BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method
The implementation of this 'ghost' argument already existed in the C++ source, but wasn't exposed to Python yet.
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@@ -1907,7 +1907,7 @@ PyMethodDef KX_GameObject::Methods[] = {
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{"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_NOARGS},
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{"alignAxisToVect",(PyCFunction) KX_GameObject::sPyAlignAxisToVect, METH_VARARGS},
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{"getAxisVect",(PyCFunction) KX_GameObject::sPyGetAxisVect, METH_O},
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{"suspendDynamics", (PyCFunction)KX_GameObject::sPySuspendDynamics,METH_NOARGS},
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{"suspendDynamics", (PyCFunction)KX_GameObject::sPySuspendDynamics, METH_VARARGS},
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{"restoreDynamics", (PyCFunction)KX_GameObject::sPyRestoreDynamics,METH_NOARGS},
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{"enableRigidBody", (PyCFunction)KX_GameObject::sPyEnableRigidBody,METH_NOARGS},
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{"disableRigidBody", (PyCFunction)KX_GameObject::sPyDisableRigidBody,METH_NOARGS},
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@@ -3318,10 +3318,16 @@ PyObject *KX_GameObject::PyApplyImpulse(PyObject *args)
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PyObject *KX_GameObject::PySuspendDynamics()
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PyObject *KX_GameObject::PySuspendDynamics(PyObject *args)
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{
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bool ghost = false;
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if (!PyArg_ParseTuple(args, "|b", &ghost))
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return NULL;
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if (GetPhysicsController())
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GetPhysicsController()->SuspendDynamics();
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GetPhysicsController()->SuspendDynamics(ghost);
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Py_RETURN_NONE;
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}
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@@ -1005,7 +1005,7 @@ public:
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KX_PYMETHOD_O(KX_GameObject,SetState);
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KX_PYMETHOD_VARARGS(KX_GameObject,AlignAxisToVect);
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KX_PYMETHOD_O(KX_GameObject,GetAxisVect);
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KX_PYMETHOD_NOARGS(KX_GameObject,SuspendDynamics);
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KX_PYMETHOD_VARARGS(KX_GameObject,SuspendDynamics);
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KX_PYMETHOD_NOARGS(KX_GameObject,RestoreDynamics);
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KX_PYMETHOD_NOARGS(KX_GameObject,EnableRigidBody);
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KX_PYMETHOD_NOARGS(KX_GameObject,DisableRigidBody);
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