Cleanup: trailing space in source/gameengine/
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@@ -95,7 +95,7 @@ void NG_NetworkScene::proceed(double curtime)
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message->AddRef();
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tmplist->push_back(message);
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tmplist = NULL;
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tmplistptr = m_messagesBySubject[message->GetSubject()];
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// if there is already a vector of messages, append, else create
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// a new vector and insert into map
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@@ -167,7 +167,7 @@ bool NG_NetworkScene::ConstraintsAreValid(
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vector<NG_NetworkMessage*>* fromlist = (fromlistptr ? *fromlistptr : NULL);
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vector<NG_NetworkMessage*>* subjectlist = (subjectlistptr ? *subjectlistptr : NULL);
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return (
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( from.IsEmpty() || (!fromlist ? false : (!(std::find(fromlist->begin(), fromlist->end(), message) == fromlist->end())))
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) &&
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@@ -209,7 +209,7 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
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message->AddRef();
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foundmessages.push_back(message);
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}
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}
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}
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}
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// TODO find intersection of messages (that are in other 2 maps)
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if (spamallowed) {
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@@ -223,11 +223,11 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
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message->AddRef();
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foundmessages.push_back(message);
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}
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}
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}
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}
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}
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}
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}
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}
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return foundmessages;
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}
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