Cleanup: trailing space in source/gameengine/
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@@ -61,7 +61,7 @@ ImageViewport::ImageViewport (PyRASOffScreen *offscreen) : m_alpha(false), m_tex
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m_viewport[2] = rect.GetWidth();
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m_viewport[3] = rect.GetHeight();
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}
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//glGetIntegerv(GL_VIEWPORT, m_viewport);
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// create buffer for viewport image
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// Warning: this buffer is also used to get the depth buffer as an array of
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@@ -102,7 +102,7 @@ void ImageViewport::setWhole (bool whole)
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void ImageViewport::setCaptureSize (short size[2])
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{
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m_whole = false;
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if (size == NULL)
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if (size == NULL)
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size = m_capSize;
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for (int idx = 0; idx < 2; ++idx)
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{
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@@ -406,7 +406,7 @@ static PyMethodDef imageViewportMethods[] =
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};
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// attributes structure
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static PyGetSetDef imageViewportGetSets[] =
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{
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{
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{(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to capture", NULL},
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{(char*)"position", (getter)ImageViewport_getPosition, (setter)ImageViewport_setPosition, (char*)"upper left corner of captured area", NULL},
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{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of viewport area being captured", NULL},
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