(seq);
if(size != (end - begin)){
PyErr_SetString(PyExc_TypeError, "quaternion[begin:end] = []: size mismatch in slice assignment\n");
return -1;
}
for (i = 0; i < size; i++) {
q = PySequence_GetItem(seq, i);
if (q == NULL) { // Failed to read sequence
PyErr_SetString(PyExc_RuntimeError, "quaternion[begin:end] = []: unable to read sequence\n");
return -1;
}
quat[i]= (float)PyFloat_AsDouble(q);
Py_DECREF(q);
if(quat[i]==-1.0f && PyErr_Occurred()) { /* parsed item not a number */
PyErr_SetString(PyExc_TypeError, "quaternion[begin:end] = []: sequence argument not a number\n");
return -1;
}
}
//parsed well - now set in vector
for(y = 0; y < size; y++)
self->quat[begin + y] = quat[y];
BaseMath_WriteCallback(self);
return 0;
}
//------------------------NUMERIC PROTOCOLS----------------------
//------------------------obj + obj------------------------------
//addition
static PyObject *Quaternion_add(PyObject * q1, PyObject * q2)
{
float quat[4];
QuaternionObject *quat1 = NULL, *quat2 = NULL;
if(!QuaternionObject_Check(q1) || !QuaternionObject_Check(q2)) {
PyErr_SetString(PyExc_AttributeError, "Quaternion addition: arguments not valid for this operation....\n");
return NULL;
}
quat1 = (QuaternionObject*)q1;
quat2 = (QuaternionObject*)q2;
if(!BaseMath_ReadCallback(quat1) || !BaseMath_ReadCallback(quat2))
return NULL;
QuatAdd(quat, quat1->quat, quat2->quat, 1.0f);
return newQuaternionObject(quat, Py_NEW, NULL);
}
//------------------------obj - obj------------------------------
//subtraction
static PyObject *Quaternion_sub(PyObject * q1, PyObject * q2)
{
int x;
float quat[4];
QuaternionObject *quat1 = NULL, *quat2 = NULL;
if(!QuaternionObject_Check(q1) || !QuaternionObject_Check(q2)) {
PyErr_SetString(PyExc_AttributeError, "Quaternion addition: arguments not valid for this operation....\n");
return NULL;
}
quat1 = (QuaternionObject*)q1;
quat2 = (QuaternionObject*)q2;
if(!BaseMath_ReadCallback(quat1) || !BaseMath_ReadCallback(quat2))
return NULL;
for(x = 0; x < 4; x++) {
quat[x] = quat1->quat[x] - quat2->quat[x];
}
return newQuaternionObject(quat, Py_NEW, NULL);
}
//------------------------obj * obj------------------------------
//mulplication
static PyObject *Quaternion_mul(PyObject * q1, PyObject * q2)
{
float quat[4], scalar;
QuaternionObject *quat1 = NULL, *quat2 = NULL;
VectorObject *vec = NULL;
if(QuaternionObject_Check(q1)) {
quat1 = (QuaternionObject*)q1;
if(!BaseMath_ReadCallback(quat1))
return NULL;
}
if(QuaternionObject_Check(q2)) {
quat2 = (QuaternionObject*)q2;
if(!BaseMath_ReadCallback(quat2))
return NULL;
}
if(quat1 && quat2) { /* QUAT*QUAT (dot product) */
return PyFloat_FromDouble(QuatDot(quat1->quat, quat2->quat));
}
/* the only case this can happen (for a supported type is "FLOAT*QUAT" ) */
if(!QuaternionObject_Check(q1)) {
scalar= PyFloat_AsDouble(q1);
if ((scalar == -1.0 && PyErr_Occurred())==0) { /* FLOAT*QUAT */
QUATCOPY(quat, quat2->quat);
QuatMulf(quat, scalar);
return newQuaternionObject(quat, Py_NEW, NULL);
}
PyErr_SetString(PyExc_TypeError, "Quaternion multiplication: val * quat, val is not an acceptable type");
return NULL;
}
else { /* QUAT*SOMETHING */
if(VectorObject_Check(q2)){ /* QUAT*VEC */
vec = (VectorObject*)q2;
if(vec->size != 3){
PyErr_SetString(PyExc_TypeError, "Quaternion multiplication: only 3D vector rotations currently supported\n");
return NULL;
}
return quat_rotation((PyObject*)quat1, (PyObject*)vec); /* vector updating done inside the func */
}
scalar= PyFloat_AsDouble(q2);
if ((scalar == -1.0 && PyErr_Occurred())==0) { /* QUAT*FLOAT */
QUATCOPY(quat, quat1->quat);
QuatMulf(quat, scalar);
return newQuaternionObject(quat, Py_NEW, NULL);
}
}
PyErr_SetString(PyExc_TypeError, "Quaternion multiplication: arguments not acceptable for this operation\n");
return NULL;
}
//-----------------PROTOCOL DECLARATIONS--------------------------
static PySequenceMethods Quaternion_SeqMethods = {
(inquiry) Quaternion_len, /* sq_length */
(binaryfunc) 0, /* sq_concat */
(ssizeargfunc) 0, /* sq_repeat */
(ssizeargfunc) Quaternion_item, /* sq_item */
(ssizessizeargfunc) Quaternion_slice, /* sq_slice */
(ssizeobjargproc) Quaternion_ass_item, /* sq_ass_item */
(ssizessizeobjargproc) Quaternion_ass_slice, /* sq_ass_slice */
};
#if (PY_VERSION_HEX >= 0x03000000)
static PyNumberMethods Quaternion_NumMethods = {
(binaryfunc) Quaternion_add, /*nb_add*/
(binaryfunc) Quaternion_sub, /*nb_subtract*/
(binaryfunc) Quaternion_mul, /*nb_multiply*/
0, /*nb_remainder*/
0, /*nb_divmod*/
0, /*nb_power*/
(unaryfunc) 0, /*nb_negative*/
(unaryfunc) 0, /*tp_positive*/
(unaryfunc) 0, /*tp_absolute*/
(inquiry) 0, /*tp_bool*/
(unaryfunc) 0, /*nb_invert*/
0, /*nb_lshift*/
(binaryfunc)0, /*nb_rshift*/
0, /*nb_and*/
0, /*nb_xor*/
0, /*nb_or*/
0, /*nb_int*/
0, /*nb_reserved*/
0, /*nb_float*/
0, /* nb_inplace_add */
0, /* nb_inplace_subtract */
0, /* nb_inplace_multiply */
0, /* nb_inplace_remainder */
0, /* nb_inplace_power */
0, /* nb_inplace_lshift */
0, /* nb_inplace_rshift */
0, /* nb_inplace_and */
0, /* nb_inplace_xor */
0, /* nb_inplace_or */
0, /* nb_floor_divide */
0, /* nb_true_divide */
0, /* nb_inplace_floor_divide */
0, /* nb_inplace_true_divide */
0, /* nb_index */
};
#else
static PyNumberMethods Quaternion_NumMethods = {
(binaryfunc) Quaternion_add, /* __add__ */
(binaryfunc) Quaternion_sub, /* __sub__ */
(binaryfunc) Quaternion_mul, /* __mul__ */
(binaryfunc) 0, /* __div__ */
(binaryfunc) 0, /* __mod__ */
(binaryfunc) 0, /* __divmod__ */
(ternaryfunc) 0, /* __pow__ */
(unaryfunc) 0, /* __neg__ */
(unaryfunc) 0, /* __pos__ */
(unaryfunc) 0, /* __abs__ */
(inquiry) 0, /* __nonzero__ */
(unaryfunc) 0, /* __invert__ */
(binaryfunc) 0, /* __lshift__ */
(binaryfunc) 0, /* __rshift__ */
(binaryfunc) 0, /* __and__ */
(binaryfunc) 0, /* __xor__ */
(binaryfunc) 0, /* __or__ */
/*(coercion)*/ 0, /* __coerce__ */
(unaryfunc) 0, /* __int__ */
(unaryfunc) 0, /* __long__ */
(unaryfunc) 0, /* __float__ */
(unaryfunc) 0, /* __oct__ */
(unaryfunc) 0, /* __hex__ */
};
#endif
static PyObject *Quaternion_getAxis( QuaternionObject * self, void *type )
{
return Quaternion_item(self, GET_INT_FROM_POINTER(type));
}
static int Quaternion_setAxis( QuaternionObject * self, PyObject * value, void * type )
{
return Quaternion_ass_item(self, GET_INT_FROM_POINTER(type), value);
}
static PyObject *Quaternion_getMagnitude( QuaternionObject * self, void *type )
{
return PyFloat_FromDouble(sqrt(QuatDot(self->quat, self->quat)));
}
static PyObject *Quaternion_getAngle( QuaternionObject * self, void *type )
{
double ang = self->quat[0];
ang = 2 * (saacos(ang));
#ifdef USE_MATHUTILS_DEG
ang *= (180 / Py_PI);
#endif
return PyFloat_FromDouble(ang);
}
static PyObject *Quaternion_getAxisVec( QuaternionObject * self, void *type )
{
int i;
float vec[3];
double mag = self->quat[0] * (Py_PI / 180);
mag = 2 * (saacos(mag));
mag = sin(mag / 2);
for(i = 0; i < 3; i++)
vec[i] = (float)(self->quat[i + 1] / mag);
Normalize(vec);
//If the axis of rotation is 0,0,0 set it to 1,0,0 - for zero-degree rotations
if( EXPP_FloatsAreEqual(vec[0], 0.0f, 10) &&
EXPP_FloatsAreEqual(vec[1], 0.0f, 10) &&
EXPP_FloatsAreEqual(vec[2], 0.0f, 10) ){
vec[0] = 1.0f;
}
return (PyObject *) newVectorObject(vec, 3, Py_NEW, NULL);
}
/*****************************************************************************/
/* Python attributes get/set structure: */
/*****************************************************************************/
static PyGetSetDef Quaternion_getseters[] = {
{"w",
(getter)Quaternion_getAxis, (setter)Quaternion_setAxis,
"Quaternion W value",
(void *)0},
{"x",
(getter)Quaternion_getAxis, (setter)Quaternion_setAxis,
"Quaternion X axis",
(void *)1},
{"y",
(getter)Quaternion_getAxis, (setter)Quaternion_setAxis,
"Quaternion Y axis",
(void *)2},
{"z",
(getter)Quaternion_getAxis, (setter)Quaternion_setAxis,
"Quaternion Z axis",
(void *)3},
{"magnitude",
(getter)Quaternion_getMagnitude, (setter)NULL,
"Size of the quaternion",
NULL},
{"angle",
(getter)Quaternion_getAngle, (setter)NULL,
"angle of the quaternion",
NULL},
{"axis",
(getter)Quaternion_getAxisVec, (setter)NULL,
"quaternion axis as a vector",
NULL},
{"wrapped",
(getter)BaseMathObject_getWrapped, (setter)NULL,
"True when this wraps blenders internal data",
NULL},
{"__owner__",
(getter)BaseMathObject_getOwner, (setter)NULL,
"Read only owner for vectors that depend on another object",
NULL},
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
};
//------------------PY_OBECT DEFINITION--------------------------
PyTypeObject quaternion_Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"quaternion", //tp_name
sizeof(QuaternionObject), //tp_basicsize
0, //tp_itemsize
(destructor)BaseMathObject_dealloc, //tp_dealloc
0, //tp_print
0, //tp_getattr
0, //tp_setattr
0, //tp_compare
(reprfunc) Quaternion_repr, //tp_repr
&Quaternion_NumMethods, //tp_as_number
&Quaternion_SeqMethods, //tp_as_sequence
0, //tp_as_mapping
0, //tp_hash
0, //tp_call
0, //tp_str
0, //tp_getattro
0, //tp_setattro
0, //tp_as_buffer
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, //tp_flags
0, //tp_doc
0, //tp_traverse
0, //tp_clear
(richcmpfunc)Quaternion_richcmpr, //tp_richcompare
0, //tp_weaklistoffset
0, //tp_iter
0, //tp_iternext
Quaternion_methods, //tp_methods
0, //tp_members
Quaternion_getseters, //tp_getset
0, //tp_base
0, //tp_dict
0, //tp_descr_get
0, //tp_descr_set
0, //tp_dictoffset
0, //tp_init
0, //tp_alloc
Quaternion_new, //tp_new
0, //tp_free
0, //tp_is_gc
0, //tp_bases
0, //tp_mro
0, //tp_cache
0, //tp_subclasses
0, //tp_weaklist
0 //tp_del
};
//------------------------newQuaternionObject (internal)-------------
//creates a new quaternion object
/*pass Py_WRAP - if vector is a WRAPPER for data allocated by BLENDER
(i.e. it was allocated elsewhere by MEM_mallocN())
pass Py_NEW - if vector is not a WRAPPER and managed by PYTHON
(i.e. it must be created here with PyMEM_malloc())*/
PyObject *newQuaternionObject(float *quat, int type, PyTypeObject *base_type)
{
QuaternionObject *self;
