Geometry Nodes: Set Grid Transform
Explicitly set the transform of a grid. The new transform can fail to be applied if the input transform isn't invertible or for some extremes of scaling (0 or combinations of negative and positive) and numerical errors with `openvdb`. If a transform is not applied an error is raised and the `Is Valid` returns false. Pull Request: https://projects.blender.org/blender/blender/pulls/146824
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committed by
Hans Goudey
parent
a68d39e9d9
commit
4a56973fe7
@@ -911,6 +911,7 @@ class NODE_MT_gn_volume_read_base(node_add_menu.NodeMenu):
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layout = self.layout
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self.node_operator(layout, "GeometryNodeGetNamedGrid")
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self.node_operator(layout, "GeometryNodeGridInfo")
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self.node_operator(layout, "GeometryNodeSetGridTransform")
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self.draw_assets_for_catalog(layout, self.menu_path)
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