diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 650ef4d012e..c0360d9b0a7 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -35,6 +35,7 @@ #include "GPU_extensions.h" #include "GPU_basic_shader.h" +#include "GPU_immediate.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" @@ -1016,33 +1017,40 @@ static void icon_draw_texture( { float x1, x2, y1, y2; - if (rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha); - else glColor4f(alpha, alpha, alpha, alpha); - x1 = ix * icongltex.invw; x2 = (ix + ih) * icongltex.invw; y1 = iy * icongltex.invh; y2 = (iy + ih) * icongltex.invh; - GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR); - glBindTexture(GL_TEXTURE_2D, icongltex.id); - /* sharper downscaling, has no effect when scale matches with a mip level */ glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -0.5f); - glBegin(GL_QUADS); - glTexCoord2f(x1, y1); - glVertex2f(x, y); + glBindTexture(GL_TEXTURE_2D, icongltex.id); + VertexFormat* format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + unsigned texCoord = add_attrib(format, "texCoord", GL_FLOAT, 2, KEEP_FLOAT); - glTexCoord2f(x2, y1); - glVertex2f(x + w, y); + immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); + if (rgb) immUniform4f("color", rgb[0], rgb[1], rgb[2], alpha); + else immUniform4f("color", alpha, alpha, alpha, alpha); - glTexCoord2f(x2, y2); - glVertex2f(x + w, y + h); + immUniform1i("image", 0); - glTexCoord2f(x1, y2); - glVertex2f(x, y + h); - glEnd(); + immBegin(GL_TRIANGLE_STRIP, 4); + immAttrib2f(texCoord, x1, y2); + immVertex2f(pos, x, y + h); + + immAttrib2f(texCoord, x1, y1); + immVertex2f(pos, x, y); + + immAttrib2f(texCoord, x2, y2); + immVertex2f(pos, x + w, y + h); + + immAttrib2f(texCoord, x2, y1); + immVertex2f(pos, x + w, y); + immEnd(); + + immUnbindProgram(); glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f); diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 7a7c68a724d..b66085be6cf 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -134,8 +134,10 @@ data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_image_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_image_mask_uniform_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_image_modulate_alpha_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_image_rect_modulate_alpha_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_image_depth_linear_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_3D_image_vert.glsl SRC) diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 91214c3e3db..c6e4fb5e73a 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -101,6 +101,7 @@ typedef enum GPUBuiltinShader { GPU_SHADER_2D_UNIFORM_COLOR, GPU_SHADER_2D_FLAT_COLOR, GPU_SHADER_2D_SMOOTH_COLOR, + GPU_SHADER_2D_IMAGE_COLOR, /* for simple 3D drawing */ GPU_SHADER_3D_UNIFORM_COLOR, GPU_SHADER_3D_FLAT_COLOR, diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index ae5aab2acce..5f41cda3fc2 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -54,7 +54,10 @@ extern char datatoc_gpu_shader_2D_vert_glsl[]; extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_smooth_color_frag_glsl[]; +extern char datatoc_gpu_shader_2D_image_vert_glsl[]; + extern char datatoc_gpu_shader_3D_image_vert_glsl[]; +extern char datatoc_gpu_shader_image_color_frag_glsl[]; extern char datatoc_gpu_shader_image_mask_uniform_color_frag_glsl[]; extern char datatoc_gpu_shader_image_modulate_alpha_frag_glsl[]; extern char datatoc_gpu_shader_image_rect_modulate_alpha_frag_glsl[]; @@ -635,6 +638,8 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) datatoc_gpu_shader_flat_color_frag_glsl }, [GPU_SHADER_2D_SMOOTH_COLOR] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl, datatoc_gpu_shader_2D_smooth_color_frag_glsl }, + [GPU_SHADER_2D_IMAGE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, + datatoc_gpu_shader_image_color_frag_glsl }, [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, [GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, datatoc_gpu_shader_flat_color_frag_glsl }, diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl new file mode 100644 index 00000000000..a6c00b080b2 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl @@ -0,0 +1,18 @@ + +uniform mat4 ModelViewProjectionMatrix; + +#if __VERSION__ == 120 + attribute vec2 texCoord; + attribute vec2 pos; + varying vec2 texCoord_interp; +#else + in vec2 texCoord; + in vec2 pos; + out vec2 texCoord_interp; +#endif + +void main() +{ + gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f); + texCoord_interp = texCoord; +} diff --git a/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl new file mode 100644 index 00000000000..b7697b0a3cc --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl @@ -0,0 +1,17 @@ + +#if __VERSION__ == 120 + varying vec2 texCoord_interp; + #define fragColor gl_FragColor +#else + in vec2 texCoord_interp; + out vec4 fragColor; + #define texture2D texture +#endif + +uniform vec4 color; +uniform sampler2D image; + +void main() +{ + fragColor = texture2D(image, texCoord_interp) * color; +}