Cleanup: trailing space in source/gameengine/
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@@ -190,7 +190,7 @@ bool ImageBase::setSource (const char *id, PyImage *source)
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if (newSrc != NULL) m_sources.push_back(newSrc);
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}
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// otherwise source wasn't set
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else
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else
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return false;
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// source was set
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return true;
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@@ -436,7 +436,7 @@ PyObject *Image_getImage(PyImage *self, char *mode)
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try
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{
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unsigned int * image = self->m_image->getImage();
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if (image)
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if (image)
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{
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// build BGL buffer
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int dimensions = self->m_image->getBuffSize();
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@@ -457,7 +457,7 @@ PyObject *Image_getImage(PyImage *self, char *mode)
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dimensions /= sizeof(float);
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buffer = BGL_MakeBuffer( GL_FLOAT, 1, &dimensions, image);
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}
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else
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else
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{
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int i, c, ncolor, pixels;
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int offset[4];
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@@ -826,7 +826,7 @@ static void Image_releaseBuffer(PyImage *self, Py_buffer *buffer)
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self->m_image->m_exports--;
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}
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PyBufferProcs imageBufferProcs =
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PyBufferProcs imageBufferProcs =
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{
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(getbufferproc)Image_getbuffer,
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(releasebufferproc)Image_releaseBuffer
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