BGE Video Texture: fix constant initializer problem with Exception description. Uniformized the line ending.
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@@ -94,6 +94,10 @@ void ImageRender::calcImage (unsigned int texId)
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ImageViewport::calcImage(texId);
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}
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void ImageRender::Render()
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{
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//
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}
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// refresh lights
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void ImageRender::refreshLights (void)
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@@ -120,9 +124,9 @@ BlendType<KX_Scene> sceneType ("KX_Scene");
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BlendType<KX_Camera> cameraType ("KX_Camera");
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static ExceptionID SceneInvalid, CameraInvalid;
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static ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
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static ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
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ExceptionID SceneInvalid, CameraInvalid;
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ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
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ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
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// object initialization
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static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
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