BGE Video Texture: fix constant initializer problem with Exception description. Uniformized the line ending.

This commit is contained in:
Benoit Bolsee
2008-11-01 12:48:46 +00:00
parent b590b121d3
commit 54401d36aa
7 changed files with 40 additions and 9 deletions

View File

@@ -94,6 +94,10 @@ void ImageRender::calcImage (unsigned int texId)
ImageViewport::calcImage(texId);
}
void ImageRender::Render()
{
//
}
// refresh lights
void ImageRender::refreshLights (void)
@@ -120,9 +124,9 @@ BlendType<KX_Scene> sceneType ("KX_Scene");
BlendType<KX_Camera> cameraType ("KX_Camera");
static ExceptionID SceneInvalid, CameraInvalid;
static ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
static ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
ExceptionID SceneInvalid, CameraInvalid;
ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
// object initialization
static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)