Fix: Sort Elements node breaks curves sculpt

Since the node effectively changes the topology of the curves,
the deformed positions from before the node must be saved.

Pull Request: https://projects.blender.org/blender/blender/pulls/117109
This commit is contained in:
Iliya Katueshenock
2024-01-14 21:33:09 +01:00
committed by Hans Goudey
parent 70d28257e7
commit 4effcd33a3

View File

@@ -209,6 +209,7 @@ static void node_geo_exec(GeoNodeExecParams params)
std::atomic<bool> has_reorder = false;
std::atomic<bool> has_unsupported = false;
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
GeometryComponentEditData::remember_deformed_positions_if_necessary(geometry_set);
for (const auto [type, domains] : geometry::components_supported_reordering().items()) {
const bke::GeometryComponent *src_component = geometry_set.get_component(type);
if (src_component == nullptr || src_component->is_empty()) {