if(base_type) self = (QuaternionObject *)base_type->tp_alloc(base_type, 0);
else self = PyObject_NEW(QuaternionObject, &quaternion_Type);
/* init callbacks as NULL */
self->cb_user= NULL;
self->cb_type= self->cb_subtype= 0;
if(type == Py_WRAP){
self->quat = quat;
self->wrapped = Py_WRAP;
}else if (type == Py_NEW){
self->quat = PyMem_Malloc(4 * sizeof(float));
if(!quat) { //new empty
QuatOne(self->quat);
}else{
QUATCOPY(self->quat, quat);
}
self->wrapped = Py_NEW;
}else{ //bad type
return NULL;
}
return (PyObject *) self;
}
PyObject *newQuaternionObject_cb(PyObject *cb_user, int cb_type, int cb_subtype)
{
QuaternionObject *self= (QuaternionObject *)newQuaternionObject(NULL, Py_NEW, NULL);
if(self) {
Py_INCREF(cb_user);
self->cb_user= cb_user;
self->cb_type= (unsigned char)cb_type;
self->cb_subtype= (unsigned char)cb_subtype;
}
return (PyObject *)self;
}

View File

@@ -0,0 +1,60 @@
/*
* $Id: quat.h 21254 2009-06-30 00:42:17Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef EXPP_quat_h
#define EXPP_quat_h
#include <Python.h>
#include "../intern/bpy_compat.h"
extern PyTypeObject quaternion_Type;
#define QuaternionObject_Check(_v) PyObject_TypeCheck((_v), &quaternion_Type)
typedef struct { /* keep aligned with BaseMathObject in Mathutils.h */
PyObject_VAR_HEAD
float *quat; /* 1D array of data (alias) */
PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
unsigned char wrapped; /* wrapped data type? */
/* end BaseMathObject */
} QuaternionObject;
/*struct data contains a pointer to the actual data that the
object uses. It can use either PyMem allocated data (which will
be stored in py_data) or be a wrapper for data allocated through
blender (stored in blend_data). This is an either/or struct not both*/
//prototypes
PyObject *newQuaternionObject( float *quat, int type, PyTypeObject *base_type);
PyObject *newQuaternionObject_cb(PyObject *cb_user, int cb_type, int cb_subtype);
#endif /* EXPP_quat_h */

View File

@@ -0,0 +1,2078 @@
/*
* $Id: vector.c 21462 2009-07-09 15:40:04Z ton $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
*
* Contributor(s): Willian P. Germano, Joseph Gilbert, Ken Hughes, Alex Fraser, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "Mathutils.h"
#include "BLI_blenlib.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
#define MAX_DIMENSIONS 4
/* Swizzle axes get packed into a single value that is used as a closure. Each
axis uses SWIZZLE_BITS_PER_AXIS bits. The first bit (SWIZZLE_VALID_AXIS) is
used as a sentinel: if it is unset, the axis is not valid. */
#define SWIZZLE_BITS_PER_AXIS 3
#define SWIZZLE_VALID_AXIS 0x4
#define SWIZZLE_AXIS 0x3
static PyObject *row_vector_multiplication(VectorObject* vec, MatrixObject * mat); /* utility func */
/*-----------------------METHOD DEFINITIONS ----------------------*/
static PyObject *Vector_Zero( VectorObject * self );
static PyObject *Vector_Normalize( VectorObject * self );
static PyObject *Vector_Negate( VectorObject * self );
static PyObject *Vector_Resize2D( VectorObject * self );
static PyObject *Vector_Resize3D( VectorObject * self );
static PyObject *Vector_Resize4D( VectorObject * self );
static PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args );
static PyObject *Vector_Reflect( VectorObject *self, VectorObject *value );
static PyObject *Vector_Cross( VectorObject * self, VectorObject * value );
static PyObject *Vector_Dot( VectorObject * self, VectorObject * value );
static PyObject *Vector_copy( VectorObject * self );
static struct PyMethodDef Vector_methods[] = {
{"zero", (PyCFunction) Vector_Zero, METH_NOARGS, NULL},
{"normalize", (PyCFunction) Vector_Normalize, METH_NOARGS, NULL},
{"negate", (PyCFunction) Vector_Negate, METH_NOARGS, NULL},
{"resize2D", (PyCFunction) Vector_Resize2D, METH_NOARGS, NULL},
{"resize3D", (PyCFunction) Vector_Resize3D, METH_NOARGS, NULL},
{"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, NULL},
{"toTrackQuat", ( PyCFunction ) Vector_ToTrackQuat, METH_VARARGS, NULL},
{"reflect", ( PyCFunction ) Vector_Reflect, METH_O, NULL},
{"cross", ( PyCFunction ) Vector_Cross, METH_O, NULL},
{"dot", ( PyCFunction ) Vector_Dot, METH_O, NULL},
{"copy", (PyCFunction) Vector_copy, METH_NOARGS, NULL},
{"__copy__", (PyCFunction) Vector_copy, METH_NOARGS, NULL},
{NULL, NULL, 0, NULL}
};
//----------------------------------Mathutils.Vector() ------------------
// Supports 2D, 3D, and 4D vector objects both int and float values
// accepted. Mixed float and int values accepted. Ints are parsed to float
static PyObject *Vector_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
PyObject *listObject = NULL;
int size, i;
float vec[4], f;
PyObject *v;
size = PyTuple_GET_SIZE(args); /* we know its a tuple because its an arg */
if (size == 1) {
listObject = PyTuple_GET_ITEM(args, 0);
if (PySequence_Check(listObject)) {
size = PySequence_Length(listObject);
} else { // Single argument was not a sequence
PyErr_SetString(PyExc_TypeError, "Mathutils.Vector(): 2-4 floats or ints expected (optionally in a sequence)\n");
return NULL;
}
} else if (size == 0) {
//returns a new empty 3d vector
return newVectorObject(NULL, 3, Py_NEW, type);
} else {
listObject = args;
}
if (size<2 || size>4) { // Invalid vector size
PyErr_SetString(PyExc_AttributeError, "Mathutils.Vector(): 2-4 floats or ints expected (optionally in a sequence)\n");
return NULL;
}
for (i=0; i<size; i++) {
v=PySequence_GetItem(listObject, i);
if (v==NULL) { // Failed to read sequence
PyErr_SetString(PyExc_RuntimeError, "Mathutils.Vector(): 2-4 floats or ints expected (optionally in a sequence)\n");
return NULL;
}
f= PyFloat_AsDouble(v);
if(f==-1 && PyErr_Occurred()) { // parsed item not a number
Py_DECREF(v);
PyErr_SetString(PyExc_TypeError, "Mathutils.Vector(): 2-4 floats or ints expected (optionally in a sequence)\n");
return NULL;
}
vec[i]= f;
Py_DECREF(v);
}
return newVectorObject(vec, size, Py_NEW, type);
}
/*-----------------------------METHODS---------------------------- */
/*----------------------------Vector.zero() ----------------------
set the vector data to 0,0,0 */
static PyObject *Vector_Zero(VectorObject * self)
{
int i;
for(i = 0; i < self->size; i++) {
self->vec[i] = 0.0f;
}
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject*)self;
}
/*----------------------------Vector.normalize() -----------------
normalize the vector data to a unit vector */
static PyObject *Vector_Normalize(VectorObject * self)
{
int i;
float norm = 0.0f;
if(!BaseMath_ReadCallback(self))
return NULL;
for(i = 0; i < self->size; i++) {
norm += self->vec[i] * self->vec[i];
}
norm = (float) sqrt(norm);
for(i = 0; i < self->size; i++) {
self->vec[i] /= norm;
}
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject*)self;
}
/*----------------------------Vector.resize2D() ------------------
resize the vector to x,y */
static PyObject *Vector_Resize2D(VectorObject * self)
{
if(self->wrapped==Py_WRAP) {
PyErr_SetString(PyExc_TypeError, "vector.resize2d(): cannot resize wrapped data - only python vectors\n");
return NULL;
}
if(self->cb_user) {
PyErr_SetString(PyExc_TypeError, "vector.resize4d(): cannot resize a vector that has an owner");
return NULL;
}
self->vec = PyMem_Realloc(self->vec, (sizeof(float) * 2));
if(self->vec == NULL) {
PyErr_SetString(PyExc_MemoryError, "vector.resize2d(): problem allocating pointer space\n\n");
return NULL;
}
self->size = 2;
Py_INCREF(self);
return (PyObject*)self;
}
/*----------------------------Vector.resize3D() ------------------
resize the vector to x,y,z */
static PyObject *Vector_Resize3D(VectorObject * self)
{
if (self->wrapped==Py_WRAP) {
PyErr_SetString(PyExc_TypeError, "vector.resize3d(): cannot resize wrapped data - only python vectors\n");
return NULL;
}
if(self->cb_user) {
PyErr_SetString(PyExc_TypeError, "vector.resize4d(): cannot resize a vector that has an owner");
return NULL;
}
self->vec = PyMem_Realloc(self->vec, (sizeof(float) * 3));
if(self->vec == NULL) {
PyErr_SetString(PyExc_MemoryError, "vector.resize3d(): problem allocating pointer space\n\n");
return NULL;
}
if(self->size == 2)
self->vec[2] = 0.0f;
self->size = 3;
Py_INCREF(self);
return (PyObject*)self;
}
/*----------------------------Vector.resize4D() ------------------
resize the vector to x,y,z,w */
static PyObject *Vector_Resize4D(VectorObject * self)
{
if(self->wrapped==Py_WRAP) {
PyErr_SetString(PyExc_TypeError, "vector.resize4d(): cannot resize wrapped data - only python vectors");
return NULL;
}
if(self->cb_user) {
PyErr_SetString(PyExc_TypeError, "vector.resize4d(): cannot resize a vector that has an owner");
return NULL;
}
self->vec = PyMem_Realloc(self->vec, (sizeof(float) * 4));
if(self->vec == NULL) {
PyErr_SetString(PyExc_MemoryError, "vector.resize4d(): problem allocating pointer space\n\n");
return NULL;
}
if(self->size == 2){
self->vec[2] = 0.0f;
self->vec[3] = 1.0f;
}else if(self->size == 3){
self->vec[3] = 1.0f;
}
self->size = 4;
Py_INCREF(self);
return (PyObject*)self;
}
/*----------------------------Vector.toTrackQuat(track, up) ----------------------
extract a quaternion from the vector and the track and up axis */
static PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args )
{
float vec[3], quat[4];
char *strack, *sup;
short track = 2, up = 1;
if( !PyArg_ParseTuple ( args, "|ss", &strack, &sup ) ) {
PyErr_SetString( PyExc_TypeError, "expected optional two strings\n" );
return NULL;
}
if (self->size != 3) {
PyErr_SetString( PyExc_TypeError, "only for 3D vectors\n" );
return NULL;
}
if(!BaseMath_ReadCallback(self))
return NULL;
if (strack) {
if (strlen(strack) == 2) {
if (strack[0] == '-') {
switch(strack[1]) {
case 'X':
case 'x':
track = 3;
break;
case 'Y':
case 'y':
track = 4;
break;
case 'z':
case 'Z':
track = 5;
break;
default:
PyErr_SetString( PyExc_ValueError, "only X, -X, Y, -Y, Z or -Z for track axis\n" );
return NULL;
}
}
else {
PyErr_SetString( PyExc_ValueError, "only X, -X, Y, -Y, Z or -Z for track axis\n" );
return NULL;
}
}
else if (strlen(strack) == 1) {
switch(strack[0]) {
case '-':
case 'X':
case 'x':
track = 0;
break;
