EEVEE: Remove all remaining reference of EEVEE next

This changes the engine identifier back to `BLENDER_EEVEE`.

We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).

This also rename a bunch of pannels that were using `next`
in their name.

This is a breaking change for Addons compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/140282
This commit is contained in:
Clément Foucault
2025-06-13 12:36:14 +02:00
committed by Clément Foucault
parent f98462ff2e
commit 4fe75da973
557 changed files with 469 additions and 467 deletions

View File

@@ -94,7 +94,7 @@ def main():
if args.gpu_backend == "vulkan":
report.set_compare_engine('workbench', 'opengl')
else:
report.set_compare_engine('eevee_next', 'opengl')
report.set_compare_engine('eevee', 'opengl')
report.set_pixelated(True)
report.set_reference_dir("workbench_renders")