EEVEE: Remove all remaining reference of EEVEE next
This changes the engine identifier back to `BLENDER_EEVEE`. We keep the `BLENDER_EEVEE_NEXT` identifier around for versioning reasons (have to detect when it is the active engine of a older file). This also rename a bunch of pannels that were using `next` in their name. This is a breaking change for Addons compatibility. Pull Request: https://projects.blender.org/blender/blender/pulls/140282
This commit is contained in:
committed by
Clément Foucault
parent
f98462ff2e
commit
4fe75da973
@@ -94,7 +94,7 @@ def main():
|
||||
if args.gpu_backend == "vulkan":
|
||||
report.set_compare_engine('workbench', 'opengl')
|
||||
else:
|
||||
report.set_compare_engine('eevee_next', 'opengl')
|
||||
report.set_compare_engine('eevee', 'opengl')
|
||||
report.set_pixelated(True)
|
||||
report.set_reference_dir("workbench_renders")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user