case 'Y':
case 'y':
track = 1;
break;
case 'z':
case 'Z':
track = 2;
break;
default:
PyErr_SetString( PyExc_ValueError, "only X, -X, Y, -Y, Z or -Z for track axis\n" );
return NULL;
}
}
else {
PyErr_SetString( PyExc_ValueError, "only X, -X, Y, -Y, Z or -Z for track axis\n" );
return NULL;
}
}
if (sup) {
if (strlen(sup) == 1) {
switch(*sup) {
case 'X':
case 'x':
up = 0;
break;
case 'Y':
case 'y':
up = 1;
break;
case 'z':
case 'Z':
up = 2;
break;
default:
PyErr_SetString( PyExc_ValueError, "only X, Y or Z for up axis\n" );
return NULL;
}
}
else {
PyErr_SetString( PyExc_ValueError, "only X, Y or Z for up axis\n" );
return NULL;
}
}
if (track == up) {
PyErr_SetString( PyExc_ValueError, "Can't have the same axis for track and up\n" );
return NULL;
}
/*
flip vector around, since vectoquat expect a vector from target to tracking object
and the python function expects the inverse (a vector to the target).
*/
vec[0] = -self->vec[0];
vec[1] = -self->vec[1];
vec[2] = -self->vec[2];
vectoquat(vec, track, up, quat);
return newQuaternionObject(quat, Py_NEW, NULL);
}
/*----------------------------Vector.reflect(mirror) ----------------------
return a reflected vector on the mirror normal
((2 * DotVecs(vec, mirror)) * mirror) - vec
using arithb.c would be nice here */
static PyObject *Vector_Reflect( VectorObject * self, VectorObject * value )
{
float mirror[3];
float vec[3];
float reflect[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float dot2;
/* for normalizing */
int i;
float norm = 0.0f;
if (!VectorObject_Check(value)) {
PyErr_SetString( PyExc_TypeError, "vec.reflect(value): expected a vector argument" );
return NULL;
}
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
mirror[0] = value->vec[0];
mirror[1] = value->vec[1];
if (value->size > 2) mirror[2] = value->vec[2];
else mirror[2] = 0.0;
/* normalize, whos idea was it not to use arithb.c? :-/ */
for(i = 0; i < 3; i++) {
norm += mirror[i] * mirror[i];
}
norm = (float) sqrt(norm);
for(i = 0; i < 3; i++) {
mirror[i] /= norm;
}
/* done */
vec[0] = self->vec[0];
vec[1] = self->vec[1];
if (self->size > 2) vec[2] = self->vec[2];
else vec[2] = 0.0;
dot2 = 2 * vec[0]*mirror[0]+vec[1]*mirror[1]+vec[2]*mirror[2];
reflect[0] = (dot2 * mirror[0]) - vec[0];
reflect[1] = (dot2 * mirror[1]) - vec[1];
reflect[2] = (dot2 * mirror[2]) - vec[2];
return newVectorObject(reflect, self->size, Py_NEW, NULL);
}
static PyObject *Vector_Cross( VectorObject * self, VectorObject * value )
{
VectorObject *vecCross = NULL;
if (!VectorObject_Check(value)) {
PyErr_SetString( PyExc_TypeError, "vec.cross(value): expected a vector argument" );
return NULL;
}
if(self->size != 3 || value->size != 3) {
PyErr_SetString(PyExc_AttributeError, "vec.cross(value): expects both vectors to be 3D\n");
return NULL;
}
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
vecCross = (VectorObject *)newVectorObject(NULL, 3, Py_NEW, NULL);
Crossf(vecCross->vec, self->vec, value->vec);
return (PyObject *)vecCross;
}
static PyObject *Vector_Dot( VectorObject * self, VectorObject * value )
{
double dot = 0.0;
int x;
if (!VectorObject_Check(value)) {
PyErr_SetString( PyExc_TypeError, "vec.cross(value): expected a vector argument" );
return NULL;
}
if(self->size != value->size) {
PyErr_SetString(PyExc_AttributeError, "vec.dot(value): expects both vectors to have the same size\n");
return NULL;
}
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
for(x = 0; x < self->size; x++) {
dot += self->vec[x] * value->vec[x];
}
return PyFloat_FromDouble(dot);
}
/*----------------------------Vector.copy() --------------------------------------
return a copy of the vector */
static PyObject *Vector_copy(VectorObject * self)
{
if(!BaseMath_ReadCallback(self))
return NULL;
return newVectorObject(self->vec, self->size, Py_NEW, Py_TYPE(self));
}
/*----------------------------print object (internal)-------------
print the object to screen */
static PyObject *Vector_repr(VectorObject * self)
{
int i;
char buffer[48], str[1024];
if(!BaseMath_ReadCallback(self))
return NULL;
BLI_strncpy(str,"[",1024);
for(i = 0; i < self->size; i++){
if(i < (self->size - 1)){
sprintf(buffer, "%.6f, ", self->vec[i]);
strcat(str,buffer);
}else{
sprintf(buffer, "%.6f", self->vec[i]);
strcat(str,buffer);
}
}
strcat(str, "](vector)");
return PyUnicode_FromString(str);
}
/*---------------------SEQUENCE PROTOCOLS------------------------
----------------------------len(object)------------------------
sequence length*/
static int Vector_len(VectorObject * self)
{
return self->size;
}
/*----------------------------object[]---------------------------
sequence accessor (get)*/
static PyObject *Vector_item(VectorObject * self, int i)
{
if(i<0) i= self->size-i;
if(i < 0 || i >= self->size) {
PyErr_SetString(PyExc_IndexError,"vector[index]: out of range\n");
return NULL;
}
if(!BaseMath_ReadIndexCallback(self, i))
return NULL;
return PyFloat_FromDouble(self->vec[i]);
}
/*----------------------------object[]-------------------------
sequence accessor (set)*/
static int Vector_ass_item(VectorObject * self, int i, PyObject * ob)
{
float scalar= (float)PyFloat_AsDouble(ob);
if(scalar==-1.0f && PyErr_Occurred()) { /* parsed item not a number */
PyErr_SetString(PyExc_TypeError, "vector[index] = x: index argument not a number\n");
return -1;
}
if(i<0) i= self->size-i;
if(i < 0 || i >= self->size){
PyErr_SetString(PyExc_IndexError, "vector[index] = x: assignment index out of range\n");
return -1;
}
self->vec[i] = scalar;
if(!BaseMath_WriteIndexCallback(self, i))
return -1;
return 0;
}
/*----------------------------object[z:y]------------------------
sequence slice (get) */
static PyObject *Vector_slice(VectorObject * self, int begin, int end)
{
PyObject *list = NULL;
int count;
if(!BaseMath_ReadCallback(self))
return NULL;
CLAMP(begin, 0, self->size);
if (end<0) end= self->size+end+1;
CLAMP(end, 0, self->size);
begin = MIN2(begin,end);
list = PyList_New(end - begin);
for(count = begin; count < end; count++) {
PyList_SetItem(list, count - begin,
PyFloat_FromDouble(self->vec[count]));
}
return list;
}
/*----------------------------object[z:y]------------------------
sequence slice (set) */
static int Vector_ass_slice(VectorObject * self, int begin, int end,
PyObject * seq)
{
int i, y, size = 0;
float vec[4], scalar;
PyObject *v;
if(!BaseMath_ReadCallback(self))
return -1;
CLAMP(begin, 0, self->size);
if (end<0) end= self->size+end+1;
CLAMP(end, 0, self->size);
begin = MIN2(begin,end);
size = PySequence_Length(seq);
if(size != (end - begin)){
PyErr_SetString(PyExc_TypeError, "vector[begin:end] = []: size mismatch in slice assignment\n");
return -1;
}
for (i = 0; i < size; i++) {
v = PySequence_GetItem(seq, i);
if (v == NULL) { /* Failed to read sequence */
PyErr_SetString(PyExc_RuntimeError, "vector[begin:end] = []: unable to read sequence\n");
return -1;
}
scalar= (float)PyFloat_AsDouble(v);
if(scalar==-1.0f && PyErr_Occurred()) { /* parsed item not a number */
Py_DECREF(v);
PyErr_SetString(PyExc_TypeError, "vector[begin:end] = []: sequence argument not a number\n");
return -1;
}
vec[i] = scalar;
Py_DECREF(v);
}
/*parsed well - now set in vector*/
for(y = 0; y < size; y++){
self->vec[begin + y] = vec[y];
}
if(!BaseMath_WriteCallback(self))
return -1;
return 0;
}
/*------------------------NUMERIC PROTOCOLS----------------------
------------------------obj + obj------------------------------
addition*/
static PyObject *Vector_add(PyObject * v1, PyObject * v2)
{
int i;
float vec[4];
VectorObject *vec1 = NULL, *vec2 = NULL;
if VectorObject_Check(v1)
vec1= (VectorObject *)v1;
if VectorObject_Check(v2)
vec2= (VectorObject *)v2;
/* make sure v1 is always the vector */
if (vec1 && vec2 ) {
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2))
return NULL;
/*VECTOR + VECTOR*/
if(vec1->size != vec2->size) {
PyErr_SetString(PyExc_AttributeError, "Vector addition: vectors must have the same dimensions for this operation\n");
return NULL;
}
for(i = 0; i < vec1->size; i++) {
vec[i] = vec1->vec[i] + vec2->vec[i];
}
return newVectorObject(vec, vec1->size, Py_NEW, NULL);
}
PyErr_SetString(PyExc_AttributeError, "Vector addition: arguments not valid for this operation....\n");
return NULL;
}
/* ------------------------obj += obj------------------------------
addition in place */
static PyObject *Vector_iadd(PyObject * v1, PyObject * v2)
{
int i;
VectorObject *vec1 = NULL, *vec2 = NULL;
if VectorObject_Check(v1)
vec1= (VectorObject *)v1;
if VectorObject_Check(v2)
vec2= (VectorObject *)v2;
/* make sure v1 is always the vector */
if (vec1 && vec2 ) {
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2))
return NULL;
/*VECTOR + VECTOR*/
if(vec1->size != vec2->size) {
PyErr_SetString(PyExc_AttributeError, "Vector addition: vectors must have the same dimensions for this operation\n");
return NULL;
}
for(i = 0; i < vec1->size; i++) {
vec1->vec[i] += vec2->vec[i];
}
Py_INCREF( v1 );
return v1;
}
BaseMath_WriteCallback(vec1);
PyErr_SetString(PyExc_AttributeError, "Vector addition: arguments not valid for this operation....\n");
return NULL;
}
/*------------------------obj - obj------------------------------
subtraction*/
static PyObject *Vector_sub(PyObject * v1, PyObject * v2)
{
int i;
float vec[4];
VectorObject *vec1 = NULL, *vec2 = NULL;
if (!VectorObject_Check(v1) || !VectorObject_Check(v2)) {
PyErr_SetString(PyExc_AttributeError, "Vector subtraction: arguments not valid for this operation....\n");
return NULL;
}
vec1 = (VectorObject*)v1;
vec2 = (VectorObject*)v2;
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2))
return NULL;
if(vec1->size != vec2->size) {
PyErr_SetString(PyExc_AttributeError, "Vector subtraction: vectors must have the same dimensions for this operation\n");
return NULL;
}
for(i = 0; i < vec1->size; i++) {
vec[i] = vec1->vec[i] - vec2->vec[i];
}
return newVectorObject(vec, vec1->size, Py_NEW, NULL);
}
/*------------------------obj -= obj------------------------------
subtraction*/
static PyObject *Vector_isub(PyObject * v1, PyObject * v2)
{
int i;
