build blenderplayer without opennl and decimation
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@@ -242,6 +242,12 @@ void bglEnd(void) {}
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/* booleanops.c */
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struct DerivedMesh *NewBooleanDerivedMesh(struct Object *ob, struct Object *ob_select, int int_op_type) { return 0; }
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/* LOD_decimation.cpp */
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int LOD_LoadMesh(struct LOD_Decimation_Info* info) { return 0;};
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int LOD_PreprocessMesh(struct LOD_Decimation_Info* info) {return 0;};
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int LOD_CollapseEdge(struct LOD_Decimation_Info* info) {return 0;};
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int LOD_FreeDecimationData(struct LOD_Decimation_Info* info) {return 0;};
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// bobj read/write debug messages
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void elbeemDebugOut(char *msg) {}
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void fluidsimSettingsFree(struct FluidsimSettings* sb) {}
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