game engine support for recording animation back & some other minor changes.

This commit is contained in:
Campbell Barton
2010-02-22 12:25:58 +00:00
parent dd03793f4e
commit 4ef1fd1078
16 changed files with 121 additions and 338 deletions

View File

@@ -45,7 +45,7 @@ def main(context):
class DiscontFilterOp(bpy.types.Operator):
"""Fixes the most common causes of gimbal lock in the fcurves of the active bone"""
bl_idname = "graph.discont_filter"
bl_idname = "graph.euler_filter"
bl_label = "Filter out discontinuities in the active fcurves"
def poll(self, context):
@@ -63,4 +63,3 @@ def unregister():
if __name__ == "__main__":
register()

View File

@@ -357,13 +357,13 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
col.prop(gs, "show_debug_properties", text="Debug Properties")
col.prop(gs, "show_framerate_profile", text="Framerate and Profile")
col.prop(gs, "show_physics_visualization", text="Physics Visualization")
col.prop(gs, "deprecation_warnings")
col.prop(gs, "use_deprecation_warnings")
if wide_ui:
col = split.column()
col.label(text="Render:")
col.prop(gs, "all_frames")
col.prop(gs, "display_lists")
col.prop(gs, "use_frame_rate")
col.prop(gs, "use_display_lists")
class RENDER_PT_game_sound(RenderButtonsPanel):

View File

@@ -148,7 +148,7 @@ class GRAPH_MT_channel(bpy.types.Menu):
layout.operator("anim.channels_collapse")
layout.separator()
layout.operator("graph.discont_filter", text="Discontinuity (Euler) Filter")
layout.operator("graph.euler_filter", text="Discontinuity (Euler) Filter")
class GRAPH_MT_key(bpy.types.Menu):

View File

@@ -253,7 +253,8 @@ class INFO_MT_game(bpy.types.Menu):
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "deprecation_warnings")
layout.prop(gs, "use_deprecation_warnings")
layout.prop(gs, "use_animation_record")
class INFO_MT_render(bpy.types.Menu):