VectorObject *vec1 = NULL, *vec2 = NULL;
if (!VectorObject_Check(v1) || !VectorObject_Check(v2)) {
PyErr_SetString(PyExc_AttributeError, "Vector subtraction: arguments not valid for this operation....\n");
return NULL;
}
vec1 = (VectorObject*)v1;
vec2 = (VectorObject*)v2;
if(vec1->size != vec2->size) {
PyErr_SetString(PyExc_AttributeError, "Vector subtraction: vectors must have the same dimensions for this operation\n");
return NULL;
}
if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2))
return NULL;
for(i = 0; i < vec1->size; i++) {
vec1->vec[i] = vec1->vec[i] - vec2->vec[i];
}
BaseMath_WriteCallback(vec1);
Py_INCREF( v1 );
return v1;
}
/*------------------------obj * obj------------------------------
mulplication*/
static PyObject *Vector_mul(PyObject * v1, PyObject * v2)
{
VectorObject *vec1 = NULL, *vec2 = NULL;
float scalar;
if VectorObject_Check(v1) {
vec1= (VectorObject *)v1;
if(!BaseMath_ReadCallback(vec1))
return NULL;
}
if VectorObject_Check(v2) {
vec2= (VectorObject *)v2;
if(!BaseMath_ReadCallback(vec2))
return NULL;
}
/* make sure v1 is always the vector */
if (vec1 && vec2 ) {
int i;
double dot = 0.0f;
if(vec1->size != vec2->size) {
PyErr_SetString(PyExc_AttributeError, "Vector multiplication: vectors must have the same dimensions for this operation\n");
return NULL;
}
/*dot product*/
for(i = 0; i < vec1->size; i++) {
dot += vec1->vec[i] * vec2->vec[i];
}
return PyFloat_FromDouble(dot);
}
/*swap so vec1 is always the vector */
if (vec2) {
vec1= vec2;
v2= v1;
}
if (MatrixObject_Check(v2)) {
/* VEC * MATRIX */
return row_vector_multiplication(vec1, (MatrixObject*)v2);
} else if (QuaternionObject_Check(v2)) {
QuaternionObject *quat = (QuaternionObject*)v2; /* quat_rotation validates */
if(vec1->size != 3) {
PyErr_SetString(PyExc_TypeError, "Vector multiplication: only 3D vector rotations (with quats) currently supported\n");
return NULL;
}
return quat_rotation((PyObject*)vec1, (PyObject*)quat);
}
else if (((scalar= PyFloat_AsDouble(v2)) == -1.0 && PyErr_Occurred())==0) { /* VEC*FLOAT */
int i;
float vec[4];
for(i = 0; i < vec1->size; i++) {
vec[i] = vec1->vec[i] * scalar;
}
return newVectorObject(vec, vec1->size, Py_NEW, NULL);
}
PyErr_SetString(PyExc_TypeError, "Vector multiplication: arguments not acceptable for this operation\n");
return NULL;
}
/*------------------------obj *= obj------------------------------
in place mulplication */
static PyObject *Vector_imul(PyObject * v1, PyObject * v2)
{
VectorObject *vec = (VectorObject *)v1;
int i;
float scalar;
if(!BaseMath_ReadCallback(vec))
return NULL;
/* only support vec*=float and vec*=mat
vec*=vec result is a float so that wont work */
if (MatrixObject_Check(v2)) {
float vecCopy[4];
int x,y, size = vec->size;
MatrixObject *mat= (MatrixObject*)v2;
if(!BaseMath_ReadCallback(mat))
return NULL;
if(mat->colSize != size){
if(mat->rowSize == 4 && vec->size != 3){
PyErr_SetString(PyExc_AttributeError, "vector * matrix: matrix column size and the vector size must be the same");
return NULL;
} else {
vecCopy[3] = 1.0f;
}
}
for(i = 0; i < size; i++){
vecCopy[i] = vec->vec[i];
}
size = MIN2(size, mat->colSize);
/*muliplication*/
for(x = 0, i = 0; x < size; x++, i++) {
double dot = 0.0f;
for(y = 0; y < mat->rowSize; y++) {
dot += mat->matrix[y][x] * vecCopy[y];
}
vec->vec[i] = (float)dot;
}
}
else if (((scalar= PyFloat_AsDouble(v2)) == -1.0 && PyErr_Occurred())==0) { /* VEC*=FLOAT */
for(i = 0; i < vec->size; i++) {
vec->vec[i] *= scalar;
}
}
else {
PyErr_SetString(PyExc_TypeError, "Vector multiplication: arguments not acceptable for this operation\n");
return NULL;
}
BaseMath_WriteCallback(vec);
Py_INCREF( v1 );
return v1;
}
/*------------------------obj / obj------------------------------
divide*/
static PyObject *Vector_div(PyObject * v1, PyObject * v2)
{
int i;
float vec[4], scalar;
VectorObject *vec1 = NULL;
if(!VectorObject_Check(v1)) { /* not a vector */
PyErr_SetString(PyExc_TypeError, "Vector division: Vector must be divided by a float\n");
return NULL;
}
vec1 = (VectorObject*)v1; /* vector */
if(!BaseMath_ReadCallback(vec1))
return NULL;
scalar = (float)PyFloat_AsDouble(v2);
if(scalar== -1.0f && PyErr_Occurred()) { /* parsed item not a number */
PyErr_SetString(PyExc_TypeError, "Vector division: Vector must be divided by a float\n");
return NULL;
}
if(scalar==0.0) { /* not a vector */
PyErr_SetString(PyExc_ZeroDivisionError, "Vector division: divide by zero error.\n");
return NULL;
}
for(i = 0; i < vec1->size; i++) {
vec[i] = vec1->vec[i] / scalar;
}
return newVectorObject(vec, vec1->size, Py_NEW, NULL);
}
/*------------------------obj /= obj------------------------------
divide*/
static PyObject *Vector_idiv(PyObject * v1, PyObject * v2)
{
int i;
float scalar;
VectorObject *vec1 = (VectorObject*)v1;
if(!BaseMath_ReadCallback(vec1))
return NULL;
scalar = (float)PyFloat_AsDouble(v2);
if(scalar==-1.0f && PyErr_Occurred()) { /* parsed item not a number */
PyErr_SetString(PyExc_TypeError, "Vector division: Vector must be divided by a float\n");
return NULL;
}
if(scalar==0.0) { /* not a vector */
PyErr_SetString(PyExc_ZeroDivisionError, "Vector division: divide by zero error.\n");
return NULL;
}
for(i = 0; i < vec1->size; i++) {
vec1->vec[i] /= scalar;
}
BaseMath_WriteCallback(vec1);
Py_INCREF( v1 );
return v1;
}
/*-------------------------- -obj -------------------------------
returns the negative of this object*/
static PyObject *Vector_neg(VectorObject *self)
{
int i;
float vec[4];
if(!BaseMath_ReadCallback(self))
return NULL;
for(i = 0; i < self->size; i++){
vec[i] = -self->vec[i];
}
return newVectorObject(vec, self->size, Py_NEW, Py_TYPE(self));
}
/*------------------------vec_magnitude_nosqrt (internal) - for comparing only */
static double vec_magnitude_nosqrt(float *data, int size)
{
double dot = 0.0f;
int i;
for(i=0; i<size; i++){
dot += data[i];
}
/*return (double)sqrt(dot);*/
/* warning, line above removed because we are not using the length,
rather the comparing the sizes and for this we do not need the sqrt
for the actual length, the dot must be sqrt'd */
return (double)dot;
}
/*------------------------tp_richcmpr
returns -1 execption, 0 false, 1 true */
static PyObject* Vector_richcmpr(PyObject *objectA, PyObject *objectB, int comparison_type)
{
VectorObject *vecA = NULL, *vecB = NULL;
int result = 0;
float epsilon = .000001f;
double lenA,lenB;
if (!VectorObject_Check(objectA) || !VectorObject_Check(objectB)){
if (comparison_type == Py_NE){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
vecA = (VectorObject*)objectA;
vecB = (VectorObject*)objectB;
if(!BaseMath_ReadCallback(vecA) || !BaseMath_ReadCallback(vecB))
return NULL;
if (vecA->size != vecB->size){
if (comparison_type == Py_NE){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
switch (comparison_type){
case Py_LT:
lenA = vec_magnitude_nosqrt(vecA->vec, vecA->size);
lenB = vec_magnitude_nosqrt(vecB->vec, vecB->size);
if( lenA < lenB ){
result = 1;
}
break;
case Py_LE:
lenA = vec_magnitude_nosqrt(vecA->vec, vecA->size);
lenB = vec_magnitude_nosqrt(vecB->vec, vecB->size);
if( lenA < lenB ){
result = 1;
}else{
result = (((lenA + epsilon) > lenB) && ((lenA - epsilon) < lenB));
}
break;
case Py_EQ:
result = EXPP_VectorsAreEqual(vecA->vec, vecB->vec, vecA->size, 1);
break;
case Py_NE:
result = EXPP_VectorsAreEqual(vecA->vec, vecB->vec, vecA->size, 1);
if (result == 0){
result = 1;
}else{
result = 0;
}
break;
case Py_GT:
lenA = vec_magnitude_nosqrt(vecA->vec, vecA->size);
lenB = vec_magnitude_nosqrt(vecB->vec, vecB->size);
if( lenA > lenB ){
result = 1;
}
break;
case Py_GE:
lenA = vec_magnitude_nosqrt(vecA->vec, vecA->size);
lenB = vec_magnitude_nosqrt(vecB->vec, vecB->size);
if( lenA > lenB ){
result = 1;
}else{
result = (((lenA + epsilon) > lenB) && ((lenA - epsilon) < lenB));
}
break;
default:
printf("The result of the comparison could not be evaluated");
break;
}
if (result == 1){
Py_RETURN_TRUE;
}else{
Py_RETURN_FALSE;
}
}
/*-----------------PROTCOL DECLARATIONS--------------------------*/
static PySequenceMethods Vector_SeqMethods = {
(inquiry) Vector_len, /* sq_length */
(binaryfunc) 0, /* sq_concat */
(ssizeargfunc) 0, /* sq_repeat */
(ssizeargfunc) Vector_item, /* sq_item */
#if (PY_VERSION_HEX < 0x03000000)
(ssizessizeargfunc) Vector_slice, /* sq_slice */ /* PY2 ONLY */
#else
NULL,
#endif
(ssizeobjargproc) Vector_ass_item, /* sq_ass_item */
#if (PY_VERSION_HEX < 0x03000000)
(ssizessizeobjargproc) Vector_ass_slice, /* sq_ass_slice */ /* PY2 ONLY */
#else
NULL,
#endif
};
#if (PY_VERSION_HEX >= 0x03000000)
static PyObject *Vector_subscript(VectorObject* self, PyObject* item)
{
if (PyIndex_Check(item)) {
Py_ssize_t i;
i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred())
return NULL;
if (i < 0)
i += self->size;
return Vector_item(self, i);
} else if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx((PySliceObject*)item, self->size, &start, &stop, &step, &slicelength) < 0)
return NULL;
if (slicelength <= 0) {
return PyList_New(0);
}
else if (step == 1) {
return Vector_slice(self, start, stop);
}
else {
PyErr_SetString(PyExc_TypeError, "slice steps not supported with vectors");
return NULL;
}
}
else {
PyErr_Format(PyExc_TypeError,
"vector indices must be integers, not %.200s",
item->ob_type->tp_name);
return NULL;
}
}
static int Vector_ass_subscript(VectorObject* self, PyObject* item, PyObject* value)
{
if (PyIndex_Check(item)) {
Py_ssize_t i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred())
return -1;
if (i < 0)
i += self->size;
return Vector_ass_item(self, i, value);
}
else if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx((PySliceObject*)item, self->size, &start, &stop, &step, &slicelength) < 0)
return -1;
if (step == 1)
return Vector_ass_slice(self, start, stop, value);
else {
PyErr_SetString(PyExc_TypeError, "slice steps not supported with vectors");
return -1;
}
}
else {
PyErr_Format(PyExc_TypeError,
"vector indices must be integers, not %.200s",
item->ob_type->tp_name);
return -1;
}
}
static PyMappingMethods Vector_AsMapping = {
