BGE: fix memleaks.

SCA_RandomActuator: The random generator was shared between replicas and not deleted. Added ref counting between replicas to allow deletion at the end.
KX_Camera: The scenegraph node was not deleted for temporary cameras (ImageMirror and shadow), causing 500 bytes leak per frame and per shadow light.
KX_GameActuator: Global dictionary buffer was not deleted after saving.
KX_MotionState: The motion state for compound child was not deleted
KX_ReplaceMeshActuator: The mesh was unnecessarily converted for each actuator and not deleted, causing large memleak.

After these fix, YoFrankie runs without memleak.
This commit is contained in:
Benoit Bolsee
2009-05-23 14:46:43 +00:00
parent 6d8d7cd768
commit 5441323dca
20 changed files with 85 additions and 43 deletions

View File

@@ -50,7 +50,6 @@ SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
PyTypeObject* T)
: SCA_ISensor(gameobj,eventmgr, T)
{
// m_basegenerator is never deleted => memory leak
m_basegenerator = new SCA_RandomNumberGenerator(startseed);
Init();
}
@@ -59,7 +58,7 @@ SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
SCA_RandomSensor::~SCA_RandomSensor()
{
/* Nothing to be done here. */
m_basegenerator->Release();
}
void SCA_RandomSensor::Init()
@@ -74,13 +73,18 @@ void SCA_RandomSensor::Init()
CValue* SCA_RandomSensor::GetReplica()
{
CValue* replica = new SCA_RandomSensor(*this);
// replication copies m_basegenerator pointer => share same generator
// this will copy properties and so on...
replica->ProcessReplica();
return replica;
}
void SCA_RandomSensor::ProcessReplica()
{
SCA_ISensor::ProcessReplica();
// increment reference count so that we can release the generator at this end
m_basegenerator->AddRef();
}
bool SCA_RandomSensor::IsPositiveTrigger()