Dupli Bugfixes!
It seems everytime I try to fix something here I break something else, but anyway, another try at getting this to work properly. Fixes for: - Getting dupliverts/faces derivedmesh with orco caused wrong results on meshes in linked dupligroups with proxy, because modifier stack was revaluated with wrong object matrix, now gets orco another way. - Fix render instances being hidden when original object was not added to the object render list. - Changed the way object instances find their original objects, now works the other way around, original objects look for their instances instead. There's probably issues still with recursive dupligroups..
This commit is contained in:
@@ -174,7 +174,6 @@ struct Render
|
||||
|
||||
struct ObjectInstanceRen *objectinstance;
|
||||
ListBase instancetable;
|
||||
struct GHash *objecthash;
|
||||
int totinstance;
|
||||
|
||||
struct Image *backbuf, *bakebuf;
|
||||
|
||||
Reference in New Issue
Block a user