(lenfunc)Vector_len,
(binaryfunc)Vector_subscript,
(objobjargproc)Vector_ass_subscript
};
#endif /* (PY_VERSION_HEX >= 0x03000000) */
#if (PY_VERSION_HEX >= 0x03000000)
static PyNumberMethods Vector_NumMethods = {
(binaryfunc) Vector_add, /*nb_add*/
(binaryfunc) Vector_sub, /*nb_subtract*/
(binaryfunc) Vector_mul, /*nb_multiply*/
0, /*nb_remainder*/
0, /*nb_divmod*/
0, /*nb_power*/
(unaryfunc) Vector_neg, /*nb_negative*/
(unaryfunc) 0, /*tp_positive*/
(unaryfunc) 0, /*tp_absolute*/
(inquiry) 0, /*tp_bool*/
(unaryfunc) 0, /*nb_invert*/
0, /*nb_lshift*/
(binaryfunc)0, /*nb_rshift*/
0, /*nb_and*/
0, /*nb_xor*/
0, /*nb_or*/
0, /*nb_int*/
0, /*nb_reserved*/
0, /*nb_float*/
Vector_iadd, /* nb_inplace_add */
Vector_isub, /* nb_inplace_subtract */
Vector_imul, /* nb_inplace_multiply */
0, /* nb_inplace_remainder */
0, /* nb_inplace_power */
0, /* nb_inplace_lshift */
0, /* nb_inplace_rshift */
0, /* nb_inplace_and */
0, /* nb_inplace_xor */
0, /* nb_inplace_or */
0, /* nb_floor_divide */
Vector_div, /* nb_true_divide */
0, /* nb_inplace_floor_divide */
Vector_idiv, /* nb_inplace_true_divide */
0, /* nb_index */
};
#else
static PyNumberMethods Vector_NumMethods = {
(binaryfunc) Vector_add, /* __add__ */
(binaryfunc) Vector_sub, /* __sub__ */
(binaryfunc) Vector_mul, /* __mul__ */
(binaryfunc) Vector_div, /* __div__ */
(binaryfunc) NULL, /* __mod__ */
(binaryfunc) NULL, /* __divmod__ */
(ternaryfunc) NULL, /* __pow__ */
(unaryfunc) Vector_neg, /* __neg__ */
(unaryfunc) NULL, /* __pos__ */
(unaryfunc) NULL, /* __abs__ */
(inquiry) NULL, /* __nonzero__ */
(unaryfunc) NULL, /* __invert__ */
(binaryfunc) NULL, /* __lshift__ */
(binaryfunc) NULL, /* __rshift__ */
(binaryfunc) NULL, /* __and__ */
(binaryfunc) NULL, /* __xor__ */
(binaryfunc) NULL, /* __or__ */
/*(coercion)*/ NULL, /* __coerce__ */
(unaryfunc) NULL, /* __int__ */
(unaryfunc) NULL, /* __long__ */
(unaryfunc) NULL, /* __float__ */
(unaryfunc) NULL, /* __oct__ */
(unaryfunc) NULL, /* __hex__ */
/* Added in release 2.0 */
(binaryfunc) Vector_iadd, /*__iadd__*/
(binaryfunc) Vector_isub, /*__isub__*/
(binaryfunc) Vector_imul, /*__imul__*/
(binaryfunc) Vector_idiv, /*__idiv__*/
(binaryfunc) NULL, /*__imod__*/
(ternaryfunc) NULL, /*__ipow__*/
(binaryfunc) NULL, /*__ilshift__*/
(binaryfunc) NULL, /*__irshift__*/
(binaryfunc) NULL, /*__iand__*/
(binaryfunc) NULL, /*__ixor__*/
(binaryfunc) NULL, /*__ior__*/
/* Added in release 2.2 */
/* The following require the Py_TPFLAGS_HAVE_CLASS flag */
(binaryfunc) NULL, /*__floordiv__ __rfloordiv__*/
(binaryfunc) NULL, /*__truediv__ __rfloordiv__*/
(binaryfunc) NULL, /*__ifloordiv__*/
(binaryfunc) NULL, /*__itruediv__*/
};
#endif
/*------------------PY_OBECT DEFINITION--------------------------*/
/*
* vector axis, vector.x/y/z/w
*/
static PyObject *Vector_getAxis( VectorObject * self, void *type )
{
return Vector_item(self, GET_INT_FROM_POINTER(type));
}
static int Vector_setAxis( VectorObject * self, PyObject * value, void * type )
{
return Vector_ass_item(self, GET_INT_FROM_POINTER(type), value);
}
/* vector.length */
static PyObject *Vector_getLength( VectorObject * self, void *type )
{
double dot = 0.0f;
int i;
if(!BaseMath_ReadCallback(self))
return NULL;
for(i = 0; i < self->size; i++){
dot += (self->vec[i] * self->vec[i]);
}
return PyFloat_FromDouble(sqrt(dot));
}
static int Vector_setLength( VectorObject * self, PyObject * value )
{
double dot = 0.0f, param;
int i;
if(!BaseMath_ReadCallback(self))
return -1;
param= PyFloat_AsDouble( value );
if(param==-1.0 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "length must be set to a number");
return -1;
}
if (param < 0) {
PyErr_SetString( PyExc_TypeError, "cannot set a vectors length to a negative value" );
return -1;
}
if (param==0) {
for(i = 0; i < self->size; i++){
self->vec[i]= 0;
}
return 0;
}
for(i = 0; i < self->size; i++){
dot += (self->vec[i] * self->vec[i]);
}
if (!dot) /* cant sqrt zero */
return 0;
dot = sqrt(dot);
if (dot==param)
return 0;
dot= dot/param;
for(i = 0; i < self->size; i++){
self->vec[i]= self->vec[i] / (float)dot;
}
BaseMath_WriteCallback(self); /* checked alredy */
return 0;
}
/* Get a new Vector according to the provided swizzle. This function has little
error checking, as we are in control of the inputs: the closure is set by us
in Vector_createSwizzleGetSeter. */
static PyObject *Vector_getSwizzle(VectorObject * self, void *closure)
{
size_t axisA;
size_t axisB;
float vec[MAX_DIMENSIONS];
unsigned int swizzleClosure;
if(!BaseMath_ReadCallback(self))
return NULL;
/* Unpack the axes from the closure into an array. */
axisA = 0;
swizzleClosure = (unsigned int) closure;
while (swizzleClosure & SWIZZLE_VALID_AXIS)
{
axisB = swizzleClosure & SWIZZLE_AXIS;
vec[axisA] = self->vec[axisB];
swizzleClosure = swizzleClosure >> SWIZZLE_BITS_PER_AXIS;
axisA++;
}
return newVectorObject(vec, axisA, Py_NEW, Py_TYPE(self));
}
/* Set the items of this vector using a swizzle.
- If value is a vector or list this operates like an array copy, except that
the destination is effectively re-ordered as defined by the swizzle. At
most min(len(source), len(dest)) values will be copied.
- If the value is scalar, it is copied to all axes listed in the swizzle.
- If an axis appears more than once in the swizzle, the final occurrance is
the one that determines its value.
Returns 0 on success and -1 on failure. On failure, the vector will be
unchanged. */
static int Vector_setSwizzle(VectorObject * self, PyObject * value, void *closure)
{
VectorObject *vecVal;
PyObject *item;
size_t listLen;
float scalarVal;
size_t axisB;
size_t axisA;
unsigned int swizzleClosure;
float vecTemp[MAX_DIMENSIONS];
if(!BaseMath_ReadCallback(self))
return -1;
/* Check that the closure can be used with this vector: even 2D vectors have
swizzles defined for axes z and w, but they would be invalid. */
swizzleClosure = (unsigned int) closure;
while (swizzleClosure & SWIZZLE_VALID_AXIS)
{
axisA = swizzleClosure & SWIZZLE_AXIS;
if (axisA >= self->size)
{
PyErr_SetString(PyExc_AttributeError, "Error: vector does not have specified axis.\n");
return -1;
}
swizzleClosure = swizzleClosure >> SWIZZLE_BITS_PER_AXIS;
}
if (VectorObject_Check(value))
{
/* Copy vector contents onto swizzled axes. */
vecVal = (VectorObject*) value;
axisB = 0;
swizzleClosure = (unsigned int) closure;
while (swizzleClosure & SWIZZLE_VALID_AXIS && axisB < vecVal->size)
{
axisA = swizzleClosure & SWIZZLE_AXIS;
vecTemp[axisA] = vecVal->vec[axisB];
swizzleClosure = swizzleClosure >> SWIZZLE_BITS_PER_AXIS;
axisB++;
}
memcpy(self->vec, vecTemp, axisB * sizeof(float));
/* continue with BaseMathObject_WriteCallback at the end */
}
else if (PyList_Check(value))
{
/* Copy list contents onto swizzled axes. */
listLen = PyList_Size(value);
swizzleClosure = (unsigned int) closure;
axisB = 0;
while (swizzleClosure & SWIZZLE_VALID_AXIS && axisB < listLen)
{
item = PyList_GetItem(value, axisB);
scalarVal = (float)PyFloat_AsDouble(item);
if (scalarVal==-1.0 && PyErr_Occurred()) {
PyErr_SetString(PyExc_AttributeError, "Error: vector does not have specified axis.\n");
return -1;
}
axisA = swizzleClosure & SWIZZLE_AXIS;
vecTemp[axisA] = scalarVal;
swizzleClosure = swizzleClosure >> SWIZZLE_BITS_PER_AXIS;
axisB++;
}
memcpy(self->vec, vecTemp, axisB * sizeof(float));
/* continue with BaseMathObject_WriteCallback at the end */
}
else if (((scalarVal = (float)PyFloat_AsDouble(value)) == -1.0 && PyErr_Occurred())==0)
{
/* Assign the same value to each axis. */
swizzleClosure = (unsigned int) closure;
while (swizzleClosure & SWIZZLE_VALID_AXIS)
{
axisA = swizzleClosure & SWIZZLE_AXIS;
self->vec[axisA] = scalarVal;
swizzleClosure = swizzleClosure >> SWIZZLE_BITS_PER_AXIS;
}
/* continue with BaseMathObject_WriteCallback at the end */
}
else {
PyErr_SetString( PyExc_TypeError, "Expected a Vector, list or scalar value." );
return -1;
}
if(!BaseMath_WriteCallback(vecVal))
return -1;
else
return 0;
}
/*****************************************************************************/
/* Python attributes get/set structure: */
/*****************************************************************************/
static PyGetSetDef Vector_getseters[] = {
{"x",
(getter)Vector_getAxis, (setter)Vector_setAxis,
"Vector X axis",
(void *)0},
{"y",
(getter)Vector_getAxis, (setter)Vector_setAxis,
"Vector Y axis",
(void *)1},
{"z",
(getter)Vector_getAxis, (setter)Vector_setAxis,
"Vector Z axis",
(void *)2},
{"w",
(getter)Vector_getAxis, (setter)Vector_setAxis,
"Vector Z axis",
(void *)3},
{"length",
(getter)Vector_getLength, (setter)Vector_setLength,
"Vector Length",
NULL},
{"magnitude",
(getter)Vector_getLength, (setter)Vector_setLength,
"Vector Length",
NULL},
{"wrapped",
(getter)BaseMathObject_getWrapped, (setter)NULL,
"True when this wraps blenders internal data",
NULL},
{"__owner__",
(getter)BaseMathObject_getOwner, (setter)NULL,
"Read only owner for vectors that depend on another object",
NULL},
/* autogenerated swizzle attrs, see python script below */
{"xx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 36 */
{"xxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 292 */
{"xxxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2340 */
{"xxxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2852 */
{"xxxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3364 */
{"xxxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3876 */
{"xxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 356 */
{"xxyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2404 */
{"xxyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2916 */
{"xxyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3428 */
{"xxyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3940 */
{"xxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 420 */
{"xxzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2468 */
{"xxzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2980 */
{"xxzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3492 */
{"xxzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4004 */
