EEVEE: Remove all remaining reference of EEVEE next

This changes the engine identifier back to `BLENDER_EEVEE`.

We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).

This also rename a bunch of pannels that were using `next`
in their name.

This is a breaking change for Addons compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/140282
This commit is contained in:
Clément Foucault
2025-06-13 12:36:14 +02:00
committed by Clément Foucault
parent f98462ff2e
commit 4fe75da973
557 changed files with 469 additions and 467 deletions

View File

@@ -738,7 +738,7 @@ if((WITH_CYCLES OR WITH_GPU_RENDER_TESTS) AND TEST_SRC_DIR_EXISTS)
set(_gpu_render_tests_arguments)
# Eevee Next
# EEVEE
if(WITH_OPENGL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(

View File

@@ -73,7 +73,7 @@ def setup():
import bpy
for scene in bpy.data.scenes:
scene.render.engine = 'BLENDER_EEVEE_NEXT'
scene.render.engine = 'BLENDER_EEVEE'
# Enable Eevee features
eevee = scene.eevee
@@ -208,7 +208,7 @@ def get_arguments(filepath, output_filepath, gpu_backend):
arguments.extend([
filepath,
"-E", "BLENDER_EEVEE_NEXT",
"-E", "BLENDER_EEVEE",
"-P",
os.path.realpath(__file__),
"-o", output_filepath,
@@ -238,7 +238,7 @@ def main():
gpu_device_type = get_gpu_device_type(args.blender)
reference_override_dir = None
if gpu_device_type == "AMD":
reference_override_dir = "eevee_next_renders/amd"
reference_override_dir = "eevee_renders/amd"
blocklist = BLOCKLIST
if args.gpu_backend == "metal":
@@ -246,14 +246,14 @@ def main():
elif args.gpu_backend == "vulkan":
blocklist += BLOCKLIST_VULKAN
report = EEVEEReport("Eevee Next", args.outdir, args.oiiotool, variation=args.gpu_backend, blocklist=blocklist)
report = EEVEEReport("EEVEE", args.outdir, args.oiiotool, variation=args.gpu_backend, blocklist=blocklist)
if args.gpu_backend == "vulkan":
report.set_compare_engine('eevee_next', 'opengl')
report.set_compare_engine('eevee', 'opengl')
else:
report.set_compare_engine('cycles', 'CPU')
report.set_pixelated(True)
report.set_reference_dir("eevee_next_renders")
report.set_reference_dir("eevee_renders")
report.set_reference_override_dir(reference_override_dir)
test_dir_name = Path(args.testdir).name

View File

@@ -94,7 +94,7 @@ def main():
if args.gpu_backend == "vulkan":
report.set_compare_engine('workbench', 'opengl')
else:
report.set_compare_engine('eevee_next', 'opengl')
report.set_compare_engine('eevee', 'opengl')
report.set_pixelated(True)
report.set_reference_dir("workbench_renders")