game engine support for recording animation back & some other minor changes.
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@@ -45,7 +45,7 @@ def main(context):
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class DiscontFilterOp(bpy.types.Operator):
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"""Fixes the most common causes of gimbal lock in the fcurves of the active bone"""
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bl_idname = "graph.discont_filter"
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bl_idname = "graph.euler_filter"
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bl_label = "Filter out discontinuities in the active fcurves"
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def poll(self, context):
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@@ -63,4 +63,3 @@ def unregister():
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if __name__ == "__main__":
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register()
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@@ -357,13 +357,13 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
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col.prop(gs, "show_debug_properties", text="Debug Properties")
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col.prop(gs, "show_framerate_profile", text="Framerate and Profile")
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col.prop(gs, "show_physics_visualization", text="Physics Visualization")
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col.prop(gs, "deprecation_warnings")
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col.prop(gs, "use_deprecation_warnings")
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if wide_ui:
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col = split.column()
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col.label(text="Render:")
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col.prop(gs, "all_frames")
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col.prop(gs, "display_lists")
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col.prop(gs, "use_frame_rate")
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col.prop(gs, "use_display_lists")
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class RENDER_PT_game_sound(RenderButtonsPanel):
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@@ -148,7 +148,7 @@ class GRAPH_MT_channel(bpy.types.Menu):
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layout.operator("anim.channels_collapse")
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layout.separator()
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layout.operator("graph.discont_filter", text="Discontinuity (Euler) Filter")
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layout.operator("graph.euler_filter", text="Discontinuity (Euler) Filter")
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class GRAPH_MT_key(bpy.types.Menu):
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@@ -253,7 +253,8 @@ class INFO_MT_game(bpy.types.Menu):
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layout.prop(gs, "show_debug_properties")
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layout.prop(gs, "show_framerate_profile")
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layout.prop(gs, "show_physics_visualization")
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layout.prop(gs, "deprecation_warnings")
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layout.prop(gs, "use_deprecation_warnings")
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layout.prop(gs, "use_animation_record")
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class INFO_MT_render(bpy.types.Menu):
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