{"xxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 484 */
{"xxwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2532 */
{"xxwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3044 */
{"xxwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3556 */
{"xxww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4068 */
{"xy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 44 */
{"xyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 300 */
{"xyxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2348 */
{"xyxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2860 */
{"xyxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3372 */
{"xyxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3884 */
{"xyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 364 */
{"xyyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2412 */
{"xyyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2924 */
{"xyyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3436 */
{"xyyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3948 */
{"xyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 428 */
{"xyzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2476 */
{"xyzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2988 */
{"xyzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3500 */
{"xyzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4012 */
{"xyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 492 */
{"xywx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2540 */
{"xywy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3052 */
{"xywz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3564 */
{"xyww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4076 */
{"xz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 52 */
{"xzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 308 */
{"xzxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2356 */
{"xzxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2868 */
{"xzxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3380 */
{"xzxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3892 */
{"xzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 372 */
{"xzyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2420 */
{"xzyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2932 */
{"xzyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3444 */
{"xzyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3956 */
{"xzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 436 */
{"xzzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2484 */
{"xzzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2996 */
{"xzzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3508 */
{"xzzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4020 */
{"xzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 500 */
{"xzwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2548 */
{"xzwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3060 */
{"xzwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3572 */
{"xzww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4084 */
{"xw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 60 */
{"xwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 316 */
{"xwxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2364 */
{"xwxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2876 */
{"xwxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3388 */
{"xwxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3900 */
{"xwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 380 */
{"xwyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2428 */
{"xwyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2940 */
{"xwyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3452 */
{"xwyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3964 */
{"xwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 444 */
{"xwzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2492 */
{"xwzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3004 */
{"xwzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3516 */
{"xwzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4028 */
{"xww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 508 */
{"xwwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2556 */
{"xwwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3068 */
{"xwwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3580 */
{"xwww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((0|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4092 */
{"yx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 37 */
{"yxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 293 */
{"yxxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2341 */
{"yxxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2853 */
{"yxxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3365 */
{"yxxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3877 */
{"yxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 357 */
{"yxyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2405 */
{"yxyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2917 */
{"yxyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3429 */
{"yxyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3941 */
{"yxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 421 */
{"yxzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2469 */
{"yxzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2981 */
{"yxzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3493 */
{"yxzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4005 */
{"yxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 485 */
{"yxwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2533 */
{"yxwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3045 */
{"yxwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3557 */
{"yxww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4069 */
{"yy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 45 */
{"yyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 301 */
{"yyxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2349 */
{"yyxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2861 */
{"yyxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3373 */
{"yyxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3885 */
{"yyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 365 */
{"yyyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2413 */
{"yyyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2925 */
{"yyyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3437 */
{"yyyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3949 */
{"yyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 429 */
{"yyzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2477 */
{"yyzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2989 */
{"yyzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3501 */
{"yyzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4013 */
{"yyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 493 */
{"yywx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2541 */
{"yywy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3053 */
{"yywz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3565 */
{"yyww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4077 */
{"yz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 53 */
{"yzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 309 */
{"yzxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2357 */
{"yzxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2869 */
{"yzxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3381 */
{"yzxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3893 */
{"yzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 373 */
{"yzyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2421 */
{"yzyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2933 */
{"yzyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3445 */
{"yzyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3957 */
{"yzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 437 */
{"yzzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2485 */
{"yzzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2997 */
{"yzzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3509 */
{"yzzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4021 */
{"yzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 501 */
{"yzwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2549 */
{"yzwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3061 */
{"yzwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3573 */
{"yzww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4085 */
{"yw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 61 */
{"ywx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 317 */
{"ywxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2365 */
{"ywxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2877 */
{"ywxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3389 */
{"ywxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3901 */
{"ywy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 381 */
{"ywyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2429 */
{"ywyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2941 */
{"ywyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3453 */
{"ywyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3965 */
{"ywz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 445 */
{"ywzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2493 */
{"ywzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3005 */
{"ywzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3517 */
{"ywzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4029 */
{"yww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 509 */
{"ywwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2557 */
{"ywwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3069 */
