Cleanup: trailing space in source/gameengine/

This commit is contained in:
Campbell Barton
2018-06-17 17:01:43 +02:00
parent 5513da65b2
commit 4be752a93c
353 changed files with 3730 additions and 3730 deletions

View File

@@ -95,7 +95,7 @@ void NG_NetworkScene::proceed(double curtime)
message->AddRef();
tmplist->push_back(message);
tmplist = NULL;
tmplistptr = m_messagesBySubject[message->GetSubject()];
// if there is already a vector of messages, append, else create
// a new vector and insert into map
@@ -167,7 +167,7 @@ bool NG_NetworkScene::ConstraintsAreValid(
vector<NG_NetworkMessage*>* fromlist = (fromlistptr ? *fromlistptr : NULL);
vector<NG_NetworkMessage*>* subjectlist = (subjectlistptr ? *subjectlistptr : NULL);
return (
( from.IsEmpty() || (!fromlist ? false : (!(std::find(fromlist->begin(), fromlist->end(), message) == fromlist->end())))
) &&
@@ -209,7 +209,7 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
message->AddRef();
foundmessages.push_back(message);
}
}
}
}
// TODO find intersection of messages (that are in other 2 maps)
if (spamallowed) {
@@ -223,11 +223,11 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
message->AddRef();
foundmessages.push_back(message);
}
}
}
}
}
}
}
}
return foundmessages;
}