{"ywwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3581 */
{"ywww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((1|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4093 */
{"zx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 38 */
{"zxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 294 */
{"zxxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2342 */
{"zxxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2854 */
{"zxxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3366 */
{"zxxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3878 */
{"zxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 358 */
{"zxyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2406 */
{"zxyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2918 */
{"zxyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3430 */
{"zxyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3942 */
{"zxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 422 */
{"zxzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2470 */
{"zxzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2982 */
{"zxzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3494 */
{"zxzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4006 */
{"zxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 486 */
{"zxwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2534 */
{"zxwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3046 */
{"zxwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3558 */
{"zxww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4070 */
{"zy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 46 */
{"zyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 302 */
{"zyxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2350 */
{"zyxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2862 */
{"zyxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3374 */
{"zyxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3886 */
{"zyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 366 */
{"zyyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2414 */
{"zyyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2926 */
{"zyyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3438 */
{"zyyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3950 */
{"zyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 430 */
{"zyzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2478 */
{"zyzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2990 */
{"zyzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3502 */
{"zyzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4014 */
{"zyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 494 */
{"zywx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2542 */
{"zywy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3054 */
{"zywz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3566 */
{"zyww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4078 */
{"zz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 54 */
{"zzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 310 */
{"zzxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2358 */
{"zzxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2870 */
{"zzxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3382 */
{"zzxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3894 */
{"zzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 374 */
{"zzyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2422 */
{"zzyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2934 */
{"zzyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3446 */
{"zzyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3958 */
{"zzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 438 */
{"zzzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2486 */
{"zzzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2998 */
{"zzzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3510 */
{"zzzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4022 */
{"zzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 502 */
{"zzwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2550 */
{"zzwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3062 */
{"zzwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3574 */
{"zzww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4086 */
{"zw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 62 */
{"zwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 318 */
{"zwxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2366 */
{"zwxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2878 */
{"zwxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3390 */
{"zwxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3902 */
{"zwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 382 */
{"zwyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2430 */
{"zwyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2942 */
{"zwyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3454 */
{"zwyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3966 */
{"zwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 446 */
{"zwzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2494 */
{"zwzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3006 */
{"zwzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3518 */
{"zwzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4030 */
{"zww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 510 */
{"zwwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2558 */
{"zwwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3070 */
{"zwwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3582 */
{"zwww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((2|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4094 */
{"wx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 39 */
{"wxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 295 */
{"wxxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2343 */
{"wxxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2855 */
{"wxxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3367 */
{"wxxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3879 */
{"wxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 359 */
{"wxyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2407 */
{"wxyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2919 */
{"wxyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3431 */
{"wxyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3943 */
{"wxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 423 */
{"wxzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2471 */
{"wxzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2983 */
{"wxzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3495 */
{"wxzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4007 */
{"wxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 487 */
{"wxwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2535 */
{"wxwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3047 */
{"wxwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3559 */
{"wxww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4071 */
{"wy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 47 */
{"wyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 303 */
{"wyxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2351 */
{"wyxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2863 */
{"wyxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3375 */
{"wyxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3887 */
{"wyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 367 */
{"wyyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2415 */
{"wyyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2927 */
{"wyyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3439 */
{"wyyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3951 */
{"wyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 431 */
{"wyzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2479 */
{"wyzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2991 */
{"wyzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3503 */
{"wyzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4015 */
{"wyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 495 */
{"wywx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2543 */
{"wywy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3055 */
{"wywz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3567 */
{"wyww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4079 */
{"wz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 55 */
{"wzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 311 */
{"wzxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2359 */
{"wzxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2871 */
{"wzxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3383 */
{"wzxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3895 */
{"wzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 375 */
{"wzyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2423 */
{"wzyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2935 */
{"wzyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3447 */
{"wzyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3959 */
{"wzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 439 */
{"wzzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2487 */
{"wzzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2999 */
{"wzzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3511 */
{"wzzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4023 */
{"wzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 503 */
{"wzwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2551 */
{"wzwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3063 */
{"wzwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3575 */
{"wzww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4087 */
{"ww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, /* 63 */
{"wwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 319 */
{"wwxx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2367 */
{"wwxy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2879 */
{"wwxz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3391 */
{"wwxw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3903 */
{"wwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 383 */
{"wwyx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2431 */
{"wwyy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2943 */
{"wwyz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3455 */
{"wwyw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3967 */
{"wwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 447 */
{"wwzx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2495 */
{"wwzy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3007 */
{"wwzz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3519 */
{"wwzw", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4031 */
{"www", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2))))}, /* 511 */
{"wwwx", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((0|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 2559 */
{"wwwy", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((1|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3071 */
{"wwwz", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((2|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 3583 */
{"wwww", (getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)((3|SWIZZLE_VALID_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((3|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) )}, /* 4095 */
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
};
/* Python script used to make swizzle array */
/*
SWIZZLE_BITS_PER_AXIS = 3
SWIZZLE_VALID_AXIS = 0x4
axis_dict = {}
axis_pos = {'x':0, 'y':1, 'z':2, 'w':3}
axises = 'xyzw'
while len(axises) >= 2:
for axis_0 in axises:
axis_0_pos = axis_pos[axis_0]
for axis_1 in axises:
axis_1_pos = axis_pos[axis_1]
axis_dict[axis_0+axis_1] = '((%s|SWIZZLE_VALID_AXIS) | ((%s|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS))' % (axis_0_pos, axis_1_pos)
if len(axises)>2:
for axis_2 in axises:
axis_2_pos = axis_pos[axis_2]
axis_dict[axis_0+axis_1+axis_2] = '((%s|SWIZZLE_VALID_AXIS) | ((%s|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((%s|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)))' % (axis_0_pos, axis_1_pos, axis_2_pos)
if len(axises)>3:
for axis_3 in axises:
axis_3_pos = axis_pos[axis_3]
axis_dict[axis_0+axis_1+axis_2+axis_3] = '((%s|SWIZZLE_VALID_AXIS) | ((%s|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS) | ((%s|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*2)) | ((%s|SWIZZLE_VALID_AXIS)<<(SWIZZLE_BITS_PER_AXIS*3))) ' % (axis_0_pos, axis_1_pos, axis_2_pos, axis_3_pos)
axises = axises[:-1]
items = axis_dict.items()
items.sort(key = lambda a: a[0].replace('x', '0').replace('y', '1').replace('z', '2').replace('w', '3'))
unique = set()
for key, val in items:
num = eval(val)
print '\t{"%s", %s(getter)Vector_getSwizzle, (setter)Vector_setSwizzle, NULL, (void *)((unsigned int)%s)}, // %s' % (key, (' '*(4-len(key))), axis_dict[key], num)
unique.add(num)
if len(unique) != len(items):
print "ERROR"
*/
/* Note
Py_TPFLAGS_CHECKTYPES allows us to avoid casting all types to Vector when coercing
but this means for eg that
vec*mat and mat*vec both get sent to Vector_mul and it neesd to sort out the order
*/
PyTypeObject vector_Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
/* For printing, in format "<module>.<name>" */
"vector", /* char *tp_name; */
sizeof( VectorObject ), /* int tp_basicsize; */
0, /* tp_itemsize; For allocation */
/* Methods to implement standard operations */
( destructor ) BaseMathObject_dealloc,/* destructor tp_dealloc; */
NULL, /* printfunc tp_print; */
NULL, /* getattrfunc tp_getattr; */
NULL, /* setattrfunc tp_setattr; */
NULL, /* cmpfunc tp_compare; */
( reprfunc ) Vector_repr, /* reprfunc tp_repr; */
/* Method suites for standard classes */
&Vector_NumMethods, /* PyNumberMethods *tp_as_number; */
&Vector_SeqMethods, /* PySequenceMethods *tp_as_sequence; */
#if (PY_VERSION_HEX >= 0x03000000)
&Vector_AsMapping, /* PyMappingMethods *tp_as_mapping; */
#else
NULL,
#endif
/* More standard operations (here for binary compatibility) */
NULL, /* hashfunc tp_hash; */
NULL, /* ternaryfunc tp_call; */
NULL, /* reprfunc tp_str; */
NULL, /* getattrofunc tp_getattro; */
NULL, /* setattrofunc tp_setattro; */
/* Functions to access object as input/output buffer */
NULL, /* PyBufferProcs *tp_as_buffer; */
/*** Flags to define presence of optional/expanded features ***/
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
NULL, /* char *tp_doc; Documentation string */
/*** Assigned meaning in release 2.0 ***/
/* call function for all accessible objects */
NULL, /* traverseproc tp_traverse; */
/* delete references to contained objects */
NULL, /* inquiry tp_clear; */
/*** Assigned meaning in release 2.1 ***/
/*** rich comparisons ***/
(richcmpfunc)Vector_richcmpr, /* richcmpfunc tp_richcompare; */
/*** weak reference enabler ***/
0, /* long tp_weaklistoffset; */
/*** Added in release 2.2 ***/
/* Iterators */
NULL, /* getiterfunc tp_iter; */
NULL, /* iternextfunc tp_iternext; */
/*** Attribute descriptor and subclassing stuff ***/
Vector_methods, /* struct PyMethodDef *tp_methods; */
NULL, /* struct PyMemberDef *tp_members; */
Vector_getseters, /* struct PyGetSetDef *tp_getset; */
NULL, /* struct _typeobject *tp_base; */
NULL, /* PyObject *tp_dict; */
NULL, /* descrgetfunc tp_descr_get; */
NULL, /* descrsetfunc tp_descr_set; */
0, /* long tp_dictoffset; */
NULL, /* initproc tp_init; */
NULL, /* allocfunc tp_alloc; */
Vector_new, /* newfunc tp_new; */
/* Low-level free-memory routine */
NULL, /* freefunc tp_free; */
/* For PyObject_IS_GC */
NULL, /* inquiry tp_is_gc; */
NULL, /* PyObject *tp_bases; */
/* method resolution order */
NULL, /* PyObject *tp_mro; */
NULL, /* PyObject *tp_cache; */
NULL, /* PyObject *tp_subclasses; */
NULL, /* PyObject *tp_weaklist; */
NULL
};
/*------------------------newVectorObject (internal)-------------
creates a new vector object
pass Py_WRAP - if vector is a WRAPPER for data allocated by BLENDER
(i.e. it was allocated elsewhere by MEM_mallocN())
pass Py_NEW - if vector is not a WRAPPER and managed by PYTHON
(i.e. it must be created here with PyMEM_malloc())*/
PyObject *newVectorObject(float *vec, int size, int type, PyTypeObject *base_type)
{
int i;
VectorObject *self;
if(base_type) self = (VectorObject *)base_type->tp_alloc(base_type, 0);
else self = PyObject_NEW(VectorObject, &vector_Type);
if(size > 4 || size < 2)
return NULL;
self->size = size;
/* init callbacks as NULL */
self->cb_user= NULL;
self->cb_type= self->cb_subtype= 0;
if(type == Py_WRAP) {
self->vec = vec;
self->wrapped = Py_WRAP;
} else if (type == Py_NEW) {
self->vec = PyMem_Malloc(size * sizeof(float));
if(!vec) { /*new empty*/
for(i = 0; i < size; i++){
self->vec[i] = 0.0f;
}
if(size == 4) /* do the homogenous thing */
self->vec[3] = 1.0f;
}else{
for(i = 0; i < size; i++){
self->vec[i] = vec[i];
}
}
self->wrapped = Py_NEW;
}else{ /*bad type*/
return NULL;
}
return (PyObject *) self;
}
PyObject *newVectorObject_cb(PyObject *cb_user, int size, int cb_type, int cb_subtype)
{
float dummy[4] = {0.0, 0.0, 0.0, 0.0}; /* dummy init vector, callbacks will be used on access */
VectorObject *self= (VectorObject *)newVectorObject(dummy, size, Py_NEW, NULL);
if(self) {
Py_INCREF(cb_user);
self->cb_user= cb_user;
self->cb_type= (unsigned char)cb_type;
self->cb_subtype= (unsigned char)cb_subtype;
}
return (PyObject *)self;
}
//-----------------row_vector_multiplication (internal)-----------
//ROW VECTOR Multiplication - Vector X Matrix
//[x][y][z] * [1][2][3]
// [4][5][6]
// [7][8][9]
//vector/matrix multiplication IS NOT COMMUTATIVE!!!!
static PyObject *row_vector_multiplication(VectorObject* vec, MatrixObject * mat)
{
float vecNew[4], vecCopy[4];
double dot = 0.0f;
int x, y, z = 0, vec_size = vec->size;
if(mat->colSize != vec_size){
if(mat->rowSize == 4 && vec_size != 3){
PyErr_SetString(PyExc_AttributeError, "vector * matrix: matrix column size and the vector size must be the same");
return NULL;
}else{
vecCopy[3] = 1.0f;
}
}
if(!BaseMath_ReadCallback(vec) || !BaseMath_ReadCallback(mat))
return NULL;
for(x = 0; x < vec_size; x++){
vecCopy[x] = vec->vec[x];
}
//muliplication
for(x = 0; x < mat->colSize; x++) {
for(y = 0; y < mat->rowSize; y++) {
dot += mat->matrix[y][x] * vecCopy[y];
}
vecNew[z++] = (float)dot;
dot = 0.0f;
}
return newVectorObject(vecNew, vec_size, Py_NEW, NULL);
}
/*----------------------------Vector.negate() --------------------
set the vector to it's negative -x, -y, -z */
static PyObject *Vector_Negate(VectorObject * self)
{
int i;
if(!BaseMath_ReadCallback(self))
return NULL;
for(i = 0; i < self->size; i++)
self->vec[i] = -(self->vec[i]);
BaseMath_WriteCallback(self); // alredy checked for error
Py_INCREF(self);
return (PyObject*)self;
}

View File

@@ -0,0 +1,55 @@
/* $Id: vector.h 21254 2009-06-30 00:42:17Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Willian P. Germano & Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef EXPP_vector_h
#define EXPP_vector_h
#include <Python.h>
#include "../intern/bpy_compat.h"
extern PyTypeObject vector_Type;
#define VectorObject_Check(_v) PyObject_TypeCheck((_v), &vector_Type)
typedef struct { /* keep aligned with BaseMathObject in Mathutils.h */
PyObject_VAR_HEAD
float *vec; /*1D array of data (alias), wrapped status depends on wrapped status */
PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
unsigned char wrapped; /* wrapped data type? */
/* end BaseMathObject */
unsigned char size; /* vec size 2,3 or 4 */
} VectorObject;
/*prototypes*/
PyObject *newVectorObject(float *vec, int size, int type, PyTypeObject *base_type);
PyObject *newVectorObject_cb(PyObject *user, int size, int callback_type, int subtype);
#endif /* EXPP_vector_h */